David. on Steam - User reviews, Price & Information

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You play David, an awfully small abstracted chosen hero tossed into a blissfully simple world overrun by giant culminations of evil physics-beasts. As David, you are given a slingshot-esque gift that you will have to use to conquer your colossus foes. Be there AND be square.

David. is a indie, action and 2d platformer game developed by Fermenter Games and published by First Break Labs.
Released on February 16th 2015 is available in English on Windows and MacOS.

It has received 750 reviews of which 589 were positive and 161 were negative resulting in a rating of 7.5 out of 10. 😊

The game is currently priced at 1.99€ on Steam, but you can find it for 0.86€ on Eneba.


The Steam community has classified David. into these genres:

Media & Screenshots

Get an in-depth look at David. through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows XP or later
  • Processor: 1.2+ GHz
  • Memory: 2 GB RAM
  • Graphics: Direct X 9.0c compliant video card with at least 512Mb
  • DirectX: Version 9.0c
  • Storage: 20 MB available space
MacOS
  • OS: OS X version Snow Leopard 10.6.3
  • Processor: 1.2+ GHz
  • Memory: 2 GB RAM
  • Graphics: OpenGL compatible, 512Mb Memory
  • Storage: 20 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Aug. 2015
David. is a game that includes a period as part of its title. We're going to pretend David. knows better and it's actually called David. Argh! That period there was to end the sentence not describe the title. Moving on. Let's discuss David. Here's a bit of advice: if you're going to write a review that hinges on you spending two and a half hours to climb to the top of a leaderboard, best make sure the game will update your score and said leaderboard when you quit out manually rather than waiting for a game over. Now, this statement should tell you three things. One: this game is engrossing enough to keep playing for two and a half hours. Two: while David is good fun, it is lacking some technical touches that can be frustrating. And three: yes, I am petty enough to gloat about temporarily being the best David! My name's not even David! So, David is an interesting little shooter/platformer that invokes the vector graphics of ancient arcade games like Asteroids. I'm not going to try and sell you on that. I think you either know if that's a deal breaker, a nostalgia trip, or just a valid aesthetic choice you can live with. What makes David interesting is its primary mechanic. The game is frantically paced and the platforming is very loose and floaty. However, you have the ability to charge up a shot of rainbow colored orbs and while charging the game will slow down, allowing you to get your bearings, aim, and dodge. You'll often have to choose between spamming the charge to keep time slow or returning to heart attack pace to allow your orbs to return to you for another shot. It works nicely and after a few tries, you'll no doubt find it simple and elegant. The bulk of the game is the "story" mode. The story being: you are a square (of course you are, you are playing a vector based shooter in the 21st century). Evil rhomboids are invading, but you've got the rainbow balls to stop them! This plays out over a handful of levels that are basically boss fights with a dash of puzzle. Each of these can be quite tricky, though I dove in on hard where getting hit instantly ends your existence as a regular quadrilateral. I'd actually recommend picking the hard mode right off the bat since it gives this short game a bit more weight and satisfaction. That said, it's nice the option is there for a more casual experience. One way or another, the reload time is fairly quick, so if you do die, you won't spend too much time waiting to get back into the action. David also includes an arena mode where you can find an endless number of baddies. I definitely recommend giving it a try since it adds some fun new mechanics, including a power-up and the ability to upgrade David with more projectiles and some new abilities. The difficulty curve is a bit peculiar, however, since you upgrade David by spending points from your high score and, though the enemies are endless and do increase in volume for a time, the challenge does reach a plateau. This creates a situation where getting a high score is more a matter of patience and attrition than skill as the more you win, the better a David you can build, so the more you win. I guess that takes some of the glow out of being the best David, since even a schmuck like me can claw his way to the top. In fact, in this mode, it could be argued the real enemies are your bodily functions (you cannot pause to pee) and boredom once you settle into a routine. And perhaps your computer's memory. Despite the extreme minimalist graphics, I had slowdown to almost unplayability once I'd been playing arena for long enough. I suspect dead enemies weren't being properly recycled. Of course, all of these issues will only be found by mad men, not anyone just casually playing the game. Update This was the part of the review where I complained about things - lots of things because I'm difficult like that. But I'm difficult for you, the reader who is maybe about to spend money on this pile of numbers in the shape of a game I'm writing about. Thing is, there's a lot less to complain about now. David's dev has been a real class act, lowering the price to a much more reasonable deal for the content, adding more content for free, and sanding down some of the rough edges. You can rebind keys and alt + tab works right! Joy! That kind of attention alone makes me want to say emphatically: get this game! It's earned it. Yes, it's still missing volume sliders, resolution options, and a pause button. Ah to have a pause button. Sure the levels are short, but my bits still start to itch when I'm about to win, no? That and I'm now only the third best David in the world. Still, I can hardly blame David with a period for that. That blame is squarely on the other two dudes who had lots of time to misspend. And by blame I mean congratulations! Probably. I don't know, I'm still petty enough to mention this sort of thing in my review. I'll get back to you. Anyway, David: I had fun and if it looks like your kind of thing, I'd say it's now a pretty good deal for what's offered.
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May 2015
This game was a really wonderful experience for me because it was really challenging, but it never caused me to be frustrated or to quit playing it due to rage, instead, this game makes it feel very rewarding to complete any level on the hardest difficulty, which is required to beat the game, this made me feel like beating the levels in such a hard difficulty actually meant something and was not just for an achievement or just to give a bigger score; the controls are responsive, and each level feels different from the others, some of the latter levels are very nerve racking but never felt stressful or impossible. And to top it off, the game is extremely cheap and is not very long.
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Feb. 2015
I bought this game because it was $1 and it had trading cards. I expected some crappy Thomas Was Alone clone, but what I got was a very well executed platformer / arena shooter hybrid. This may well be the best $1 game I've ever bought (not counting Humble Bundles). The basic idea of the game is that you are a square who can move around rather quickly, has infinite jumps, and can shoot orbs of light at pointy geometric enemies who want to murder you. Oh and you can slow down time. Each level is a puzzle, obstacle course, and/or boss battle. For example, there's a level where you have to navigate a maze while a square shoots flashing squares at you and you have to defend yourself while navigate within range of the boss square to take it down. While the platforming parts were kind of meh, the combat is where the game shines. To attack, you click near David (the protagonist square) to charge him up, and then release it to shoot the light orbs around you like a rainbow shotgun blast. The trick is that when you are charging time is slowed down. This means that attacking and defending are tied to the same mechanic and it works amazingly well. Furthermore, the light orbs are actually floating around you and are attracted to you via a gravitational field, and only those near you will be shot when you release your charge. This means that if you move or change directions too fast, your orbs won't catch up and your attack power is diminished. But you can also use this to your advantage: let some of your orbs catch up, fire a shot in one direction, and then immediately fire the rest in another once they catch up. The bosses are either in the "charge mindlessly at you" or the "stand still and rain bullets on you" variety. However, the terrain and rules of each stage makes each fight very different. For example, there is a level where the bottom half is covered in a liquid that your orbs cannot go into and there are three solid islands that you can stand on or push aside. There are only 10 stages, and a final boss fight that I haven't unlocked yet. There is some replayability in those stages in that there are two difficulties to them and there's an infinite arena mode. The hard modes (or VERY, using the game's language) are hard, with you only having 1 hit point and the enemies moving faster. However, I found that all my deaths have been fair. I never felt like the game used a cheap trick to kill me, and that is a good thing. Like other indie minimalist games, this one has a plot. However, it's not important and not very well written. So don't expect clever or deep stories. But do expect awesome fast paced boss fights. Overall, I'm very happy with this game and am very glad that it popped up for me on the front page of Steam.
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Feb. 2015
Dave (I think I've earned the right to call him that) is a good chap, square as a equilateral with right angles and equal sides can be, but good nonetheless. Help him defeat evil, I did.
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Feb. 2015
Past meets present, to great effect. Some of the levels in David would have made a great stand-alone arcade game in the '80s. They are that good. The overall game-play is deceptively simple. It has the coveted "easy to play, hard to master" concept down pat. Between the iOS version, and pre-Steam PC version, I've got many of hours of playtime in, but I'm still discovering new things. I still haven't found any danged hats though! I've never played "Shadow of the Colossus", which is one of this game's inspirations, but I really like the idea of a series of boss battles. These bosses are nasty too. Though they are just collections of simple shapes, their movement is stunningly intelligent, and there's a sense of malevolence in each one. This developer is a one-man operation, and it is amazing what he has put together, from the simple, but beautiful art design, to some pretty catchy little tunes, and decidedly retro sound effects. It's great to see a game like this on Steam. See you on the leaderboards.
Expand the review

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Frequently Asked Questions

David. is currently priced at 1.99€ on Steam.

David. is currently not on sale. You can purchase it for 1.99€ on Steam.

David. received 589 positive votes out of a total of 750 achieving a rating of 7.46.
😊

David. was developed by Fermenter Games and published by First Break Labs.

David. is playable and fully supported on Windows.

David. is playable and fully supported on MacOS.

David. is not playable on Linux.

David. is a single-player game.

David. does not currently offer any DLC.

David. does not support mods via Steam Workshop.

David. does not support Steam Remote Play.

David. is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for David..

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 27 February 2026 14:26
SteamSpy data 03 March 2026 14:26
Steam price 05 March 2026 20:46
Steam reviews 04 March 2026 16:03

If you'd like to dive deeper into the details about David., we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about David.
  • SteamCharts - Analysis of David. concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck David. compatibility
David.
Rating
7.5
589
161
Game modes
Features
Online players
3
Developer
Fermenter Games
Publisher
First Break Labs
Release 16 Feb 2015
Platforms
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