Darksiders II Deathinitive Edition

The ultimate DARKSIDERS II experience! 1080p native resolution. Reworked and tuned game balancing and loot distribution. Improved Graphic Render Engine for even higher visual quality, lighting and shadows. Improved and reworked level, character and environment graphics.

Darksiders II Deathinitive Edition is a action, hack and slash and adventure game developed by Gunfire Games, Vigil Games and THQ Nordic and published by THQ Nordic.
Released on November 05th 2015 is available only on Windows in 9 languages: English, French, Italian, German, Spanish - Spain, Czech, Dutch, Polish and Russian.

It has received 17,450 reviews of which 13,675 were positive and 3,775 were negative resulting in a rating of 7.7 out of 10. šŸ˜Š

The game is currently priced at 7.49ā‚¬ on Steam and has a 75% discount.


The Steam community has classified Darksiders II Deathinitive Edition into these genres:

Media & Screenshots

Get an in-depth look at Darksiders II Deathinitive Edition through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows XP, Windows Vista SP1, Windows 7, Windows 8 or Windows 10 (64bit)
  • Processor: 2.0Ghz IntelĀ® Coreā„¢2 Duo Processor or AMD equivalent
  • Memory: 4 GB RAM
  • Graphics: NVIDIA 9800 GT 512 MB Video Card or AMD equivalent
  • DirectX: Version 9.0c
  • Storage: 13 GB available space
  • Sound Card: DirectX compatible Sound card

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Sept. 2024
Doing a fresh run after 9 years and forgot how amazing this game is. The battle mechanics, music, story/narration, it all draws you in. Plus you get to play as Death, the best of the 4 horsemen (though they're all pretty cool). The game still holds up great even in 2024. If you haven't played it yet, do yourself a favor and check it out.
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June 2024
!!!! BEFORE YOU PLAY THE GAME DOWNLOAD THE BETA VERSION BY RIGHT CLICKING GAME -> PROPERTIES -> BETAS -> publicbeta !!!! This is important because the Deathinitive Edition has some bugs that get fixed by doing that (but it will still have some due to THQ being shut down back then and it was never FULLY fixed but the beta solves most of your issues) That aside, this is one of the best games I have ever played if not the best. The world design, the OST, the gameplay, it's all nothing but incredible. If you like the idea of playing a lovechild of God of War and Legend of Zelda this should absolutely be for you. As far as the lore goes, the first game is important but it's also very different in it's design as it's a linear hack and slay, this one is open world and feels a lot different, although some key elements are the same. The first game is also insanely fun so I recommend playing both if you want the full experience.
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March 2024
I love the Darksiders series and feel quite sad that theyā€™re not as popular as they used to be. The seconds installment in the series was quite a shift from the original and boy was it a shift in the right direction. The combat feels amazing the ARPG-like loot system and upgrades you get are great, the hidden bosses, the Actual bosses, the story, the voice acting and the visuals all are superb. This really is one of the better games ever made, it might not seem like much now as many games do what it does but for its time this was amazing. I recommend anyone to try it and finish the story at least once. Overall score 8.5/10
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March 2024
Much better game compared to the OG in every aspect. +Fun combat. +Interesting puzzle and dungeons. +Boss fights. +Diverse Environments. +Character designs. +Unique art-style. -Mission of Earth.............grrrh https://steamcommunity.com/sharedfiles/filedetails/?id=2819357752
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Dec. 2023
Every now and then, a game comes along that seems to have the right stuff ā€” itā€™s got an unforgettable visual style, a quality studio, a respectable marketing budget, and the kind of gameplay that should go over damn well with a crowd. Every now and then, a game can have all that and just be unlucky. Darksiders was one such game. One of my favorites of 2010, Vigil Gamesā€™ appealing (yet ridiculous) action title took the core of The Legend of Zelda and wrapped it in some highly original (and violent) clothes. It should have been a hit. Itā€™s criminal that it wasnā€™t. Darksiders II puts players in the bony boots of Death, a Horseman of the Apocalypse on an ironic quest to bring the slain back to life. His journey starts just after War has been tricked into obliterating mankind, and Death believes that if he can resurrect humanity, heā€™ll clear his brotherā€™s name. Along the way, he encounters Corruption, a malevolent force intent on obliterating all existence, and thus finds himself with more urgent matters than his own brotherā€™s fate ā€” not that he cares. Though Death is no less grim than his brother, he is an altogether more enjoyable protagonist, possessed as he is of a caustic wit and an affable disregard for anybody who isnā€™t a member of his family. As always, the weird and wonderful world of Darksiders is brought to life with a host of eccentric and overzealous characters, a fantastical set of locations, and some gorgeous designs courtesy of artist Joe Madureira. Much of Darksiders II will be familiar to fans of Warā€™s bloody journey, but make no mistake, this is quite a different experience. While Darksiders was an action game with heavy Zelda influences, its sequel comes close to being a full-blown action role-playing game along the lines of Diablo or Torchlight. There are still many Zelda influences ā€” items that open up new paths, dungeons with tiered levels, key chests, and hidden maps ā€” but the package is altogether less shameless this time around, with a greater focus placed on environmental challenges and puzzles that make heavy use of acrobatics, levers, and even a little time travel. While none of these puzzles are especially fresh to the action genre ā€” weā€™ve all spent time standing on pressure pads to open gates ā€” the inventive level design helps them be among the best examples you could hope to see. There are some ingenious puzzles that make use of Deathā€™s growing array of gadgets, whether heā€™s throwing bombs at crystallized rock, creating duplicates of himself, or jumping into Aperture Science-inspired portals. Likewise, Deathā€™s movement around the world is full of the same wall-running, ledge clambering, hook-grappling acrobatics weā€™ve seen in titles like Uncharted or Prince of Persia, but the elegance and speed with which the Horseman navigates his surroundings creates a fluidity quite unlike that seen with other clambering heroes ā€” all while demanding quick wit on the part of the player. At times, this fluidity is a little overbearing, as Deathā€™s animations feel too ā€œfloatyā€ and unpredictable to cope with some of the more demanding, time-limited areas. A number of times, Death needs to move through a series of environmental obstacles at a pace too quick for his often laggy responses, as Vigil placed too much emphasis on animation over utility. However, these irregular occasions are more than made up for by the many moments the system works successfully ā€” and looks gorgeous doing so. Combat is where most similarities with the original Darksiders can be found, though Deathā€™s respective litheness makes him feel less meaty and far more agile than War ever was. Button-mashing combos, a heavy emphasis on dodging, and a range of increasingly brutal special skills make for a combat system that balances grace and brutality in equal measure. Deathā€™s weapon of choice is a pair of scythes, which will always serve as his primary armaments, though he can equip a secondary weapon from a range that includes maces, hammers, glaives, claws, and more. As Death gains experience and rises in level, he can unlock and upgrade abilities from two skill trees. Such abilities include the power to close distances with a teleporting slash, summon demonic minions, or send a murder of crows to steal health. Darksiders IIā€˜s combat system works best in smaller engagements against a moderate selection of foes. Since itā€™s based on counterattacks, being able to concentrate on opponents is paramount, but it has to be said that Vigil sometimes relies too much on undermining this to create a sense of challenge. A fair number of fights, particularly toward the latter portions of the game, swamp the screen with monsters, many of which can power through your attacks in order to break combos. Some of the best battles are one-on-one engagements where timing is of the essence, so these larger, chaotic fights really arenā€™t needed and can be a little infuriating at times. Things are kept interesting with the all-new loot system. Enemies now dispense vast quantities of gold, as well as pauldrons, greaves, vambraces, and weapons. Darksiders II does a solid job of providing more powerful gear at the right intervals, offering enough incentive to keep one hunting for fresh loot. There are certainly complaints to be had with the title. The latter half feels like itā€™s over a bit too quickly, Iā€™d have loved to have seen more exploration of Death as a protagonist, and I feel that the seriesā€™ trademark macabre characters needed more of a spotlight. However, with a game that already provides so much, these things feel more like desired garnish rather than missing components. This is one of those games that you can really sink your teeth into, a game that feels full, making you want more without feeling like you need more. Darksiders II takes the best elements from many games and blends them into a seamless, wholly satisfying package. With a unique protagonist, killer art style, savvy level design, and ferocious combat, thereā€™s little left for an action fan to want, while the role-playing elements have been enhanced to such a degree that the overall experience feels deeper and more compelling than before. Verdict: 9/10
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Last Updates

Steam data 17 November 2024 21:21
SteamSpy data 19 December 2024 13:00
Steam price 23 December 2024 12:47
Steam reviews 23 December 2024 07:52
Darksiders II Deathinitive Edition
7.7
13,675
3,775
Online players
204
Developer
Gunfire Games, Vigil Games, THQ Nordic
Publisher
THQ Nordic
Release 05 Nov 2015
Platforms
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