DARK SOULS™ II

Developed by FROM SOFTWARE, DARK SOULS™ II is the highly anticipated sequel to the gruelling 2011 breakout hit Dark Souls. The unique old-school action RPG experience captivated imaginations of gamers worldwide with incredible challenge and intense emotional reward.

DARK SOULS™ II is a souls-like, rpg and dark fantasy game developed by FromSoftware and Inc. and published by Bandai Namco Entertainment, FromSoftware and Inc..
Released on April 25th 2014 is available only on Windows in 10 languages: English, French, Italian, German, Spanish - Spain, Polish, Russian, Korean, Portuguese - Brazil and Traditional Chinese.

It has received 43,745 reviews of which 38,718 were positive and 5,027 were negative resulting in a rating of 8.7 out of 10. 😎

The game is currently priced at 39.99€ on Steam.


The Steam community has classified DARK SOULS™ II into these genres:

Media & Screenshots

Get an in-depth look at DARK SOULS™ II through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows Vista SP2, Windows 7 SP1, Windows 8
  • Processor: AMD® Phenom II™ X2 555 3.2Ghz or Intel® Pentium Core ™ 2 Duo E8500 3.17Ghz
  • Memory: 2 GB RAM
  • Graphics: NVIDIA® GeForce® 9600GT, ATI Radeon™ HD 5870
  • DirectX: Version 9.0c
  • Network: Broadband Internet connection
  • Storage: 12 GB available space
  • Sound Card: DirectX 9 sound device
  • Additional Notes: Controller support: Microsoft Xbox 360® Controller for Windows® (or equivalent) recommended

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
Dark Souls 2 is Dark Souls 2 so it's great. I did play Scholar first though and I enjoy the enemy placement more there than here since I feel it gives you more options overall on how to tackle each area so if you want to minimize combat it's possible once you realize how the aggro works and differs in each version. The one caveat is that if you are a real fan of the genre you need to play both and you should play this game first so you can enjoy and better be able to take advantage of the new options Scholar offers in relations to this OG PS3/360 version. One thing to note that Scholar with the lighting engine mod plus texture mods does look nicer (not only that you can tweak each area to your liking and save your settings which is great) than this version but the plus for vanilla is that you don't really need to bother with torches for this one since the game never gets anywhere near as dark as Scholar where the torch or a light spell (haven't used it myself but I mean dark souls 1 had it gotta be here too right?) is basically mandatory in certain areas/locations. I would be remiss not to mention that Keyboard and Mouse controls don't feel quite as smooth here and the camera seems to fight you a bit more in vanilla than it does in Scholar once everything is properly set up (both games have that annoying bug that you got to disable double click every time you start the game, that default is horrible and I can't fathom anyone playing with it enabled) but if you are on a gamepad I would think they control around the same. I basically need to lock on more in this version than in Scholar where I basically just use the mouse to free aim everywhere. Another difference is that Scholar may throw more at you but they also added more summon signs so even if you are solo you can get an ai pal to help you out with some bosses that in vanilla as far as I can tell you got to solo yourself like the gargoyles. Overall It's nice we got got two versions of the same game to enjoy and that's all folks! Go get them souls!
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Dec. 2024
An unfairly criticized sequel, it has everything that makes Dark Souls great. If the first game is like Berserk in its vibe, then the second one is more like The Lord of the Rings . It has a unique, magical, fairytale-like atmosphere. The main story mode is slightly weaker in quality, but the three fantastic DLCs are experiences to remember. 5/5
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Nov. 2024
It's like a luxurious all you can eat restaurant, that serves pain and suffering. 10/10 would recommend to make others suffer.
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Aug. 2024
10 years ago I got invaded by a hacker named "I'll Kill the Blacksmith" while in the safe area of Majula where combat is normally impossible on my very first run of the game. He proceeded to kill the blacksmith then left. I think about this atleast once a month. 10/10 great game even without a blacksmith.
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March 2024
Having recently noticed that, when it comes to PC, i only have DS2: Scholar edition, and that i've not played DS2 "vanilla" since it was released originally on the PS3 (and that i've only played through that version a couple of times) i've recently decided to replay it, after years of not touching this particular chapter in the Fromsoftware catalogue. The first thing that strikes me is that...i legitimately think that, overall, this is a better version of the game compared to Scholar of the first sin. Some annoyances that SOTFS added (like blocking tons of passages that you have to free using "fragrant branches of yore") still kinda baffle me. Not only that, but while DS2 in general is well known to be the Souls game that, instead of designing interesting enemies just throws at you hordes of annoying mobs, i've noticed the enemy placement being way less annoying in the vanilla edition; something that i really didn't remember being this noticeable. Various encounters are very different because of this, and many dynamics of the zones completely change how you go through them...for example the "pursuer" boss, in this version, is only encountered in his boss arena once, while in Scholar kinda stalks you throughout the game, appearing in various zones; while this addition was pretty cool, i definitely think that adding a ton of NPC invaders which simply waste a ton of your time, was a bit overboard. Leaving behind the DS2 vs DS2:Scholar argument however, here is something that i think about both versions of the game: DS2, while getting a lot of crap thrown at it, is still a really good game at the end of it..being the worst game that Fromsoftware has made since Demon's Souls isn't really that big of a sin, considering your competition are some of the best games ever made in their respective genre/gaming in general (Demon's Souls...Dark Souls 1-3..Bloodborne..Sekiro..Armored Core 6..Elden Ring..). Therefore, when in the following paragraphs i talk about "annoyances", "ugliness" and other seemingly completely negative emotions, they are as such only as a direct comparison to the other games in the serie, and not as a judgement of the game being an abject failure from every point of comparison. To start: here are some of the reasons i think contribute to give the game it's reputation (among others of course). -Animations are visually smoother, but at the same time feel floaty, less responsive, and don't give you the same idea of control the other games give. -Weapon movesets are...just boring. I have very little reason not to use the weapon with the highest damage when 80% of the other weapons in it's category have the same moveset. -Enemies are not only often annoying, but have attacks that track you with a comedic amount of persistance: having a giant enemy with super thick armor being able to do 720° spins, as it charges it's overhead attack with it's feet planted in the ground...just sucks. I understand that they wanted to solve the problem of chain backstabbing both players and normal enemies that happened in DS1 and Demon's Souls..but this wasn't the way to do solve it. -Character progression: ... i'll just say one word ... Adaptability. I understand the reason they included it, and i understand that it counterbalances the fact that Dexterity, in Dark Souls 1, was kinda necessary for spellcasting classes too .. but i don't think it was worth implementing it in this manner. -Instead of having you face interesting and challenging mobs in small skirmishes, which is where the series shines in my opinion (some examples: Dark Souls 1's Black knights ... Sekiro's Ashina guards ... Bloodborne's snatchers ... Elden Ring's Godrick knights...) they too often put you up against 5+ enemies, and i fear that's because there is not a single normal enemy, in this game, that represents an interesting challenge when faced 1v1. -Bosses: most of them i find just boring in the base game, with not a single one really impressing me; the DLCs, however, do add some very cool fights (Sir Alonne, Sinh and Ivory king above all)...unfortunately the DLCs also add a couple of the worst boss fights in the entire serie (Lud & Zallen, graverobbers and..the fact that they made you fight Smelter Demon again in a paid DLC). -World building...this may be the worst tragedy of all imo. The world is, most of the time, just...ugly and uninteresting. Areas look drab, the geography of the world has zero consistency, unlike the other games in the serie that made building a cohesive map one of the main attractions (there is a reason if souls players are still obsessed with OG Lordran all these years later). This is not helped by the fact that a ton of enemies, instead of epic and intimidating, just look goofy. -Level design: nowhere near as convoluted, complex and magnificent as Dark Souls 1, and nowhere near as beautiful and interesting as Dark Souls 3... also Shrine of Amana is in this game and...brrrr... -Lore (i know..cringey) let's point out an obvious fact.To this day, both the comunity and Fromsoftware...don't know what to make of Dark Souls 2..is it canon? Including the parts that didnt make sense? Is it NOT canon? Why, in the sequel, only a couple of items from this chapter are mentioned/appear and only a couple enemies are encountered (most of them being in the last DLC, "Ringed city")? Even the people that study Dark Souls lore pretty much as a job (Vaati, ENB, Ashen Hollow, Eigon, Anri, Smough Town, Tarnished Archeologist etc etc) don't really know what to make of the whole thing..it introduces waaaay too much, and at the same time overexplains too much and explains too little. Who are all these deities that, suddenly, we can devote ourselves to but are barely mentioned in the rest of the game? Why are the 3 "ex firekeepers" at the start? What actually is Things Betwixt? What is in actuality the role of the Fenito and Milfanito? etc etc could go on all day.. While we have found some answers that we can call satisfying and kind of conclusive, the search and investigation we've put into these topics as a comunity is nowhere near comparable to what we put into all other games, and unfortunately is probably because we were not interested enough collectively, and also because.. there really is barely a place where to start/be hinted at! Meanwhile, when Dark Souls 1 came out, we all spent literal years pondering who in actuality was Gwyn's firstborn, and the research was fun because every little discovery could be linked to something else; the devs were smart enough to put real hints into everything and red hairings here and there, so everyone would come to his own conclusion regarding seemingly any topic.. It's so weird, because the fans have always been incredibly dedicated and serious, and yet due to a moltitude of reasons we seemingly came to the unspoken agreement that Dark Souls 2 is !!maybe!! canon.. so let's talk about it as little as possible, even tho it's the one with the most unique setting. This among other things always made me feel like this should have been a spinoff-non numbered entry in the serie These are my major gripes of a game that, in the end, i still very much like a lot believe it or not...however, i have to point out something that Dark Souls 2 implemented better than any other game without a doubt: New game +, and the Bonfire ascetic system. Bonfire ascetics not only are a brilliant system for variousreasons, but solved one of the main problems DS1 (and 3) had when it came to PVP, that being that defeating the area boss would prevent you from ever receiving invasions in that zone; using a bonfire ascetic solved that problem completely. New game +, in these games, has always been the bare minimum in terms of what it delivers. Increased enemies health and damage...not very interesting. Meanwhile in DS2 you have new enemies,weapons,boss mechanics,items reshuffled..amazing!!
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Last Updates

Steam data 19 November 2024 21:08
SteamSpy data 20 January 2025 12:00
Steam price 22 January 2025 20:44
Steam reviews 22 January 2025 21:58
DARK SOULS™ II
8.7
38,718
5,027
Online players
236
Developer
FromSoftware, Inc.
Publisher
Bandai Namco Entertainment, FromSoftware, Inc.
Release 25 Apr 2014
Platforms