Dark Hero Party on Steam - User reviews, Price & Information

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Imos lives his peaceful life helping his sister Tori run a potion shop in a quiet village. However, when an order is given for all Dracovalis to hunt down the Demon Lord, that peace is shattered forever.

Dark Hero Party is a rpg and indie game developed by U-ROOM and published by Kagura Games.
Released on April 09th 2020 is available only on Windows in 3 languages: English, Simplified Chinese and Japanese.

It has received 342 reviews of which 223 were positive and 119 were negative resulting in a rating of 6.3 out of 10. 😐

The game is currently priced at 12.49€ on Steam.


The Steam community has classified Dark Hero Party into these genres:

Media & Screenshots

Get an in-depth look at Dark Hero Party through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows® 7/8/8.1/10
  • Processor: Intel Core2 Duo or better
  • Memory: 4 GB RAM
  • Graphics: DirectX 9/OpenGL 4.1 capable GPU
  • DirectX: Version 9.0
  • Storage: 2 GB available space
  • Additional Notes: 1280x768 or better Display. Lag may occur from loading menus or maps. Turn off other programs before running the game.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2025
this game actually make me focus and read the story for once and it's depressing, good game
Expand the review
March 2025
"Dark Hero Party" is definitely an experience. It's an NTR game where you play as the cuckold, like many others. But what makes it interesting is that the character is actively struggling against it, all within the backdrop of a larger world. Imos is a non-descript, audience self-insert. His weakness and pathetic nature are interwoven into the gameplay. When he is frustrated, the player is also frustrated and angry. The game has many unwinnable battles. Imos isn't built for this conflict; he only joined the war to protect Lotia, and he couldn't. If anything, she has to struggle and allow herself to be abused to protect him. Ultimately, this isn't enough. Imos's attempts fail spectacularly, no matter how much help he gets or even if he legitimately gets stronger. He is still outclassed by Trash and the Dracovalis. So, he gives up after being cucked and moves on. Or does he? The real climax of the game, and the entire appeal, is when Imos actively embraces the Demon Dragon Behernitch and the Demon Lord Al, becoming a Demon Lord himself and experiencing the cathartic training dungeon. Getting the different endings is hard but doable. I'd say the game's worst sin is... barely being a game. Yes, it's an unconventional JRPG where you're meant to be a weakling, but I think it could have been handled better. More dungeons that make it clear that Imos's issue isn't being weak, but being outclassed. Because as the gameplay stands? I think Imos was competent enough; he was just unfortunate to be around the Dracovalis. And that's good, because I empathize with his hatred. Another issue? The idea that Lotia could slowly love Trash is pretty much nonsense. If Trash wasn't so blatantly obvious (or, even better, if Trash was divided between the thug and another character who is a dick but without his worst excesses), I could buy the idea of Lotia actually falling in love with Trash after a year without Imos. Don't get me wrong, I like Lotia's conflict—her wanting to protect Imos, not out of genuine concern for him, but actually being motivated by ego, an ego that she shreds when she embraces Trash's open power. Also, I think it would have been interesting to have fought the Demon Lord's forces before the ending, at least once. Heck, imagine it happening and then getting a Trash x Lotia vanilla scene, a genuinely loving sex scene where the beneficiary is one of the most blatantly mean people in the game. Imos's jealousy would have broken the screen. But overall, I liked the game. I feel that it's a weird, abridged version of a larger story. I can't say I feel the characters got developed enough (Tori, in particular, didn't get a true conclusion; Krimina and Aina did; Lotia absolutely gets one). The True Ending is fitting to the game's premise. Either embrace the Demon Lord as a harbinger of dark peace with its consequences (humanity going extinct because Imos genuinely destroyed human drives and desires, ergo reproduction becomes more complicated), or hesitate (not genuinely deny—Imos is too broken to actually deny his hatred) and thus encourage Behernitch to give humanity a second chance, even if she has to be the villain they must defeat because her own nature as the embodiment of despair births monsters. ...Now that I think about it, humanity is going to be screwed against Behernitch's monsters without the Dracovalis (because Behernitch and Imos killed the dragons that powered them). We saw Imos, Tori, and Krimina struggle against low-level monsters, and even when trained, they still had hardships and depended on Dracovalis companions. I guess this is why the Post-Ending 6 version of Ending 4 is shown as the "real true ending" because it's a world where humanity is now truly free, with Imos having become its weird, dark defender, killing the monsters birthed by Behernitch as soon as they're born—not from a love of humanity, but because he wants to keep himself alive. Maybe Behernitch in Ending 6 can find a new Dark Lord to do the same thing. I mean, the rebirth of monsters and human passions will cause untold suffering. Eventually, someone will beg for power at any cost, and thus a Demon Lord will be born, and then said Demon Lord will prune the monsters of despair. It's a huge maybe, but that's the point of the ending. Imos has eradicated Phenice's life-bringing desires, but by doing so, he doomed humanity to sterility. Behernitch decides to revive the cycle, but without Phenice's counterbalance, it's a new gamble where humans are free to live or die, depending on whether one is strong enough. Anyway, Imos and Trash's stories are over. People will keep suffering, but it's their story, without dragons hoping to manipulate them into fighting their wars for themselves.
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Last Updates
Steam data 09 April 2025 04:00
SteamSpy data 09 April 2025 22:36
Steam price 16 April 2025 12:28
Steam reviews 15 April 2025 12:00

If you'd like to dive deeper into the details about Dark Hero Party, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Dark Hero Party
  • SteamCharts - Analysis of Dark Hero Party concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Dark Hero Party compatibility
Dark Hero Party
6.3
223
119
Online players
2
Developer
U-ROOM
Publisher
Kagura Games
Release 09 Apr 2020
Platforms