Dandara: Trials of Fear Edition

In a bizarre universe where the oppressed are on the brink of oblivion, Dandara has awoken to reshape the world.

Dandara: Trials of Fear Edition is a indie, action and metroidvania game developed by Long Hat House and published by Raw Fury.
Released on February 06th 2018 is available on Windows, MacOS and Linux in 12 languages: English, Japanese, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Korean, Traditional Chinese, Italian and Portuguese - Portugal.

It has received 1,132 reviews of which 915 were positive and 217 were negative resulting in a rating of 7.7 out of 10. 😊

The game is currently priced at 4.49€ on Steam and has a 70% discount.


The Steam community has classified Dandara: Trials of Fear Edition into these genres:

Media & Screenshots

Get an in-depth look at Dandara: Trials of Fear Edition through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Microsoft® Windows® XP
  • Processor: 1.8 GHz Processor
  • Memory: 4 GB RAM
  • Graphics: Nvidia GeForce GT 220, Radeon HD 8400
  • Storage: 1 GB available space
  • Additional Notes: Playing with a controller is strongly recommended.
MacOS
  • OS: OS X 10.8
  • Processor: 2.4 GHz Intel Core i5
  • Memory: 4 GB RAM
  • Graphics: Intel Iris 1536
  • Storage: 1 GB available space
  • Additional Notes: Playing with a controller is strongly recommended. Apple M1 chipsets are not supported
Linux
  • OS: Ubuntu 12.04 / SteamOS
  • Processor: 1.8 GHz Dual-Core
  • Memory: 4 GB RAM
  • Graphics: Nvidia GeForce GT 220, Radeon HD 8400
  • Storage: 1 GB available space
  • Additional Notes: Playing with a controller is strongly recommended.

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
Probably the most unique platformer I have ever played. The control snaps to the closest platform, making platforming quick, snappy, and intuitive. The combat is maybe a little too easy, save the secret final boss (excellent boss BTW). The story is OK, but works well with the environment to produce some pretty good immersion. There are a good amount of secrets and the upgrade system is really good. Overall a good game worth its price tag.
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Nov. 2024
The game is a little fetch-questy in the late game when it comes to fulfiling the conditions for the true ending, but other than that this is a beautiful and fun game. The art and music are gorgeous and the mechanics and lore are inspired. I started and finished this right after the 2024 election so playing a game where you fight as the literal avatar of creative freedom against an oppressive regime really hit for me and cemented that freedom and art and expression are something that's always worth fighting for. 8.5/10
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Sept. 2024
This is probably the most unique game in the metroidvania format because of its movement mechanic. Instead of free movement, you can only jump to specific static positions. They give you a bit of aim assist to make it all pretty fluid. Eventually you're so used to it that you're just bouncing around everywhere like it was second nature. The other major element to this game is its soulslike difficulty both in challenge of combat and the very low number of check/save points. You get something like the estus flasks to keep you alive between checkpoints and if you die you potentially go back a long way and lose your "salt". If you die before you collect your salt, you lose it just like in souls games (the salt is used as exp to level you up at checkpoints). The good thing is that certain changes you make to the world are permanent, such as flipping switches, so you can still make progress. Exploration and variety of locations is pretty good. Some challenges are pretty annoying but not so much that I ever felt like rage quitting the game forever. Most of the bosses are very hard. There are a few "cheat"/accessibility options that permanently mark a save file unable to get certain achievements should you elect to use them. There's a bug or two here and there but nothing that interfered with playing the game (after I was able to initially get it to recognize my controller inputs). The art is pretty good IMO and the story, while a little out there, doesn't hinder the game. This is a very imaginative and well-realized game. The developers tried something new and it works surprisingly well. Having the game be so hard probably limits the audience significantly but this is otherwise an extremely underrated game. If you like 2D metroidvanis and a higher than average difficulty then you're not going to go wrong with this game
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Aug. 2024
I was really hoping this game would be good because I would love nothing more than to see Brazilian art excel on the global stage, so I'm glad this didn't disappoint me lol. The central conceit of the game felt really satisfying to play, it reminded me a lot of VVVVVV, which is already one of my favorite games, in that it has one core, unique mechanic that's been labored over extensively and being good at the game depends mostly on dominating that mechanic. I found the exploration very fun, I'm not accustomed to Metroidvanias but I'm hoping that other games in the genre feel as satisfying to go back to previous areas after you unlocked new abilities. The puzzles were also intricate and intriguing and the difficulty feels fair so far. Most of all I was very impressed by the artistry of it. The game is filled with breathtaking and awe-inspiring moments, enabled by the fluidity of the gameplay allied to the beautifully evocative soundtrack and visuals. Each area is unique in its atmosphere with all of them being equally gripping in different ways. The only underwhelming aspect of the game is the story. I believe other reviews have pointed out it's very simplistic, with an unearned sense of gravitas for how little meaning it actually has, but I don't have much issue with that, I see it as mostly the type of cheesy melodrama I already associate with retro games. My problem is moreso with Dandara's implicit mission statement of representing Brazilian history in broad strokes, which in tandem with the aforementioned oversimplification I find to have been done in poor taste. There appears to have been a hackneyed attempt at making a generalized statement about "freedom" by drawing parallels between colonial slavery and slave resistance to it (that's what Dandara - the real one - is known for after all) and the censorship of artistic expression by the military dictatorship of the 70's and 80's and subsequent artist resistance to it. Maybe this is just me being too sensitive but, huh, those are not the same thing lol. It would be one thing if the game highlighted more the aspects of the dictatorship related to types of violence more comparable to slavery - as they did happen! - but it's like the game is trying to avoid making the tone darker by delving into these much more clearly gruesome topics while still wanting the sense of importance of using a figure of resistance associated specifically with the struggle against slavery. On some level I wish they had committed more to either option and either gone full retro cheese or gone full historical drama. As it stands the story kinda feels like a missed opportunity.
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Jan. 2024
This game is amazing!!! I was a little iffy about this game as I was afraid it was going to be too similar to Celeste but it's completely different! The game does involve physics and precision but a slight bit easier than Celeste in terms of platforming. The game also involves enemies & bosses as well.. which adds onto the game experience! Highly recommend :D
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Last Updates

Steam data 16 November 2024 15:13
SteamSpy data 18 December 2024 04:15
Steam price 23 December 2024 20:43
Steam reviews 22 December 2024 17:50
Dandara: Trials of Fear Edition
7.7
915
217
Online players
0
Developer
Long Hat House
Publisher
Raw Fury
Release 06 Feb 2018
Platforms
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