Damned on Steam - User reviews, Price & Information

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Damned is a randomized online horror game for up to 5 players (4 survivors and 1 monster). You’ll be able to play as one of four people trapped in different haunted places (hotels, hospitals, etc).

Damned is a horror, multiplayer and co-op game developed and published by 9heads Game Studios.
Released on October 06th 2014 is available in English only on Windows.

It has received 3,844 reviews of which 2,714 were positive and 1,130 were negative resulting in a rating of 6.9 out of 10. 😐

The game is currently priced at 8.79€ on Steam, but you can find it for less on Gamivo.


The Steam community has classified Damned into these genres:

Media & Screenshots

Get an in-depth look at Damned through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows Vista
  • Processor: 2.0+ GHz (quad core recommended);
  • Memory: 3 GB RAM
  • Graphics: ATI Radeon HD 2000+, nVidia GeForce FX 6 series
  • DirectX: Version 9.0
  • Storage: 1 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2025
Damned, developed and published by 9heads Game Studios, is a multiplayer horror experience that takes the classic haunted house setting and turns it into an intense, asymmetrical contest of survival. It is a game built on fear, cooperation, and unpredictability, placing a group of human survivors against a single player-controlled monster in procedurally unpredictable environments. The concept is simple but highly effective: four players try to escape from a cursed location while one player hunts them as a supernatural entity. Each session becomes a psychological tug-of-war, where strategy, nerve, and timing matter as much as mechanical skill. Damned thrives on its unpredictability and the atmosphere of dread that builds with every creak, flickering light, and heartbeat that signals a monster’s presence. The survivors’ experience defines the pacing and tone of Damned. Playing as a human is not about fighting back—it is about enduring, hiding, and working with limited information to find a way out. The survivors must scour dimly lit hallways, decaying rooms, and long-forgotten corridors in search of keys, fuses, and other tools that will allow them to unlock doors or power exits. The layout of these items changes every round, forcing players to rely on exploration and teamwork rather than memorization. Every sound—a dropped object, a door closing, or footsteps behind you—becomes a potential warning. The game captures the helplessness of classic survival horror; there are no weapons, no guaranteed safety, and no scripted scares. The tension arises from knowing that the monster, controlled by another human mind, is always watching, waiting for the perfect moment to strike. Communication is crucial, but so is restraint—too much noise might give away your position, and panic often proves deadlier than any ghost or demon. The player who takes on the role of the monster experiences Damned from a very different perspective. Unlike many asymmetrical horror titles where the killer is constantly active, here the monster shifts between two states: an invisible haunting form and a tangible, physical one. While haunting, the monster can observe and manipulate the environment, influencing lights or doors to unsettle survivors, but it can only attack when it manifests physically—and that transformation comes with risks. Staying in a physical state drains energy and exposes the monster to potential counterplay, so timing becomes everything. The predator must be patient, learning to exploit fear and hesitation rather than brute force. Each monster type offers unique powers and playstyles, from stealthy stalkers to more aggressive entities, adding variety to the matches. This duality of play—fragile but intelligent survivors versus powerful but resource-limited monster—creates a tense balance that keeps both sides guessing until the final moment. Visually and tonally, Damned draws heavily from traditional horror influences. The environments—abandoned hotels, decrepit asylums, and haunted mansions—are filled with the kind of decaying detail that immediately evokes unease. The lighting design is a standout feature: every flicker, shadow, and half-seen shape in the darkness serves to amplify the sense of isolation. The audio design plays an equally important role, layering subtle environmental sounds, distant footsteps, and whispered static to create the illusion of being constantly watched. When the monster materializes, the soundscape changes abruptly—doors slam, ambient noise distorts, and panic sets in. The atmosphere feels handcrafted for tension, leaning on subtlety rather than cheap jump scares. This attention to environmental horror makes Damned an effective experience when played under the right conditions—dim lights, headphones, and friends willing to buy into the fear. The randomization of key gameplay elements ensures that no two matches play out the same way. Items, keys, and objectives appear in different locations each round, and the monster’s tactics change depending on the player behind it. This unpredictability keeps the game fresh and stops it from devolving into routine. However, it also makes Damned highly dependent on communication and coordination. A silent team or unbalanced player group can quickly break immersion and tip the scales unfairly. The experience is designed around small, close-knit groups who can cooperate under pressure, which makes it particularly enjoyable with friends. It’s not a game built for casual matchmaking or large-scale competition—it thrives on intimacy, trust, and fear. Unfortunately, Damned’s ambition is hampered by technical and practical limitations that have become more apparent over time. The game was innovative when it released, predating many of the popular asymmetrical horror titles that later dominated the genre, but its aging engine and unpolished mechanics reveal its indie roots. Animations can feel stiff, collision detection is occasionally inconsistent, and the user interface lacks refinement. Bugs and performance issues have been a recurring complaint among players, as have occasional crashes or glitches that break the tension of an otherwise immersive match. Moreover, the player base has dwindled significantly over the years, making it difficult to find active matches without organizing sessions manually. This scarcity has relegated Damned to a niche corner of multiplayer horror—a hidden gem that only shines when experienced under ideal circumstances. Despite these setbacks, there’s an undeniable charm and originality to Damned’s design. Its core ideas—the randomness of survival, the psychological balance of hunter and hunted, and the vulnerability of human characters—capture something that few other horror games manage as authentically. When played with a group of committed friends, it can deliver moments of pure tension and genuine terror. Every successful escape feels earned, and every encounter with the monster feels personal and frightening in a way scripted horror rarely achieves. The imperfect execution almost becomes part of its identity, lending it a raw, experimental energy that recalls the early days of indie multiplayer development. Damned stands as both a pioneering and hauntingly flawed entry in the asymmetric horror genre. It lacks the polish and accessibility of later titles like Dead by Daylight or The Outlast Trials, but it possesses a sense of intimacy and atmosphere that those games sometimes sacrifice for scale. It’s an experience that demands patience and the right group of players to truly come alive, but when those conditions are met, it delivers one of the most memorable multiplayer horror experiences of its time. The game’s mixture of randomness, teamwork, and fear ensures that every match tells its own story—a desperate struggle between intelligence and instinct, light and darkness, survival and despair. While its technical shortcomings may prevent it from achieving mainstream longevity, Damned remains a cult classic for those who value tension, creativity, and genuine fear over gloss and convenience. Rating: 6/10
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Aug. 2025
One of the best horror games and the developers are really good people.
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June 2025
server is currently down for maintenance !!! Server is down and the game is unplayable. You can’t even log in, which means you can't play at all not even offline. My friend tried too, same issue. If the developers have stopped supporting the game, why is it still on Steam? Feels like a dead game at this point.
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March 2025
This game is awesome. It's such a shame that is dead... I had so much fun playing it. I still recommend it if you have friends to play with.
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Oct. 2024
Played this game back in 2015-2019 love every second 10/10. Cant wait for Damned 2 to release.
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Frequently Asked Questions

Damned is currently priced at 8.79€ on Steam.

Damned is currently not on sale. You can purchase it for 8.79€ on Steam.

Damned received 2,714 positive votes out of a total of 3,844 achieving a rating of 6.89.
😐

Damned was developed and published by 9heads Game Studios.

Damned is playable and fully supported on Windows.

Damned is not playable on MacOS.

Damned is not playable on Linux.

Damned is a multi-player game.

Damned includes Co-op mode where you can team up with friends.

Damned does not currently offer any DLC.

Damned does not support mods via Steam Workshop.

Damned does not support Steam Remote Play.

Damned is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Damned.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 10 October 2025 16:16
SteamSpy data 18 October 2025 08:50
Steam price 23 October 2025 04:44
Steam reviews 21 October 2025 15:49

If you'd like to dive deeper into the details about Damned, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Damned
  • SteamCharts - Analysis of Damned concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Damned compatibility
Damned
Rating
6.9
2,714
1,130
Game modes
Multiplayer
Features
Online players
0
Developer
9heads Game Studios
Publisher
9heads Game Studios
Release 06 Oct 2014
Platforms
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