My hours are a lie. I have an additional 370+ on Switch, plus however long I spent on my playthrough of the Epic Games version. [Edit: So apparently I have 68 hours and 22 minutes clocked in the Epic Version. Jesus...] You can also throw in the 65+ hours I spent playing the game's prototype. It goes without saying, this is basically Armored Core lite. Though on the other hand, this is also, generally, a love letter to the mecha genre. From the fast gameplay, to the various niche references you could find here and there, to Char and Amuro's Japanese VA's literally being present, heck, even Shoji (Macross & Armored Core) is here as the mechanical designer. But, in my opinion, this game is basically Armored Core X Ace Combat X Zone of the Enders X Mobile Suit Gundam (with a hint of Evangelion, maybe.) It helps that the composers previously worked on Ace Combat 4, 5, 6, 0, and Assault Horizon...Plus the fact that getting into this, I was coming from Ace Combat X: Skies of Deception. Specifically, I would say this is Ace Combat X Armored Core, but more-so Ace Combat (story-wise at least.) The gameplay, I would say seems like a mix between Armored Core 4/ For Answer, and Armored Core V/ Verdict Day. Heck, the mechs in the games, Arsenals, look a lot like the ACs from Armored Core V. Customization, while lacking in some areas, is also something that can be played around with. Not to mention the game breaking builds you can find in, say, PVP. Moreover, I wish parts had more variety, both functionally and aesthetically. There's slight differences, sure, but people aren't kidding when they say the silhouettes are more or less the same. (Still, I guess Armored Core isn't that much better in some places, I suppose.) Meanwhile, even if kinda useless, I really wish Outer Plugsuits and Edit Arsenals were more diverse. I'm talking collectables that you can get and whatnot. But, they're reduced to DLC... Is the game easy? Yeah, pretty much. But I feel like it's by design. Remember, when this came out (2019), mecha was kinda "dead", untouched. Though, difficulty lies in the Coop bosses. (Especially Eclipse and Zeruchroar.) Either way, you end up feeling like a Demi-God or a Demon. (See what I did there?) The game feels great to play. Is the story cheesy, over-the-top, and convoluted? Oh, totally. Frankly, most of the actual lore is in the sourcebook, and thus, can't be found in-game, sadly. Even so, I enjoy the world-building. Just wish it was expanded upon. Is the game flawed? Of course. No game is perfect, and frankly, this one was developed in a span of 2-3 years. But, I wouldn't have it any other way. Even if a base, it's pretty damn good for what it is. My main gripes with DXM have to start with the lack of Outer usage/ Outer combat, mechanically speaking. For those who don't know, Outers are basically super-humans. (Possibly a reference to New-Types, actually. Perhaps even Enders-- Yup, I hear it now, lol.) Basically, you can get out your mech in this game, but you can't exactly do much. Like, just imagine if Outers could fight each other with some form of CQC. After all, our characters in the game are quite powerful on their own. I'd like to see that portrayed to its fullest. Heck, in the story's ongoing retelling, Star Reclaimer, it mentions that they're strong enough to punch holes in walls and dent the ground. Still, I really love the perspective of things as a mere human compared to the machines you face or pilot. I like to think that the devs scaled everything according to the Rookie. Things like buildings, stairs, seats, even cars, they're scaled properly, for the most part. There's even some stairs you can walk up! Albeit they're only present in like 3 maps max, but still. Secondly, I feel like the lobby especially is lacking. Would've been cool to see more of the world outside of the Battlefields. Something reminiscent of the "Daily Life" mode from the Attack on Titan games. Then, obviously, while the story is interesting, it's also pretty lacking. (Though, personally, I still don't get the "too many characters" complaint. I mean, you're working alongside 4 large consortiums and about a dozen Mercenary groups. If anything, the roster's rotation is a little too fixed. Still, I guess that's why the other players exist. To fill the void. (Would be nice to see cannon fodder mercs though...)) Speaking of players and the story, it would've been pretty cool if you could go through the game with at least one other player. That's a really common complaint, actually. But, who knows, maybe someone'll mod that in, if possible. Another thing that would be cool is a proper single-player arena mode, to take a page out of Armored Core's book. The lack of it just feels...odd. Maybe at least an endless mode of sorts. Lastly, I really wish you could freely explore the maps. Say Free Flight from the Ace Combat games. I mean, some of the maps are huge. Back during the prototype, I got a kick out of just walking through Grace City as an Outer. The Black Lotus missions gave you much space too. And the fight against Grief on the mission "Prevent Data Capture" is my favorite...Even with his plot armor. And like, imagine just traversing the area as an Outer, indulging yourself in the lands of Oval, your Arsenal sitting at a distance, almost watching over you from afar. And overall, I just...really love this game, man. [Edit 2: And the fact that I played through the story again just to get the achievements (since they didn't auto-unlock with the cross save) translates that much.] I just wish it utilized itself more, and that it was more popular...I'd say this is my first mech game, but I played LBX on the 3DS prior. Plus some of the Transformers games, if they count. Even so, this game reintroduced me to mecha, and man, what an introduction... I really do want to see this newfound IP built upon. Here's to Titanic Scion. ... I've spent about 2 hours writing this. Geez...
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