Cyber Shadow on Steam - User reviews, Price & Information

The world has been taken over by synthetic lifeforms. A desperate plea for help sets Shadow, the sole survivor of his clan, on one last mission to uncover what started the path to perpetual ruin.

Cyber Shadow is a ninja, retro and pixel graphics game developed by Aarne "MekaSkull" Hunziker and published by Yacht Club Games.
Released on January 26th 2021 is available on Windows, MacOS and Linux in 11 languages: English, French, Italian, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Korean, Portuguese - Brazil and Traditional Chinese.

It has received 1,409 reviews of which 1,181 were positive and 228 were negative resulting in a rating of 8 out of 10. 😎

The game is currently priced at 19.99€ on Steam, but you can find it for 11.78€ on Instant Gaming.


The Steam community has classified Cyber Shadow into these genres:

Media & Screenshots

Get an in-depth look at Cyber Shadow through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows XP SP3
  • Processor: 2.0GHz or more, 32-bit
  • Memory: 1 GB RAM
  • Graphics: ATI Radeon X1300 / Nvidia GeForce 6600 GT / Intel HD 3000 or better
  • Storage: 250 MB available space
MacOS
  • OS: Snow Leapard 10.6
  • Processor: 2.0GHz or more, 32-bit
  • Memory: 1 GB RAM
  • Graphics: ATI Radeon X1300 / Nvidia GeForce 6600 GT / Intel HD 3000 or better
  • Storage: 250 MB available space
Linux
  • OS: Ubuntu 16.04
  • Processor: 2.0 GHz+, 32-bit or 64-bit
  • Memory: 1 GB RAM
  • Graphics: ATI Radeon X1300/NVidia GeForce 6600 GT/Intel HD 3000 or better.
  • Storage: 1 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2025
This game isn't for everyone. If you don't like hard games, give this one a pass, because I don't want to see another bad review of this game just because you're bad at it. If you don't mind a game where precise timing is absolutely required to beat it, you might want to give this a try. If you enjoy very difficult games, this is for you. Not only does it have excellent platforming and combat, but it has one of my personal top ten soundtracks in any video game. The story is also very good. This game also has some light metroidvania elements in the form of optional upgrades, which adds a bit of exploration to the game. The graphics, despite being pixel-art, are really good and add a lot to the experience. If you enjoy Ninja Gaiden (on the NES) or platformers in general, this is definitely for you. 10/10.
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Sept. 2024
It’s one of the better NES-style throwback games I’ve played. Having said that, I'd rate my enjoyment 'just above average', but that's not the games fault and more to do with my preference of genre. I get a lot more out of something more exploratory like a metroidvania. When taking damage you get knocked back a little bit (not as harshly as in Castlevania 1). You can change your trajectory while jumping. It takes around 6-7 hours to beat. The first half of the game can feel a bit repetitive, making the experience kind of average at times (not the same variety of locations and level gimmicks as something like Donkey Kong Country 2 for instance) but the game does diversify itself a lot more with some vehicular and moving platform stages in the latter half of the game where my enjoyment picked up a tonne. You gain new abilities over the course of the game which feel good to use. One gripe here is that you have 2 ways to use your dash, double tapping a direction and a dedicated button. I have zero love for double-tap to run. In many games, if you just want to edge on a platform by pressing forward -> releasing -> pressing forward, you end up zipping off to your death when all you wanted to do was adjust your characters position a tiny bit. Fortunately the problem is minor in this game because the instant you do this and release the button you do not travel very far. I’d still have preferred if it just gave me the option to choose between the 2 schemes rather than activating both of them (or not bother to include the double-tap). There is more text/dialogue than I would like for a 2D platformer (so I won’t comment on the quality of the writing) but it can be skipped over fairly comfortably. Unless dialogue is very succinct, it isn’t something I like in my platformers. The music deserves a shout out too. Cyber Shadow is a great retro 2D platformer deserving of its praise.
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Sept. 2024
Do yourself a favor and bind a turbo attack button. Steam controller settings -> pick a button -> cogwheel next to that button -> "Settings" -> Hold to Repeat Thank me later.
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Aug. 2024
Cyber Shadow is a good game. Not a great game, just a good game. It has a lot of ways that it inflates its difficulty that are really annoying, very Mega Man 1 style. But besides that gripe that really only affects the second half of the game, the art direction, music, etc., is absolutely phenomenal. I recommend.
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June 2024
Great game but too much's missing , lots of area where upon revisit , where i tell myself something could/would/should be there. hopefully some new areas in a future DLC. Lack of new game + is big ouch, would be cool to play as the Master. Lack of a way to re-fight the bosses is a big ouch for me. Those are some of the best bosses i've legit ever fought in a video game (except for you biohunter i don't like you big man) would be really nice to have a boss rush of some sort. The game titles your save file as normal mode and the achievments on steam also call it normal mode, so where's hard mode? This one is not a complaint about the game but i wanna let that out here, double tapping to sprint has pushed my sanity down levels i didn't knew were possible(especially in chapter7). the joker is nothing to me, the asylum ? oh you mean home ? thats more or less what i had to say about the gameplay, those were my only gripes, altought currency is another problem but i wanna talk about it later when i advance my propositions for the game. as for the story, it would be good if it didn't feel like half of it was missing. Like who even is shadow? we know next to nothing , where does he come from ? what drives him forward ? Why did he wanna join the clan ? what happened between him and the Master that she wants him SO BADLY that for the first time in the history of men, she's the one asking him out, never thought i'd see the day this happen. Apparitor was a big led down for me, I really like the character and his motivation, he's a villain, irredeemable at that, but i get it, he wants her back like shadow, and like everyone else, sharing the same goal, yet clashing ideology, at least on paper , because i didn't feel it game, more scene with apparitor to build their rivalry should've been there, one such should've been after getting his upgrades in chapter 5, he just appears and woosh there he goes not a single word just gets the ai and skiddadle away, or in chapter 8, his health bar goes up, even exo is like "let's just woop his ahh" and nevermind just a cutscene. i get it tho i'm guessing making a bossfight agaisn't apparitor with exo sounds cool on paper but nightmare to design i get it, but should've been in the game, like at least we gun him down a little and then the cutscene happen. L-gion is the goat, exo my beloved and what else... Progen kind off a d*ck , didn't feel any sympathy toward him unlike apparitor, the one time we actually met him i didn't sense any kind of hopelessness, mourn, grief or sorrow toward reviving his daughter, some change in the dialogue after apparitor 2 could remedy that. The ethos was such a disappointment, such a could place that i wish we could've explored more, especially the flacon and dragon shrine, like what the actual fuck happened there,I can almost excuse the dragon shrine, although it would've nice to prove our might by idk dodging his attacks , a test of endurance, BUT THE FALCON SHRINE WAHT THE FUCK WAS THAT. Now for my proposition for the game: New game + is number1 on the list A complete rework of the falcon shrine, not necessraly a boss fight but anything else than what we got Hard mode shouldn't activate a single save spot automatically, to give currency value w/o changing or adding anything. Some dialogue with apparitor in chapter5, and a fake boss fight with exo, for example we fight apparitor evenly matched until he gets the drop on us, sepparting us from her and overpowering us, or who knows we fight till half health as he pretends to lose until he reveals his true power and cutscene plays as normal, there's so much to do here. A secret superboss would be nice, but i don't mind if it's never added. Agains't the final Lightning elemental, i know you wanted to do something with him, i remember at some point it's been told he's missing, apparitor thought the lightning elemental was him but wasn't, like a secret passage that opens after beating game where we go as Golden Shadow Super Saiyan Rosé(?) and fight the mad elemental, gone crazy wandering alone for so long, injured beging for help, yet no one came, refusing to move on, refusing the dragon call, oh i just got an idea, using apparitor remains that were thrown off after the fight, he uses his dead body for one final boss fight where we finally get shadow to talk like: i knew you felt betrayed , i knew you felt bitter, i should've been there for you when you felt the world agaisn't you, we were brother in arms yet i never managed to say thank you, i never manged to help you, i never managed to say sorry. Now rest as the ethos welcomes his proud warrior smth smth (i'm not good at writting dialogue but you get the point) " and then boom slash cool shot of shadow slashing apparitor possesed body as both Lightning warriors driven mad pass away onto the ethos OH MY FUCKING GOD I COOKED BRO IM GETTING WET THINKING ABOUT HOW MUCH MORE THIS GAME COULD GIVE. Because the universe of cybershadow is so rich, there's a million story to tell, it's such a great game that i wish had a larger reach, it's so good, but it's also so depressing to know how much better it could be. I hope some issues could be adressed and fixed in the future, i really hope one day, i get to call cybershadow my favorite game of all time.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 09 April 2025 22:07
SteamSpy data 10 April 2025 10:38
Steam price 13 April 2025 12:19
Steam reviews 12 April 2025 21:59

If you'd like to dive deeper into the details about Cyber Shadow, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Cyber Shadow
  • SteamCharts - Analysis of Cyber Shadow concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Cyber Shadow compatibility
Cyber Shadow
8
1,181
228
Online players
4
Developer
Aarne "MekaSkull" Hunziker
Publisher
Yacht Club Games
Release 26 Jan 2021
Platforms
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