Cyber Shadow

The world has been taken over by synthetic lifeforms. A desperate plea for help sets Shadow, the sole survivor of his clan, on one last mission to uncover what started the path to perpetual ruin.

Cyber Shadow is a ninja, retro and pixel graphics game developed by Aarne "MekaSkull" Hunziker and published by Yacht Club Games.
Released on January 26th 2021 is available on Windows, MacOS and Linux in 11 languages: English, French, Italian, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Korean, Portuguese - Brazil and Traditional Chinese.

It has received 1,389 reviews of which 1,165 were positive and 224 were negative resulting in a rating of 8 out of 10. 😎

The game is currently priced at 11.99€ on Steam and has a 40% discount.


The Steam community has classified Cyber Shadow into these genres:

Media & Screenshots

Get an in-depth look at Cyber Shadow through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows XP SP3
  • Processor: 2.0GHz or more, 32-bit
  • Memory: 1 GB RAM
  • Graphics: ATI Radeon X1300 / Nvidia GeForce 6600 GT / Intel HD 3000 or better
  • Storage: 250 MB available space
MacOS
  • OS: Snow Leapard 10.6
  • Processor: 2.0GHz or more, 32-bit
  • Memory: 1 GB RAM
  • Graphics: ATI Radeon X1300 / Nvidia GeForce 6600 GT / Intel HD 3000 or better
  • Storage: 250 MB available space
Linux
  • OS: Ubuntu 16.04
  • Processor: 2.0 GHz+, 32-bit or 64-bit
  • Memory: 1 GB RAM
  • Graphics: ATI Radeon X1300/NVidia GeForce 6600 GT/Intel HD 3000 or better.
  • Storage: 1 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Sept. 2024
I love it I'm really enjoying Cyber Shadow all over again, originally played it on the Switch. Among NES-likes, it's definitely one of my personal favourites. From its surprisingly captivating story to its engaging gameplay mechanics and intricate world design, Cyber Shadow sets a high standard for contemporary retro games. It demonstrates a deep understanding that the essence of a modern NES game isn't just about replicating the past but about elevating it to modern standards, and doing what could never be done back in the 90s. Art/World The Pixelart is top tier, evokes the best of the NES. Negative space is used to great effect in the to create the dark atmosphere of Meka-City. The city itself and exploring it is a lot of fun. The game isn't a Metroidvania but it is a fully interconnected, mostly linear world. You are free to visit almost anywhere you've been any time and some areas come back with new sections later in the game. Each area has a distinct visual style and several different NES inspired music tracks based around a core melody for that area (multiple songs per area!!). The music is like a "what could have been" if more NES games had gotten a chance use the VRC6 audio chip like the japanise Castlevania 3 cart. Gameplay Gameplay is fluid, responsive, and fun. All the abilities you unlock are hard earned and you must master them to progress. Shadow's abilities all synergise and build on each other to augment movement/combat (some more than others granted). They drastically change how you interact with the game as you grow more powerful. Parry feels great, dashing through enemies and flying through an area is so much fun and incredibly responsive. You have so much control, you can blast across the screen and then correct in air to land on a tiny platform. It's awesome I am so impressed with how this game feels to play. My only gripe is that Shadow's move-set starts very simple and it takes a few bosses before it really starts to open up. Enemies are simple but there's a huge variety of them with many unique behaviours, a lot of the challenge comes from platforming during combat against varied groups of different enemies. Bosses were all great, they feel like the perfect challenge level when they show up. They don't pull their punches either, they will test your ability to use something you just recently learned alongside the rest of your abilities. They are all nicely tied into the story as well, and some make multiple appearances. Final Thoughts I wholeheartedly recommend Cyber Shadow to anyone who enjoys NES classics like Ninja Gaiden, Shatterhand, Castlevania 3, or modern 8-bit gems like The Messenger, Curse of the Moon, and Shovel Knight. It's a must-play for fans of the genre in my opinion. I actually like Cyber Shadow more than The Messenger 😂
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Sept. 2024
It’s one of the better NES-style throwback games I’ve played. Having said that, I'd rate my enjoyment 'just above average', but that's not the games fault and more to do with my preference of genre. I get a lot more out of something more exploratory like a metroidvania. When taking damage you get knocked back a little bit (not as harshly as in Castlevania 1). You can change your trajectory while jumping. It takes around 6-7 hours to beat. The first half of the game can feel a bit repetitive, making the experience kind of average at times (not the same variety of locations and level gimmicks as something like Donkey Kong Country 2 for instance) but the game does diversify itself a lot more with some vehicular and moving platform stages in the latter half of the game where my enjoyment picked up a tonne. You gain new abilities over the course of the game which feel good to use. One gripe here is that you have 2 ways to use your dash, double tapping a direction and a dedicated button. I have zero love for double-tap to run. In many games, if you just want to edge on a platform by pressing forward -> releasing -> pressing forward, you end up zipping off to your death when all you wanted to do was adjust your characters position a tiny bit. Fortunately the problem is minor in this game because the instant you do this and release the button you do not travel very far. I’d still have preferred if it just gave me the option to choose between the 2 schemes rather than activating both of them (or not bother to include the double-tap). There is more text/dialogue than I would like for a 2D platformer (so I won’t comment on the quality of the writing) but it can be skipped over fairly comfortably. Unless dialogue is very succinct, it isn’t something I like in my platformers. The music deserves a shout out too. Cyber Shadow is a great retro 2D platformer deserving of its praise.
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Aug. 2024
Cyber Shadow is a good game. Not a great game, just a good game. It has a lot of ways that it inflates its difficulty that are really annoying, very Mega Man 1 style. But besides that gripe that really only affects the second half of the game, the art direction, music, etc., is absolutely phenomenal. I recommend.
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June 2024
This game is absolutely incredible, for a specific type of person. It's brief, my playtime totaled 6 hours and that was moving pretty slow, exploring stages, and some time with the game paused doing other things. That's a huge plus in my book, as much as I love an epic in scope game like cyberpunk, red dead, spider man, getting a complete experience in just a day or two will always be my preference. It’s kind of impossible to talk about this and not mention The Messenger, which isn’t necessarily fair due to the scope difference (single person vs small studio), but since they both do pull from the same NES inspiration (Ninja Gaiden) I’ll just say that they are both wonderful games with a differing feel and interpretation of those original mechanics. Things I Loved: So Cyber Shadow I feel is incredibly faithful to what I want out of an NES inspired title. It treads a really good balance between frustration and reward for pulling though a difficult sequence of enemies. Once you are all juiced up with extra powers at the last 3rd of the story you can pull of some very satisfying combos keeping yourself in the air for long periods, slashing enemies and bypassing difficult platforming areas. The story and cut scenes are a really nice touch, they give just enough world building to let your imagination fill in the gaps. The pixel art is pretty great, a bit more on the faithful to NES era side (with bonus colors) than many other retro inspired titles. I find the balance perfect but didn’t love the built in CRT shader the game has, the raw pixels look good but I put CRT Mattias over it after the first level and never looked back, really gave it that CRT feeling of “depth” when used on an OLED display. The music is sublime, I stopped for a second at the title screen multiple times and just listened for a minute before starting it up, also at one of the tracks still pops into my head regularly like it was a track from a Mega Man game. Things I didn’t Love: The ability to parry projectiles was a welcome one but I think I would have preferred it on it’s own button rather than taping forward into the projectile at the right time? I’m not sure, but due to there being a lot on the screen in some cases and several enemies throwing multiples in one volley the parry situation sometimes turned into a bit of finger spaghettis where I either lived or died and felt is was more luck than skill. This didn’t happen that often, which I guess is kind of a side complaint, the parry system isn’t really necessary except for a couple times. The final phase of the final boss was also a gripe for me, again not major I just really don’t like fights that turn into a long waiting period with the boss out of your reach, not terrible but I was hopping for something a little more ninja showdown. Lastly a couple of the hitboxes on wall of floor spikes seemed a little shaky but again nothing major. Knife Fights: The movement on this feels great, I saw some complaints about that in reviews, I just don’t get it man. I’d call this NES+ (I love The Messenger also but sometimes it’s extra smooth character gliding over the background effect just catches my eye the wrong way). Ducking, I never once wanted to duck, the game doesn’t feel designed for it. I don’t think it would be at all useful, in fact I would argue it would get in the way. Instant kill spikes and holes are fine in games as long as it reloads you at reasonably placed checkpoint quickly. I don't get the complaint about these either, this game has a good checkpoint system, allows just enough challenge without making me want to watch the rest on youtube because I've failed the same long sequence 100 times.
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April 2024
This game isn't for everyone. If you don't like hard games, give this one a pass, because I don't want to see another bad review of this game just because you're bad at it. If you don't mind a game where precise timing is absolutely required to beat it, you might want to give this a try. If you enjoy very difficult games, this is for you. Just don't take it out on the game if you die constantly.
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Last Updates

Steam data 21 November 2024 04:00
SteamSpy data 18 December 2024 19:18
Steam price 23 December 2024 12:20
Steam reviews 21 December 2024 16:05
Cyber Shadow
8
1,165
224
Online players
7
Developer
Aarne "MekaSkull" Hunziker
Publisher
Yacht Club Games
Release 26 Jan 2021
Platforms