Cyber Knights: Flashpoint on Steam - User reviews, Price & Information

Cyberpunk mercenaries RPG! Turn-based squad tactics with unique heist-planning strategy. Build your crew wisely; their stories will become interwoven with your own. Pull off heists with powerful cyberware, faction connections, multiclassing, weapon modding, stealth, hacking, and more!

Cyber Knights: Flashpoint is a cyberpunk, rpg and turn-based game developed and published by Trese Brothers.
Released on October 17th 2023 is available in English on Windows, MacOS and Linux.

It has received 890 reviews of which 845 were positive and 45 were negative resulting in a rating of 8.9 out of 10. 😎

The game is currently priced at 28.99€ on Steam.


The Steam community has classified Cyber Knights: Flashpoint into these genres:

Media & Screenshots

Get an in-depth look at Cyber Knights: Flashpoint through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10, Windows 11
  • Processor: 1.2 GHz
  • Memory: 2 GB RAM
  • Graphics: GeForce GTX 660, 2 GB / Radeon HD 7870, 2 GB
  • DirectX: Version 11
  • Storage: 12 GB available space
  • Additional Notes: Please make sure your video drivers are up-to-date!
MacOS
  • Requires an Apple processor
  • OS: macOS 12 or newer
  • Processor: Apple M1
  • Memory: 2 GB RAM
  • Graphics: Apple M1
  • Storage: 12 GB available space
Linux
  • OS: Ubuntu 14+
  • Processor: 1.2 GHz (32 or 64-bit)
  • Memory: 2 GB RAM
  • Graphics: GeForce GTX 660, 2 GB / Radeon HD 7870, 2 GB
  • Storage: 12 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
While Cyber Knights is a tactical turn based RPG, it's not a game you can play exactly like X-Com: it is its own unique blend of genres. The choice of going stealthy or all guns blazing is up to you and your team's capabilities. The learning curve is high, even on normal difficulty - it takes a while to get to grips with the mechanics, and it's a constant battle to prioritise choosing talents, base installations, and upgrades to weaponry and equipment. There's never enough money or time to do everything, and every choice matters. Although still in EA, the game has a lot of content and receives constant updates, and the devs listen closely to feedback. I made a forum post about a specific mission that came out of the blue in early game, and completely overwhelmed me. Not only did the devs respond by patching the game to make sure that mission can't appear until the squad has the necessary power level to compete, but I also received tons of useful (non-spoilery) advice that helped enormously, both from the devs and the community. Can't wait to see how this game progresses. If it receives anything like the long-term support of Star Traders: Frontiers then it will be something really special.
Expand the review
Oct. 2024
A game I always wanted and didn't know exist. As an avid Turn Based Tactics fan who loved games like XCOM, while also the aesthetics of Cyberpunk, this truly scratches several itches at once. While I will start by saying any words I give will pale in comparison to how utterly involving and enjoyable this game is, I will say simply: It combines the tactics and 'drop in' style of missions of XCOM, while seamlessly combining RPG elements from CRPGs together, without feeling as 'bloated' as XCOM games suddenly become like a chore. The game gives you missions with no precise way to solve them and not, like some games, without a 'preferred' method. Some games state you can 'sneak' or 'fight' through missions, yet always hold a preference to one or the other. This game, unless the mission SPECIFICALLY says 'Combat Required', allows you the player to decide how to solve the mission. There are missions that I have gone in guns blazing and left a trail of bodies in the wake, and others where I have either killed none or very few and felt they were EQUALLY valid. In addition, while a little much at first, hacking is great and has a much more cyberpunk fitting hacking system then, say, actual Cyberpunk 2077. Most importantly, I **LOVE** making characters. While rudimentary, there is enough character customization through clothing, colors, and beyond to make you really get to make and design your recruits from start to end, while an expansive enough talent system to make unique builds. While it is good now, I can only imagine that new weapons and abilities will make this even better out of EA. I cannot put this game down. It's actually fantastic. I heard of these devs through Star Traders, and this game delivered upon my desire in knowing what the audience wants. This barely even feels like an EA game. I am someone who rarely, if ever, gets into Early Access games. If there was ever a game worthy of your support, it's Cyber Knights: Flashpoint.
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Sept. 2024
The model for what EA releases should be. A functional product when made available with a clear roadmap and regular community engagement on the part of the production team. The game itself checks all the fun boxes of classic cyberpunk and plays smoothly at each stage I've experienced it. In essence, it's a hub-based tactical combat game. The supporting systems add depth to the narrative and nothing feels completely unnecessary. As this is still EA, I will reserve final judgment, but the narrative element is likely the final step in a full release and is currently not fleshed out. I do want to shout out their community manager, whoever they are. That person or people post near daily updates for both this and the devs other game, Star Traders. That must take a ton of energy, so props to you, mystery hype crew.
Expand the review
June 2024
Cyber Knights is a very well thought out cyberpunk-themed squad turn-based strategy game. Somewhat of a cross between XCOM and Phantom Doctrine. Whereas XCOM is more fight oriented and the story is cheesy fantasy and Phantom Doctrine is more sneak/stealth oriented and has a realistic Cold War story, Cyber Knights is a good, fun and immersive balance of both. Set in a cyberpunkish mega-city of the future, you assemble and lead a gang of brawlers, hackers and specialists through storyline and generated missions that can be anything from "go and hack a computer and steal data" to "free a guy from prison" to "assassinate an enemy VIP" to "escort a VIP through enemy territory" and many more. Sometimes you can complete a mission without ever engaging any enemies, other times you have to leave a pile of bodies behind. Like in the other two games I mention and as is standard for such games, you also build and develop your base, manage your equipment and economy, send agents on assignments, recruit operatives, train and develop them, but all also with a cyberpunk classic of cybernetic, chemical and other implants and enhancements. A special aspect is also hacking. Functioning like a sort of minigame, your dedicated hacker plugs into the matrix and moves through it, disabling firewalls, spiking CPUs, downloading files, etc. Another thing that needs to be pointed out is the good and credible writing and storyline. Through dialogues with characters you are drawn into a world of intrigue between representatives of megacorporations, criminal cartels, gangs, corrupt officials, loose cannons and various other dregs of society, each with their own plans goals and and motives. When accepting various missions from any of them, you have to constantly keep in mind, that your decisions can make you friends or enemies, that you can get in over your head and that you're just a small player in a big and complicated megacity. I don't usually buy games on Steam that are not on discount sale, but I made an exception for this game. I followed its development for a while and wanted to support the devs, since they seem very friendly and responsive to the community, implementing good suggestions and ideas as they come along. While already a fully playable and fun Early Access, there are still many more updates and features coming, so if you like this sort of games, this one is definitely worth giving a go.
Expand the review
May 2024
I was always going to buy this game simply because the Trese Brothers made it. I've had it on my wishlist since they began announcing it, and I gotta say that I'm super happy with what I've played so far. I'm only about 18 hours and like 3 missions in, but it's been great trying to figure everything out. This game is like XCOM2 mixed with Invisible, Inc. There's a stealth component with an actual point to it, lots of abilities combo up with the stealth condition, so you really want to take as much advantage of it as possible. It makes your runs (missions) easier, and the less noise you make on a run, the less Heat you generate. Heat is a mechanic like "threat", where more bad things happen as your heat goes up. So you're rewarded plenty for keeping the stealth up. However, it's almost impossible to get all the mission objectives done with 100% stealth, so there's a lot of strategy in when you have your team "go loud". If you played Star Trader, you already have a grasp on how deep each individual character can get in a Trese Bros game. They all have varied traits and talents that will make them excel in different things. Maybe this game sucks after another 20 hours, but I doubt it. if that's the case, I'll update this review, but I give it 2 thumbs way up.
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The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 07 April 2025 07:06
SteamSpy data 08 April 2025 03:55
Steam price 14 April 2025 04:48
Steam reviews 12 April 2025 08:06

If you'd like to dive deeper into the details about Cyber Knights: Flashpoint, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Cyber Knights: Flashpoint
  • SteamCharts - Analysis of Cyber Knights: Flashpoint concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Cyber Knights: Flashpoint compatibility
Cyber Knights: Flashpoint
8.9
845
45
Online players
28
Developer
Trese Brothers
Publisher
Trese Brothers
Release 17 Oct 2023
Platforms