Curious Expedition

Curious Expedition is a roguelike expedition simulation set in the late 19th century. Together with famous personalities you will venture on unprecedented expeditions to regions never explored before for fame, science and treasures.

Curious Expedition is a exploration, rogue-like and pixel graphics game developed and published by Maschinen-Mensch.
Released on September 02nd 2016 is available on Windows, MacOS and Linux in 14 languages: English, German, Traditional Chinese, Simplified Chinese, French, Italian, Korean, Polish, Spanish - Spain, Russian, Portuguese - Brazil, Ukrainian, Japanese and Turkish.

It has received 4,177 reviews of which 3,810 were positive and 367 were negative resulting in a rating of 8.8 out of 10. šŸ˜Ž

The game is currently priced at 1.49ā‚¬ on Steam and has a 90% discount.


The Steam community has classified Curious Expedition into these genres:

Media & Screenshots

Get an in-depth look at Curious Expedition through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7
  • Processor: 2 GHz
  • Memory: 1 GB RAM
  • Graphics: 1280x720 minimum resolution, OpenGL 2.0 Support, recommended dedicated graphics card with 128 MB of RAM
  • Storage: 150 MB available space
MacOS
  • OS: Mac OS X 10.6 or above
  • Processor: 2 GHz
  • Memory: 1 GB RAM
  • Graphics: 1280x720 minimum resolution, OpenGL 2.0 Support, recommended dedicated graphics card with 128 MB of RAM
  • Storage: 150 MB available space
Linux
  • OS: Ubuntu 12.04 LTS, fully updated
  • Processor: 2 GHz
  • Memory: 1 GB RAM
  • Graphics: 1280x720 minimum resolution, OpenGL 2.0 Support
  • Storage: 150 MB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
very neat system, I enjoy the rogue like elements and the dice based combat is kinda cool too.
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Nov. 2024
Adorable game with well incorporated dark historical undertones. I usually lose most of my expedition members on the hardest settings!
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Oct. 2024
Curious Expedition really scratches an itch for challenging hex tile exploration that requires different levels of mastery and fortune to succeed in reaching the end, and top, of explorer fame. I don't think it goes without saying that working out all the vaguely / unexplained mechanics without the online wiki can be considered a heavy difficulty (takes out some of the curiosity of the game's push on you to learn a bunch of lessons the hard way, but at a certain point, I just wanted to understand what choices I really had in front of me). The replay-ability given by all the character options and the various play styles each explorer gravitates to helps you master expeditions all the more acutely. Note: I have not braved hard mode ^_^" 10/10.
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Oct. 2024
Curious Expedition is a bizarro-ass 3/5 On my scale, a 3/5 game is good. It is satisfying, fun, and otherwise worth the purchase price, with some caveats. Iā€™m going to start with the obvious: this game is B I Z A R R E . The entire premise of the game is completely cooked: roleplay a colonial explorer as they systematically plunder the artifacts of native peoples, entice disaster of cataclysmic proportions into said native populations because ā€œhehe xd,ā€ and get mauled by all manner of natural and unnatural enemies. When I first played through this game, I was somewhat mortified, especially as someone of Latin American heritage who was raised by an archeologist of Mexican history. I did not appreciate the implication that the game was making these explorers out to be heroes, and so I left it. About a year later, Iā€™m traveling for a month without access to my PC. Bored of everything else I could play on my Mac, I booted this up to kill time. This second time, I still didnā€™t like that aforementioned implication, but I slowly started to appreciate that, perhaps, the game was doing something a little more complex. Perhaps the game serves as a meta-critique of the colonial explorer experience, and it demonstrates how the lines between reality and fantasy are often entirely blurred in the written accounts explorers would publish after their ā€œadventures.ā€ You begin your expeditions going to continents that seem ā€œnormal.ā€ The disasters that arise from stealing the artifacts align with the perceived experiences these explorers often had about the presence of native deities (although they were obviously committed to believing these were heretical). As you progress and your fame grows, you head off into ever more fantastical realms inhabited by dinosaurs, giant mushrooms, giant crabs, giant chickens, and ā€œzombie pygmies,ā€ among other things. So as your fame, and presumably your ego, grows, your tales become inherently more fantastical, more outlandish, more prone to exaggerations. You realize that perhaps there is a reason sanity is the foundational resource in this game and that maybe the mere act of exploring these outlandish places facing terrifying and terrible odds of survival is maddening. Certainly, historical accounts demonstrate that for all the destruction they wrought on native peoples, the actual individual explorers who survived (because many didnā€™t) tended to return ā€œnot quite right in the head.ā€ So I believe that Curious Expedition serves as a commentary and critique in this angle of the story because thatā€™s more interesting than whatā€™s on the surface. Phew, now that I got that out of the way, what is the game like? Well, completely fucked. This is a brutal roguelike. There is no rogue ā€œliteā€ in this game; if you die, thatā€™s it. The game pulls no punches on its difficulty and is quite unabashed about beating you down alongside your characters. If you are here for a more relaxed experience, donā€™t be fooled: this shit is not relaxing. Or at least, it requires you to think and plan because otherwise youā€™re going to have a bad time. The core gameplay is quite simple. You are the leader of an adventuring group seeking out fame by exploring the wilderness of the ā€œnon-civilizedā€ (i.e. non-European) parts of the world. You have a hexagonal map, and you click to walk. Thatā€™s it. This game lets you roleplay that Civ scout you send off to uncover the world, except that said scout is always on the edge of insanity and is also bipolar and is also responsible for the blackhole currently consuming the forest. The core foundational mechanic is walking and exploring. But you canā€™t just walk in the wilderness, as being removed from the comforts of civilization and trudging through unfamiliar territory constantly fearing death drains your sanity. So each step costs a different amount of sanity to make, depending on the terrain. If the terrain sucks to traverse in real life, expect a high cost of sanity (e.g. plans are nice to walk through, forests can take longer and be more spooky, deserts will kill you if you donā€™t have water, marshes suck, and climbing verticle cliffs with no gear is quite hard). If you hit 0 sanity, you will experience pretty terrible outcomes including, but not limited to: your party characters putting a gun to their mouth, preferring death to this hell; a character developing schizophrenia, or perhaps borderline personality disorder (or on a slightly less somber note a fear of butterflies ); a character hallucinating that the pack donkey just spoke to them; one party member discovering another party member eating their dog in a fit of madness-induced hunger; and many more pleasant experiences. So, to put it bluntly, being an adventurer is a high-risk profession, and the greatest risk you will ever face is the ever-present fragility of your own mental health. But thatā€™s to be expected when youā€™re out in the wilderness with no food or water for 100 days straight. The point of each map is to be the first to discover a giant golden pyramid and bring back as many artifacts as you can along the way. Generally, you can only do this by finding native shrines and upsetting local deities by stealing their offerings. Generally, this causes calamities which are much more fun to discover by experience. Doing so can net you money or fame (but not both!) for each item you bring back. The game's ultimate goal is to be the most famous explorer at the end of 6 progressively dangerous expeditions. It is pretty cool that the game endeavored to make all of its playable characters very distinctively unique. Unfortunately, this makes some characters brutally hard to play. Iā€™ve had the most fun with militaristic teams, which one-shot all enemies they encountered, and all of my experiences playing pacifist characters have ended in one-way tickets to Valhalla (or, rather, Val-hell-a). This encourages replayability and can make the game feel less formulaic. But it doesnā€™t save the game from being formulaic or repetitive. The greatest downfall of Curious Expedition is that you start to understand how the game generates its maps after youā€™ve succeeded in two or three games. This is important because not understanding the spawn patterns or geographic indications of the later-game golden seals is a death sentence, so learning these patterns makes the game more playable. However, this generally means that the game becomes ā€œgo to this corner, then this corner, then that corner,ā€ and can make exploring feel formulaic. At that point, everything in your way just becomes kind of annoying rather than interesting or engaging. This is especially brutal because the game expects you to complete six back-to-back expeditions, all of which are just more of the same things, just slightly harder, for each of the 18 explorers. So at a minimum, the game expects you to complete 108 expeditions. Not to mention that one of the achievements is for completing 500 expeditions. After 20 hours of playing the game, I have completed 71 expeditions. By this point, I know how everything will play out, Iā€™ve found most of the secrets I can reasonably find without a guide, and the rest of the achievements are ā€œdo X very annoying/hard things 10-15 times.ā€ A completionist run of this game probably would make your IRL sanity decrease to the point youā€™re experiencing comparable psychotic breaks. So, this game does some very interesting things. Iā€™d say 20 hours of gameplay is probably more than the average person will handle this game. I only did because I literally had nothing better to do. So it is a good game, and I do recommend it, since I think there is enough here for a general audience to give it a shot. Just beware the difficulty, prepare to be pissed, and expect replayability to reel repetitive. Buy on sale.
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May 2024
It's like the exploration part of Civilization, but for the entire game.
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Data sources

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Last Updates

Steam data 23 November 2024 03:04
SteamSpy data 19 December 2024 15:03
Steam price 23 December 2024 12:47
Steam reviews 23 December 2024 08:05
Curious Expedition
8.8
3,810
367
Online players
41
Developer
Maschinen-Mensch
Publisher
Maschinen-Mensch
Release 02 Sep 2016
Platforms