Cuisineer

A super cute and tasty roguelite-flavored dungeon crawler! Explore a lush world and defeat monsters with your trusty spatula and some boba tea, then gather delicious ingredients and bring them home to cook and serve at your restaurant!

Cuisineer is a action roguelike, cooking and anime game developed by BattleBrew Productions and published by Marvelous Europe and XSEED Games.
Released on November 09th 2023 is available only on Windows in 9 languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese and Traditional Chinese.

It has received 1,667 reviews of which 1,298 were positive and 369 were negative resulting in a rating of 7.5 out of 10. 😊

The game is currently priced at 24.99€ on Steam.


The Steam community has classified Cuisineer into these genres:

Media & Screenshots

Get an in-depth look at Cuisineer through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10 x64
  • Processor: Intel Core i5-6600K (4 * 3500) or equivalent / AMD Ryzen 5 2500U (4 * 2000) or equivalent
  • Memory: 16 GB RAM
  • Graphics: GeForce GTX 960 (4096 MB) / Radeon RX 560X (4096 MB)
  • DirectX: Version 12
  • Storage: 7 GB available space
  • Sound Card: PT2001 (NVIDIA High Definition Audio)

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
Cuisineer is an action roguelike game that duos as a cafe simulator. It's core gameplay loop is "good enough" to keep you playing, but ultimately falls a bit flat. The cafe simulator mechanic is similar to games like Overcooked and Coffee Caravan, but while those games have challenging skills-based gameplay, the gameplay here is trivially easy and lacks depth. The action roguelike gameplay has a bit more depth, and is similar to other games in the genre like Hades or Nuclear Throne. However, the weapon mechanics feel a bit messy and loosely designed. I still recommend this though because I find it fun, even if its mechanics can definitely be done better. If you haven't played Hades or Coffee Caravan, I highly recommend checking out those games before picking up this one. If you've played them and want to play a game that combines those two genres - albeit not with the same high quality - then this is a game you might enjoy. === A closer look at the gameplay mechanics === The Cafe: ---------- The cafe gameplay is really straightforward: 1. You wait for customers to come in and think of a menu item 2. Move to the correct prep counter to prepare the order 3. Wait for the food to magically make itself 4. Wait for the customer to pick up their meal, eat it, then walk up to the cashier counter 5. Cash the customer out There's pretty much just a lot of waiting around. The amount of customers that come in make it just barely frantic enough to be a little bit fun. But compared to games with similar mechanics, it feels a bit disappointing. If there were a way to increase the difficulty that would be great. For instance, It would be much more fun if instead of waiting for the food to magically prepare itself, you had to prepare the food yourself. But unfortunately this isn't how the game works. Furthermore, the highest difficulty setting is "normal" and the gameplay is never very challenging. The Action Roguelike: ----------------------- The action roguelike gameplay is a bit more in-depth, there are ton of different enemies with different attack patterns. You have to strategize and exercise skill while you're playing. But where it falls flat is where Hades shines (a similar game): in the mechanic design of the weapons. While each weapon in Hades as a different mechanic that you have to master, all the weapons in Cusineer are practically the same, just with different animation lengths and damage per hit. A spatula swings fast with low damage, a knife swings slower with higher damage, a tenderizer swings even slower with even higher damage. The result is that you pretty much decide early on which you like and you never really diverge from that style. You do have "alternate" weapons that you can fight with by pressing a different button, and these have a bit more variance in mechanics. I find myself only using one of them though, because it synergizes the best with slow-swinging weapon style of the knife and the tenderizer. Ironically, it's mechanically very similar to the other main weapon choice, the spatula. While there are many other alternate weapon options to choose from, they just didn't feel as effective. All-in-all the game could do with more main-weapon variance and more though put into how the alternate weapons synergize with the main weapons. The town: ----------- Technically there is a third part of the gameplay loop. Your restaurant is part of a town, and in the town there's a lot of people and shops to interact with. You can upgrade your shop, upgrade your weapons, or add buffs to your weapons. You can also talk to various townsfolk who will occasionally give you fetch quests. The design in upgrading your weapon makes no sense. you only increase your damage by one point with each upgrade, you're limited to a max of five upgrades, and each upgrade gets increasingly more expensive. It's incredibly costly to upgrade your weapon for almost no additional benefit. The mechanic is set up, but it seems like it was never iterated on to find the right balance. The bewery is where you can add buffs to your weapons. Most of the weapons you find already have buffs, so I've never really used the brewery. Its mechanics aren't very intuitive either. You have to cook a recipe beforehand and bring it with you to the brewery, but there's no in-game manual for what recipes give what buffs. Once you're at the brewery, You choose a weapon then a dish or two to brew with it, and you have a _chance_ of getting a buff - it's not garunteed you'll actually get one. Again, it's costly and doesn't seem very effective, and kind of confusing and hard to plan for. The boba shop is a lot more engaging and well designed. You start with only one type boba, which is like a health potion, but you can upgrade it and unlock new bobas by bringing prepared dishes to the shopkeepers. The cost is a lot more manageable and the benefit is a bit better than the other shops. The only issue is that during the heat of battle, you really can only have one boba ready, and you can't reorder them on your belt once you've purchased them. The boba mechanic is almost there, but needs better controller hotkeys. The townsfolk give you fetch quests which unlock more recipes. I think the fetch quests are fun, because it gives you a goal of what loot to prioritize picking up when you're exploring the world. Unlocking recipes is good because it makes the cafe gameplay more engaging. Review: -------- The game is fun, but I can't say it's "super fun." It's a good game, but a can't say it's a "great" game. It seems like there was a lot of feature creep, and the team just didn't have the time and resources to iterate on them. I think the game would have done a lot better if they'd kept their scope small and focused on perfecting the core gameplay loop.
Read more
Oct. 2024
Cuisineer is such a unique cross of a dungeon crawler and restaurant sim, I love all the little creatures that give the different ingredients and I have had a blast designing my restaurant. There are so many little quests you can do and of course the shenanigans of mom, dad, and the tax man. This is the first game I have ever played that has what I would describe as a relaxing restaurant mechanic. Not being required to stand in front of a workstation to cook and customers getting their own food makes it so much more fun to see who is visiting and what they want to order instead of being stressed about getting everything to everyone. The dungeons are challenging without being ridiculous and the character art is so cute! Highly recommend, and I've had so much fun!
Read more
Aug. 2024
This definitely isn't a "everyone's cup of tea" game, however it is up my alley in the sort of games I like, it's very similar to another game I played called Moonlighter which I adored, Both games have you exploring dungeons to get what you need to further progress and upgrade, whether you go into dungeons for food items, quests or materials. The art style is also very cute. All in all it's a fun and cute game about running your own restaurant and getting upgrades and new recipes to explore further in dungeons, do quests and upgrade your weapons, restaurant etc to go further. A very fun and enjoyable game in my opinion.
Read more
May 2024
This game is an interesting blend for dungeon crawler and restaurant manager that I have come to enjoy. It can get grindy at times, so I don't recommend this game if you're looking for a purely cozy experience. Even with the difficulty settings, the game has a learning curve. I love the restaurant management portion, making the grind in the dungeon worth it. If you are looking for something that is semi-comfy, I recommend it. If you are looking for a restaurant management game that is more comfortable, do not recommend it.
Read more
March 2024
This isn't really a full on review, more like a collection of thoughts I gathered while playing the game (You have a lot of time to think) The main thing I want to talk about is that the content is paced really weird. You will have seen all the weapons within the first two to three hours, which have variation to offer... but not to much and you will find what works pretty quick. The restaurant side of the game only really gets interesting 15–20 Hours in once you have to watch out for noble people, because they expect to get served instead of picking up their own food. Up until then it's kinda boring and there is a lot of downtime in between picking something to auto-cook and collecting money. The new dungeons unlock at a reasonable pace. But it didn't feel like there was a real incentive to get to the end and beat the dungeon's final boss, since apart from a side quest to beat the first two bosses, there is no special loot that makes you want to kill them. Because of that, it's not worth gambling to lose all the stuff you collected for a boss that gives you the same things you already collected during the entire dungeon AND probably have more than enough of already. The league of Cuisineers battles close to the end of the game are a great idea in mixing up the gameplay and would have been great to have throughout the entire game now and then. The final boss is unreasonably difficult for what is up until this point pretty much a low-stakes cosy-cooking and ingredients collector. It took me around 1,5 to 2 hours to get the patterns down. I'm usually all for hard fights, but it did come completely out of the blue. Felt like playing animal crossing and suddenly having to fight Ornstein and Smough from Darksouls. The game is undercooked, still eatable, but a bit chewy at times.
Read more

Similar games

View all
Recettear: An Item Shop's Tale Recettear is the story of an item shop, the girl who lives in it, and the fairy who turned her life upside down. Recette Lemongrass finds herself in charge of an item shop built into her house, in order to pay back a loan her father took and then skipped out on - and Tear, her newfound fairy "companion", won't take no for an answer!

Similarity 54%
Price 14.99€
Rating 9.3
Release 10 Sep 2010
Touhou ~Red Empress Devil. "Touhou ~Red Empress Devil." is a bullet-hell shooting roguelike action game. Set in The Scarlet Devil Mansion, the inhabitants of Gensokyo go on a rampage!

Similarity 53%
Price 8.79€
Rating 7.4
Release 07 Mar 2024
Aeruta A bread revolution across the world now begins! Aeruta is a side-scrolling action game with a shop management twist, fight monsters for materials and use them to make breads, then finally make the deserted town popular again!

Similarity 53%
Price -10% 13.31€
Rating 8.4
Release 15 May 2024
Neverinth Explore the halls of the Neverinth and uncover the history of the Valkyrie. Do glorious battle against the beasts and monsters of Norse legend and uncover the hidden pasts of each heroic woman. But their trials will not be easy as they face down those that haunt the sacred halls of Valhalla.

Similarity 52%
Price -80% 3.19€
Rating 6.7
Release 17 Jun 2020

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 16 November 2024 00:54
SteamSpy data 22 January 2025 00:04
Steam price 22 January 2025 20:49
Steam reviews 21 January 2025 05:51
Cuisineer
7.5
1,298
369
Online players
49
Developer
BattleBrew Productions
Publisher
Marvelous Europe, XSEED Games
Release 09 Nov 2023
Platforms
By clicking on any of the links on this page and making a purchase, you may help us earn a commission that supports the maintenance of our services.