Cube Chaos

Cube Chaos is a complex strategy rogue-lite about placing units to create giant armies, factories, combos, or self replicating murder crabs, overwhelming and outsmarting your opponents. Build and adapt new strategies each run using a ludicrous variety of units, perks and more.

Cube Chaos is a rts, roguelike deckbuilder and moddable game developed and published by Wunarg.
Released on October 18th 2023 is available in English on Windows and Linux.

It has received 441 reviews of which 422 were positive and 19 were negative resulting in a rating of 8.8 out of 10. 😎

The game is currently priced at 6.23€ on Steam and has a 20% discount.


The Steam community has classified Cube Chaos into these genres:

Media & Screenshots

Get an in-depth look at Cube Chaos through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: 4 GHz
  • Memory: 4 GB RAM
  • Storage: 120 MB available space
Linux
  • OS: Ubuntu
  • Processor: 4 GHz
  • Memory: 4 GB RAM
  • Storage: 120 MB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2024
Certified banger. No other roguelike has that amount of build variety and randomness. When i hear the word "content" i just see this game, really. Cube Chaos has got so much pure content in it. Also the classes and races are really unique and you can combine them. So it gives you 120+ combinations. I love how this game can be enjoyable for both people that don't like to think much and min-maxers. You can just play with what the game gives you and eventually you will find some build, or you can max your gold gain, buy the perks/cubes in shops and suit the game for what build you want. The runs are quite short, but if you win you can choose to continue playing, and than the chaos starts. I would really recommend this game for people that like Noita or The Binding of Isaac, mainly because of the build variety, or for the people that just want to have really fun, goofy and quick experience. Cube Chaos is that kind of game, in which you come back to it every day to just play some quick run- of course for me that is. Withoth doubt my number one hidden gem that I played this year. And hey this game is not expensive
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June 2024
This game is fun to learn and engage with, the dev is consistently updating the game and adding full features not just bug fixes. Do you like NOITA? Well this game is nothing like noita, but that's the closest comparison I can make because of the scope of synergies and mechanics. It's a cheap game with a cool dev. BUY IT!
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March 2024
Content? 150 hours, easy. I've been modding the game and creating helpful tools for other modders for another 100 hours at least. Strategy? A perfectly possible prospect where perfection is impossible. Basically a deck builder / synergy seeker with fights that play like a 2D real time strategy game. Silliness? When you suddenly obtain every cube in the game, your health hits infinity, and you have negative 17 lives, you tell me. Frustration? Only at your own hubris. Infinite health doesn't mean you are invincible. Modding? Every cube, every sprite, every perk, is added to the game with the game's own simple modding language. And there is a open discord community that love to talk about how modding works. Multiplayer? What? No. Sharing your cool moments? Always. Price? Worth $30 in my book. Really a hidden gem.
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Feb. 2024
What an absolutely brilliant game this is. I'm excited to write this review, as it's very rare that I get to review something this darned good. Cube Chaos is basically every conceivable concept I ever wanted in a deckbuilder, with every thing I dont like about the genre removed. And then the whole thing is merged with other genres in some ways, which all works very well. The game's core mechanic is that instead of cards, you have cubes (and you dont have a deck that you draw from, you have an inventory and you select a "hand" of cubes before each fight). Well, instead of ANYTHING, you have Cubes. Cubes are things that you can place from your hand, they are anything that those things might then create, the ground is also made of cubes, buff effects are cubes (briefly, before they pop), you are a cube, it's cubes all the way down. The only thing that isnt a cube is perks. But they often make cubes, because of course they do. Right from the start, this just by itself allows for wild synergies, as most effects hit "other cubes". For instance there's certain cubes that react to movement that other cubes make on the board, generating energy for, say, each 100 times a cube moves. This isnt just like, mobile units moving across the battlefield. This is EVERYTHING. If it moves, it works, because if it EXISTS, it is a cube. Lasers fired out of a gun? Those are cubes, so they count. Or maybe you take something you want to place, and place it at the top of the screen, and whatever it is, as it falls, it counts, because that's a moving cube. So that type of cube synergizes particularly well with gun type cubes of any sort that just produce a lot of projectiles. That's just a very simple example. Very simple. The game as a whole has probably more synergy potential than, well... anything. I dont think I've ever seen another game do this so much, or so WELL. And some of the synergies can be unexpected. For instance in my last run, I was playing with the undead species, and they come with a special perk that makes it so any time a cube that starts with more than 0 HP (so, anything that isnt a quick cast effect like a buff) has a chance of resurrecting into a funky undead state upon death. There's another perk that they can earn that makes it so that cubes that have 0 HP now technically have just a bit as they die, giving them a chance to resurrect. What I didnt realize until I did it is that this means that buff effects can resurrect. That doesnt even make a bloody lick of sense, but it happens anyway: you place the buff down, it does its effect (usually hitting the next placed cube to add an effect to it) and then like all "instant" cubes, it immediately pops as it has 0 HP. But with that perk, the buff might resurrect and then have HP while being undead, so it just... sits there. Applying its effect to every new cube of yours and not popping unless something else destroys it. Such an absolutely funky way of effects combining... and still another very simple example. This game is a real brain-burner, I tell you. Cubes have all sorts of seriously wild effects, and you're going to have A LOT of them in a fight at once. And some will constantly produce more cubes, or turn something into something else, or add/remove effects from something, or even take two cubes and outright merge them. Merged cubes can be merged further, too, which can get every bit as ridiculous as it sounds. There's an achievement for just so much as looking at a cube that has at least 100 letters in its name from fusing things. And the cube effects overall can just be totally nuts. My personal favorite is a special one that only shows up if you have a very specific perk, and only once, and it basically says "remove a cube that isnt a leader from the screen, from the enemy's hand and from yours, from the game, from the game's library, from everything at all ever" (talk about overkill). No matter what it is. I used it on a laser projectile, once. Laser guns no longer had something to fire, because lasers didnt exist anymore. It was hilarious. And other cubes can just be REALLY hard to understand. Which could be one downside of the game... it is not even remotely afraid to get super complicated with pretty much everything, and some cubes can be just downright baffling. Same with perks, too. You will have many, many moments of either "what can this be used for?" or "what the heck does this even do, I dont understand the description". There's one cube called "Headache Engine" (which is the best name for something ever) and sometimes I think that could be the title of the game. And there's a whole mode where all cubes are procedurally generated with wildly complex effects, and it is VERY hard to understand. When I tried that mode, I placed a couple of super confusing things, and the battlefield fell off. The entire battlefield. Fell off. Just think about that for a second. Though even normal cubes can do things like cut pieces of the battlefield off or other weird things. Also, this game actually takes the traditional StS map screen and makes it a lot more interesting, by having a whole lot of different things that can show up on the map, while the different paths intersect with each other in random spots. This makes for tons of interesting decisions when choosing what to do next. Another change, your starting cubes arent boring, and there's never any need to spend money REMOVING anything. If you're spending money, you're GETTING things, not removing things. And shops? Shops are way more fun and interesting than in many of these because of how interesting the cubes/perks are that you can buy. And you can even buy something if you dont have the money, and go into debt. Debt will Do Things though, so... maybe be careful with that. Even the debt mechanics are fun though, as, well, pretty much EVERYTHING in this game is just very fun. Something I almost never say about any game, really. Seriously, there isnt a single thing that I dont think is fun in here. And the variety and replay value here is way higher than most games. Even just your starting class has a lot of that... you pick both a class and species, and every individual combination comes with its own unique added starting perk. Note though that this being early access, sometimes you come across cubes that are a bit OP or such, but that's expected, eh? Just... wow. I havent been this amazed by a game in years. It's one of those games I can come back to endlessly and never tire of it. And it even has mod support! Bloody incredible game. Absolutely earns my highest recommendation. It aint for everyone, sure, but if it's your sort of thing, holy heck are you going to love it.
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Jan. 2024
An excellent Roguelike/Tower Defense/RTS hybrid game that manages to combine the fun of these genres into a single, chaotic whole: Pros: ->Units/perks can have highly convoluted effects that nonetheless remain intuitive through their structured descriptions, similar to my experience with programming languages. |-> Immense build variety, from zerg rush to flooding the stage with lava to two-piece self-replicating combos that can crash your computer. |-> emergent behaviors from complex unit interactions that make the game fresh. In one run I had a cube called Temporal Paradox that "once every minute, freeze your cubes for one minute and make them immediately experience two minutes afterwards" or something similiar, and a perk that "whenever an allied cube is freezed, duplicate a freezed copy of them". This created a recursive loop that pumped out infinite allied cubes from my side. Cons: ->Quirky graphics that tend to put off some people. -> throughout the course of a campaign, typically only a few cube/perk selections mattered in the end. The payoff to find a strong interaction between units/perks vastly exceeds anything else such as your initial loadout and class/race. Personal Opinions: Zerg rush/cheesy combos are too effective. In my experience due to the way difficulty works, you are always encouraged to play aggro or certain combos that win the game outright, rather than sticking with your race/class and effectively utilize your whole hand. This is because the enemy ramps up too quickly to build your own defenses/scaling units and yet too stupid to utilize its own cubes to effectively counter aggro strategies. |->Many cubes/perks have very little value. This is related to the above criticism, as due the game rewarding aggro too much, cubes with high mana cost/dependent on other cubes tend to be very situational; I could have a whole hand of many powerful, high-mana cost cubes but in the end I only tend to use one or two that combos with cheaper stuff. In future updates, there should be a way to encourage people to build different than the above meta, perhaps by grouping cubes into certain archetypes that increase the chance of getting a related cube the more an archetype you lean into, or adjusting the starting/max mana mechanic so that there would be different "resource pools" to differentiate the aggro playstyle relying on a few efficient cubes, to hypothetical midrange/control styles that would be more inclined to field different cubes.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

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Last Updates

Steam data 10 January 2025 00:50
SteamSpy data 22 January 2025 04:20
Steam price 22 January 2025 20:50
Steam reviews 21 January 2025 10:01
Cube Chaos
8.8
422
19
Online players
12
Developer
Wunarg
Publisher
Wunarg
Release 18 Oct 2023
Platforms