What an absolutely brilliant game this is. I'm excited to write this review, as it's very rare that I get to review something this darned good. Cube Chaos is basically every conceivable concept I ever wanted in a deckbuilder, with every thing I dont like about the genre removed. And then the whole thing is merged with other genres in some ways, which all works very well. The game's core mechanic is that instead of cards, you have cubes (and you dont have a deck that you draw from, you have an inventory and you select a "hand" of cubes before each fight). Well, instead of ANYTHING, you have Cubes. Cubes are things that you can place from your hand, they are anything that those things might then create, the ground is also made of cubes, buff effects are cubes (briefly, before they pop), you are a cube, it's cubes all the way down. The only thing that isnt a cube is perks. But they often make cubes, because of course they do. Right from the start, this just by itself allows for wild synergies, as most effects hit "other cubes". For instance there's certain cubes that react to movement that other cubes make on the board, generating energy for, say, each 100 times a cube moves. This isnt just like, mobile units moving across the battlefield. This is EVERYTHING. If it moves, it works, because if it EXISTS, it is a cube. Lasers fired out of a gun? Those are cubes, so they count. Or maybe you take something you want to place, and place it at the top of the screen, and whatever it is, as it falls, it counts, because that's a moving cube. So that type of cube synergizes particularly well with gun type cubes of any sort that just produce a lot of projectiles. That's just a very simple example. Very simple. The game as a whole has probably more synergy potential than, well... anything. I dont think I've ever seen another game do this so much, or so WELL. And some of the synergies can be unexpected. For instance in my last run, I was playing with the undead species, and they come with a special perk that makes it so any time a cube that starts with more than 0 HP (so, anything that isnt a quick cast effect like a buff) has a chance of resurrecting into a funky undead state upon death. There's another perk that they can earn that makes it so that cubes that have 0 HP now technically have just a bit as they die, giving them a chance to resurrect. What I didnt realize until I did it is that this means that buff effects can resurrect. That doesnt even make a bloody lick of sense, but it happens anyway: you place the buff down, it does its effect (usually hitting the next placed cube to add an effect to it) and then like all "instant" cubes, it immediately pops as it has 0 HP. But with that perk, the buff might resurrect and then have HP while being undead, so it just... sits there. Applying its effect to every new cube of yours and not popping unless something else destroys it. Such an absolutely funky way of effects combining... and still another very simple example. This game is a real brain-burner, I tell you. Cubes have all sorts of seriously wild effects, and you're going to have A LOT of them in a fight at once. And some will constantly produce more cubes, or turn something into something else, or add/remove effects from something, or even take two cubes and outright merge them. Merged cubes can be merged further, too, which can get every bit as ridiculous as it sounds. There's an achievement for just so much as looking at a cube that has at least 100 letters in its name from fusing things. And the cube effects overall can just be totally nuts. My personal favorite is a special one that only shows up if you have a very specific perk, and only once, and it basically says "remove a cube that isnt a leader from the screen, from the enemy's hand and from yours, from the game, from the game's library, from everything at all ever" (talk about overkill). No matter what it is. I used it on a laser projectile, once. Laser guns no longer had something to fire, because lasers didnt exist anymore. It was hilarious. And other cubes can just be REALLY hard to understand. Which could be one downside of the game... it is not even remotely afraid to get super complicated with pretty much everything, and some cubes can be just downright baffling. Same with perks, too. You will have many, many moments of either "what can this be used for?" or "what the heck does this even do, I dont understand the description". There's one cube called "Headache Engine" (which is the best name for something ever) and sometimes I think that could be the title of the game. And there's a whole mode where all cubes are procedurally generated with wildly complex effects, and it is VERY hard to understand. When I tried that mode, I placed a couple of super confusing things, and the battlefield fell off. The entire battlefield. Fell off. Just think about that for a second. Though even normal cubes can do things like cut pieces of the battlefield off or other weird things. Also, this game actually takes the traditional StS map screen and makes it a lot more interesting, by having a whole lot of different things that can show up on the map, while the different paths intersect with each other in random spots. This makes for tons of interesting decisions when choosing what to do next. Another change, your starting cubes arent boring, and there's never any need to spend money REMOVING anything. If you're spending money, you're GETTING things, not removing things. And shops? Shops are way more fun and interesting than in many of these because of how interesting the cubes/perks are that you can buy. And you can even buy something if you dont have the money, and go into debt. Debt will Do Things though, so... maybe be careful with that. Even the debt mechanics are fun though, as, well, pretty much EVERYTHING in this game is just very fun. Something I almost never say about any game, really. Seriously, there isnt a single thing that I dont think is fun in here. And the variety and replay value here is way higher than most games. Even just your starting class has a lot of that... you pick both a class and species, and every individual combination comes with its own unique added starting perk. Note though that this being early access, sometimes you come across cubes that are a bit OP or such, but that's expected, eh? Just... wow. I havent been this amazed by a game in years. It's one of those games I can come back to endlessly and never tire of it. And it even has mod support! Bloody incredible game. Absolutely earns my highest recommendation. It aint for everyone, sure, but if it's your sort of thing, holy heck are you going to love it.
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