Crow Country

The year is 1990. It’s been two years since the mysterious disappearance of Edward Crow and the abrupt closure of his theme park, Crow Country. But your arrival has broken the silence, Mara Forest. If you want answers, you’ll have to venture deep into the darkness of Crow Country to find them…

Crow Country is a survival horror, exploration and 1990's game developed and published by SFB Games.
Released on May 09th 2024 is available only on Windows in 10 languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Italian, Japanese, Korean, Simplified Chinese and Traditional Chinese.

It has received 4,496 reviews of which 4,431 were positive and 65 were negative resulting in an impressive rating of 9.5 out of 10. 😍

The game is currently priced at 19.50€ on Steam.


The Steam community has classified Crow Country into these genres:

Media & Screenshots

Get an in-depth look at Crow Country through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel i5 or equivalent
  • Memory: 4 GB RAM
  • Graphics: 1GB VRAM
  • DirectX: Version 10
  • Storage: 2 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
Cute little horror game. It's fun to sit back and relax to it while having some snacks. This game is mysterious and astonishing. I love how the main character mantains herself as such a mysterious part of the plot all the way through. You can't really tell if she's a good guy or a bad guy. -- +Oldschool Resident Evil style and awesome Aesthetics? =u got it. +Fun Puzzles, LORE and cool story? =u got it. +Innovation on camera angles and satisfying gameplay? =yup, you got it all RIGHT this time. 9.0/10 The graphics doesn't make a game.
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May 2024
It's a Strange Mixture of Hope and Dread 1990. A special agent Mara Forest (don't forget, don't mess it up) arrives at the scene. She's looking for Edward Crow, the owner of a theme park called Crow Country. Is Mara's look a tribute to Suzi from the Sphere Hunter? She definitely has the same haircut. Anyway, what we have here is an eldritch sci-fi story about gold, monsters, and an injured girl. Sadly, the story doesn't develop naturally, opting for an exposition dump at the end. The notes and talks are lacking, yet it's neat regardless. The game doesn't take itself too seriously, having a cutesy sense of humour, which only sometimes goes full clown. All in all, it remains somewhat sombre and weird throughout. A bubble art dragon from Ecstatica watches you from behind the glass, a grandfather clock points a shotgun at you. You pop open a mermaid for her battery and burn a fairy's head for her key. The unique presentation is so lo-fi it's hi-fi, these game's high-class and tasteful visuals are rare and unique, making for one atmospheric adventure. These backgrounds are a work of art, too, no doubt. Simpler character models leave room for imagination, hence their cutesy look adds to the dwindling fear factor. I find innocent-looking things harbouring malicious intents a rather scary phenomenon under the right circumstances. Little Big Adventure was unnerving at times, like when a friendly-looking elephant plushy clubbed Twinsen to death. It felt like a betrayal. Overall, the survival horror stylisation is impeccable. Alas, it's only stylisation. I wouldn't call Crow Country a survival horror. It isn't terrifying, only slightly discomforting, and it's not challenging enough to say you fight for your life. But it's rather peculiar still. Maybe Everything Will Be Okay The mechanics are also nothing but stylisation. The game gives you a ton of resources, you can get complacent. Healing, ammo, gun upgrades - all in droves. If you're in for the guns, it has all the classics: pistol, shotgun, flamethrower, magnum. Allegedly! I never found the last two, but it didn't matter, in the long run. It's an easy game, my stingy ass slipped through while only using a pistol and grenades. Keys, notes, puzzle items take priority, for CC is more about puzzles and exploration. Crow Country doesn't write down codes for you. Everything is cryptic, everything is locked. It's up to you to blast the game open. And it forces you to pay attention. The lack of highlighting coupled with muddy visuals makes finding things tricky, but hey, the locations are tiny and the map is really helpful. The loot is somewhat randomised or maybe trash cans only give you resources when you lack them? Seems so. Thus, attentive scavenging becomes an integral, enjoyable part of your exploration routine. A plethora of secrets and shortcuts also add to the sense of discovery. You'll find lots of items and interactions hidden in the environments, including objects to shoot. Like explosive barrels, electrical generators that can shock you or your enemy, bear traps, crates, jars, and barrels. The traps get more devious and abundant with time, you'll see that they're the main source of health loss here. But healing items are scattered all over the place. Not to mention unlimited saves in abundant save rooms, positioned on every corner. It's a confined, intimate world, which makes backtracking a relaxing ordeal. It is a leisurely stroll through an amusing theme park, after all. I suppose it's my problem that I was looking for hardcore RE experience that was never there. Or Maybe It Won't Once again, it's a game of puzzles and hazards, less so murder. The monsters, even when there's a bunch of them, don't have a menacing presence. Sure, they "smell like an infected wound", they're "broken, shaking, falling apart", they're "in no shape to continue living"... quite literally, in practice, a kid could tear them apart with their bare hands. There's no glory in killing. Conceptually, it's Silent Hill-ish, I guess? The roster is fine. Flayed crow people, cronenbergs, creepy crawlies, bubbling puddles of flesh, and brittle bone giants... all more pitiful than fearsome, all easily avoidable. Even though packs of enemies spawn in the places you visited, creating some clutter, I probably killed no more than a dozen, and those - for convenience, not survival. It's a shame since I found the local elegant aiming system fun. You don't just aim in a general direction but can freely move your reticle, being able to target different body parts, decapitate, etc. It adds more control, and therefore depth, to combat encounters. Bullets also lose power with range, so it's beneficial to stay close, which would be a neat risk-reward system if simply shooting fast wasn't the most effective tactic. What else is there? I hope I didn't come off as a hater. Like, uh, there's some replayability! Quite a merit, right? You even unlock bonus items and challenges upon completion. But no, thanks, it's a one-and-done for me. Still, it's alright for the price. Clever puzzles and unique visuals elevate it above mediocrity. To conclude, Kendrick is a godlike prodigy. Sorry, I got bored talking about the game and would rather argue with a Drake fan in the comments. P.S. I've heard the inclusion of a hard mode is a possibility. That would be a game-changer. Oh wait, it's out NOW... I keep telling myself to never buy games at launch. My curator [url=https://store.steampowered.com/curator/35305390-Big-Bad-Mutuh/?appid=262060]Big Bad Mutuh
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May 2024
Strong contender for the best Gamecube game of 2024, short but worth it
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May 2024
Gameplay and Presentation ~ Very Positive + Very strong abandoned theme park atmosphere that evokes childhood nostalgia. + Great horror sound design inspired by the greats. The music is also nice. + An overall "analogue" aesthetic that helps ground the game in its intended era (1990). + Graphics inspired by the pre-rendered backgrounds of yore, but executed in real-time 3D, with full horizontal camera rotation. This leads to a perspective and style of aiming that hasn't really been done before, and it is well done. ~ The decision to use rounded designs and chibi proportions in a survival horror game does make the game feel a bit harmless at times due to shape language. Objects with sharp, ragged edges tend to be a lot more terrifying than soft, rounded things. But I also love how the game looks. It suits the theme park vibe; it's not supposed to be a terrifying place by itself, rather it is spooky because of the events that caused it to become abandoned and crawling with monsters. That juxtaposition is in itself unsettling and I imagine was part of the intent. The monsters are also still freaky enough to feel threatening, thanks to their erratic animations and bloody appearance. So it's still a spooky game, but don't go in expecting Silent Hill levels of fear and mastery over psychological horror. + Good control options. Can use either tank controls (harder) or modern controls (easier). The path of least resistance felt better for this game, but it also made the game quite easy, so I may do a second playthrough using only the tank controls. Also, you can disable the HUD elements entirely and the game remains 100% playable that way. + Hint system implemented in the form of a fortune-telling machine you can physically interact with, which doesn't hurt immersion. You get 10 uses, which should be more than enough for anyone to finish the game without ever needing to open up a walkthrough. + Intuitive map system that helps you remember where things are, without obnoxiously telling you where to go. + Effective "jump scares" (not the bad kind, trust me they are not cheap, annoying or overused at all). - The regular notes could have used more styling. It didn't feel like I was reading a sheet of paper I just found, it felt more like reading a video game text box pop-up with a transparent background. Story ~ Mostly Positive Fairly enjoyable dialogue for the most part, but I felt that there was too much of it for how simple the story is. There are also too many notes and tutorial notes scattered everywhere, diminishing the feeling of isolation and horror a bit. Some of the notes may have made some of the puzzles too easy, sometimes outright giving you the solution to a later puzzle, (shark shark shark shark dolphin), but overall, it's not a big deal. The story could have had more subtlety or mystery, letting us piece things together ourselves, or it could have used symbolism for more mature themes. Instead, what you see is what you get: you know exactly what's going on at all times. However, I can appreciate that the game doesn't bite off more than it can chew, as it could have felt pretentious if executed poorly. Instead, the story feels somewhat cute and nostalgic; it's like the story an imaginative innocent child growing up in the 90s could have genuinely come up with after having visited a theme park, but told in game form by a talented team. While it results in a story that isn't super deep or interesting, it was still enjoyable to experience because of the great art direction. There's nothing wrong with having a story that anyone can understand, and I think this game would make a great introduction to the survival horror genre for kids, even if those who grew up in the 90s and early 2000s will also find a lot to love here, and are likely the main target audience. Closing thoughts ~ Very positive Overall, this game is an easy recommendation. If like me, this game's visual style caught your attention at first glance, then you will most likely enjoy it. I hope the devs continue to make games in the future, as there was a clear vision and passion put into this game, and I appreciate that a lot.
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May 2024
runs flawlessly on the steam deck I beat the game in 5.3 hours in my first casual playthrough. It's a fantastic game and one of the best survival horror games ive played in some time. I did not get every secret and ending up with a B+ rank. I was able to get some cool unlocks that allow for replay-ability which im excited to do. Very happy to have bought this day one and i really hope there is a sequel
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Last Updates

Steam data 08 December 2024 00:50
SteamSpy data 17 January 2025 11:30
Steam price 23 January 2025 04:30
Steam reviews 21 January 2025 23:50
Crow Country
9.5
4,431
65
Online players
30
Developer
SFB Games
Publisher
SFB Games
Release 09 May 2024
Platforms