Cross Blitz

Cross Blitz is a unique RPG deckbuilder featuring fast-paced tactical combat with loads of cards to collect and synergies to wield. Explore, level up, craft new cards and build the perfect decks as you carve your own path to victory!

Cross Blitz is a early access, rogue-lite and deckbuilding game developed by Tako Boy Studios LLC and published by The Arcade Crew and Gamera Games.
Released on November 29th 2023 is available only on Windows in 3 languages: English, Traditional Chinese and Simplified Chinese.

It has received 1,247 reviews of which 903 were positive and 344 were negative resulting in a rating of 7.0 out of 10. 😐

The game is currently priced at 12.99€ on Steam and has a 35% discount.


The Steam community has classified Cross Blitz into these genres:

Media & Screenshots

Get an in-depth look at Cross Blitz through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10, 11
  • Processor: Intel Core 2 Duo E6750 or AMD Phenom II X2 550
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GT 320, 1 GB or AMD Radeon HD 6570, 1 GB
  • Storage: 2 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2024
If you like any of the single player PvE content from games like Hearthstone Dungeon Run, and especially Legends of Runeterra Path of Champions, this is absolutely for you. It has the rogue-lite runs from those games with loads of deck and relic modifiers, so many choices and characters to make each run fun. It also has a very fun story mode with charm and great music. This is a must buy for anyone who like PvE or single player modes in any trading card game.
Read more
Oct. 2024
Awesome fun card game for singleplayer. tried it during the free week, couldent put it down and instantly bought it. You love singleplayer card games this is a must have.
Read more
April 2024
Cross Blitz is a very solid turn-based game with lots of varied mechanics, charming visuals and a great potential for more things to come. There's a story mode (Fables) and a roguelike mode (Tusk Tales) which play very differently. Story mode The great thing about the Story mode is that it allows you to tailor your deck for each particular encounter and side-quest. Some battles can be won with your main deck, some will require you to switch your build a bit, and some will force you to switch your deck entirely. There's a ton of cards that you can and have to try out in each campaign with various synergies and applications. The units are very varied and I'm not sure I've played even half of the roster, it's that expansive. The gameplay itself is pretty great, although due to the mana system it takes some time to ramp up. One QoL change I'd suggest is to include a way to scroll through opponents whole deck - as of now, you can only look through their hand, which is not an ideal way to learn which card does what. The stories are adorable and humorous, with a lot of focus put into characters and their intertwinning stories. There's a decent amount of lore and world-building that you can explore. Roguelike mode Tusk Tales, unfortunately, is a less impressive mode at the moment. Instead of traversing lengthy locations, you play on a Slay the Spire styled map, but a very short one. It's so short that the deckbuilding aspect doesn't come into full play. You spawn in with limited ammount of cards (~11), play the battle, pick new cards (optional) and then you need to pick a companion that fills out the rest of your deck (mandatory). In a span of one battle your deck basically grows in 2 and then you have no reason to pick new cards - the lowest cost units can easily carry you, especially when you have certain relics. The factions balance here is also a mixed bag, some minions and enemies are simply more powerful than others. For example, in the Story mode the mushroom enemies aren't that threatening, cause you fully heal after each battle, yet here it's best to avoid them altogether, cause their poison suddenly cripples your health for the run. I found that Dead pirates, Golems and Kendos are way better than regular Pirates, Bomb builds or Groupies, etc. - again, the story mode felt more balanced. As for the map itself, you usually have to focus on relics (to pick up the blades that give you Dualstrike, that's it), camps (to thin out your deck), unit enchancement and card shops (not to buy cards, but to thin out your deck). Special places aren't worth visiting at all and buying new cards is practically detrimental to your deck. I'm not sure how to fix this experience, but I think it would've been better if locations on the map weren't disjointed and were segments of one long run instead. You'll then have to prepare for the final boss far ahead and have more opportunities to change your build, at least in theory. Verdict That being said, Cross Blitz is a great game that although has some issues at this stage (it's an Early Access, after all), is well-deserving of your attention if you're into turn-based roguelikes. Some of the negative reviews listed here sound completely ridiculous and unjustified to me, so I urge you to try it out for yourself.
Read more
March 2024
ive barely got any time on this game as it stands but dear lord if i did not have a blast. Yeah, its tough, but with the right cards you can have an amazing time. Doesnt take much to get there either. Tusk Tales especially got me hooked, and is what i've played most. lemme just say it now that i've been smiling for about 15 minutes. 10/10, most fun i've had in years.
Read more
Jan. 2024
General Impressions At this stage of Early Access, Cross Blitz is not without a small number of flaws. However, the flaws are, mostly, superficial and easily amended or changed, rather than baked into the core concept or execution. Beyond these small flaws, which I will elaborate on further down, Cross Blitz is a stunning and truly special addition to the card game genre on PC and - much like Wildfrost on its release - deserves far, far better than the initial Steam reviews suggest. The game has two distinct modes at this stage: a fleshed-out story mode (with two multi-chapter campaigns at the time of this review), and a roguelite not dissimilar from many other deckbuilders, but with a form of level selection and meta-progression that most resembles the Path of Champions mode from Legends of Runeterra. Overlaying both modes is a charming, bright, well-executed and engaging aesthetic everything from the UI feedback to the art and illustrations themselves, along with excellent, thematic music. Its cards are relatively well-balanced and well-conceived, the relic system (and trinket system, in the roguelite mode) is integrated well into the deckbuilding strategy to allow for a broader range of potential strategies and perspectives to view each card for, and even in this early stage the game offers quite a lot of content and diverse experiences to the player. Examining Story Mode Cross Blitz's story mode - probably its selling point - is a rarer form of card game (at least nowadays for non-live-service games) where you accrue currency, relics, cards and levels as you play through a story, complete sidequests and build a collection of different decks to overcome a number of opponents and challenges. For those with nostalgia for the older Yugioh game titles (and some other examples, like the Pokemon TCG for the Gameboy), this is a well-crafted, modernised take on the genre that I find myself constantly aching to return to after each day of work. I particularly like the rewards for defeating enemies in specific ways that encourages the use of different decks and strategies. If there were faults I could take with story mode so far (having only played half of the first campaign), its that the level-up system for your hero appears fairly bare-bones and the implementation seems to fall flat. You have something resembling a 'skill tree' which is actually just 5 linear columns of improvement. About 2/5 of the upgrades are just "increase max health slightly", another 2/5 is "unlock a new card for your decks" and 1/5 is "unlock a special ultimate skill for your deck" (called a Blitz). These are weird upgrades, especially in the light that you can respec for free at any time . Some issues include... 1. Because you can only equip one ultimate skill at a time, AND respecs are completely free, there is NO reason to EVER spend a level up on another ultimate skill unless you've maxed out every other upgrade. Even if you want to switch ultimate skills, it's more efficient to just respec when necessary. 2. Similarly, if you're not using any given card unlocks, it's optimal to just respec to grab all of the max-health increases rather than waste the level ups on cards now being used by your current deck. 3. A combination of 1 and 2 above (and the relative infrequency that you would mix cards TOO much from different parts of the skill tree) means that by about level 8-10 (of a max of 20) you feel like you've gotten all of the power you possibly could want from the level-up system, and remaining level-ups are worthless to you. 4. The small max-health increases, though often the ONLY relevant level-up, are really boring. 5. The very nature of ultimate skills and strategy-centric level up cards somewhat stifles possible deckbuilding creativity by rewarding you overmuch for just following one of the four core strategies actually enabled by the ultimate skills on offer. But the game would be fine without an explicit level-up system at all, and at the very least it's satisfying to unlock your first ultimate skill (which IS a really strong option). I'd love to see level-ups focus on different nuanced improvements, a lower level cap where you actually had to make choices rather than easily unlock all of the useful/relevant options for your deck from early on, and a broader selection of Blitzes/ultimates, whether earned in-game from challenges and quests or by level ups. Examining Roguelite Mode Its roguelite mode is also... interesting, featuring an uncommonly broad progression system possibly inspired by Legends of Runeterra or even Hearthstone's Mercenaries mode. It has a number of different missions, expects you to frequently switch characters between missions, and has multiple difficulty options and tweaks. At first impressions, despite being relatively content-rich, Cross Blitz's roguelite mode does not feel as impressive from my first impressions, though, in part because it is competing in a fairly busy/saturated genre, and in part because it seems to offer you so many cards and stores and rewards, giving the player so much agency over their deck with few restrictions on stacking powerful upgrades, that it seems to lack much challenge. Further, the roguelite mode - like Legends of Runeterra - doesn't seem to reward "fair" gameplay where you try to create a broad strategy or synergistic gameplan, but instead wants you to just cut your deck down to a small number of greatly enhanced cards with a lot of duplicates, which leads to a lot of the battles becoming both easy and repetitive. Other Issues The game is a bit buggy, which is unusual for a card game as relatively mechanically simple as this, it seems like. Card images stuck on board after they die sometimes, or seemingly-unintended sequencing of actions or events sometimes occur. The game is surprisingly slow to load and sometimes experiences framerate issues, which I don't expect for a card game at all. Respeccing your character (a powerful option, as explained above) breaks your saved decks, even after you respec-back again to recover the same ultimate skills and card unlocks, because the decks reliant on those unlocks don't properly update to become playable again without manual tweaking. The animation speed is so slow and, combined with the loading time and the delay between phases, leads to the game progressing so much slower than it needs to. The art and music are so good that I wouldn't mind overmuch, but I'm sure - especially in the roguelite mode - the amount of downtime between turns is going to turn frustrating long before I've finished the content on offer. Some of your most powerful relics are earned early-on in the story mode (such as one that increases the attack power of all of your Pirate units), which constrains a LOT of your deckbuilding over the story because you're encouraged to stick with a specific subset of strategies that receive far more support and enhancements over alternatives. This also plays into my experience of the game being quite easy (so far), but the overall structure of the game offers a myriad of ways for the developers to add challenge in a number of ways yet. Final Thoughts Despite the list of grievances and suggestions, I reiterate that this game is excellent . It's content-rich, full of heart, full of strategies and options, and utterly, utterly brilliant and enjoyable. I hope it only gets better as EA continues, because Cross Blitz could very well - without exaggeration - become one of the greatest card games on Steam with just a relatively small number of enhancements.
Read more

Similar games

View all
Similarity 99%
Price -10% 9.71€
Rating 7.9
Release 18 Mar 2024
Similarity 76%
Price -60% 7.99€
Rating 7.8
Release 12 Sep 2023
Similarity 74%
Price -44% 11.26€
Rating 7.3
Release 26 Sep 2024
Similarity 74%
Price -80% 4.99€
Rating 8.1
Release 17 Jun 2021
Similarity 74%
Price -40% 7.49€
Rating 8.8
Release 13 Oct 2022
Similarity 74%
Price -75% 4.87€
Rating 7.7
Release 21 Sep 2022
Similarity 73%
Price -20% 19.99€
Rating 8.8
Release 17 Aug 2022
Similarity 72%
Price -25% 12.36€
Rating 7.5
Release 14 Sep 2023
Similarity 71%
Price -91% 1.85€
Rating 7.0
Release 09 Jun 2020
Similarity 71%
Price -40% 11.70€
Rating 8.6
Release 29 Oct 2023
Similarity 71%
Price -25% 14.62€
Rating 7.8
Release 28 Jun 2023
Similarity 70%
Price -20% 10.63€
Rating 8.1
Release 03 Apr 2023

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 23 November 2024 08:41
SteamSpy data 20 December 2024 00:48
Steam price 23 December 2024 20:49
Steam reviews 23 December 2024 14:05
Cross Blitz
7.0
903
344
Online players
25
Developer
Tako Boy Studios LLC
Publisher
The Arcade Crew, Gamera Games
Release 29 Nov 2023
Platforms