Crash Bandicoot™ 4: It’s About Time

It’s About Time - the critically-acclaimed Crash Bandicoot™ 4: It's About Time is now on Steam!

Crash Bandicoot™ 4: It’s About Time is a action, 3d platformer and platformer game developed by Toys for Bob, Beenox, Activision Shanghai, Hardsuit Labs and Iron Galaxy Studios and published by Activision.
Released on October 18th 2022 is available only on Windows in 11 languages: English, French, Italian, German, Spanish - Spain, Arabic, Japanese, Polish, Portuguese - Brazil, Russian and Spanish - Latin America.

It has received 2,816 reviews of which 2,451 were positive and 365 were negative resulting in a rating of 8.4 out of 10. 😎

The game is currently priced at 19.99€ on Steam and has a 50% discount.


The Steam community has classified Crash Bandicoot™ 4: It’s About Time into these genres:

Media & Screenshots

Get an in-depth look at Crash Bandicoot™ 4: It’s About Time through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows® 10
  • Processor: Intel® Core i3-4340/AMD FX-6300. ARM64 installation not recommended.
  • Memory: 8 GB RAM
  • Graphics: Nvidia GTX 660/AMD Radeon HD 7950
  • Network: Broadband Internet connection
  • Storage: 30 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Sept. 2024
Easy recommendation. The music, the visual style, the effort put into the animations; they went to great lengths to emulate the feel of the original trilogy, and pay extensive homage to it. Unfortunately, I think they flew a little too close to the sun. They got so very much right in the creation of this game, that those things they slipped up a little on have a much stronger tendency to sour opinions. I'll briefly address my own grievances: -There's an extensive variety of platforming styles in this game, and you never stay in one for very long. This isn't *negative*, but it does evoke an old criticism I've always had of Crash 3: Too much variety, not enough core platforming. The tape levels are something of a buffer against this criticism; if you can survive the non-stop medley for long enough, you get treated to bonus levels that are just Crash/Coco jumping on stuff. So the game has what I want, but the devs made me work for it. Annoying, but not a deal breaker. -There are simply too many boxes. I'll explain: Yes, we're living in the future, and yes, developers are not limited to PS1 disk space in constructing levels. Crash 4's levels are entirely out of control in many glorious ways. The scale/length/variety is impressive! These things are great! The most boxes in any stage of the original trilogy was Cold Hard Crash (Crash 2), at 155, (154/155 is a sight that still haunts me to this day). I regard it as the hardest stage in the original trilogy (requiring a knowledge of multiple paths + needing to backtrack + ice physics and nitro crates. It's a hellish gauntlet in its own right). It's also *the only* stage in the trilogy that inadvertently hides a single box out of view of the screen, and that depends on your angle of approach to it. Crash 4 nearly meets 155 by the third level, and has surpassed it entirely by the fifth. 155 isn't even a middle figure now; it's very low. There's a stage in 4 with 500+, and only one of them dips below a hundred. *This would not be negative if*: whoever placed these boxes hadn't insisted on putting a handful off-screen in almost every stage. I mean entirely out of sight. This creates cross-purposes within players: The game awards gems for the completion of a level with few deaths, but this absentminded placement of boxes does nothing but encourage reckless and fatal experimentation in order to find everything. So: Sure. Forced replay value for anyone not following a guide. You pick a specific objective, and you work on that exclusively. Play every level 3+ times through in the hope you can get everything. Aside from boredom and the time investment, I'll touch on why that just doesn't work for me. It's wholly contrary to the feel and flow of the original trilogy; everything you needed to pick up on the way to the box tally was generally pretty obvious, and claiming your hard won gem was satisfyingly punctuated by the signature noise they made. They still make the same noise, but it's quieter. They're tiny now, and nowhere near as satisfying to earn, both as a function of diminished rarity (reminder: There are more than 200 now), and the fact that 5/6 gems are just... handed to you. You don't pick them up, you pick up enough fruit, you stay alive, or you find all the boxes and the game says "hey, nice." and slips them into your pocket for you. At risk of sounding like a hopeless romantic; there was always an unspoken and ill-addressed mystical quality to the gems. They were the path to the true ending of each game; a way out of a semi-impossible scenario. This treatment of them has wholly trivialized them. I'll wrap things up. -The bear riding sections are quite bad. They control in a slippery and wholly unreliable way. You get different results for the same inputs, and that is something of a death-knell for keeping interest in a platformer. I'm grateful there are only a handful. -I'm not a fan of grind rails, generally. Crash 4's aren't terrible, but in placing the camera firmly behind Crash/Coco, the devs have turned the player's depth perception into a formidable weapon against them. -That camera trick gets used a lot, and I know why they did it: The original trilogy did it too. It didn't help then, and it isn't helping much now. So it isn't *perfect*, but then what is? As I said at the start; still highly recommended. I hope they dial some things back a little for 5.
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April 2024
Usually I have a lot to say about games, but not this one, so I'll keep it super brief. Crash 4 is an amazing followup to the N-Sane trilogy, and introduces brand new mechanics in the form of new Aku-Akus. A redesigned Tawna, Dingodile and Cortex are playable characters in this one, which is super rad, they all have their own playstyles. There's a bunch of unlockable skins in the game which is a great way to encourage players to go the extra mile to unlock them all. Clearly this game is made for the fans and it shows with super difficult level design at times, even when you're not going for completionist. For super fans of Crash there's absolutely absurdly difficult levels in the form of these "flashback tapes" which yeah.. I didn't bother with after trying for a little bit lol. So yeah I got 8 hours out of the game doing a casual playthrough, I did do the timeline stuff as well though since that was accessible to a platforming noob like myself (Btw modern mode rocks.) No technical issues encountered on my end, highly recommended for fans of Crash and platforming! As a side note I heard that this game didn't sell very well which is a huge shame, as there was a ton of love poured into this game. I was sitting at the credits for like 7 minutes and was shocked by how many people worked on the game, i had to cut it short lmao.
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April 2024
✔️Exactly what you hope to get from a 3rd Person Adventure game // They refined the playability and succeeded to bring the series closer to the PS1 titles again in all its linear glory. ✔️ You don't have to play 1-3. cause it's sort of a prequel. Lore is very 90s. ✔️Smooth and works perfectly with a controller. ❌Dingodile section is a drag, Tawna is cringe but fun. ❌Completionism/100%'ing it is CBT.
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Feb. 2024
Only reason this game does not have an "Overwhelmingly Positive" score is because it gets ball crushing hard near the end. Still an amazing game and a true succesor of the original trilogy, I didn't expect it to have so much charm and humor in it. A true gem in this era of bad remakes and even worse reboots.
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Jan. 2024
Nostalgia overload with just enough new additions to give it a modern touch ( yes it has skins too , not something i liked but nowadays everyone is a sucker for them ), a very beautiful visually game with a simple plot and a lot of levels of various difficulty , highly recommended to everyone , especially when on discount. Played the whole game on Steam Deck, no bugs or any other problem, runs great. ( it does feel similar to the mobile version released a few years ago )
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

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Last Updates

Steam data 16 November 2024 23:00
SteamSpy data 22 December 2024 12:03
Steam price 23 December 2024 12:37
Steam reviews 22 December 2024 08:08
Crash Bandicoot™ 4: It’s About Time
8.4
2,451
365
Online players
113
Developer
Toys for Bob, Beenox, Activision Shanghai, Hardsuit Labs, Iron Galaxy Studios
Publisher
Activision
Release 18 Oct 2022
Platforms