Corsairs Legacy - Pirate Action RPG & Sea Battles

Get ready for ‘Corsairs Legacy’. It’s an open-world adventure in the Caribbean, the historical pirate life simulator. Sail the sea, fight the enemies, and explore islands. Will you rise to become a legendary pirate or meet your end at the hands of your enemies? The choice is yours.

Corsairs Legacy - Pirate Action RPG & Sea Battles is a early access, arcade and singleplayer game developed by Mauris and published by Mauris Games OU.
Released on January 30th 2024 is available only on Windows in 12 languages: English, Russian, French, German, Simplified Chinese, Spanish - Spain, Portuguese - Brazil, Korean, Polish, Ukrainian, Japanese and Turkish.

It has received 827 reviews of which 636 were positive and 191 were negative resulting in a rating of 7.3 out of 10. 😊

The game is currently priced at 19.50€ on Steam.


The Steam community has classified Corsairs Legacy - Pirate Action RPG & Sea Battles into these genres:

Media & Screenshots

Get an in-depth look at Corsairs Legacy - Pirate Action RPG & Sea Battles through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7/8/10/11 (64 bits)
  • Processor: Intel Core i5-4690 (3.5 GHz)/AMD FX-8300 (3.3 GHz)
  • Memory: 16 GB RAM
  • Graphics: 4 GB, GeForce GTX 980 / Radeon RX 590
  • Storage: 13 GB available space
  • Additional Notes: INTERNET CONNECTION REQUIRED FOR GAME ACTIVATION

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2024
Guys, I’m happy for you. While the game is far from perfect, I can see you’re putting in effort. The game is improving by little. I can’t really criticize the game, because it’s only in Alpha stage now. There’s hope for the better. I just want to suggest a few things that would be nice to see in the future. 1. Add more procedurally generated quests and events in the cities. But it would be best if there weren't too many at once. They should appear rarely but consistently throughout the game, so that players don’t get bored of playing the same thing over and over. 2. To add to the first point, in the future, I’d love to see non-linear storylines. Let the main quests have two or three completely different endings. This will greatly increase replayability, and players will come back to the game even years later to try out new experiences. This is very important. Look at games with linear stories and only one ending. People play them and then forget about them. Here, I hope it will be different. I want the game to have huge replay value. Even if the quests aren’t super detailed, they should be different in their progression. Also, I hope you’ll add several main characters with different backgrounds and stories in the future. For example, a seasoned pirate, a Dutch adventurer, or an officer in the service of England. 3. In the combat system, add backward and side dodges by double-tapping the S and A/D keys. But don’t make them large dodges or even rolls — that wouldn’t be realistic. Just a small hop back or to the side to parry an enemy’s attack. 4. When picking locks and the prompt says, "turn the lockpick by pressing A and D," also allow players to use the mouse to move it. This would make the mini-game feel smoother. 5. When looting chests, add the ability to put unwanted items back into the chest. 6. I’m a fan of the Age of Pirates series, especially City of Abandoned Ships. One of my favorite aspects of the series is Yury Poteyenko’s music. I understand that due to copyright issues, you can’t add his music to the game. But please make it possible for players to add their own music to the game, like in the GTA series, where there’s a separate folder for a custom radio station. Of course, this comes with its nuances, like having unique music in different cities and at sea, etc. But I’d be happy with just having a folder in the game where I can add my own music. I personally love Yury Poteyenko’s tracks. The game could play it when I’m, for example, on land. But when I’m at sea or in a storyline location or a place like catacombs, the native Corsairs Legacy music/sounds would play. you may even make 3 folders: sea, land, indoor buildings. 7. Make running the default movement for the main character. When pressing shift, the character walks. Please add an option in the settings to switch it so that walking is the default, and running is done by holding shift. 8. Make it so that names aren’t visible by default. Names should only appear after the main character talks to the NPC. After that, the name will be visible when approaching the character. This would be more logical and realistic. I understand that for many, this could make the gameplay more difficult and might not be popular. So I suggest implementing this mechanic only in the hardest difficulty mode. 9. I could, of course, write a lot more about fixing gameplay bugs, textures, awkward flying birds, and suggest adding new characters, customization options, building your own settlement, resource extraction enterprises, romantic intrigues with governors' daughters, etc. But I think that’s not the most important right now. And I’m sure you already know all the issues and will fix them.
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Sept. 2024
Here is what I could say after playing this game for more than 10 hours. Pros: - revives nostalgic memories of the original Corsairs series - have great potential (a lot of interesting game mechanics may be implemented) - good graphic quality (but should say that not all the objects look good, e.g. buildings and bridges look too "plastic" Cons: - autosaves override manual saves (I stuck in a battle I wanted to avoid because of this problem and wasn't able to load my save) - game may crash at any time (saving, loading, alt+tab) - trading system - you can't buy/sell particular goods. Currently, you can just sell all the products from your ship excluding ammo and supplies (I hope it will be changed in future to smth similar to what was in the original Corsairs). - the fighting system is painful as in the original Corsair, especially when you fight a few enemies at the same time - your crew's AI is a bit stupid, loves to block and push you right to your enemy and you can't avoid it - sea battles are too arcade for me - the jungles are very big but I don't see the reason behind that as they are mostly empty (having big locations just to say "Location of our game are big" is not a reason). You'll need to use x2 time speed all the time to make journeys on ilands faster and more comfortably or spend money to make fast travels by the NPC with horses. - a lot of bugs Conclusion: The game has great potential and may become a successor of the Corsairs series. But there are still a lot of things to be done (features to implement, bugs to fix). I didn't see a lot of innovations in this game compared to the original Corsairs, at least at this stage. I would not recommend buying this game right now. Yes, the price is good, but the game couldn't offer you a lot of content. Anyway, I suggest to keep an eye on its updates cause it may become a really good pirate game in the future.
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Aug. 2024
It's hard for me to say absolutely. Yes if you are really hurting for a semi-realistic age of sail action RPG, otherwise no. I played a game nearly identical to this called Age of Pirates: Caribbean Tales about 19 years ago. This is like a prettier version of that, with a more engaging quest system. So it's basically an incremental step up in that case, but brings it back down with jank. I have crashed to desktop as many times as I have quit the game normally, the camera is jerky at times, the sword combat kind of works as expected, and it makes heavy use of a 2x time mechanic because there's a lot of time wasting while on foot. The thing is though, I LOVED the original game. It was a phenomenal formula, and since this is nearly identical to it in feel, it's still good. We sailing RPG fans absolutely deserve better though. Recommending to support the devs so that their next project can be closer to their higher ambitions.
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April 2024
For starters, it’s April of 2024 and I managed to play through the story/scenario in 2.5 hours. Do not buy this game if you want a full fleshed out game. At the moment at least. What you really are buying this game for is for the developers to make the best pirate game that Sea Dog/Corsair fans have been dreaming about. From everything that is here in its current state, even though it is limited in terms of content, I personally believe it is executed very well and all feels very smooth. The fighting is more comprehensive than I expected and I actually happen to find it very enjoyable. The sailing feels very good and looks realistic. I love the attention to detail that has been put into the ships. The cannons, crew, sails, ropes, everything. It feels right. The enemy ships can also be quite a challenge on the highest difficulty and require somewhat strategic thinking/gameplay. The gun and sword gameplay on land has been improved compared to a game like Sea Dogs. (Of which this game shares a lot of similarities) The economy is accurate to real life at the time in which the game sets itself in. The dialogue is all text based but there are some nice drawings and commentary between missions. Overall I personally buy more into the promise of what this franchise can become rather than what is currently there. It looks like the studio is on the right path with this game in my opinion. I can justify financially supporting them from what is there already and what is to come. I’m curious to see what is to come.
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Jan. 2024
Overall it has the same feel and nostalgia of the prequels and is very pretty. It's improved a lot since I played the initial demo and I would recommend and I support the Devs. Although saying that I'm just over 3 hours in and I'm not sure if I am playing a full campaign or an extremely long-winded tutorial, the basic game mechanics have been explained but it still feels very linear and restrictive, perhaps things open up later on? Right now though the linear quests are becoming tedious, particularly as I'm over-emcumbered and having to speed walk everywhere with no way to offload items by selling them as the shops are closed. Most hidden chests are empty - am I supposed to offload them here or will my loot disappear? For now I walk and walk and walk... Some QOL suggestions would be a map with fast travel to avoid the endless back and forth walking on the island (although of course we want to explore and even get lost some times, but perhaps after the first visit a fast travel unlocks?). No real bugs yet but the camera shakes violently when climbing stairs or walking over bumps which makes you dizzy and I often get stuck behind crew once a battle finishes making it difficult to access the boarded ship. The camera also gets stuck and does not readjust when first entering below deck of the boarded ship making it difficult to move around. The voice acting of the main character is pretty awful, but passable. Fencing and combat is pretty fun once you get the hang of it, the musket is a little fiddly, seems no need to aim as it seems to make no difference so long as the enemy is highlighted. Ship battles are also fun but switching from aim to auto shoot seems a little finicky. It could explain more clearly the ship transfer process, it seems without a spare captain you cannot swap to the boarded ship? Overall I would say its a solid start to early access and I'm excited to see where the game goes from here!
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Last Updates

Steam data 20 January 2025 00:37
SteamSpy data 22 January 2025 04:47
Steam price 22 January 2025 20:51
Steam reviews 21 January 2025 11:47
Corsairs Legacy - Pirate Action RPG & Sea Battles
7.3
636
191
Online players
4
Developer
Mauris
Publisher
Mauris Games OU
Release 30 Jan 2024
Platforms