Coromon on Steam - User reviews, Price & Information

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Coromon is a modern take on the classic monster-taming genre. Tame Coromon and explore a vast world filled with thrilling turn-based battles, brain-twisting puzzles, and a mysterious threat to the world awaiting defeat. Nobody said being a Battle Researcher was easy!

Coromon is a creature collector, exploration and jrpg game developed by TRAGsoft and published by indie.io.
Released on March 31st 2022 is available on Windows and MacOS in 18 languages: English, French, German, Portuguese - Brazil, Spanish - Spain, Italian, Russian, Japanese, Korean, Simplified Chinese, Arabic, Indonesian, Spanish - Latin America, Traditional Chinese, Turkish, Vietnamese, Dutch and Thai.

It has received 6,415 reviews of which 5,487 were positive and 928 were negative resulting in a rating of 8.3 out of 10. 😎

The game is currently priced at 2.77€ on Steam with a 85% discount, but you can find it for 1.42€ on Instant Gaming.


The Steam community has classified Coromon into these genres:

Media & Screenshots

Get an in-depth look at Coromon through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7
  • Processor: 1.0 GHz
  • Memory: 1 GB RAM
  • Graphics: OpenGL 2.1 or higher
  • Storage: 2 GB available space
MacOS
  • OS: 10.15
  • Processor: Apple Silicon / Intel
  • Memory: 1 GB RAM
  • Graphics: OpenGL 2.1 or higher
  • Storage: 2 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2025
Coromon is clearly a love letter to Pokemon, but in many ways, I enjoyed it more than the Pokemon games. PLEASE DON'T LYNCH ME- I have reasons! The last Pokemon game I played (for at least over an hour) was X. I haven't played any future Poke games since then. My personal favorite in the entire series was White, and was one of the few games I actually finished alongside Pearl (and Mystery Dungeon: Red Rescue Team, if that counts). Most Poke games, I stopped after a while, either because I got tired of grinding, or the puzzles were annoying. Basically, I got tired of their formula. Turns out, what Pokemon really needed was quality-of-life features, which Coromon had. QOL Features are things that make the game less frustrating or annoyingly time consuming. For Ex. I'm sure that you - assuming you've played Pokemon at least once - have had to constantly run back and forth between the dungeon and the healing center, and it was really time consuming. Especially when you are going down a cave. Well, in Coromon, you can simply teleport straight to a healing center. And when you re-enter the dungeon, you can teleport straight to the Checkpoint (which is activated when you enter a new room). It is SO convenient and I'm shocked that Pokemon never had that. That's just the tip of the iceberg. There are a LOT of QOL Features, actually. To name a few, there's portable storage, instant fruit gathering, the fact your Coromon NEVER forget moves so you can always mix and match them, and my personal favorite: YOU DON'T NEED TO TEACH ONE OF THEM ALL THE MOVES NECESSARY TO MOVE SHIT AROUND. LIKE CUT AND STRENGTH. GOD. Actually, YOU, THE PLAYER, are given the ability to move shit around! HUZZAH! Such QOL Features made the gaming experience really smooth. But what about the Coromon themselves? The story? The art?? Trust me, they're all fucking amazing. The art is reminiscent of Black & White, which, in my opinion, was peak Pokemon style. So yes, that means they have 2D sprites, but they're animated. And they're really damn gorgeous too. The backgrounds are the cherry on top. As for the story, I admittedly got hooked after a while. I like that Coromon's story is a rather simple adventure. I like that it's a bit corny. And none of the characters are dumb. The scientists are cool and the enemy is an actual threat. Fun stuff! Last but not least, Coromon has some of the best "Fakemon" / creature designs I've ever seen in a Creature Collector game. They just...look so cool once they start getting stronger. AND THEY KEPT THE FIRE STARTER ON ALL FOURS. I feel like the cover art doesn't do enough justice in showing how cool the Coromon look. IN CONCLUSION: I highly recommend, especially if you are feeling nostalgic for Pokemon, or if you wanna just play a classic Creature Collector game. It's around a 25-30 hour game, and was fun the whole way through!
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Jan. 2025
If imitation is the highest form of flattery, then Coromon is the greatest love letter ever written. It makes no secret that it has been inspired by classic PokĂ©mon titles, particularly those from the Game Boy Advance era. It stops just short of being a direct imitation of those games but was clearly created to cater to fans who loved those generations and have been craving more of them. We have to admire the ambition of developers TRAGsoft. When you look to emulate one of the most popular gaming franchises of all time, player expectations will be very high. While this game isn’t going to dethrone the king of monster training games, it is good enough to capitalize on the nostalgia for the classic PokĂ©mon titles without feeling like a soulless clone. If there is one thing that Coromon has no shortage of, it is charm and soul. The mechanics in this game won’t be a surprise to anyone with even a passing familiarity with a Pocket Monster. You create a Battle Researcher at Lux Solis, sent out into the world to catch and train Coromon. Your specific task is to collect the essence of the six Titans that populate the Velua region where the game takes place. Of course, there is a shady organisation working behind the scenes to use the Titan essences for their mysterious, nefarious purposes and it is up to the player to stop them. Coromon takes this familiar formula and offers a few twists and changes to it, but largely it plays things very straight. It won’t offer many surprises in the plot or mechanics, although some elements have been streamlined. Type match-ups are at the core of the battles here. There are seven different types of Coromon out in the wild, plus six that are restricted to attack types, each with their own weaknesses and strengths. There aren’t any double-types on offer here, so it is significantly easier to figure out what kind of attack to use against an enemy. Having the type-chart easily accessible in the game’s menu even during battle was especially helpful. Unfortunately, this also means that, to PokĂ©mon veterans, the game feels somewhat simplified. It also means that you won’t have Coromon in your squad that cover multiple types for you, forcing you to grind until some backup creatures are ready to take on bosses where their type match-up will be key. You’ll need to do a lot of grinding, especially in the early parts of the game, which makes the story unfold at a snail’s pace. It can take hours to move from one area of the map to another due to the sudden increase in difficulty offered by new trainers. There are some balance issues here that impede progress without offering anything fun in return, forcing the player to spend hours at a time leveling their Coromon while retracing their steps constantly back to the nearest PokĂ©mon Center stand-in to heal before doing it all over again. The game offers some advanced game modes that are similar to fan-favorite Nuzlocke mechanics. These difficulty settings enforce previously self-imposed rules like only catching one Coromon per area and releasing them into the wild if they faint in battle. Including these in the core of the game is a nice touch for PokĂ©mon fans wanting an extra challenge here and serves as a further nod to the affection the developers have for that series and their dedication to replicating the experience as best they can. That love is largely what keeps Coromon from feeling like a flat, lifeless clone of something greater. Great care has been taken to ensure that each creature you encounter feels distinct, with bespoke cries that play as they burst onto the battlefield. There are 118 different Coromon, which is less than even the original PokĂ©mon Red and Blue offered. There are three total variations of each, though; each Coromon has a ranking of Standard, Potent, or Perfect, depending on how high its Potential stat is, a mechanic that takes the place of the Shiny system. It adds an element of chance and excitement when you spot a creature with a different coloration than usual. Unsurprisingly considering the franchise it is trying to emulate, Coromon plays particularly well in handheld mode. It feels like this is the way that the developers always intended the game to be played, even though the Steam Deck release was delayed for several months. For players who have already dipped into the game on PC or mobile, the game offers cross-save functionality, meaning that you won’t have to restart your Coromon journey now that the game is out on Steam Deck. In addition to allowing you to pick up your existing saves on the Steam Deck, Coromon has online multiplayer in the form of ranked and casual matches. Matchmaking for this feature was a slow process, taking several attempts before we could find an opponent. However, once we were in a match there was very little lag to frustrate your strategy. It seemed to be a lack of available players in the immediate post-Switch launch period that kept us from battle rather than any technical hiccup. Coromon offers dozens of hours of gameplay to enjoy. The world of Velua is charming, full of brightly colored creatures to capture and over-the-top battles to fight. Fans of classic PokĂ©mon games who have been put off by the series’ transition to 3D environments will feel right at home here, while the experience is stripped back enough to allow new fans to not feel intimidated from the outset. It isn't perfect, and there's nothing surprising about it whatsoever, but it's still a fun and heartfelt tribute to one of gaming’s most popular and long-running franchises. Coromon takes aim at one of the greatest series of all time and, while it isn’t any threat to PokĂ©mon’s worldwide domination, it is a charming and fun nostalgia trip for fans. Excessive grinding and a story that takes its time to get going mar what is otherwise a worthwhile journey, but if you're a fan of old-school PokĂ©mon, that shouldn’t put you off investigating this title. Whether you’re a new trainer or you’ve been catching 'em all for years now, Coromon has something for you to enjoy. Verdict: 7/10
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Jan. 2025
Played a few pokemon clones and they're usually lacking in several ways. This game has the sauce. I will be using pokemon verbage at times for clarity. New game verbage means nothing if you've never played it and just confuses people. I will not be remarking on the pvp elements. It sounds identical to battling other players in pokemon online. I have zero interest whatsoever. There are tons of quality of life improvements that will make you lament playing a pokemon game. Too numerous to get into without making this an actual novel. Teleporters, no more flying or HMs in general to speak of. Get to a town, teleporter becomes availible, that's it. Beautiful and varied battle backgrounds, fully animated sprite work, fairly good balance for the creatures, can evolve (at appropriate level or later) or devolve a mon (with a cheap item) whenever you want. The trait on your mon will be stronger on the lesser evolved mon but they'll have less stats. You get a drone that will collect AND plant your berries wherever you are in the game once they're ready. So for the first time in over 20 years of having this mechanic in this type of game I am ACTUALLY USING THE BERRIES. Overall any and everything is better explained in the game. It's none of that 'does more special damage' and entirely 'does 10% more special damage' tooltip examples all over. You know exactly what every skill or item in the game is going to do without looking it up online. Speaking of skills, outside of combat your mon remembers every skill they ever learned either through leveling or TMs. You can only take 4 skills into combat at a time but you can change them whenever you want to outside of combat. No penalties, no tutors, it's instant and wherever you're at. Can deposit or withdraw mon wherever you are. There are only 124 creatures to collect but the 'gimmick' is they have 3 color variants based on their potential. Standard, Potent, and Perfect. It says the potential affects their stat gains but I honestly can't tell at a glance so likely a pure pvp thing. Game is not difficult enough to matter otherwise. The story is you are gathering essences for the Prof Oak guy from these Legendary encounters of a single mon with many hundreds of HP. The first one was level 25 with 550 hp and it took my entire team to vanquish them. To get to these encounters you will do a small dungeon (cave, encounters can be on any tile) with trainer battles and several floors to explore. You get checkpoints typically at each floor that will allow you to fast travel in or out of the dungeon either to the entrance or back to your most recent checkpoint. You have escape ropes One thought before the core game actually begins that could turn people away initially. There is a mobile phone/old school FB game like system but the rewards are purely for aesthetic. Changing the colors of your mon mainly. No pay to win nonsense whatsoever. There is a clothes system for your character but I have no interest in that at all so I won't be getting into it, I really don't know anything more about it. There is a leveling system associated with this system that's otherwise separate from the game itself that will give you a few TMs that you will either find or be able to buy in the game if you completely avoid this part of the game.
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Nov. 2024
I found this while looking for a pokemon-like game that I could play comfortably on my PC and it exceeded my expectations. Very worth playing through till the end: it has a great story, adorable creatures, and unique move animations. Also appreciated that they had a lot of settings and features to customize the gameplay experience to make it more comfortable for the player, while still preserving the challenge of the game. There seems to be a decent amount of stuff to do after the story ends too. (As a bonus, their "shiny" system is a lot more intuitive and achievable, which made "shiny-hunting" way more fun for me) °˖✧◝(⁰▿⁰)◜✧˖° There's just one issue I noticed - it takes aaages to find an opponent for the online matches (sometimes I just didn't find anyone), and the game randomly crashed during the match as well. Feel like this works much better as just a single player game for now
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Oct. 2024
The battle sprites are incredible, some of the best pixel art animation I've seen in a while, and the actual battle mechanics are fairly well thought out. The game also has a bunch of options to adjust your playstyle and experience, including a randomizer, different difficulty modes, the option to adjust overworld and battle speeds on the fly, and a bunch of other stuff. The only real downsides for me are the unfortunately forgettable plot and characters (I seriously can't name a single character from this game), and the puzzles that long overstay their welcome. Not to mention having an achievement locked behind getting a ridiculously high score in Flappy Bird, of all things! It's a fairly solid game overall, but unless you're willing to put aside the aforementioned problems, I'd recommend getting it while it's on sale. Other reviews have mentioned character customization, but it's fairly limited. You get a number of cosmetics through the story, but the majority are just hats, with very little actual clothing. There are clothes available to purchase with a specific type of currency only obtained from winning online battles and completing daily quests, but overall, it feels like a half-baked, underutilized system that I wish the devs allowed more freedom with. This game has made some improvements on the basic monster collector formula that Pokemon popularized, but this is something that Pokemon definitely does better. This is really only a minor nitpick, but I figured it was worth bringing up!
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 09 April 2025 04:02
SteamSpy data 09 April 2025 06:47
Steam price 15 April 2025 04:25
Steam reviews 15 April 2025 08:00

If you'd like to dive deeper into the details about Coromon, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Coromon
  • SteamCharts - Analysis of Coromon concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Coromon compatibility
Coromon
8.3
5,487
928
Online players
349
Developer
TRAGsoft
Publisher
indie.io
Release 31 Mar 2022
Platforms
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