Coromon on Steam - User reviews, Price & Information

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Coromon is a modern take on the classic monster-taming genre. Tame Coromon and explore a vast world filled with thrilling turn-based battles, brain-twisting puzzles, and a mysterious threat to the world awaiting defeat. Nobody said being a Battle Researcher was easy!

Coromon is a creature collector, exploration and jrpg game developed by TRAGsoft and published by indie.io.
Released on March 31st 2022 is available on Windows and MacOS in 18 languages: English, French, German, Portuguese - Brazil, Spanish - Spain, Italian, Russian, Japanese, Korean, Simplified Chinese, Arabic, Indonesian, Spanish - Latin America, Traditional Chinese, Turkish, Vietnamese, Dutch and Thai.

It has received 6,682 reviews of which 5,703 were positive and 979 were negative resulting in a rating of 8.3 out of 10. 😎

The game is currently priced at 18.49€ on Steam, but you can find it for less on K4G.


The Steam community has classified Coromon into these genres:

Media & Screenshots

Get an in-depth look at Coromon through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7
  • Processor: 1.0 GHz
  • Memory: 1 GB RAM
  • Graphics: OpenGL 2.1 or higher
  • Storage: 2 GB available space
MacOS
  • OS: 10.15
  • Processor: Apple Silicon / Intel
  • Memory: 1 GB RAM
  • Graphics: OpenGL 2.1 or higher
  • Storage: 2 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Aug. 2025
Lemme guess, you came here because you love/loved Pokémon and you stumbled upon this game. Well, let me tell you that it is not going to be the same experience that you had with old Pokémon games, the games don't revolve around gym badges but some boss fights (I will not continue to say what it has to offer, cause it will be a spoiler). I finished today the base game, and I must say it was a blast, the graphics were amazing, the storytelling was interesting and filled with funny jokes. But most importantly, the Coromon design was perfect. I recommend you give it a try if you interacted with the Pokémon world, and even if you didn't interact with it, but have a connection to 2d catching games, try it anyway, you will be surprised!!
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July 2025
Stats Time to beat the story: 32.4h Time for 100% achievements: 57.2 Crashes: 8 Gamebreaking bugs / glitches: 0 Introduction This review will compare the game to Pokemon. I try to 100% most of the games I play, so some opinions might be influenced by the achievements in the game. Quick overview Pros [*]Amazing artstyle both for the environment and especially the Coromon [*]The UI looks great, and it also supports clicking with the mouse [*]Great SFX and Music [*]Lots of QOL features that Pokemon lacks [*]Lots of game customization options [*]Nuzlocke and randomizer options [*]The game can be speed up [*]Coromon have 3 different color palettes based on potential (IVs) Cons [*]There could have been more Coromon Types [*]Could use more rebindable shortcuts for keyboard [*]TMs are consumable [*]Some sound effects are too loud and high pitched [*]Some dungeons feel too long [*]No easy way to level up lower level Coromon (especially early game) Bugs [*]Sometimes the game got stuck while saving [*]The game crashed after the credits (before it saved), so I had to beat the final boss again to complete the game More detailed overview Story The story is similar to Pokemon. You beat titans and stop the evil team in the end. While the overall plot is nothing groundbreaking and the ending feels a bit rushed, the dialogue adds a lot of charm. There are lots of references and it can be humourous at times. The MC is also not silent which makes this even better, since the MC reacts to what NPCs say and banter with them. Gameplay and Level Design There is a lot of diversity in the areas you visit and visually they look great. One problem I have is that there are too many trainers in each area with limited team variety. All Trainer battles are 1v1s and since there is "only" 110 Coromon you will fight the same ones often enough for it to feel repetitive towards the end of the game. The titan fights are the best fights in the game - although they could maybe have a bit less HP. Before each titan, you have to complete a dungeon full of trainers and puzzles. Most of the dungeons are interesting, they just drag on for too long. There are checkpoints in dungeons which acts as fast travel within the dungeon, which makes this better, but some dungeons do not have enough checkpoints. Puzzles do not stay solved, so if you can't skip it with a checkpoint, you have to solve the puzzle every time. This is especially annoying in the final dungeon, as there is no checkpoint at the titan, so you have to solve 3 puzzles again, if you want to do something else before fighting it. Speed up helps with making traversing faster, but the fact that it is "needed" is an indicator that the level design could use some improvements. Coromon suffers the same problem Pokemon does, where trying to add newly caught mons to the team is annoying, due to there not existing a fast way to catch them up in EXP - so they are underleveled. Difficulty (Options) The game is on the easier side but the titan battles make it more difficult than Pokemon. The preset difficulty options don't make the game more difficult, in the standard way, as it is more "external factors" that are changed. What I mean by this is that trainers do not have better Coromon movesets and items. It is things like changing shop prices and permadeath. The game's Nuzlocke difficulty (insane) is great. However, for some reason it also makes it so that you are not allowed to run from wild Coromon, which just makes traversal more annoying. There are numerous custom difficulty options which is amazing, as you can choose what rules should be applied, but you have to beat the game on insane if you are going for achievements. QOL This game has a lot of cool features and QOL changes. I will list a few I like: [*]There are no HMs in this game, as they are replaced with key items instead [*]You can see what Coromon are available in each area on the map. [*]You can switch party members everywhere [*]You can relearn moves easily [*]You can see IVs, and the coromons possible abilities [*]You can change abilities and reset IVs by using gold. [*]You can manually choose which stat the IVs go into. The primary thing that I appreciate is the game being more transparent when it comes to information being available to the player. In Pokemon a lot of information is hidden and you need to use external tools / sites to see more detailed information about mechanics, so this is a step in the right direction. Coromon and types The Coromon designs are amazing, and it is definitely the strongest part of this game. There is however only 110 so it can become a bit repetitive fighting the same Coromon from trainers. The weird part is that some Coromon appear a lot, while others do not appear at all. It could have been varied a bit more, and they could have reduced the amount of trainers too, to make it feel less repetitive. The type chart is very basic. There are 7 standard types, and 6 offense only types. All of these (apart from water) only interact with 2 - 3 types when dealing damage. This makes moves deal neutral damage much of the time. This gets better later in the game, but it is a bit "boring" especially in the early game. There are also no dual types. Achievements Most of the achievements in this game are straightforward. There is one grind achievement Senior Researcher and a couple challenge run achievements "No deaths" and "Nuzlocke". Senior Researcher requires you to get the player to research level 100 which takes a long time. I could not be bothered to battle coromon for multiple hours, so I made a script which did it for me - it still took 10h flat. The challenge run achievements are not too bad, and you can trivialise them by overleveling your team, they were just boring. Stability The game is stable but 8 crashes in 57h is still quite a lot. Luckily the game autosaves frequently. Sound A lot of the SFXs vary in volume and pitch. Most of the time this is fine but some sounds are too problematic. For instance, the sound that plays when sending out a Coromon is loud and very high-pitched You can't turn the volume of this down without turning everything down, so I just had to "get used to it". Overall The game improves on some areas from Pokemon, but others have the same problems - some areas like the type chart is lackluster due to being too simplified. I feel like this game introduces a lot of cool things, but they are either too simple / not explored enough, or they overstay their welcome. I would have liked more complexity for battles, whether it be more Coromon types, double battles or something else to make it less repetitive. I thought the first half of the game was amazing and I was looking forward to continuing with the game, but I feel like the last half of the game got a bit stale. There where not enough new things introduced, and you had encountered most Coromon already so I just focused on finishing the story. All in all it is still a great game. Score Score: 7.5/10 100% Achievements difficulty: Low* 100% Achievements annoyance: Medium 100% Achievements grind: Medium** Rankings: None, Low, Medium, High, Very High, Extreme - and custom descriptions for specific cases * You can cheese the game by just overleveling, otherwise it would have been higher. ** I used a script to grind to Research Level 100. Recommendation If you like Pokemon this game is definitely worth giving a try.
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June 2025
As a long time fan of Pokemon, I am always looking for monster collecting games that give me the same feeling, but either improve upon or expand upon mechanics and themes that Pokemon has, so i saw a review on here scorning Coromon for being 'just another Pokeclone' and being 'too grindy.' Well, I love grinding levels out in games and I love Pokemon so much, I'd be chuffed to play a game that is just another copy. Seeing Coromon on sale, and reading that negative review, I decided to buy the game. I'm 20 hours and some change into the game and I'm wondering if that reviewer just didn't play past the first village, or if they were being willfully ignorant. Coromon is a wonderfully addicting monster collector, and really blew away any expectations and preconceived notions I had going in. Where do I even start? First as a professional artist and animator, what caught me right away was the wonderful design of the monsters, and the charming hand animated sprites for each of them. I can tell a lot of thought and love went into making these creatures and giving them their idle animations. The pixel art is whimsical and nostalgic, and I often catch myself just staring at the monsters and their animations in the middle of a battle. The backgrounds during a battle are also thoughtfully crafted, with each area having a detailed background that really helps set the mood and draw you into the scene, and they have lots of little subtle environmental animations as well which i really appreciate- they could have just been still images, but the artists went that extra mile to make it feel alive. Speaking of settings, I am really impressed with hose sizeable each of the towns are, how many hidden items and little quests there are, and how full and alive they managed to make each town/city feel. The towns feel lived in, they have lots of things to inspect and find, without feeling crowded or overwhelming. Each town has a very specific vibe and theme and I love seeing the little characters and Coromon wandering around. Another feature I enjoy is that Coromon's versions of 'shinies' come in tiers, and also have more potential for better stats. Every few levels you get the option to allocate 3 stat points to your coromon, but the 'shinies' have more opportunities for these bonus skill levels. its a very fun mechanic and a way to experiment with either boosting the stats that the monster is already proficient in, or padding their stats where they may be otherwise lacking. The game has Big god-tier monsters you fight instead of gym leaders, and each monster has puzzles and trials that you must pass before fighting them, and I really enjoy it because they aren't particularly hard, but they aren't a cakewalk either, there is a level of challenge that I find enjoyable and makes the game last longer in a way that doesn't feel like a slog. When you finally reach these monsters, each boss fight has its own special little mechanic worked in to make them feel unique. I like the concept that the typing system goes into, you have your standard water,fire,ice,normal, and air. Then you have ghost and magic, and then there are moves that sometimes have completely separate typing (like sharp, heavy, and foul) I'll be honest and say that some of the typing matchups don't make complete sense to me, but the game makes it easy enough to check during battle, and If they ever make another game in this series, I would really ,like to see them expand coromon types but also the moves that have their own special typing. The game also allows you to interact with the environment frequently via a mechanic called your 'gauntlet' It's really fun! you can use it to break barriers, push obstacles, attract monsters, scan for items, it's fun and I like any mechanic in these kinds of games that allows you to interact with the environment more than just walking around. I think i am about halfway through the game, so far I can say the story is not super deep or ground breaking, but its pretty solid for a monster collector, it's pretty well written and interesting and all of the characters have fun and engaging dialog that keeps me interested and not wanting to just skip through so I can get to the next battle. I think the story COULD be stronger, but i don't think it is bad by any means. The battle system is very typical of mosnter collectors, simple turn based with a priority move system. In that regards it is very much like pokemon, I saw somebody list this as a negative, but I personally don't mind. I don't think every creature collector needs to break every single formula that pokemon has set, in fact, I went in expecting pokemon and really, I don't think there's much to compare other than catching monsters and evolving them! Overall, this is a very lovely game that I can't stop playing, I bought it maybe a week ago and I have been obsessively playing it every night after work and whatever spare time I could squeeze in on the weekend. I think Coromon can absolutely stand on it's own, and calling it a Pokeclone is doing it a disservice, as there is a lot of work and love that went into the lore and design of this world that makes it uniquely its own. I highly reccommend it to anybody looking for a fun creature collector, with a bit of challenge (but not too much of a ball twister.) Oh- also- it really is NOT that grindy. if you think this game is grindy I don't know what to tell you fam, part of the fun of these games is taking the time to level up your team, maybe these games just aren't for you if spending an hour to level up your entire team is 'too grindy.'
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May 2025
It's a fanmade pokemon game. It has good art/animations and enjoyable music and clearly an attempt was made towards a unique storyline but it didn't land. Feels like no attempt at innovation was made, It's just a pokemon game with different names for everything. As far as gameplay and QOL goes, it's not as good as actual fanmade pokemon games out there. I'll recommend, since it's fine for what it is, but it's a 5/10.
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April 2025
Modern pet tamer battler akin to *that* Game Freak IP. Bells, Whistles and Online play. My potent catch rates are going brrrrrrrrrrr! 8/10
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Frequently Asked Questions

Coromon is currently priced at 18.49€ on Steam.

Coromon is currently not on sale. You can purchase it for 18.49€ on Steam.

Coromon received 5,703 positive votes out of a total of 6,682 achieving a rating of 8.29.
😎

Coromon was developed by TRAGsoft and published by indie.io.

Coromon is playable and fully supported on Windows.

Coromon is playable and fully supported on MacOS.

Coromon is not playable on Linux.

Coromon offers both single-player and multi-player modes.

Coromon offers both Co-op and PvP modes.

There are 2 DLCs available for Coromon. Explore additional content available for Coromon on Steam.

Coromon does not support mods via Steam Workshop.

Coromon does not support Steam Remote Play.

Coromon is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Coromon.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 31 January 2026 00:37
SteamSpy data 02 February 2026 23:03
Steam price 08 February 2026 04:25
Steam reviews 08 February 2026 03:47

If you'd like to dive deeper into the details about Coromon, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Coromon
  • SteamCharts - Analysis of Coromon concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Coromon compatibility
Coromon
Rating
8.3
5,703
979
Game modes
Multiplayer
Features
Online players
121
Developer
TRAGsoft
Publisher
indie.io
Release 31 Mar 2022
Platforms
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