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Coromon on Steam

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Embark on a complete 30+ hour monster-taming RPG adventure, now remastered for PC! Catch and train more than 120 Coromon, explore six diverse biomes, and master strategic turn-based battles as you unravel a mystery that could change Velua forever.

Coromon is a creature collector, exploration and jrpg game developed by TRAGsoft and published by indie.io.
Released on March 31st 2022 is available on Windows, MacOS, Steam Deck and Steam Machine.

It has received 6,682 reviews of which 5,703 were positive and 979 were negative resulting in a rating of 8.3 out of 10. 😎

The game is currently priced at 4.62€ on Steam with a 75% discount, but you can find it for 0.85€ on K4G.


The Steam community has classified Coromon into these genres:

Media & Screenshots

Get an in-depth look at Coromon through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7
  • Processor: 1.0 GHz
  • Memory: 1 GB RAM
  • Graphics: OpenGL 2.1 or higher
  • Storage: 2 GB available space
MacOS
  • OS: 10.15
  • Processor: Apple Silicon / Intel
  • Memory: 1 GB RAM
  • Graphics: OpenGL 2.1 or higher
  • Storage: 2 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

32 hours played
Aug. 2026
Monster Capture game that has a more general and less "You're a 12 y/o" audience in mind. The monster designs are solid. I do think they skew a little too real world + basic animals that everyone knows (Cats, dogs, etc.) for all normal monster designs, but the designs themselves are really solid regardless. Options are a little lacking for screen size (in particular, being able to drag and stretch would've been really nice), but otherwise basics for regular stuff is there along with extras. There's minimal bugs I noticed. The starting area also has two Coromon that can either get more money from battles or get more money via extra items they find after any battle (Wild or other tamers), which is thoughtful design, considering there's not much post game and tamers/trainers aren't up for repeat battling. There's also little nods to those that like details like how someone who lost their Coromon in their spinners (pokeball equivalent) start with thier Coromon frozen. That being stated, however, I have a few caveats for this recommendation, depending on the type of player you are, since I do think that price per hour for enjoyment is crucial in the current economy: 1. If you're only going for a playthrough of the game (no extras or little post game), you're looking at a pretty steep price per hour, especially if you're not going to do some grinding. My hours look like this because I decided to grind the last bit for more money (stacking $$$ generation x6 and financially ruining tamers in the last section of the game) and for getting most Coromon + Potential farming (think of it like Pokemon IVs). 2. If you're playing for achievements, then this game has more justification for the price. Insane difficulty is built-in Nuzlocke rules, while allowing Perfect catches as well (Perfect = Shiny, which are equivalent in this case). Overall I do recommend this game, but entirely differently depending on who is playing. If you only care about getting through the story to experience it once, the price is less justified. If you care about achievements or monster capturing perfectly, then you're looking at a better price per hour justification.
60 hours played
July 2026
Now this is a how you make a creature-collecting, Pokémon-inspired game without completely ripping off the base material! My first impression of this game was that it was 'just another' Pokémon clone, but I was so wrong. It goes far beyond it and, while clearly inspired, it does so many things in it's own unique way that after only a couple hours of playing, comparing it to Pokémon (especially more modern Pokémon games) felt so wrong. A bit offensive, actually. Not to mention this game plays BEAUTIFULLY on the Steam deck. It was my favourite game to play during the UK heatwave, as I could get away from my toasty hot PC room and sit downstairs on the couch with my trusty Steam deck. It eats next to none of the battery - I was so impressed. My only issue is that the game did seem to randomly crash on a small handful of occasions, losing me a little bit of progress which was luckily more-or-less saved by the autosave feature. I lost one rare potent mon to this, sadly, but did manage to find it again some time later. It was never at all obvious why the game would crash - it seemed so random, that I found myself saving fairly frequently, just in case. I write this after finishing the main story but I will no doubt be back soon for some achievement hunting and potent/perfect mon grinding. Speaking of the potent/perfect system, I LOVE IT. Love love love it. 10/10 no notes. If you love Pokémon, especially the more classic titles, please give Coromon a shot! It will impress you without a doubt :)
129 hours played
May 2026
It's a good game, but i don't think all these puzzles need to be in there, some are fine, but some of the ones later on are really tedious. Probs wont beat it just because i can't be bothered to sit through all these chores. For people who never played this, it's "like" pokemon, but it has puzzles akin to Golden Sun, so if you're not expecting that and just wanna catch monsters, bare in mind you will have to do lots of puzzles, as well as 'mon collecting. I think that puzzles are fun, but it feels like there are way too many even for me. It would be good if I could switch them off or choose to fight instead of doing puzzles. like for example a person being like "solve this puzzle" i get an option "how about we battle instead"
36 hours played
April 2026
Great quality creature collector. However, there are simply not enough diverse Coromon. Every biom feels like your facing the same Coromon just their evolved forms the entire game. Not enough variety. Very boring after a while knowing you don’t really have new Coromon to get excited about capturing.
105 hours played
March 2026
This review is based on 100% completion and 105.6 hours of gameplay. Recommendation: Would I recommend this game? Absolutely. This is a really solid game if you’re looking to scratch that monster-catching/trainer itch. It’s very much a Pokémon-style game, so if you enjoy Pokémon or other creature-collecting games, there’s a good chance you’ll enjoy this too. It takes a lot of what works well in those games and brings it together into a really nice package. It’s also very kid-friendly, though some of the mechanics might take a little time to get your head around at first. The narrative is simple but enjoyable and progresses in a clear, linear way. Each area feels distinct, which helps keep things fresh as you move through the world. The NPCs have some interesting dialogue, and while you don’t get branching choices like in RPGs such as Mass Effect , the curated story experience works well. There are some fun side quests and a few quippy lines throughout that add to the charm. Visually, the game is charming and the art style suits it well. It looks even crisper with the remastered update, which was great to see and gives me confidence in the studio going forward. I think it will hold up well over time. That said, it can occasionally be a bit harsh on the eyes during longer sessions. Something about the way the lines, layers, and shadows are presented can make it feel slightly blurry, almost like going cross-eyed. Aside from that, I do really like the overall look. The sound design and music fit the game nicely. The ambient soundtrack is simple but relaxing and matches the tone well. Sound effects line up with what’s happening on screen, and overall the audio complements the experience. There’s no voice acting, but the way sound is used alongside text and visuals still keeps things engaging. Gameplay-wise, it’s straightforward Pokémon-style turn-based combat. It’s easy to pick up, the UI is clean and simple to use, and experimenting with different abilities and moves for each Coromon is actually a lot of fun. Levelling feels rewarding and isn’t overly difficult, though it can take a bit of time. The game also includes PvP, but I didn’t engage with it. From what I can tell, the player base is fairly small, so finding matches might be a bit of a challenge. There’s a good variety of Coromon to collect, each with different playstyles depending on how you want to build your team. Like most games in this genre, there’s also a rarity system similar to shinies in Pokémon. If you enjoy hunting for rare variants, you’ll get that here. One system I do want to highlight, and unfortunately criticise, is the way you increase a Coromon’s potential to reach shiny status. I’m not a fan of how this works. Getting a high-potential Coromon is already difficult, and if you find one close to max (like a 19), you’re encouraged to use the Potentiflator to push it higher. The issue is that the chance of hitting the perfect 21 is extremely low, around 2% according to the wiki, and you only get one attempt per Coromon. Because of that, players who want to optimise will often resort to save scumming. Even then, it can take a long time depending on RNG. In most cases, it’s actually more efficient to just hunt for a natural 20 instead. It ends up feeling a bit unrewarding. A better system would have went far here, maybe if it allowed multiple attempts at a higher cost or included some kind of pity system. As it stands, it’s the one part of the game that feels poorly designed. Everything else works well. Another thing I didn’t enjoy, which ties into the achievements, is the minigames. I’ll just say this now, whoever added Flappy Swurmy and Swurmy Rush… I hope both sides of your pillow are warm and your chair always leans slightly sideways. That said, I do want to give credit where it’s due. The remastered update made these minigames much more manageable. Before, they were the main reason I couldn’t fully recommend the game. Now, they’re in a much better state, and because of that, I can comfortably recommend the game. Overall, the game has a lot of solid content and is genuinely enjoyable. I think the base price is fair if you want to jump in straight away. That said, it’s an older game and goes on sale often, so waiting for a discount is probably the better option. Achievements: There are a couple of difficulty-related achievements, some seasonal ones, a few missables, and a handful of miscellaneous ones. Because of the difficulty achievements, you may need two playthroughs unless you start on the hardest difficulty straight away. Previously, there were two extremely difficult achievements tied to the minigames. These alone were enough for me to not recommend the game to achievement hunters. However, with the remastered update, these have been reworked and are now very easy to complete. Because of that, I can now confidently say this is a really enjoyable 100%. For context, the two achievements are: [*] Flappy Master – reach a score of 500 in the Flappy Bird-style minigame [*] Rush Master – reach a score of 1000 in the runner-style minigame Before the changes, both were far harder than anything else in the game. They required long, consistent runs with very little room for error, and there weren’t really any shortcuts unless you used external tools. Now, though, they’ve been heavily toned down. If you enable the settings in the minigame menu, you can complete them without much trouble. If you want the original challenge, you can still go for it, but it’s no longer a requirement. For the difficulty-related achievements, I’d recommend overlevelling your Coromon and making use of save scumming where needed. It’s manageable, but it can still be a bit of a challenge. Personally, I’d suggest doing most achievements on an easier difficulty first, then tackling the hardest mode in a second playthrough. With the current state of the game, the achievements are now straightforward, enjoyable, and well worth going for. For more in-depth yet straight-to-the-point reviews, feel free to check out my curator page [url= https://store.steampowered.com/curator/45595645/] here.

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Frequently Asked Questions

Coromon is currently priced at 4.62€ on Steam.

Yes, Coromon is currently available at a 75% discount. You can purchase it for 4.62€ on Steam.

Yes, Coromon received 5,703 positive votes out of a total of 6,682 achieving a rating of 8.29.
😎

Coromon was developed by TRAGsoft and published by indie.io.

Yes, Coromon is playable and fully supported on Windows.

Yes, Coromon is playable and fully supported on MacOS.

No, Coromon is not playable on Linux.

Yes, Coromon is playable and fully supported on Steam Deck.

Yes, Coromon is playable and fully supported on Steam Machine.

No, Coromon does not support VR.

Coromon offers both single-player and multi-player modes.

Coromon offers both Co-op and PvP modes.

Yes, there are 2 DLCs available for Coromon. Explore additional content available for Coromon on Steam.

No, Coromon does not support mods via Steam Workshop.

No, Coromon does not support Steam Remote Play.

Yes, Coromon is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Coromon.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 17 September 2026 22:40 UTC
SteamSpy data 09 October 2026 13:34 UTC
Steam price 20 October 2026 13:32 UTC
Steam reviews 19 October 2026 06:06 UTC

If you'd like to dive deeper into the details about Coromon, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Coromon
  • SteamCharts - Analysis of Coromon concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Coromon compatibility
Coromon
Rating
8.3
5,703
979
Game modes
Multiplayer
Features
Online players
92
Developer
TRAGsoft
Publisher
indie.io
Release 31 Mar 2022
Platforms
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