Cornucopia®

Cornucopia is an enchanting 2.5D pixel art farm sim RPG. Transform your farm with the innovative NPK soil system, nurture delightful animals, and enjoy captivating gameplay. Befriend vibrant villagers, uncover mysteries, and shape your adventure. Don’t wait—start your magical journey now!

Cornucopia® is a early access, farming sim and life sim game developed and published by Subconscious Games.
Released on July 31st 2023 is available only on Windows in 29 languages: English, French, Italian, German, Bulgarian, Czech, Danish, Dutch, Finnish, Greek, Hungarian, Indonesian, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Romanian, Russian, Simplified Chinese, Spanish - Latin America, Swedish, Turkish, Ukrainian, Spanish - Spain, Norwegian, Thai, Traditional Chinese and Vietnamese.

It has received 492 reviews of which 437 were positive and 55 were negative resulting in a rating of 8.3 out of 10. 😎

The game is currently priced at 15.99€ on Steam and has a 20% discount.


The Steam community has classified Cornucopia® into these genres:

Media & Screenshots

Get an in-depth look at Cornucopia® through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7+ / 8.1 / 10 64 bit
  • Processor: Intel i3 Processor
  • Memory: 6 GB RAM
  • Graphics: ATI 7770, Nvidia GeForce GTX 660 2GB
  • DirectX: Version 10
  • Storage: 5 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
Its like the fun of poptropica and the feel of stardew valey had a baby! its fun, easy to get the hang of and colorfull! i upgreded my whole pc just to run this comfotably (had a potato before) and i have 0 regrets
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Sept. 2024
Initially purchased the game when it first released early access about a year ago and unfortunately at that time there were too many bugs, and so I tabled it. Just started playing again a year later and I have to say it is much improved! Particularly appreciate the controller support as I play on Steam Deck - it’s still a little clunky but wayyyy better than at release. The game is super fun with a huge world to explore and tons of NPCs. Honestly it’s a bit overwhelming with the vast number of items, people, events and quests but I assume the balancing will improve with time as the game is still early access. I appreciate the humor littered throughout, it’s fun and doesn’t take itself too seriously. Overall recommend - with the caveat that there are a lot of balancing issues that will hopefully be ironed out as the devs continue to work on this awesome game.
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July 2024
Very fun farming simulator, the game has many people who you can date. However the favorite items of every character are randomized each play-through. So your best bet in raising affection is to just start farming and when you make enough money buy food for their characters as gifts until they tell you their favorite items. The game is still in development but despite that the frequent updates, the developers listening to issues and positive feedback on the discussions board, are all on point. I'd highly suggest this alongside Sun Haven, and My Time at Portia
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June 2024
I'm pressing "Yes" on recommending this game because of the promise it very clearly has, and the fact that it's EA, so it's very possible that much of its issues can be fixed. I wouldn't personally recommend this game for a majority of people. I think if you REALLY loved SDV and would settle for a good bit less than what it offered, this game should suffice. I think a pros/cons + comparisons is best here. The game I'll be using as a comparison is, of course, Stardew Valley. Sorry for the long review. Pros: - Lots of mechanics that are very fleshed out and highly detailed - Perspective is configurable, as are a plethora of other options in the game (I highly recommend you change the perspective to an eagle-eye view, playing on a flat plane as shown in some of the steam previews is extremely impractical and, frankly, borderline impossible) - Very charming and beautiful characters - Cards system (Not just scratch cards, but also buff cards, teleport cards, mini-quest cards, etc.) - Fun cooking system I could write a bunch about why these are good, but pros are best experienced for yourself if you play the game, so I'll just stick to describing the neithers and the cons. Neither pro nor con: - Pets/companions. They're useful, but hard to understand, and finicky to control. - Compost/Fertilizer system. It adds a layer of depth to farming, but it's very hard to set up, and even harder to make sustainable. - Events. There are seemingly a LOT of events, but even just finding them is like trying to find a needle in a haystack. For comparison, Stardew asked you to simply enter X part of the map, and the cutscene would trigger; this game requires that you stand in a specific area that isn't even remotely hinted at, and then press a button to trigger the cutscene. Story quests are hinted at; all other events aren't. - Character personalities. I like the variety of character personalities, but there is an oddly large amount of hunk types, and an even stranger gamer/nerd/loser type that's prevalent in at least 4 different characters. There's also a bit of a post-modern touch in some of them and their dialogue (*cough* Taru *cough*); the latter bits really don't fit in a farm/village type of setting (at least the hunk types I can understand). - The mines are exceedingly simple. It's almost inoffensive, in a way. I can't really say they're bad or too boring, but they're very... average . Cons: - Variety of mechanics and items. I actually bought this game because of the allure of "Stardew Valley but with LOTS of more mechanics and items", but this has taught me a lesson in meaningful simplicity. SDV keeps its systems concise, yet impactful. You learn how to make jams and pickles, you try your best to optimize it. Some ingredients are better for cooking, some prefer to be wines, some are best as gifts. You may need some for a bundle later down the line, so you'll save it. You learn what you're supposed to do with something pretty much as soon as you get your hands on it. This game doesn't understand that kind of simplicity. Your storage shed will never become full, but you'll be throwing in hundreds to thousands of completely, or practically useless items inside of it. The 30 or so mushrooms that exist in this game could have been condensed down to 5-6 different types; and the same goes for the fruits, the berries, the trees, the flowers, and so on. Instead you just have this absurd amount of meaningless variety in items. I find myself spending half my time playing just managing my inventory; and it's not that you don't have a sizeable inventory space - you do, and it's cheap to expand as well - it's just that it's a lot of things to juggle around. The mechanics are also very obscure. There's very little uniformity in the exact same mechanic; the same fertiilizer raises the NPK of soil at highly varied amounts, the same cluster type, compost input, and junk input will output at highly varied times, rarity of output is nearly impossible to control (composts are at least semi-manageable, clusters and junk are impossible to predict), even fertilized land doesn't really guarantee a bountiful harvest. - The map is very ugly. Not in that it looks bad, but that everything is awkwardly spread apart and certain places that really need fast travel points (i.e. the Arcade, Sunflower Farm, the various player houses) don't have them. It's not hard to understand - you just look at your map and figure it out - but the fact that the very characters who introduce you to the game somehow manage to practically hide themselves in the center of the map is just... weird. They don't have a fast-travel point, either, even though their place is very big, bigger and more varied than the beachside, let alone the wizard's house, the lodge, the mayor's house, etc. - Character favourite gifts make absolutely no sense. If they're placeholders, then okay, that's fine. But if it's randomly generated, then I've gotta say, that's not a good idea. It's VERY weird that the nurse likes maggots, or that the sailor likes a lethally poisonous mushroom. - The festivals need a rework, because they're extremely stiff. The Spring ones all feel very same-y, save for the cooking festival. - It is EXTREMELY easy to skyrocket in money in this game. Before Spring ended, I'd already made over 100k, and I didn't know a single thing about the game. - There is some very cringe-worthy dialogue which really just seems like the manifestation of the writers' personal gripes/opinions. Magnus, Argus, Taru, Harold... some others I can't remember off the top of my head. All feels out of place, especially given the setting of the town and the personalities of the involved characters. There are some other minor issues like bugs and things I can't recall off the top of the domepiece, so this isn't a comprehensive faults list (nor a comprehensive list of positives). All being said, there's definitely something here. LOTS of work needs to be done to make this game really worth playing, however. If I didn't like specifically this exact type of game, I probably would've dropped it in the first day of playing.
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March 2024
I think the game should have more detailed mission guidance and instructions, I can't find the arcade on the map, I can't get the Blueberry gem, I can't fix the spider silk bridge after defeating the tenth tier BOSS, I don't know where it is , now I don't know what should I do.The wild monsters on the big map are not identified, there are many materials do not know where to fight monsters to get, I think items need more detailed source description. In addition, NPCS in houses are not shown on the map, which makes it difficult to find people. I found that the simplified Chinese translation for "arcade" is "shopping mall", while the traditional Chinese translation for "arcade" is the place to play the game. This place is shown on the map. I hope the authorities can fix these small problems in the translation, as it is somewhat affecting the game experience. In terms of planting, the soil deployment is very strange, the deployment method between sandy soil, loam soil and silt soil, clay is not explained, which leads to only their own disorderly test, quite troublesome and unable to successfully convert, the seed has no growth days to explain, when there is no purchase in the store can not see what is suitable for the soil, can only buy all at random. In terms of interpersonal interaction, NPCS seem to like any item with a high price, but the chance of finding a favorite item among many items is very low.
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Last Updates

Steam data 23 December 2024 16:36
SteamSpy data 23 December 2024 10:37
Steam price 23 December 2024 12:25
Steam reviews 21 December 2024 20:06
Cornucopia®
8.3
437
55
Online players
5
Developer
Subconscious Games
Publisher
Subconscious Games
Release 31 Jul 2023
Platforms