Coreborn

A fun survival game set in the open world of Ultracore. Build, grow and defend your town from attacking enemies. Go on adventures to loot, gather resources, discover a beautiful fantasy map, unlock Skills, build bases, find mounts and shape the world. Alone or together with friends old and new.

Coreborn is a pve, multiplayer and action-adventure game developed and published by Blankhans.
Released on June 19th 2024 is available only on Windows in 14 languages: English, French, German, Spanish - Spain, Czech, Japanese, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America, Turkish and Korean.

It has received 544 reviews of which 351 were positive and 193 were negative resulting in a rating of 6.2 out of 10. 😐

The game is currently priced at 13.99€ on Steam.


The Steam community has classified Coreborn into these genres:

Media & Screenshots

Get an in-depth look at Coreborn through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Quad-core Intel or AMD, 2.5 GHz or faster
  • Memory: 8 GB RAM
  • Graphics: DirectX 12 compatible graphics card
  • DirectX: Version 12
  • Storage: 10 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
I think its a shame that this game didn't get enough success to keep development going as I think it was a fun little and quite unique survival crafting game. With hundreds of games coming out every week on Steam its hard to get noticed these days. At least they gave us an offline mode so that when the official servers go down we can still play. RIP Coreborn!! I had high hopes!
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Oct. 2024
Since the development of the game has been discontinued and the studio has been closed, it no longer makes sense in my view to formulate major criticisms or requests for improvements. Since one of the co-founders of the studio is a friend of mine, I would rather take this opportunity to point out how demanding game development has become, because I have experienced how difficult it is to survive as a game studio in these times. The idea behind the project was ambitious but due to the love of the story and the genre. The core team came together to realize a dream. They created a world that would allow everyone to become a part of the story of this wondrous land and the history of the Ultracore. In the end, they failed, but in an age where games are often developed to maximize profits, the team wanted to give something back to the fans. Thank you for the wonderful time and the opportunity to be part of history. I wish all Blankhans employees all the best and every success with their future projects.
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March 2024
TL;DR Great game to play with friends, but solo progression is locked behind group play. I would recommend buying the game if on sale, as you can lose yourself for hours just gathering and crafting, but in the current state of the game you will definitely HIT A WALL unless you have some friends to play with. 6.5/10 in current state as of 03/17/2024 FULL REVIEW ___________ So after playing the game for 30 hours, I've really enjoyed playing, but also I've gotten quite frustrated over some game systems. In the current build, the game is hard locked to 60 FPS, which can be frustrating if you have a high end gaming system. That being said, the graphics were still pretty and the game is beautiful. The new player introduction system is great and introduces you to some basic game mechanics, but perhaps needs a few more things added to it to round it out (like continuing to build your town, sending you to different npcs around the map to get to know the lay of the land, crafting weapons and armor, etc) I love the gathering and crafting system, they both seemed polished and work well, and I like that you gain increased amounts of resources as you craft better gathering tools. I especially liked that when my bags were full the a message pops up letting me know, and the additional items are still there on the ground to pick up once I make some room. I really liked the storage system, and being able to craft wooden crates with icons on them was a nice touch. It would be great if additional storage crate icons were added in future patches, especially some generic ones (maybe with some geometric shapes, or numbers, etc). The base building system can be enjoyable, but it's also a quite frustrating and still needs some tweaks (example terrain collision engulfing ground pieces, not being able to move your town center, etc). I had to restart my town from scratch a few times because the floor tiles ended up disappearing into a small elevation. The rotate and resize controls work well, but the system needs some smaller pieces and/or the ability to scale pieces down more than is currently permitted. I often found myself wishing for a small flat piece, and the closest I could get was ceiling tile and fence pieces, but they were too big even after scaling them down. The Chat system is very bare bones and definitely needs some love. With only one chat channel to talk in, no way to communicate with someone privately (that I could find), and no way to find other players on-line (unless you happens to see their name in the game), it makes grouping up with others quite challenging. I saw the messages telling players to go to Coreheim to interact with other players, but in my 10 or so visits there, I never saw another soul. The discord channels for connecting with other players are a good start, but there needs to more in-game tools for players as well. I understand the potential for bots and scammers to abuse on-line player lists and mailboxes, but those tools really help players connect with each other. The town attack system is fun at first, until you realise you can't possibly level your town more than a few levels solo. Level 2 crafting stations are locked behind town level 10, but by town level 5 one person is already being overwhelmed by attacking npc's. As far as I can tell, you can't even reach new tiers of weapons until you reach Tier 2/3 Crafting stations (aka town level 10), so you are stuck beating on things with the same twig weapon, which makes trying to overcome the mobs of attacking npc's impossible. Not being able to upgrade weapons took a lot of enjoyment out of the game for me. Reducing the requirements for Tier 2 crafting stations would be a nice change. I understand the Developers want to encourage social group play, and it makes sense to lock some higher tier game mechanics behind group play, but locking basic thinks like upgrading to the next tier of weapon behind group play takes a lot of enjoyment out of the game for me. Perhaps making the game a bit more solo-friendly would encourage more players to join and check out the game. I saw quite a lot of unfinished abandoned towns during my play time, and I'm wondering if this was due to how difficult it is to progress in the game without a group to play with. I'm going to be keeping tabs on the game and watching it's progress, and hoping some systems are added/modified to make solo play more enjoyable. Game has a lot of potential and the road-map looks promising.
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March 2024
Interesting World Building and Design so far. The NPCs are cute but seem a bit boring on the surface. Combat is a bit janky but fun. What really shines is the Sound Design tho. Whoever is responsible for that deseves a Raise. It's extraordinary to say the least. Unfortunately the Game is stuttering quite a bit for me as of now, but it's Early Access after all. For an Indie Studio a very good looking Game overall.
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Feb. 2024
I played 22 hours in an Early Access title and enjoyed all of them. Waiting for new content for now, and hoping development continues. This felt like a cozy attempt of a multiplayer game. All people I have met were super friendly and helpful. Keep in mind, this is a title in development by an indi dev. Do not expect a full game and take it, for what it is for now.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

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Last Updates

Steam data 16 November 2024 10:10
SteamSpy data 19 January 2025 11:40
Steam price 22 January 2025 20:49
Steam reviews 21 January 2025 06:03
Coreborn
6.2
351
193
Online players
0
Developer
Blankhans
Publisher
Blankhans
Release 19 Jun 2024
Platforms