Cook, Serve, Delicious!

One of the few hardcore restaurant sims in existence, Cook, Serve, Delicious! is a deceptively easy game to learn but incredibly challenging to master as you progress through your career from owning a terrible zero star cafe into a five star world famous restaurant.

Cook, Serve, Delicious! is a indie, time management and typing game developed and published by Vertigo Gaming Inc..
Released on October 08th 2013 is available in English on Windows, MacOS and Linux.

It has received 5,567 reviews of which 5,263 were positive and 304 were negative resulting in an impressive rating of 9.1 out of 10. šŸ˜

The game is currently priced at 9.99ā‚¬ on Steam.


The Steam community has classified Cook, Serve, Delicious! into these genres:

Media & Screenshots

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Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7/8/10/11+
  • Memory: 2 GB RAM
  • Graphics: 128MB Graphics card or greater
  • Storage: 150 MB available space
MacOS
  • OS: Mac OS X 10.8 and above
  • Memory: 2 GB RAM
  • Storage: 150 MB available space
Linux
  • OS: Ubuntu 12.04 and above
  • Memory: 2 GB RAM
  • Graphics: OpenGL-capable graphics card with valid driver
  • Storage: 150 MB available space
  • Additional Notes: Currently Ubuntu is the only Linux platform that is officially supported by this engine.

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
1st installment of my fav stressful de-stress game series that i always come back to, a classic must try esp. on sale. (we do not talk about Forever)
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Oct. 2024
My dream job is not having a job. I don't dream of labor. Some of my steam game choices would beg to differ though. City building sim, flight sim, cooking sim, minimum wage super market employee sim (on whishlist). However in this specific case, it's a minimalistic waiter/cook sim kinda thing that caught my attention - and I gotta say it CAN be quite entertaining. One of my childhood aspirations was food (not to be confused with the logical profession having to do with food, the chef). What I mean is that I loved to eat and I my favorite TV channel was the food-network. I BINGED the thing and I really wanted to have a thematic and rather stereotypical Italian restaurant. You know the one. Red and white checkered tablecloth, thin bread sticks on the table. Olive oil and balsamic vinegar on the table always. The smell of cheap pizza permeating every square inch of the establishment. It was a noble, yet unrealistic dream to have for me - and this is where games like these come in. Cook, Serve, Delicious allows me to scratch this itch just a tiny bit. The game is essentially a rags to riches story (bare bones). You are given a run down restaurant and the ubiquitous task of fulfilling shareholder's expectations. Make it work, make it profitable. The games mechanics are serviceable. As much as an indie game could muster back in 2012. The game give you 20 starting recipes that you can choose to serve for the day and each has their own modifier. You can't serve the same food twice in a row or have too many greasy items on the menu (or suffer an xp penalty if you do) - although if, for example, all the foods are breakfast items, you get a small boost of customer popularity. It's a quaint little system that gives some depth to the player choice in the game. The gameplay itself can get hectic as heck, featuring 8 cooking stations that are used to serve food simultaneously. you have to be strategic because if you choose many foods that are complex in its constitution or have several possible topping options, you're going to get wrecked. The feedback of each action feels really great. The game has this cutesy visual style and minimalistic voice acting that gives it a lot of charm (in a 2012 kind of way) and the soundbites that are used for actions are designed according to the food. It adds to the satisfaction of completing each dish. Slapping together a salad for a customer kinda sounds literally like slapping together a salad. It's nice. The food preparation is intertwined with mandatory restaurant chores like cleaning the dishes and taking out the trash which sort of throw a wrench into the tiny little cog machine that is your restaurant. It gets tiring really fast and it adds to the gameplay fatigue of this game - which builds up really fast. This is unfortunately its biggest flaw. Twenty dishes gets old and the gameplay's difficult appeal kinda wanes off and starts to become boring. To me there aren't many motivators to keep playing past a week or so in game. I remember hearing this game being dubbed as the dark souls of cooking games (which I kind of see lol), back when saying that was novel and hip - and I think it's cool that this game exists. The game does have a couple of sequels which improve and mix up a lot of the dynamics and gameplay, but in essence they are all the same game - which is not necessarily a bad thing. All in all I could see myself giving Cook, Serve, Delicious a respectable 3 foods out of 5 šŸ„ØšŸ„©šŸ£
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Oct. 2024
funky arcade-food-making-game that makes you serve thousands of customers with foods via shortcut keys in quick succession. Not quite a spelling game, but can add fun elements of memory to some recipes that you make! Controller support is fun/easier way to play. On mobile consoles! Overall the first entry in a cool unique style typing game! the first is the best of the IP. The controls being so simple makes it enjoyable. If you like this game check out the sequels but they add more key combinations which can be a bit frustrating at first but here in this first entry its a treat to play looking at all these foods
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Sept. 2024
The embodiment of Manifest destiny! Expand and generate profit, cook all you can find and eat until you're too fat to move. If it moves, you can eat it.
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Feb. 2024
[url=https://jannekeparrish.com/reviews/cook-serve-delicious] Full review [url=https://store.steampowered.com/curator/44626948-Loons/] My curator page Cook, Serve, Delicious! is a restaurant simulation and management game with what I like to call tactile elements. The player runs a restaurant, building it from a small hole in the wall in an office tower to a thriving five star experience. The player manages the menu, takes on additional tasks and chores, and above all, cooks and serves meals to impatient customers. This cooking element is the true meat of the game, and provides the tactile experience. Each recipe requires the player to cook it using a variety of keyboard (or mouse, I suppose, if youā€™re a masochist) inputs in a precise order. While this seems simple enough, as the gameā€™s pace gets faster and faster, these keyboard inputs and placing a check on muscle memory become more and more challenging. This game loop of designing a menu, serving it, and reinvesting makes up the bulk of the game. While there are small side events here and there and a betting mechanic that forces a bit more tension, the challenge of the game isnā€™t necessarily in the decisions the player makes to design their restaurant. Instead, the challenge of the game is keeping up with orders and serving them correctly. As simple as this sounds, the frantic pace and sheer satisfaction that comes from raising the perfection streak is addictive. It is deeply satisfying to watch meal after meal rumble out of the kitchen and listen to the satisfied monching sounds of customers on their way back out to their lives. This is not to say the game canā€™t get repetitive. While the recipes may vary, and the steps to serve food may change, the fundamental elements do not. If the process of frantically smashing buttons to make and serve food gets tedious, the game falls apart. Progression is based on the number of days that pass, meaning it can take a long time for a player to earn a star, regardless of how well their restaurant is doing. The game proceeds slowly, even as the individual rounds zip by. However, the slow progression doesnā€™t detract from the fundamental joy of slinging plates at people and watching numbers tick up. More than anything, Cook, Serve, Delicious! is a game about living in and enjoying the moment, whether it be fast-paced or calmer. It is a deeply satisfying experience, and one I keep coming back to. Plus, itā€™s about food, and who doesnā€™t love a good food game?
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Data sources

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Last Updates

Steam data 21 November 2024 00:19
SteamSpy data 20 January 2025 11:40
Steam price 22 January 2025 20:44
Steam reviews 22 January 2025 21:53
Cook, Serve, Delicious!
9.1
5,263
304
Online players
18
Developer
Vertigo Gaming Inc.
Publisher
Vertigo Gaming Inc.
Release 08 Oct 2013
Platforms
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