Control Ultimate Edition

Winner of over 80 awards, Control is a visually stunning third-person action-adventure that will keep you on the edge of your seat.

Control Ultimate Edition is a action, supernatural and female protagonist game developed by Remedy Entertainment and published by 505 Games.
Released on August 27th 2020 is available only on Windows in 13 languages: English, French, Italian, German, Spanish - Spain, Arabic, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese and Traditional Chinese.

It has received 48,683 reviews of which 42,578 were positive and 6,105 were negative resulting in a rating of 8.6 out of 10. 😎

The game is currently priced at 39.99€ on Steam.


The Steam community has classified Control Ultimate Edition into these genres:

Media & Screenshots

Get an in-depth look at Control Ultimate Edition through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7, 64-bit
  • Processor: Intel Core i5-4690 / AMD FX 4350
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 780 / AMD Radeon R9 280X
  • DirectX: Version 11
  • Storage: 42 GB available space
  • Additional Notes: Additional Features: Widescreen support 21:9 / Remappable controls / Uncapped frame-rate / G-Sync / Freesync support

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
The worst thing about this game is that I can only play it for the first time once. (ive played it on playstation and on epic games and hoping to finish a full replay on steam soon)
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Nov. 2024
Hands down one of the best games I've ever played. Don't read up on lore or anything. Just go in blind and you'll have a great time.
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Aug. 2024
Control didn't immediately click for me; maybe it was because of the story or the labyrinthine nature of the environments, but my first time playing Control wasn't a compelling experience. I am very grateful that I gave it a second chance because Control is a fantastic game. The combat is thrilling, challenging, fluid, and progressively more fun as you level up your powers. The story is confusing at times, but the world and the storytelling are intriguing and thought-provoking, and having played through the main story and the DLC, I have actually been converted to Remedy's unique brand of story. I eagerly await a sequel if it ever ends up on the agenda for Remedy, but it was a worthwhile experience on its own and is one of the rare games that left me with the desire to continue playing even after I played through all of the major content.
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Aug. 2024
[H1] Control Review Note: The game was beaten on Series X, then played some on PC. Introduction Control is a third-person action game in the universe of the Alan Wake series, a popular supernatural thriller game. It focuses on Jesse Faden, a woman who finds herself in the FBC (Federal Bureau of Control) as she searches for her missing brother. As the Bureau is under a lockdown due to supernatural phenomena and the FBC is in dire straits, Faden will have to embark on a paranormal adventure to find her brother and discover the FBC's secrets and their involvement in her life. [H1] Control and Gameplay The game is an action shooter game; the player moves around, dodges projectiles, and shoots the enemy. What makes Control cool is that it puts a big emphasis on the surroundings for all battles. Faden can control objects with telekinesis, launching them at enemies at will. The ability is functional because it can, for example, throw giant boulders at foes to shred through their armor, and you can even catch rocket launchers and reverse their direction to the enemy. https://steamcommunity.com/sharedfiles/filedetails/?id=3301606590 Control also has more variations in its dynamic combat. Weapons can change forms, Faden can equip mods to enhance her stats, abilities, or weapons, and enemies feature unique behaviors and tactics. Combine that with an ever-changing maze, The FBC, which constantly shifts and rearranges its layout, and you have exciting combat that requires creativity and a strategic approach to its core. The environments can also have multiple floors, so using cover or attacking from different altitude levels influences the game. [H1] Strong Points The game's strong points are the graphics and gameplay. It is fun to play as you find different entities to combat or avoid, while the graphics are beautiful, especially when maxed out and using Ray Tracing. Control environments use a lot of gray and red to dictate whether a space is safe or dangerous as corruption spreads across the FBC, resulting in the player's association of color and areas. https://steamcommunity.com/sharedfiles/filedetails/?id=3301607108 The story is also solid and exciting, as expected from the developer Remedy. The characters are interesting, and the lore of the FBC is even more. There are expositions to the nature of the experiments, which involve bizarre and often humorous videos created by Dr. Darling, the FBC's head of research. These videos and the extra information files are a treasure trove for those who want to delve deeper into the lore. Alan Wake as a series and a continuity is explored to a lesser degree, but it still shows up in the game to set up events for Alan Wake 2. [H1] Sound, Replayability and Performance The sound of Control emphasizes its eeriness, suggesting that something is very wrong with the FBC. Disturbing sounds, industrial noises, and enemies can be heard in the background. Faden's abilities also boast impressive sound effects, resulting in a more immersive experience. The music can change from creepy ambient noises to dynamic pump action, depending on what is going on the screen. Lastly, the voice acting is excellent, as the characters sound authentic. https://steamcommunity.com/sharedfiles/filedetails/?id=3301606886 Regarding replayability, the game is on the short end of the spectrum, with 8-11 hours for the main storyline and 13-15 if you do the side missions. Adding the DLC can increase the playtime to 14-18 hours. Other than beating the main game, there is no reason to replay the game, so the replayability of this title could be higher. With its stunning graphics and immersive gameplay, Control demands the best from your setup to run everything at max. While the Ray Tracing feature enhances the visual experience, it can be quite taxing on computers, necessitating a powerful PC. Conclusion Control is an incredible game that excels in all facets: superb gameplay, fantastic looks, and a solid story and sound design. The title is a love letter to those who love the supernatural and enjoy abnormalities such as SCP. The environments can always be used creatively to take down enemies, and the exploration requires careful analysis of the layout of the FBC to navigate it. Few games can be as perfect as Control to deliver fantastic quality for the player. 9/10 AMAZING :) If you enjoy and find the review helpful, please follow my curator! [url=https://store.steampowered.com/curator/43679955/] StarsDeck
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June 2024
Control is a game I should love. I’ve always been a huge fan of Remedy’s games, starting with Max Payne all these years ago. In my book, Alan Wake is an absolute masterpiece and even though Quantum Break wasn’t really my cup of tea, I still respect the hell out of Remedy for pushing the boundaries of the medium with this game. When I saw trailers and screenshots for Control, I was hyped. This seemed to be exactly my kind of game, being heavily inspired by Twin Peaks, SCP, and X-Files. All this with a Kafkaesque twist that shines through the game’s brutalist world and narrative. Having finished Control now, I am happy to say that the game pretty much fully convinced me with its writing in all aspects. Control has some of the most delightful characters, Remedy has ever created. Dr. Darling, Emily Pope, and Ahti in particular were among the most interesting, charming and just quirky NPCs I’ve ever come across in a Remedy game, or any game for that matter. The dialogue (or monologue) writing in general is really strong. I felt like each character had a weird and fascinating personality and backstory of their own and I loved coming back to each one of them and indulge in conversation. The same goes for the plot and worldbuilding, another strong suit of Remedy if you ask me. The Oldest House is a fantastic setting for a game, especially one with such a strong focus on mystery and the obscure. This house is a shifting place where time and space are distorted. One minute you walk down a regular office hallway and in the next you’re standing in the middle of a huge quarry that extends into the sky. It shouldn’t and wouldn’t make sense in any other video game, but in Control, the weirdness and absurdity of it all is the very allure of the game. Each section that you visit during your time in the Oldest House is enriched by deep and evocative lore that is presented by audio logs, video tapes, letters or just very intricate environmental storytelling. I loved exploring this place and reading up on the strange events and items that you learn more about as you progress through the story. Exploration and traversal in Control is fun, not only because the writing keeps you wanting to learn more about this place but also because movement itself is a treat. Running, dashing, and levitating through the various departments of the building never got me bored. Same goes for using telekinesis to smash objects into enemies. That shit never gets old. However, speaking of gameplay, this is where we have to address a wide range of issues I had with the game. For one, the game just feels so drawn out in places. Fighting wave after wave of enemies, that don’t come in a large variety, can become quite tedious. I felt that even though I used different weapons (or weapon mods) and abilities, most enemies were quite bullet-spongy. You do have a large variety of ways to deal with enemies, which is cool, but sometimes I felt like the game just actively discouraged me from playing the way I enjoyed the most. For instance, I loved using telekinesis to pick up items and just fling them right into the enemies’ faces. But then the game decides that some enemies just dash out of the way. I cannot express how frustrating it felt to pick up three items with telekinesis, which takes a bit of time, aim those items at an enemy and release them only to see that enemy perform a sneaky little step to the side and evade my attack entirely. In the later stages of the game, and especially in the DLC sections, this shit happens all.the.time. and it sucks major balls. Unfortunately, I cannot say anything more positive in regards to the game’s boss fights. I don’t think that Remedy has ever been particularly good with designing fun bosses but this game definitely takes the cake in terms of frustration and tedium. Now, this is naturally a very subjective assessment but for me, all bosses in Control felt super random. Typically, a fight would go something like this: I enter the boss room, shoot and telekinize my way around the arena and the boss kills me with like two attacks that felt like they came out of nowhere. I try again, this time I am a little more careful, run around, dash around, use my shield ability, take cover and manage to decrease the boss’ health by half. Now, the boss decides to summon some additional enemies, some on the ground and others in the sky. Not only do I have to watch out for the boss’ attacks that kill me in one or two hits, I also have to keep an eye out for grenades flying at me or monsters that come at me kamikaze-style and explode on hit dealing massive damage. Sometimes I got lucky and defeated the boss anyway but mostly I had to rely on a semi-cheese strategy. I would find some spot of relative safety and try to stay out of sight, only occasionally attacking the boss and reducing its health bit by bit. I’m sorry but this was not fun and it never felt rewarding when I succeeded. Again, I felt like the game didn’t need those boss fights. They gave me the impression that their sole purpose was to artificially stretch the game length by making them as frustrating and unfair as possible requiring the player to try again and again. The placement of control points, this game’s checkpoints where you respawn when you die, reinforced that feeling. Having to run to where I died for 2 minutes may be an interesting mechanic in a Souls game, but it’s not in this one. Stretching the length of the game seems to have been the design philosophy in most side-missions as well. The core game consists of 10 missions that guide you through the Oldest House and are very much focused on progressing the plot and giving depth to the characters. Those missions were good, some even great with the occasional awful boss fight in between. So far so good. However, there is a ton of optional stuff you can do in this game and it all sucks. Again, I’m very sorry to say it so bluntly but it just sucks. Boring ass fetch quests, enemy wave kill quests, confusing cleaning (Yes cleaning!) missions that have you run around like an idiot looking for that last mold bubble on the wall, it’s all so very dull and lifeless. Why is this in this game? It doesn’t need any of this. Honestly, I don’t get why the devs didn’t simply focus on designing a tight 9-10 hours experience instead of bloating the playtime to hit that 20 hour mark for some reason. Now, of course you can ignore most of the side stuff but the rewards you get for completing side missions are really valuable. And I’m sorry but just because something is optional, it doesn’t get a free pass to be absolute dog shit in my book. It should be clear by now that I have my fair share of criticisms towards Control. I didn’t like most side missions, I hated all of the boss fights and I felt like the entire experience was somewhat bloated. I would still recommend getting this game, especially if you’re a fan of Remedy’s previous work and have a fondness for games with strange and mystical worlds and a strong focus on storytelling and character writing. I played this in preparation to Alan Wake 2 and I don’t regret it. If you ignore most of the optional content and focus on the core game, you will probably have a good time in the Oldest House. For me though, I can’t help but feel a little disappointed by some of the design decisions that Remedy made here. It’s a fun ride, but a sometimes frustrating one.
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The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

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Last Updates

Steam data 16 November 2024 15:15
SteamSpy data 20 January 2025 15:07
Steam price 22 January 2025 20:20
Steam reviews 21 January 2025 14:01
Control Ultimate Edition
8.6
42,578
6,105
Online players
415
Developer
Remedy Entertainment
Publisher
505 Games
Release 27 Aug 2020
Platforms