Construction Simulator

Construction Simulator has returned – larger and more impressive than ever! Fulfil your ambition to become a successful construction entrepreneur by establishing your business from scratch, assisted by your mentor Hape.

Construction Simulator is a simulation, multiplayer and building game developed by weltenbauer. Software Entwicklung GmbH and published by astragon Entertainment.
Released on September 20th 2022 is available only on Windows in 16 languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish, Polish, Spanish - Latin America and Portuguese - Portugal.

It has received 10,194 reviews of which 8,362 were positive and 1,832 were negative resulting in a rating of 8 out of 10. 😎

The game is currently priced at 17.49€ on Steam and has a 50% discount.


The Steam community has classified Construction Simulator into these genres:

Media & Screenshots

Get an in-depth look at Construction Simulator through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i5-4460 3.2 GHz or AMD FX-8350 Eight-Core or comparable
  • Memory: 8 GB RAM
  • Graphics: Nvidia GTX 960 (4GB) or AMD Radeon Pro 570 (4GB) or comparable
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 10 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
Fantastic “relax and unwind” title. Easy to pick up, straightforward controls, you can make it as detailed or simple as you’d like. Definitely better with a gamepad.
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Sept. 2024
I think this game is okay, with the caveat I think you need to be a very particular type of person to enjoy it though. There is absolutely no dynamic jobs or any way to 'mess up' a job, the most interactive job is doing anything with digging. The rest is the equivalent of 'hold space to complete' or driving to location to location if you are into that. It's best played with more then 2 friends. It can be pretty fun to see the progress you are making. Pretty much expect nothing particularly exciting, just a way to pass the time.
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June 2024
I am myself Construction Engineer and have worked at several Projects in real-life, so I am familiar with many aspects and features in this games, albeit much simplified than those in real-life, because, well, the game was designed for fun. Overall recommended for those who want to learn/be involved in Basic Project Management and Execution as well as to know how every machinery works with sense of progress, otherwise, you may want to avoid this if you don't like relatively slow-pacing video games with repetitive tasks (as they are in real-life, unless you are in Managerial role).
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Dec. 2023
This is my 2 hour review: It's a good game so far. You start as a young guy that proved himself to his mentor and earned the right to take over his company as he retires. It's well balanced, just goofy enough that you don't take it too seriously, but just serious enough that you feel like you're actually doing something. But this isn't a 'Construction' Simulator, it's a 'Heavy Equipment Operator' Simulator. You hardly spend any time out of your vehicle and never once have I swung a hammer, dealt with a crooked safety officer, or been paid late because the boss bought his kids some 4 wheelers.... I will be keeping this game, no returns needed. I will be playing it further as well. Overall, I'd recommend this game, but there is one aspect that is absolutely driving me insane... the controls... Ok, I'll get to that, but first the good stuff: -The game is smooth, stable so far, and doesn't strain my machine. (i7-12700k, Z690 MB, 64gb ram, RTX 2080ti) -Graphics are impressive and attractive, but not overly done or award winning. This is a plus because you are easily able to tell what you need to work on, but the game doesn't feel like the bulk of the budget went to the graphics. -The game gives you the feeling that there's lots to do. You're going to get your money's worth out of this product. -There's free movement and you're encouraged to explore (they have collectibles hidden around the map). This leads to feeling like there's a real world around you. -The equipment is modeled after actual equipment found on the market today. It's not beaten to hell like 95% of what you'd see in the real world is, but I'm sure that's a contractual thing, lol. Now some of the bad stuff before I get to the controls: -They clearly have never driven a truck in their lives. Everything goes into an understeer skid around 30mph or so. It's completely unrealistic. I'm a former truck driver, I can assure you these vehicles can safely make those corners at 40-50 without significant issue. Your load might shift, but you won't break traction nor approach roll over. We drivers tend to ere on the side of caution which is why we are usually seen taking such turns below 30, but this game makes it seem like that's all a truck can do. -Omg why does he run like that? The walk is odd too, but easy to ignore, but that run is just... wow.... -Back to trucks, they don't struggle to climb hills with such little weight on them either. A couple Neon letters on a flatbed and we're barely able to ascend the small hill to get home. It wouldn't exactly be rocketing up a hill, even empty, but the amount of affect such little weight has is ridiculous. -There are a number of fairly interesting steps skipped in most processes in this game. Such as the introduction of rebar to concrete projects, that would've been a fun activity. I get it though, added development time and cost, as well as more to debug later. Plus, this keeps it streamlined, it just feels like I'm missing small parts when I play. EDIT: After playing a while longer I discovered that there is a feature where you can adjust the 'scope' of the project. This actually adds steps that felt like they were missing, but also adds profit for doing the extra work. Ok, these controls... They disgust me. Because of one single key. They work well enough, they're a little clunky with backing up and inching forward, but for the love of all that is holy WHY IS ACTION G???? What sicko decided to let it be G? In what other game has interact EVER been anything other than E or F? I don't even like F, but I'd have dealt with it. And believe me, I'd love to have remapped it so I don't feel like hurling every time I go to enter a vehicle, but the game won't let me change it because, get this, 'E is already used by A COMPLETELY DIFFERENT CONTROL SCHEME'. Yeah, you can't overlap key bindings. E is used in 'On Track Operation' and therefore cannot be used for it's intended purpose as the interact button. Am I still being petty? This would've been so simple to avoid, just create independent control schemes so they can overlap and you can set interact to E like the gods intended. TO THEIR CREDIT!!! : The rest of the control scheme, while it takes a little getting used to, does do a great job of making you feel like you're actually operating a machine. By forcing you to take your hand off the mouse and put both on the keyboard they've simulated a feeling of operating a machine. It was pretty slick and I think I was fairly well thought out. Except... again with the remapping problem, if you don't have a number pad you cant play the game. There's not a viable alternative so you pretty much have to have a full keyboard. EDIT: This was not made clear in the early part of the game (or maybe I missed it), but apparently there are actually controls set up for controlling track type machines with Q,E,Z, and C. There really needs to be a control remapping mod or hotfix or something. This game would be perfect if you could just set the controls the way they're meant to be. Now 3 more hours in (total of 5) and I'm catching a lot of things I missed in the first 2 hours, but I still HATE using G for entering vehicles. I really, really wish it would be let me set it to E but it keeps telling me 'That's already assigned". Feel free to comment if you know a solution. Still recommend the game though, a few annoyances haven't ruined it for me. I think my natural interest in operating machinery is winning over my disdain for the control scheme.
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Dec. 2023
Construction Simulator is work, hard work. But I've found myself enjoying it more and more as I take on new jobs and get more money in the bank. Growing my fleet of construction machines and vehicles, as well as taking on bigger and grander jobs has made the game more satisfying. The beginning of the game has an optional opening campaign. It's main purpose is to get you familiar with the controls of different machines, which it does well. But it has you take on 3 or 4 small jobs to complete over it's course. These jobs were fairly narrative driven, and gave me a false sense of what kind of game this was. It is not very narrative driven once you drive past this opening campaign - you don't even HAVE to do it. Once I got through it, I saw the scale of the jobs increase as I could finally take on side contracts. These side contracts were much more of a sandbox experience, taking on whichever you liked, refreshing the list if you didn't like any available ones. And less overall hand-holding too. This was when I began to really enjoy my time here. There are still 'campaigns' that can be carried out. These are optional, and slightly narrative based like the opening campaign was. However, they contain some of the biggest projects that you can take on, and they pay very well. There are four campaigns, with a finale campaign which I have yet to even get close to. People claim the game is buggy, but I have not encountered many bugs at all. There were moments when I thought the game was bugged out, but turned out to be me just being dumb. Sometimes the game is not clear on how to proceed, however. But I've been able to figure everything out myself so far. Still, I have not encountered any bugs halting progression or breaking my game. The game is relaxing, and is mostly a time killer. It's never really exciting or thrilling, its a construction sim for heavens sake. But it can be enjoyable. If you find sims that involve a decent bit of repetitive grinding to be relaxing, then this will definitely satisfy you. That sort of thing isn't for everyone though. Or maybe you are just a construction enthusiast, in which case this was made for you. For me, I am a bit of both. It's an improvement upon all of its predecessors. Only cons are things other reviews have already mentioned; lack of vehicle customization, too many DLC's. Overall, I'd give it a solid 7.5/10
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Last Updates

Steam data 15 December 2024 00:43
SteamSpy data 22 December 2024 22:46
Steam price 23 December 2024 12:50
Steam reviews 23 December 2024 16:08
Construction Simulator
8
8,362
1,832
Online players
1,209
Developer
weltenbauer. Software Entwicklung GmbH
Publisher
astragon Entertainment
Release 20 Sep 2022
Platforms