This is my 2 hour review: It's a good game so far. You start as a young guy that proved himself to his mentor and earned the right to take over his company as he retires. It's well balanced, just goofy enough that you don't take it too seriously, but just serious enough that you feel like you're actually doing something. But this isn't a 'Construction' Simulator, it's a 'Heavy Equipment Operator' Simulator. You hardly spend any time out of your vehicle and never once have I swung a hammer, dealt with a crooked safety officer, or been paid late because the boss bought his kids some 4 wheelers.... I will be keeping this game, no returns needed. I will be playing it further as well. Overall, I'd recommend this game, but there is one aspect that is absolutely driving me insane... the controls... Ok, I'll get to that, but first the good stuff: -The game is smooth, stable so far, and doesn't strain my machine. (i7-12700k, Z690 MB, 64gb ram, RTX 2080ti) -Graphics are impressive and attractive, but not overly done or award winning. This is a plus because you are easily able to tell what you need to work on, but the game doesn't feel like the bulk of the budget went to the graphics. -The game gives you the feeling that there's lots to do. You're going to get your money's worth out of this product. -There's free movement and you're encouraged to explore (they have collectibles hidden around the map). This leads to feeling like there's a real world around you. -The equipment is modeled after actual equipment found on the market today. It's not beaten to hell like 95% of what you'd see in the real world is, but I'm sure that's a contractual thing, lol. Now some of the bad stuff before I get to the controls: -They clearly have never driven a truck in their lives. Everything goes into an understeer skid around 30mph or so. It's completely unrealistic. I'm a former truck driver, I can assure you these vehicles can safely make those corners at 40-50 without significant issue. Your load might shift, but you won't break traction nor approach roll over. We drivers tend to ere on the side of caution which is why we are usually seen taking such turns below 30, but this game makes it seem like that's all a truck can do. -Omg why does he run like that? The walk is odd too, but easy to ignore, but that run is just... wow.... -Back to trucks, they don't struggle to climb hills with such little weight on them either. A couple Neon letters on a flatbed and we're barely able to ascend the small hill to get home. It wouldn't exactly be rocketing up a hill, even empty, but the amount of affect such little weight has is ridiculous. -There are a number of fairly interesting steps skipped in most processes in this game. Such as the introduction of rebar to concrete projects, that would've been a fun activity. I get it though, added development time and cost, as well as more to debug later. Plus, this keeps it streamlined, it just feels like I'm missing small parts when I play. EDIT: After playing a while longer I discovered that there is a feature where you can adjust the 'scope' of the project. This actually adds steps that felt like they were missing, but also adds profit for doing the extra work. Ok, these controls... They disgust me. Because of one single key. They work well enough, they're a little clunky with backing up and inching forward, but for the love of all that is holy WHY IS ACTION G???? What sicko decided to let it be G? In what other game has interact EVER been anything other than E or F? I don't even like F, but I'd have dealt with it. And believe me, I'd love to have remapped it so I don't feel like hurling every time I go to enter a vehicle, but the game won't let me change it because, get this, 'E is already used by A COMPLETELY DIFFERENT CONTROL SCHEME'. Yeah, you can't overlap key bindings. E is used in 'On Track Operation' and therefore cannot be used for it's intended purpose as the interact button. Am I still being petty? This would've been so simple to avoid, just create independent control schemes so they can overlap and you can set interact to E like the gods intended. TO THEIR CREDIT!!! : The rest of the control scheme, while it takes a little getting used to, does do a great job of making you feel like you're actually operating a machine. By forcing you to take your hand off the mouse and put both on the keyboard they've simulated a feeling of operating a machine. It was pretty slick and I think I was fairly well thought out. Except... again with the remapping problem, if you don't have a number pad you cant play the game. There's not a viable alternative so you pretty much have to have a full keyboard. EDIT: This was not made clear in the early part of the game (or maybe I missed it), but apparently there are actually controls set up for controlling track type machines with Q,E,Z, and C. There really needs to be a control remapping mod or hotfix or something. This game would be perfect if you could just set the controls the way they're meant to be. Now 3 more hours in (total of 5) and I'm catching a lot of things I missed in the first 2 hours, but I still HATE using G for entering vehicles. I really, really wish it would be let me set it to E but it keeps telling me 'That's already assigned". Feel free to comment if you know a solution. Still recommend the game though, a few annoyances haven't ruined it for me. I think my natural interest in operating machinery is winning over my disdain for the control scheme.
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