Conquest of Elysium 5 on Steam - User reviews, Price & Information

Conquest of Elysium 5 is a quick turn based fantasy strategy game with a touch of rogue-like. The game is full of depth, details and monsters. There are also a huge number of factions, each with its own unique gameplay and magic rituals.

Conquest of Elysium 5 is a turn-based strategy, strategy and fantasy game developed and published by Illwinter Game Design.
Released on August 17th 2021 is available in English on Windows, MacOS and Linux.

It has received 1,012 reviews of which 906 were positive and 106 were negative resulting in a rating of 8.5 out of 10. 😎

The game is currently priced at 28.99€ on Steam.


The Steam community has classified Conquest of Elysium 5 into these genres:

Media & Screenshots

Get an in-depth look at Conquest of Elysium 5 through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: win 10 or later
  • Processor: 64-bit processor
  • Memory: 4 GB RAM
  • Graphics: OpenGL
  • Storage: 3 GB available space
MacOS
  • Requires an Apple processor
  • OS: 13.0 or later
  • Processor: ARM processor (M1+)
  • Memory: 4 GB RAM
  • Graphics: OpenGL
  • Storage: 3 GB available space
Linux
  • OS: any 64-bit distro
  • Processor: 64-bit processor
  • Memory: 4 GB RAM
  • Graphics: OpenGL
  • Storage: 3 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2025
total warhammer 3 nintendo version but better lowkey YOU GUYS NEED TO SPONSOR REGGIE HE PUT ME AND TONS OF OTHER PEOPLE ON
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Jan. 2025
play as tribal king hunt 27k slaves spawn gods conquer 90% of the map assidently go into the void lose everything check main settlement 49k slaves hard crashes my game
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Dec. 2024
First thing that comes to mind when I think of saying something about Conquest of Elysium 5 is the unexpectedness of its enjoyability. Sure, it truly and honestly positions itself as a game for a specific audience not scared off by graphics from somewhere before the current millennium and a very peculiar gameplay; but still, despite being, apparently, a part of said audience, I was surprised by how good it felt to play. Not because the game is perfect – it’s not, even if we put aside the not-so-advanced visuals – but just because it’s fun. Fun in a way only a videogame can be. Creating so many stories for you, the player, to be a part of, stories that are unlikely to ever happen again, because every run is unique here. And it gives a feeling of involvement that no other media can offer. Well, a bit of imagination is still necessary though, we are dealing with an indirect-control turn-based strategy game here, after all. A game whose core mechanics, as far as I can tell, have remained unchanged since 1996. Any campaigns/story modes are non-existent – Elysium is always a randomly generated map for every conquest. You select the map size, difficulty level, player color, the era, your commander (basically a faction, if you will) and their name (some sort of generator could be useful at this stage too, to be honest). A few seconds of loading – and you see your commander with a small detail of basic units near your citadel, probably not even surrounded by five neutral armies (if RNG is benevolent to you today), and some basic income source like coal mine nearby already in your possession. Congratulations, your conquest has begun. It will probably not be simple. But it will be somewhat simplified. Firstly, the game has quite primitive economic system: two basic resources (gold and iron) and usually only one faction-specific resource; those can be spent on new units/commanders, rituals, artifacts and, on rare occasions, things like studying something in a library. No researches, no city building screens, any trade is limited to exchanging part of your gold income for other resources and vice versa, and the diplomacy is rejected as a concept. Secondly, the player’s control in battles is, well, indirect. To the point where you can’t even place your troops. Which sometimes leads to mildly infuriating situations like your vanguard being eradicated by something like your own huge acid-spitting snails that the game has carefully placed right behind it. Needless to say, attacks, movement, and the use of spells are also out of player’s control. You can only observe the process. Or speed it up, if you will. That’s not to say observing isn’t fun: when your properly composed huge powerful army grinds down some unsavvy opponent before your own eyes, it usually is. For everything else, there’s the skip button. The conqueror’s end goal is to eliminate the competitors. This is done simply by killing their every commander capable of leading an army and depriving them of citadels where they can hire new ones. Doing so will require a strong army, and building it will be your primary task throughout the game. And this is where the fun begins. All factions in the game play different, up to the point of having different gameplay mechanics, like Necromancer’s madness or Scourge Lord’s pyramids. Most of them have their own special resource, be it human sacrifices from settlements, fungi from woods and swamps (I’m not kidding, mushrooms are a precious strategic resource in Conquest of Elysium 5), or, say, hands of hanged men from wherever such things can be found. The faction-specific resources are used to conduct powerful faction-specific rituals, and those are usually the key to win. Your commander knows some basic rituals from the start, but the new ones require resources to learn (the amount of those, of course, depends on the power of the ritual). Some of them help explore the world/upgrade your units/build something useful, etc. Most of them summon or create new units, from demons of Inferno to Lovecraftian tentacle-covered outworldly abominations (those units are, of course, unique for each faction). But the most powerful of them, not even available to every faction and usually requiring a special place for conduction, are those that turn your commander into some godlike, almost immortal being. My favorite run in this game so far was when I played as a Necromancer and, after having to lead an army of mediocre, though numerous, units and dealing with periodical fits of madness (the commander’s, not mine), managed to turn him into a Demilich. Which is an immovable pile of bones with laughable HP incapable of leading an army… But immune to almost everything apart from pure magic and capable of spamming high-level necromancy spells each turn. Seeing the enemy’s armies being exterminated by the minions my Demilich kept summoning each turn to the point where they took half of the screen space was pure joy. To spice things up, the developers added random events ranging from the arrival of merchant from far away lands (no, he will not trade with you, he will fight you – market strategies in Elysium are weird) to, say, some crazy cultists opening a direct portal to Inferno. In case the latter happens, I strongly recommend you to rally your forces, rush straight to the portal and destroy it, because sooner or later, some Archdevil will crawl through it into Elysium, and this will not end well. Alternatively, you can use the portal to crawl into Inferno yourself. This will most probably lead to your precious private parts being torn to shreds, but hey, who dares wins. Some of the game’s shortcomings worth mentioning include lack of tutorial (compensated in a way by the extensive manual), imperfect balance of different eras for different factions (e.g. Senator’s end goal requires conquering the capital, which is impossible in the era where there is no capital), and excruciatingly slow movement of armies, which becomes a real pain when they travel through swamps or mountains. Yes, an army of only fast units moves faster, according to the game’s tips, but who would sacrifice their army’s might for speed? Also, an option of loading a saved game from the pause menu would be nice, but I guess its current absence is a feature rather than a bug, judging by the fact that the previous installment in CoE series had the same problem, and the only thing the developers did to address the cumbersome loading process that requires you to literally quit the game and start it again to load from the main menu was replacing the “Quit” button with “Save and Quit”, which only made things worse. I realize they probably want to prevent the save scumming, but they only make it a bit more irritating. This review could go on and on, because there are still many things to mention (different planes, different seasons, mods, multiplayer, and so on), but I think by now you understand what to expect from this game. If the screenshots don’t frighten you away, you like TBS and don’t mind the indirect control, Conquest of Elysium 5 is definitely worth giving a try.
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June 2024
OMG what is this game!? Start playing as a pope. Convert villages. Get paid by phantom tax. Everything is going good. Suddenly a cultist opens doorway to hell 15 miles south of my capital (and by hell I mean actual hell). Giant demonic grasshoppers and hell knights pour in. It's like end game Stellaris crisis but on turn 20 or something. Go for the gate to save the world. It's guarded by like 40 demon dogs and around 10 greater demons. They burn me gimpy archers to ash. Start another game. Forget that AWSD moves armies. Move my entire army on the water tile. They all drown. NO Tutorial. NO Hand Holding. NO Key Rebinds. Game will probably run on a hacked Nokia phone. 26 different factions. This is not some polished AAA turd with safe game design choices. I lost a game once because I moved a hero off my capital and a bear captured it. Anyway, I recommend it.
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May 2024
Conquest of Elysium 5 is my first time playing a game by these devs who also make the Dominions games. So this review is from that perspective. Yes I have 83 minutes but I think a first impressions from a first timer is pretty important. First off what is this game? Conquest of Elysium 5 is best described as an auto battler, rogue-like, Heroes of Might and Magic game. How is it rogue-Like? Specifically in the randomness of each start. While you select your starting class, necromancer, baron, witch, demon ect. and your starting army will always be the same, the map will be vastly different. And this isn't just a "Good start bad start" different but it generally has changed how I approach the first few turns of the game. There's no meta progression, the rogue-like atribute is strictly for the randomness. How is it like Heroes? Well... you start as a hero, as I said, Necromancer, Demon, Witch ect. There's a HUGE number all have different mechanics and ways that they play. You build an army and take over territory that gives you gold, iron, trade and your special attribute. You're goal is to fight wild enemies and other players to rule the world and eventually launch a world ending spell. This isn't a 4X game, this is a Heroes game. Autobattler? While you build up your army from units you select, once a battle begins you have 0 controller. They auto battle, auto cast spells and auto move, you just watch how it plays out. Is it complicated? Honestly... that depends? To get into the game it's not all that complicated. It's daunting to see the menu and the... everything. It's not well polished like modern strategy games. BUT it's pretty simple to understand the basics once your in. It gets complicated once you start diving into the nitty gritty of each faction and min maxing. TL:DR; CoE5 is honestly incredible. When people say it's a hidden gem it truly is. The community is extremely helpful and the gameplay is addicting. As a bonus it runs AMAZINGLY on the Steam Deck. That's where most of my time has been.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 27 March 2025 10:09
SteamSpy data 28 March 2025 10:57
Steam price 02 April 2025 04:31
Steam reviews 31 March 2025 23:46

If you'd like to dive deeper into the details about Conquest of Elysium 5, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Conquest of Elysium 5
  • SteamCharts - Analysis of Conquest of Elysium 5 concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Conquest of Elysium 5 compatibility
Conquest of Elysium 5
8.5
906
106
Online players
92
Developer
Illwinter Game Design
Publisher
Illwinter Game Design
Release 17 Aug 2021
Platforms