Conquest of Elysium 5

Conquest of Elysium 5 is a quick turn based fantasy strategy game with a touch of rogue-like. The game is full of depth, details and monsters. There are also a huge number of factions, each with its own unique gameplay and magic rituals.

Conquest of Elysium 5 is a turn-based strategy, strategy and fantasy game developed and published by Illwinter Game Design.
Released on August 17th 2021 is available in English on Windows, MacOS and Linux.

It has received 939 reviews of which 839 were positive and 100 were negative resulting in a rating of 8.4 out of 10. 😎

The game is currently priced at 28.99€ on Steam.


The Steam community has classified Conquest of Elysium 5 into these genres:

Media & Screenshots

Get an in-depth look at Conquest of Elysium 5 through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: win 10 or later
  • Processor: 64-bit processor
  • Memory: 4 GB RAM
  • Graphics: OpenGL
  • Storage: 3 GB available space
MacOS
  • Requires an Apple processor
  • OS: 13.0 or later
  • Processor: ARM processor (M1+)
  • Memory: 4 GB RAM
  • Graphics: OpenGL
  • Storage: 3 GB available space
Linux
  • OS: any 64-bit distro
  • Processor: 64-bit processor
  • Memory: 4 GB RAM
  • Graphics: OpenGL
  • Storage: 3 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
Dominions has the strongest strategic granularity. Shadow Empire is the best spin on Civilization . Conquest of Elysium allows me to experience the authentic multicolored inhuman flamboyancy of the enchanted world without the tint of predetermination written myths inevitably tarnish it with. PS Learn the basics in two games, and then use Comissar Jon Fu klaw's Total Overhaul mod conveniently imported from the Steam Workshop with a single button. It plays to the stronger side of the experience and makes the mendicant factions fun and the fun - ludicrous.
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Nov. 2024
Super easy to get into. Not bogged down with bloated mechanics. Really fun exploration vibe I haven't had since Heroes of might and magic.
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June 2024
OMG what is this game!? Start playing as a pope. Convert villages. Get paid by phantom tax. Everything is going good. Suddenly a cultist opens doorway to hell 15 miles south of my capital (and by hell I mean actual hell). Giant demonic grasshoppers and hell knights pour in. It's like end game Stellaris crisis but on turn 20 or something. Go for the gate to save the world. It's guarded by like 40 demon dogs and around 10 greater demons. They burn me gimpy archers to ash. Start another game. Forget that AWSD moves armies. Move my entire army on the water tile. They all drown. NO Tutorial. NO Hand Holding. NO Key Rebinds. Game will probably run on a hacked Nokia phone. 26 different factions. This is not some polished AAA turd with safe game design choices. I lost a game once because I moved a hero off my capital and a bear captured it. Anyway, I recommend it.
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June 2024
Well, this one has been quite the experience so far. I'd not played any of Illwinter's games before, so trying this one, I didnt really know what I was getting into. Gotta say, it's brilliant, but there are some incredibly irritating and sometimes just bloody bizarre design decisions that hold it back a bit. This is sort of a roguelike + strategy game + autobattler + something. It's hard to define just what this is, as I cant really think of anything that plays like it. Here, you'll choose a faction... one of MANY, seriously there's a ton of them... and you're plopped onto a map, typically with a couple of "commander" characters under your control and maybe some simple army units. From there, your goal is simple: conquer everything. There will be AI factions as well (the same ones you can choose from) and defeating them is what you need to do. Simple on paper, complex in practice. Well, that rather describes absolutely everything in this game. You have a small number of army stacks you'll be moving around at any time, and battles are totally automatic, your units just crash into enemy units during combat. Run around and take important things. Sounds simple indeed, but then you get to the staggering complexity underneath everything. Conquest of Elysium is a DEEP game. Like, really deep. There's a zillion interlocking mechanics here, an absolutely stupid number of units, and so on. Everything has all these complicated stats, all sorts of possible traits, there's units that can cast spells in battle, there's commanders that can perform rituals on the world map, there's a LOT of independent units roaming the map, and planning is everything. That automatic combat? You may not have control once the fight starts, but you're still making tons of decisions that will determine your victory or defeat. That silly number of different unit types? Better get a handle on them. Army composition is everything, and the game does a great job at getting you interested in all the different soldiers and trolls and gelatinous cubes and other stuff that goes into your army. Every individual one has a pile of stats and such, all of it important, and if you make bad choices, you'll suffer the consequences. The difficulty in this is that it can be more than a bit overwhelming, with just SO MANY things going on, so many choices you need to make, so many units and things you'll have no understanding of. And then there's the factions. One of the game's best features is how wildly different they all play. In most strategy games, different factions will have like, some unique units that only they get, but the base mechanics underneath are all the same. Not so here. From one faction to the next, you're practically playing a different game. For instance, the Witches VS the Troll King. The Witches tend to be slow, roaming around and taking forests and swamps to get mushrooms, which the commanders can then use to summon random creatures and such that will then form their army. Oh they can hire units at strongholds like any other faction, but that's not really the best way to use them. You'll be summoning weird beasts and cubes and maybe an Old One here and there, but your summons can go wrong. The more mushrooms you spend when doing a summon, the more likely the things you make dont go berserk and try to eat your guys. Witch armies tend to have some trouble getting around as many of the creatures have the "slow" trait, but unlike many factions, they can build up while they move. Godzilla- er, I mean, the Troll King, on the other hand, doesnt bother with that nonsense. He IS an army. A nigh-invulnerable unit on his own , he can defeat entire armies by just stomping all over them. Even his other commanders, while nowhere near as strong as him, will tend to have very small armies consisting of just a few crazy strong units. Also, after a number of turns, the king's mom just sort of shows up, having decided that her idiot son cant handle the kingdom on his own. She's even more bonkers than he is... just as huge, but comes with an arsenal of loopy spells. She can use mushrooms too, but she doesnt do what the witches do. She can roam around, corrupting forests, which will then just constantly fart out random weird dead things (that you dont have control over, but that are on your side). You'll slowly take control of a region by creating areas where enemies just take constant attrition as they go through because they cant go two steps without tripping over like, a zombie horse or something. Her and her doofus son also tend to be fast to get around; they're giant-sized units, too big to be slowed down by most terrain. There's more to it of course... there's more to EVERY faction... but the comparison here is a good illustration of how it is. Other factions are even more loopy. Though, this also means that the game can be very hard to learn. There's a ton of nuance and strategy and things to learn, and it seems to just get more complicated as you go. For instance, there's also magic items, things you can equip onto any unit, and they do all sorts of totally bonkers stuff. Which units do you put them on? They can have a huge impact, so that's an important decision to make. And then there's all the other stuff. All sorts of crazy creatures and things you can find. There's entire other dimensions too! Like 10 of them! But there are a couple of issues. Firstly, the game has one big problem with some playthroughs that can drag on. Specifically, you can hit a point where you've DEFINITELY won (unless an apocalyptic event starts... those are a thing too). But you have to run all over the place trying to get those last few commanders that wont hold still, and this can take awhile. Also, the game is VERY unforgiving... it's one of THOSE roguelikes. Heck, my first playthrough (or attempt at a playthrough), I got my starting army over some nearby mountains, time to explore... only to find that Hastur, the King in Yellow himself, is just... standing there. The run ended right there. What was he even doing there? How did he get there? I dont know, but the game loves doing stuff like that. You never know what's going to happen, what you'll find, or what events will occur. It has the same feel as the core roguelikes in that regard, and that might not be everyone's cup of tea (I sure like it though). Also the UI is weird, and there's zero tutorial at all. None. Some games have too much handholding. This one drives a flaming spear up your butt and then tells you to get going and then, I dunno, you fall into the Void or something. One thing that also bugs me is that the other dimensional planes are... very underused. There's not a whole lot of REASON to go to them, in terms of actually winning the game. Think of them more like branch areas in traditional roguelikes, which tend to be the same way; utterly useless in terms of securing a win, but... still there anyway. Other than the "chase the stupid dwarves all over the place" part, I just love this one. There really isnt much like it. But, only pick this up if you think it's something you'll sink a LOT of time into. Illwinter's games are made for the long run, seriously. But it's soooooo good. Highly recommended, but just remember that the onboarding process will be a cruel one. Remember though, losing is fun.
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May 2024
Conquest of Elysium 5 is my first time playing a game by these devs who also make the Dominions games. So this review is from that perspective. Yes I have 83 minutes but I think a first impressions from a first timer is pretty important. First off what is this game? Conquest of Elysium 5 is best described as an auto battler, rogue-like, Heroes of Might and Magic game. How is it rogue-Like? Specifically in the randomness of each start. While you select your starting class, necromancer, baron, witch, demon ect. and your starting army will always be the same, the map will be vastly different. And this isn't just a "Good start bad start" different but it generally has changed how I approach the first few turns of the game. There's no meta progression, the rogue-like atribute is strictly for the randomness. How is it like Heroes? Well... you start as a hero, as I said, Necromancer, Demon, Witch ect. There's a HUGE number all have different mechanics and ways that they play. You build an army and take over territory that gives you gold, iron, trade and your special attribute. You're goal is to fight wild enemies and other players to rule the world and eventually launch a world ending spell. This isn't a 4X game, this is a Heroes game. Autobattler? While you build up your army from units you select, once a battle begins you have 0 controller. They auto battle, auto cast spells and auto move, you just watch how it plays out. Is it complicated? Honestly... that depends? To get into the game it's not all that complicated. It's daunting to see the menu and the... everything. It's not well polished like modern strategy games. BUT it's pretty simple to understand the basics once your in. It gets complicated once you start diving into the nitty gritty of each faction and min maxing. TL:DR; CoE5 is honestly incredible. When people say it's a hidden gem it truly is. The community is extremely helpful and the gameplay is addicting. As a bonus it runs AMAZINGLY on the Steam Deck. That's where most of my time has been.
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Last Updates

Steam data 15 November 2024 23:16
SteamSpy data 03 January 2025 06:22
Steam price 06 January 2025 12:32
Steam reviews 05 January 2025 17:55
Conquest of Elysium 5
8.4
839
100
Online players
80
Developer
Illwinter Game Design
Publisher
Illwinter Game Design
Release 17 Aug 2021
Platforms