Conquest of Elysium 3

Conquest of Elysium 3 (CoE3) is a streamlined turn based fantasy strategy game with a touch of rogue-like and the complex undertones of Illwinter's Dominions series. While CoE3 appears to be a simple game with limited options at first glance, delving further into the game reveals a game of complex decision making and risky endeavors.

Conquest of Elysium 3 is a strategy, indie and turn-based game developed and published by Illwinter Game Design.
Released on October 24th 2012 is available in English on Windows, MacOS and Linux.

It has received 318 reviews of which 256 were positive and 62 were negative resulting in a rating of 7.5 out of 10. 😊

The game is currently priced at 9.75€ on Steam.


The Steam community has classified Conquest of Elysium 3 into these genres:

Media & Screenshots

Get an in-depth look at Conquest of Elysium 3 through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS:Windows 10 or later, 64-bit required
  • Processor:1 GHz
  • Memory:512 MB RAM
  • Graphics:OpenGL capabable graphics card
MacOS
  • OS: MacOS 13.0 or later
  • Processor: Arm processor (M1+)
  • Memory: 512 MB RAM
Linux
  • OS:any 64-bit distro
  • Memory:512 MB RAM
  • Graphics:OpenGL capabable graphics card

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

July 2015
This game has such primitive graphics that I think I would have turned my nose up at it were I to load it onto my Amiga 500, circa 1987. The sounds are atrocious, though the operatic soundtrack isn't bad. Combat just runs without any input from you. Your units hop up and down in clumsy drawn-out All-my-guys-go then all-your-guys-go rounds. It's impossible to recommened this game based on the way it looks or sounds. If you crave lots of colorful, well executed feedback and fireworks then this game isn't for you. If, however, you enjoy truly diverse factions, random maps, tons of monsters, spells and items, executable at a reasonably fast pace, then you will find much to like about Conquest of Elysium. Rather than attempting to describe the many factions or the different eras that you can play in, as well as the many ways to go about engineering total domination, I'd rather relate an impromptu story that I discovered while playing. I'd started as the Troll King for no other reason than that I relish having a giant with which to roam the landscape from the very first turn of the game. Well into the run I'd developed a sizable squad of armored, regenerating trolls that had been the front line for a vast army of goblin archers. While there were enough trolls with enough hit points and armor to absorb serious frontal assaults, they couldn't protect my numerous, but vulnerable, archers from the spells of an enemy Pyromancer that I'd stumbled into. My trolls didn't care for immolation but they were tough enough to survive the blaze. All my goblin archers, except one lone fellow, were incinerated. I was momentarily amused by my single tiny camp follower for my troll army and figured I'd eventually make it back to a city where I could recruit more archers. It was not to be, however, because I found myself pushing farther and farther into enemy territory: even without the support of sixty screaming goblin sharpshooters, my trolls were laying waste. Fight after fight, I marched across the map, more than a dozen armored trolls accompanying the Troll King with this one goblin who hung around in the back. Perhaps an hour into this Sherman's March, I began noticing that the goblin was comically ineffective. All the trolls would attack and then this one sad goblin would shoot a single arrow, never hitting anything. After several battles, I finally clicked on the little guy and was amazed by what I saw. This one goblin had maxed out his level, lost both eyes (which explained all the missing), lost one arm (which doesn't explain how he still managed to shoot his bow), was lamed and had a chest injury that reduced his hit points to the level that a fairy farting at him would have put him in the ground. I was astounded at how this guy kept kicking along in the company of a massive troll army, fighting devils and hordes of undead, dragons and wizards. Not only had he survived, but he'd become the ultimate veteran. I couldn't help but to imagine this poor wrecked creature and wonder: how does he manage? I decided that he was sort of a mascot to the trolls, a seemingly immortal mystery that they largely ignored. They allowed him to follow along as a curiosity, feeding him tidbits and saving him from wandering into holes and what not, if only to see how many more battles he could survive, one-armed, lamed and blind. My imagination went so far as to picture some of his stray shots hitting his troll allies in the back, but that they were so ineffective that the only response to getting shot by the goblin was the laughter and pointing of your troll comrades-in-slaughter. I'd never have made up that little story if there weren't so many status effects, magic items, buffs and curses and so very many enemy types available to mix and match. By keeping track of individual unit's injuries in such detail and allowing them to accumulate scars and skills makes them into characters. If you can look past the presentational limitations, there is a ton of content and gameplay, supporting many different styles, for anyone looking for a fast-paced turn-based (is that even possible?) strategy game. Should the high fantasy genre appeal, then this one provides all the grist a fertile imagination requires.
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Dec. 2014
Intro: Conquest of Elysium 3 is the latest in the CoE series made by Illwinter, who are also the designers of the Dominions series. In simple terms the game is about raising armies to defeat your opponenets. At the start of each game you select a class to play which determines how you go about raising your armies or what your fighting style is. An example is the enchanter class, at the start most of your army is composed of generic soldiers until you get resources to summon powerful constructs and golems in the mid to late game. Pros: -There are 18 different classes to pick from each having cool special abilities and playstyles unique to them. -There are many cool units and magic spells to mess with. -Games play quickly and end faster than most strategy games. -Random generated maps allow for endless play. Cons: -The graphics are rather lacking. -The unit animations are also rather lacking. -Lots of unit stats to sift through. -Some matches are doomed from the start due to bad spawn areas. Bottom Line: If you enjoy a strategy game where everytime you play you learn something new this game is for you. If you are short on time a lot but you love to play complex strategy games this is for you as well. If you are a person who cares about graphics do not pick this up, likewise if you are not willing to (possibly) read a manual sometimes then do not pick this up either. Illwinter has made many improvements from Conquest of Elysium 2 and at the cheap price of ten dollars it could be argued that this game beats many modern strategy games in terms of features and replayability.
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Dec. 2014
I assume you saw the screenshots, understand that gfx aren't gonna carry this one and are interested in fantasy turn-based strategy games. In lieu of a review, here's some very early impressions: - Fuck. Why did i buy this? - I SO don't want to play this game. - I don't even. All these stats... And the clunky menus. - Allright lets get her holy high highnessness out there a-conquering. A cannibal camp... Oh well, gets me a ritual sacrifice bonus. - Crap, you front line spearmen need to stay alive. - Hahaha, suck on 3rd degree incineration spells hob.. er, half.. er. gn... whatever the hell you are, hahaha! - Damn you and the planes you spawned on, and all other untis that show up to be recruited for 50 gold when i have 49! Still, with cheap summoning i get lots of fresh units. Mostly tiny rats and spiders. :\ Ooh o.O Giant Spider! That's more like it! - Aw, crapdamn! Lost a town to 4 wolves. 4. Wolves. 4! C'mon town! Mmkay whatever, i'll just have this caster with leadership take a few archers and summoned monsters go and take it back. They can stop by the capital to pick up new recruits as well. - Wait did my rookie summonamancer just blindly luck into summoning a demigod stronker than 3-4 of my combined armies???! Oooh, and he's a front row melee attacker, sweet! - Damn these cheap summoning rituals, i'm up to my ascots in rats and scorpions. At least they soak damage really well. - That... that giant moose is honestly too big. I heard of not seeing the forest from the trees but never a forest from a moose. Seriously. At this point i have 4 stacks of mixed melee/archers/casters stomping things, leveling up, collecting shiny swords and boots of flight, and generally spreading peace, love and understanding of the Cult of the mad blood god whose return shall end the world in pools of pizza sauce. The game is relatively straightforwad even if it takes a bit of figuring out. Time wasting features are thrown right out and all that is left aims to streamline fantasy flavored, turn based conquering. Might sound featureless but the unit type and terrain diversity, not to mention hosts of spells and artifacts, season changes and random events all keep your campaign interesting. Plus even mooks get item slots, so you will find plenty of uses for shiny loot. I can't accurately appraise this game. Not at this time. Ok maybe i can. It's a victory of substance over generic shinied sparkly baubleness. You might wonder why a prettier game wouldn't ever have decent, simple and honest fun mechanics, but the anwser is in the question. If you have a VERY shiny wrapper, then you'd be a fool to put anything better than a turd in it. Final Fantasy says hello. "I stomped things!" The menus are a teeny bit clunky and take a few minutes to figure out but the rest is: 9000/9001
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Jan. 2014
Game is great. Pros: -Variety of classes -Variety of units -Variety of playstyles -Extreme replayability -Excellent multiplayer -Feels very roguelike-ish -Tons of spells/items -Super random Cons: -Graphics -Sound (god awful) -UI
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Dec. 2013
This is one of my favourite games, I would value it at $60+ so it is an absolute bargain. All 17, yes 17, factions play in their own unque way and I have had fun playing every faction. This game is a must if your a Civilization fan or enjoy turn based strategy games in general. I found it very helpful to watch some lets plays on youtube by Das24680 I highly recomend watching these he explains all the controls and other basics very well. I recommend the troll race for your first game as the troll king is a one man army at the beginning and is very forgiving of newbie errors.
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Last Updates

Steam data 19 November 2024 05:13
SteamSpy data 18 December 2024 20:09
Steam price 23 December 2024 20:45
Steam reviews 23 December 2024 01:50
Conquest of Elysium 3
7.5
256
62
Online players
1
Developer
Illwinter Game Design
Publisher
Illwinter Game Design
Release 24 Oct 2012
Platforms