Conception II: Children of the Seven Stars on Steam - User reviews, Price & Information

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It's time for classmating! Monsters have invaded the world of Aterra, and only a few special individuals, imbued with the power of the Star God, are equipped to fight it. Combine your Star power to make magical Star Children to boost up your forces in battle!

Conception II: Children of the Seven Stars is a rpg, anime and jrpg game developed and published by Spike Chunsoft Co. and Ltd..
Released on August 15th 2016 is available only on Windows in 2 languages: English and Japanese.

It has received 663 reviews of which 532 were positive and 131 were negative resulting in a rating of 7.6 out of 10. 😊

The game is currently priced at 19.99€ on Steam.


The Steam community has classified Conception II: Children of the Seven Stars into these genres:

Media & Screenshots

Get an in-depth look at Conception II: Children of the Seven Stars through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7
  • Processor: Intel Core i3-530 CPU 2.93 GHz or better
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX650 1GB or AMD HD 7700 1GB(DirectX 11 graphic card required)
  • DirectX: Version 11
  • Storage: 8 GB available space
  • Sound Card: DirectX 9.0c compatible sound card

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2025
"Conception 2" is kind of a hidden gem, at least for those who reminisce for JRPGs from the days of old but can accept a more lightweight and quirky experience. The anime styling, including the use of real animation in cutscenes is inspired, and I love Spike Chunsoft for keeping this forgotten game design style alive. The game's overall set up is strange, as you have the typical "save the universe" style JRPG story mixed with a weird sexual dating sim. The game is not pornographic, but there are animations of simulated sexual positions so I wouldn't say it's totally clean, but even old RPGs like Lunar: Silver Star Story had this sexualized anime element so it's not really anything new for the genre. This game is based on PS Vita/DS game so it's more simplified in terms of the game play and the 3D graphics are a little unimpresive, but if you can get past that you will probably find there is a decent amount of variety and complexity to the game play. You pick from 7 women to team up with and "mate" with them to create "Starchildren" which can be varied in teams of 3 out of 30 classes. The labyrinths are based off of the 7 deadly sins cliche. You go into each one, avoid and kill enemies and reach the exit. Along the way there are traps and items, but it's pretty sparse and uninspired. The walls seem like a watered down Kingdom Hearts game but the enemies have their own unique style. You attack as part of two teams and you will quickly notice early on that your starchildren are weak and get pummeled to death easily. There is a whole second half of the game outside of the combat that involves leveling the city, interacting with the seven women and doing other rote tasks like accepting quests to kill enemies or mating at the church to create new starchildren. You can make the starchildren go independent to level the city, and early on this appears to be an easy way to exploit things to get extra cash and unlock everything on the map. There are dialogue sections at the academy that increase your bond with the girls that allow you to make new starchildren. If you want to 100% complete the game you need to unlock all of the dialogue segments and this is a nightmare if you don't know what you're doing. You and the starchildren level up and learn new abilities and while the game seems easy at first, it actually ends up being nightmarishly difficult around the halfway mark. Your starchildren have a level cap that only increases if you make new starchildren when you and your companion are a higher level. At first I hated this, but later on I learned that you could drop them off at a day camp to level them in the background. There's also a leveling exploit with certain goofy looking Pokemon-style enemies that lets you earn 5-10 times more experience than you would normally get, and you pretty much need to use it because you need to be around level 70 to finish this game. Beyond this there are sub labyrinths that have harder enemies and better equipment, and certain items you pick up or pilfer off of enemies will unlock more powerful secret classes. In the end I settled on an Ether Sniper, Dungeon Master and Paladin class because this made my starchildren more balanced and better at dealing damage. You will definitely want to consult a guide because the game is cryptic and hard to figure out but even with that you will be very likely to ragequit if you aren't a seasoned RPG player. Bosses will kill you in 1-2 hits and the fact that the game constantly forces you to reset different classes means you can hit a metaphorical brick wall that makes the game feel unwinnable if you get too frustrated to proceed. With that said, I didn't care for this game until the second half and then I grew to love it. I got lost in the quirky variety of the game play and while the character's scenarios are all pretty trite and meaningless, they do have unique personalities and the routine dialogue got less annoying as the game went on. Further, the JRPG-style orchestral music combined with the weird JPOP and the anime style just made for a great presentation. I sunk 60 or so hours into this game and don't regret it one bit. If you're looking for a casual playthrough or something you can skim through and move on I would say skip this one because it's very demanding and will punish you horribly if you don't learn (and learn to exploit) all of the weird game play mechanics.
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Jan. 2025
It's a very fun rpg/dating sim hybrid. Highly recommend it.
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Dec. 2024
Basically an introduction to the Persona series for those who never played a Persona game before.
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Oct. 2024
its fun to play when you mastered the mechanics and gameplay of this game also I would suggest that you play this with a controller because when you play it in a keyboard you might kinda irritated but if you are persistent I think you will adapt to the controls in keyboard nonetheless the combat is okay not really excellent or great but I think it is acceptable.
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May 2024
A fun gem. I enjoyed it immensely in spite of the issues. It’s clunky, repetitive, and desperately needs dungeon and enemy variety.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 15 April 2025 21:17
SteamSpy data 11 April 2025 06:49
Steam price 16 April 2025 04:45
Steam reviews 14 April 2025 11:49

If you'd like to dive deeper into the details about Conception II: Children of the Seven Stars, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Conception II: Children of the Seven Stars
  • SteamCharts - Analysis of Conception II: Children of the Seven Stars concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Conception II: Children of the Seven Stars compatibility
Conception II: Children of the Seven Stars
7.6
532
131
Online players
4
Developer
Spike Chunsoft Co., Ltd.
Publisher
Spike Chunsoft Co., Ltd.
Release 15 Aug 2016
Platforms