Conan Unconquered on Steam - User reviews, Price & Information

From the Command & Conquer veterans at Petroglyph comes the first ever survival RTS set in the savage world of Conan the Barbarian. Play solo or team up in multiplayer in Conan Unconquered’s action-packed co-op Mode where you build a shared stronghold and fend off the hordes together.

Conan Unconquered is a strategy, rts and city builder game developed by Petroglyph and published by Funcom.
Released on May 29th 2019 is available only on Windows in 12 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese and Turkish.

It has received 1,809 reviews of which 1,237 were positive and 572 were negative resulting in a rating of 6.7 out of 10. 😐

The game is currently priced at 19.99€ on Steam, but you can find it for 5.52€ on Instant Gaming.


The Steam community has classified Conan Unconquered into these genres:

Media & Screenshots

Get an in-depth look at Conan Unconquered through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7, 8 or 10 (64 bit)
  • Processor: Core i3 (dual core) @3Ghz+ or equivalent
  • Memory: 8 GB RAM
  • Graphics: Intel HD Graphics 620 or DX11 graphics card w/ minimum 1GB dedicated RAM
  • DirectX: Version 11
  • Storage: 10 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2025
got it cheap, old game, lots of fun. runs great had no problems. havnt had the chance to try coop. would love to so feel free to add to play.
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Feb. 2025
I actually liked the game better than the one it's mechanics are inspired by: "They Are Billions". End if like this type of game you must try Diplomacy is not an option & Age of darkness Mostly because having one unit get through your defenses doesn't cause an inevitable game over (which often happens in T.A.B.). Also if you fail a campaign mission you just re-try it, it doesn't put a permanent demerit on your score because you don't have the galaxy brain needed to do succeed at every mission on your first try (a T.A.B. "feature" that I always disliked). >>> (I found They Are Billions very frustrating, so apologies for the mini rant). On it's own merits, this game is mostly about building up a town/fortress, researching new technologies (to unlock new units/defenses), building a perimeter of walls/towers (sometimes using choke-points, other times defending more wide open areas), and fighting off hordes of enemies that come from different sides of the map. (And eventually from all sides on the harder missions at the later stages). I kinda wish the hordes showed up a bit less frequently, as often you only have a minute or two to build up a bit of your economy before another wave shows up. >>> (There's a feature to delay the next wave by 30 seconds, and I often found that to be pretty critical to get a few extra moments to put out fires and get my guys in position). >>>>> (Doing that lowers your score multiplier, but even with the lower multiplier I usually end up with a higher total score when more time is added, as it gives me more time to build my base/forces and kill the outer guardians). *(Like with T.A.B. you can pause the game to place buildings and issue orders if things get hectic, but most missions I didn't need to use it more than a handful of times)
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Dec. 2024
Underrated, severely. And it is a mistake to call it an RTS, this is more like a tower defence gem with some minor topdown adventure/"city builder"/RTS elements.
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Aug. 2024
I say yes only because I like other Conan titles, this game isnt that great, yes its fun at first, but its the same level over and over, where you gain experience by replaying and doing the same things and making slightly better choices over and over, Its not really fun the only good part is the opening videos and some of the audio, the actual game, is, well its sad in a sense.
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Aug. 2024
I actually liked the game better than the one it's mechanics are inspired by: "They Are Billions". Mostly because having one unit get through your defenses doesn't cause an inevitable game over (which often happens in T.A.B.). Also if you fail a campaign mission you just re-try it, it doesn't put a permanent demerit on your score because you don't have the galaxy brain needed to do succeed at every mission on your first try (a T.A.B. "feature" that I always disliked). >>> (I found They Are Billions very frustrating, so apologies for the mini rant). On it's own merits, this game is mostly about building up a town/fortress, researching new technologies (to unlock new units/defenses), building a perimeter of walls/towers (sometimes using choke-points, other times defending more wide open areas), and fighting off hordes of enemies that come from different sides of the map. (And eventually from all sides on the harder missions at the later stages). I kinda wish the hordes showed up a bit less frequently, as often you only have a minute or two to build up a bit of your economy before another wave shows up. >>> (There's a feature to delay the next wave by 30 seconds, and I often found that to be pretty critical to get a few extra moments to put out fires and get my guys in position). >>>>> (Doing that lowers your score multiplier, but even with the lower multiplier I usually end up with a higher total score when more time is added, as it gives me more time to build my base/forces and kill the outer guardians). *(Like with T.A.B. you can pause the game to place buildings and issue orders if things get hectic, but most missions I didn't need to use it more than a handful of times). The fire mechanic is probably my least favorite feature, certain enemies can light buildings (and units) on fire, and it will spread and do damage over time (including to stone buildings, frustratingly enough). >>> (It takes your units a bit to put out the fires and sometimes it seems to spread faster than you can deal with it. I wish that the repair button would just take care of the fire when there are no enemies nearby, or there should be some kinda building/unit that can put out fires faster than the others). Overall though, I liked being able to build up layered walls with towers and defenses, and level up my troops by having them move from area to area during the waves (at least until the later waves on the harder levels where you'll need troops everywhere), and aside from the fire/disease mechanic I don't think anything was too frustrating. I also liked that the Tier 2 units (that you have to research to get) were a lot tougher, hit harder, and usually had either area of effect attacks or longer range to justify the increased resource cost. Though any of the units/buildings that used "Star Metal" I tended to only use very sparingly, since there's hardly any of those resource nodes on the map. I also liked that the main hero can level up several times, eventually becoming a "one man army" that can usually hold one of your choke-points nearly by themselves. There were some missed opportunities. There's a comic in game that's quite well illustrated and well written, but it's a side feature that you read outside the main game. I think with some work they could have inserted pages of it in-between missions and made things more immersive. I also think that the Market place not auto selling your excess resources is a bit of a no brainier, and something that causes you to have to do extra micro-management from time to time. (This is something T.A.B. did better, as their market frequently did auto sell extra resources). It's also odd that pausing the game makes it far easier to upgrade your buildings, as without it you have to click on them and find the upgrade button. >>> (I kinda wish you could just select multiple buildings then upgrade all of them. Or have it so that the upgrade overlay from the pause menu could be turned on/off without pausing). As mentioned before, I wish you could put out fires (when no enemies are nearby) with the repair button. Either that or have some building/unit that can put them out more effectively. >>> (The fire mechanic often requires unit micro-management, making it frustrating to deal with as you're often already pressed for time in-between waves as is). Also this game has Co-Op, I've tried it once or twice and it can be pretty fun; though it uses shared resources, so sometimes you can interfere with the other players expansion plans by accident if you're not careful. - - Overall, even though I like this game better than "They Are Billions" (as I found that T.A.B. too frustrating to enjoy), I'd say this game could use a bit more polish and balancing to go from good to great. I'd give it a solid 7/10, I could see myself playing this for another 20-30 hours, and it was well worth the purchase price. So if you want something kinda like T.A.B. (but not as ridiculously difficult), give this game a shot.
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Data sources

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Last Updates
Steam data 12 April 2025 10:16
SteamSpy data 11 April 2025 07:27
Steam price 12 April 2025 20:28
Steam reviews 10 April 2025 11:48

If you'd like to dive deeper into the details about Conan Unconquered, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Conan Unconquered
  • SteamCharts - Analysis of Conan Unconquered concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Conan Unconquered compatibility
Conan Unconquered
6.7
1,237
572
Online players
6
Developer
Petroglyph
Publisher
Funcom
Release 29 May 2019
Platforms
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