Ok I am playing the discordbranch right now: ++ I love that you can now assign points to the ceo at the start of the game. - I find it a bit annoying that when the game is paused and then I "press A to set 1LP and close" or click the OK button. The game automatically starts playing again. More feedback later... It's later now :) Ok, I have played a session on the historical map, difficulty level engineer, believing this has replaced the "normal" difficulty level. I have reached the singularity in the year 1991. Wich was unexpected since the start of everything was felt very slow. I mostly played with one factory site that was completely leveled up in the end. The whole game I played with one Logistic building that was completely leveled up in the end. Also 6 completely leveled up research centres. During the whole game I never got any other managers, Just Doc Emmet Brown (Back to the Future) and I gave the ceo 70 in logistics and the other stats I dont remember cause I only used the ceo for logistics. I barely read any of the game update notifications, I thought I will notice them when I notice them. So I approached it like I have been playing it for some time now. wick is the strategy of:"rushing personal computers without falling behind too much on the other stuff". The changes that have been made are very noticeable. ++ First of all. some of the AI competitors are leaps and bounds ahead when you start the game. I Find this very enjoyable because now you have a goal to work to. In the past you could just rush your research. And once you're ahead of the competition, they were never able to catch-up and you have pretty much beaten the game. This is still the case but now you really have to fight for it. At least this is how I have experienced it. ++ Logistics is now a lot more realistic when it comes to implementing a distribution network in a country. It take some amount of time for each logisticpoint to take effect. To put it simply. You can not any longer switch, increase and decrease the amount of logisticpoints assigned to a country on the fly. This means that in the beginning it really takes a while before you are serving a lot of countries. This means that you no longer have to rush the increase of production and buy a lot of sites in the beginning. I was able to play a relative large period in the beginning with just one factory, due to the slow buildup of demand. This made it possible for me to increase research and start the catch-up game. ++ I also played a bit with the ceo negotiating stuff. I thought I could have some influence and see if it would be significant if I gifted the worse competitor some of my old technology but way better then their current technology. I worked, the company started growing and the competition between the other companies increased. + The PP slider now gives dynamic feedback and is readable from the upper right corner. So it's more easy and pleasant to compare PP with the demand and set the right amount. + It's fun to see the AI taking risks or maybe it's just dumb AI not knowing what to research. But to see the competitors trying to stay relevant by maxing out ♥♥♥♥ and designing computers with loudnessfactor 20/20 is hilarious :D +/(-) The parts list when designing hardware has changed. But it feels incomplete, in some cases obsolete parts are presented instead of new parts, wich then can be found in the complete list. And it feels it auto-excluded stuff in some cases. Maybe the game deemed them obsolete but did not gave any alternative option so some lists felt emptier compared with the old version of the game. But it clearly needs more work and the Dev is clearly working on it. It just needs more time so I dont mind that it is not working 100% yet. - Why do a lot of competitors just come and ask me for ♥♥♥♥, who do they think they are. It feels weird that they think they can extort me or something. I just kept refusing it time after time. Somewhere around the year 1988 they started to sabotage my company, but I just sued them and some went to jail. I was already market leader for many years by that time so I had no concern about money. Anyway it would be nice that if they didn't start like this. Maybe other less well doing companies can ask you for cooperating to be the "fan favourite underdog fighting against the big giants" And the better doing companies could show of more that they don't fear you by giving you some ancient tech if you decide not to start working with other companies. You know, bribing me instead of asking for millions of money at the start of your game. It comes across as weak and not having any confidence when they ask for my help. That is just how it feels to me, not intimidating at all. -- Research is still broken and overpowered, once ahead the competition is never gonna catch-up again. I don't know why but they are unable to reallocate resources to start being competitive again. At least that is how it feels to me. ***I did play on the normal difficulty. So maybe I have to start a harder playthrough and will notice some difference?*** This game is fantastic, I am not sure but I think this is the most detailed micromanaging computer design tycoon game there is. And I think that it is not easy to develop this whole thing. All the options and history of computertech that you experience when playing through the game is really nice and feels complete. GAME IDEA: I would like to play like Intel, Nvidia, Amd, Ati, Corsair or any other partsector specific company. I tried it in the past. but I always have to wait until I have reached the PC tech level so I can start a Challenge run with selling only GPU's for example. It, would be nice to be able to start with the parts option. I gotta go now I will continue this later... I hope this was helpful, I have never wrote a review before.
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