Command: Modern Operations

Command: Modern Operations is the next generation in cross-domain modern wargaming. It enables you to simulate every military engagement from post World War II to the present day and beyond. The scale is primarily tactical/operational, although strategic scale operations are also possible.

Command: Modern Operations is a simulation, military and strategy game developed by Command Development Team and published by Slitherine Ltd..
Released on November 14th 2019 is available in English only on Windows.

It has received 1,351 reviews of which 1,153 were positive and 198 were negative resulting in a rating of 8.1 out of 10. 😎

The game is currently priced at 35.93€ on Steam and has a 55% discount.


The Steam community has classified Command: Modern Operations into these genres:

Media & Screenshots

Get an in-depth look at Command: Modern Operations through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: (32-bit) Windows 7 / 8 / 10
  • Processor: (32-bit) minimum dual-core
  • Memory: 4 GB RAM
  • Graphics: (32-bit) DX 9.0c compatible video card with 128MB+ VRAM
  • DirectX: Version 9.0c
  • Storage: 40 GB available space
  • Sound Card: Compatible sound card

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
The most detailed modern operational-level air and naval wargame commercially available. It still has a long way to go for plausibly simulating land operations, whether it's even achievable on the current engine. Clunky UI and the simulational realism of some of its systems is up to debate, but it's constantly improving and still under active development. As expected, whether it's actually a good "game" or just a toy for edgy dudes depends heavily on scenario design. At least the official ones I've tried are high quality and there's a plenty of fan-made content to dive in. Overall, well worth its steep price.
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Oct. 2024
"what are your hobbies?" "uhhhh....." Going to edit this to be actually helpful now to people who aren't familiar with this game or what it's about. There's a few things you should know before you buy it: 1. It's hard. If you are new to this genre, the learning curve is very steep. The tutorials are a little dated and don't really explain everything real well. The manual, the forum, and YouTube are your friends. Don't expect to learn everything from playing the tutorials, because you won't and you'll be really frustrated. 2. It is not for everyone. This is not a game, and you'll only have fun if you like military simulation and strategy. Unless you pay for TacView, what you see is what you get: a globe with 2D symbols on it and a ton of menus. 3. There's a lot of information and everything is very detailed. Now, this is one of the major selling points of the "game," but it's also something that turns away some people so it's important to mention. There's a *huge* database of real and hypothetical vehicles and platforms from a lot of countries. Then there's everything you can put on them. There's database entries for every possible munition, pod, sensor, countermeasure, or whatever else you can put on whatever it is you have. All of these are simulated too. That's a lot to commit to memory (you don't have to remember *everything*, you can always check the database but it's a lot more seamless if you remember the important stuff from your units) and if it sounds like it might be too much for you, I wouldn't recommend dropping $80 bucks or whatever it costs for this. If you're like me, that sounds great and you probably already bought it before getting to this part. 4. Another thing I want to add after playing more: you should know that hits are entirely RNG based. There are variables that increase or decrease the hit chance like proficiency, maneuverability, energy/speed, etc. but it still comes down to a 1-100 roll. If it's a 50% hit chance, a roll of 50 or below is a hit. So, if you're lucky, you can have quite a great time. If you're unlucky (like me 90% of the time) then it could get frustrating. For example, true story, nine AIM-260s will miss a J-10C in a row from side-aspect at a range of 11 nautical miles. 22% hit chance? That's BS. I was so annoyed I had to go into the editor and erase that J-10 from existence. Meanwhile, a J-11 launched a Hail Mary PL-15 at one of my F-15EXs from 100 nautical miles away and the AI didn't feel like evading until it was right up in its face. It'll be fine though, right? It'll have no energy left and he'll easily dodge it. 6% hit chance? Surely it'll miss. Wrong. They rolled a 1 and bye-bye F-15. These two events happened within five minutes of each other, and this is just one of many times RNG has screwed me. This is really my only complaint with the game, everything else is great. Though I do want to be clear, this is not a problem with the game per se, there really isn't any other way to determine hits other than RNG, and the system in CMO is pretty good. Just be aware that things like this can happen if you get unlucky. Evidently, I am very unlucky. I think I touched on everything I saw people complaining about, but I probably didn't answer every question. I left the comments open on this review if you have something to ask and I'll respond.
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Aug. 2024
Probably the deepest and most realistic simulation of warfare on the market. Although graphically it's fairly simplistic, what's represented under the hood is quite simply a profound level of detail. To put it in perspective, CMO has literally thousands of individual units from different eras (Cold War, 90's, modern, etc) and even features conceptual units that have not actually been produced. Each and every unit has its own respective properties and values for things like speed, range, max altitude (for aircraft), max depth (for submarines), etc. and each unit has its own weapons with their own properties. Different systems are simulated, such as radars and sonars, and even these have a plethora of different models depending on what era you play. Everything is historically accurate as well. It's really hard to articulate how much CMO accomplishes in the realm of simulation, simply because it accomplishes an almost incomprehensible level of detail. If this title has taught me anything, it's that, when it comes to simulation, graphics are far less important than what is actually being represented, even if abstractly. If you love military technology, history and wargames in general, CMO will at the very least intrigue you. Strongly recommended.
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May 2024
The game is definitely worth it, the learning curve can be quite steep, and its not for everyone. But for people who are interested in a game which places a pretty comprehensive understanding on war gaming it's definitely for you! It's important to point out, that it can be played casually, however there will be a learning curve to get to the point that you know the game well enough to play it casually. (ur going to have points where you are going to want to chuck ur computer out of ur window but its worth it i swear)
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Jan. 2024
CMO is described on here as a wargame but a better description might be "modern air/naval combat simulation engine." Yes, there are scenarios and campaigns here. Sure, points are tallied to determine "wins" and "losses." However, this more sim than game. The professional edition is marketed to defense and intel analyst types. I can only give an unqualified recommendation to one consumer niche: fans of Harpoon. CMO is basically the modern Harpoon. (Incidentally, Harpoon was my first wargame. My dad bought it for our Tandy 1000 in the 1990s, and It was installed off 3.5" floppy disks). Granted, if you can relate to any of that, you probably already own CMO. Fans of simulation titles may enjoy this. Like all good sims, CMO rewards many hours of outside study. Obviously you are not flying planes or sailing ships here. Hardcore wargamers are the last group I would recommend try CMO. Be forewarned: we are talking Grigsby-level complexity here. The UI is kind of clunky but the real learning curve with CMO is understanding different platforms and what they do best. That knowledge does not come overnight. If you are not familiar with post-WWII air and naval platforms and weapons systems, you will have a lot to learn. Also note: while CMO has a database of ground units, the engine does not simulate ground combat in any particular depth. All that said, if you're the kind of person who reads Wikipediia articles about fighter jets while sitting on the crapper, you should give this a shot. There is really nothing else like it. There is a steady flow of reasonably-priced DLC, an immense (free) community scenario pack, and a powerful scenario editor that allows you to simulate pretty much any modern conflict scenario you desire.
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Last Updates

Steam data 17 November 2024 11:21
SteamSpy data 18 December 2024 17:24
Steam price 23 December 2024 12:28
Steam reviews 22 December 2024 00:06
Command: Modern Operations
8.1
1,153
198
Online players
116
Developer
Command Development Team
Publisher
Slitherine Ltd.
Release 14 Nov 2019
Platforms
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