Command & Conquer™ Remastered Collection

Command & Conquer and Red Alert are both remastered in 4K by the former Westwood Studios team members. Includes all 3 expansions, rebuilt multiplayer, a modernized UI, Map Editor, bonus footage gallery, and over 7 hours of remastered music.

Command & Conquer™ Remastered Collection is a strategy, rts and base-building game developed by Petroglyph and Lemon Sky Studios and published by Electronic Arts.
Released on June 05th 2020 is available only on Windows in 8 languages: English, French, German, Spanish - Spain, Polish, Russian, Simplified Chinese and Traditional Chinese.

It has received 31,840 reviews of which 28,872 were positive and 2,968 were negative resulting in a rating of 8.9 out of 10. 😎

The game is currently priced at 1.99€ on Steam and has a 90% discount.


The Steam community has classified Command & Conquer™ Remastered Collection into these genres:

Media & Screenshots

Get an in-depth look at Command & Conquer™ Remastered Collection through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 8.1/10 (64-bit Version)
  • Processor: Intel Core 2 Duo E4600 @ 2.4ghz or AMD Athlon 64 X2 6400 @ 2.4ghz
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GT 420 or ATI Radeon HD 5570
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 32 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
Can never forgive EA for burying so many of my favorite studios, Westwood included. However, for once in two decades, I'll choose to tolerate EA for making this happen. [quote=] [*] An absolute labor of love that looks, plays, and sounds majestic. Long Live Westwood! Go Petroglyph! [*] Priced perfectly, it's a MIRACLE that there's no Origin/EA App requirement! How about making the OST available in vinyl/FLAC also while at it? [*] I'm crazy tired of the endless stream of remasters and remakes. Exception for the RTS GOAT: Red Alert 2 remastered in this style (with Yuri's Revenge) will definitely be a day-0 purchase. Only if this same team is involved, of course.
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Nov. 2024
The nostalgia is at maximum. Hats off to Petroglyph, Lemon Sky Studios, They did an outstanding job remastering. Brings tears to my eyes to see an old gem getting such amazing support. Im looking forward to your next C&C title.
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Oct. 2024
Good Remaster... Runs fantastic on modern hardware. it hits the nostalgia just right. Its also good for new players, easy to play and understand. runs on a potato.... Waiting for C&C Generals and C&C Red Alert 2 remaster!! MAKE IT HAPPEN!!!
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June 2024
After the success of [url=en.wikipedia.org/wiki/Dune_II]Dune II , Westwood Studios immediately started working on Command & Conquer sticking to the core elements presented there: harvesting resources scattered on the initially unexplored map, creating troops and destroying the enemy. When the game was released in 1995, it became (sub)genre defining and a whole lot of so-called "real-time strategy" games came out one after another. While I often mock these, considering they require little strategy, rather just simply more units than our enemy has (micromanagement mostly), to C&C's credit, most maps are creatively designed, offering opportunities to gain the upper hand. When C&C came out I was still little and computer games were generally very expensive (there were no Steam sales back then) and instead of being offered cheaper as time went by, they usually just disappeared from the market altogether. A friend of mine had access to new games and so we could check it out. A year later - as C&C had already become unavailable - I got the sequel/prequel, Command & Conquer: Red Alert and while in some aspects it showed improvement, it seemed more like an expansion rather than a new game and in gameplay it just couldn't reach the standards of the original. After playing it again, my opinion remained the same. Command & Conquer In the near future, when a meteor crashes at the river Tiber in Italy, a mysterious substance - Tiberium - emerges that seemingly holds great potential, but is also highly toxic. When a terrorist organization, the Brotherhoof of Nod starts a ruthless campaign to acquire it to achieve world domination, the GDI (Global Defense Initiative) - an intergovernmental military alliance - begins to assemble its forces, before it becomes too late. The game follows the path set by [url=en.wikipedia.org/wiki/Dune_II]Dune II: The Building of a Dynasty : we are given the choice of taking either side right at the start. Briefing comes in the form of (cheesy) live-action/CGI cutscenes (there's 1 before AND after each mission) through which we can also catch up with the story. steamcommunity.com/sharedfiles/filedetails/?id=2990587866 Just like in its predecessor, our first task is to find a spice tiberium field and begin harvesting (strangely, GDI utilizes it as well) and as soon as it arrives into the refinery, we receive money, from which we can assemble units (and necessary buildings). Ideal structure placement is vital: we can only place our construction yard optionally, all the other buildings have to be near to each other, thus establishing our base close to tiberium is mandatory to catch up, since the enemy initially already has a functional base, while we only possess a small force. Upon reaching certain set goals, we receive reinforcements via scripted events. Mission types include: search and destroy, hold out/defend for a set amount of time or rescue. We also have the opportunity to pick the stage of our next battle (once we clicked on it, there's no going back though) which results in either a different map with similar goals, or the same one, but with a different starting point. Differences between sides are noticeable and not just in appearance: Nod units are weaker, but relatively cheaper and despite Nod having access to a few clever units, like the flamethrower- or the stealth tank, GDI has absolute technological superiority due to the Mammoth tank - which can repair itself - its air units, and the Ion cannon. Interestingly GDI operates in Europe, battling terrorist forces, while Nod missions take place in Africa, but this boils down just to different terrain types (forest - desert). steamcommunity.com/sharedfiles/filedetails/?id=2990586609 Besides the core GDI campaign consisting of 15 missions and Nod's 13, all the official bonus ones are available: Covert Operations - with 15 very enjoyable extra assignments, the plain and boring Console Missions (because the game came out to Playstation (!) too) and the joke Jurassic Funpark campaign, where we must fight dinosaurs. steamcommunity.com/sharedfiles/filedetails/?id=3030169628 Red Alert While initially more interesting with the alternate "what if" past premise, RA feels like an improved mission pack, instead of a fully fledged sequel: deploying the exact same graphics (many units are straight up taken from the original game), same scenarios, but set in a fictional early cold war era between the united West (NATO basically) and the Soviet Union. While the Soviets apparently feel like playing as GDI - having superior troops (they have the Mammoth tank this time + fighter aircrafts), the Allied side has access to powerful naval units, destroyers and cruisers, that can quickly turn the tide. As for new units we get the medic + the minelayer and useless ones such as the spy and thief. There are some fixes: sandbags can no longer be used to extend our base so we can't build next to them, infantry isn't practically invulnerable against tanks anymore and engineers can now occupy damaged buildings only. These affect largely gameplay mechanics we got used to in C&C, ones like the AI having no problem building to random places it no longer has access to or poor pathfinding remained untouched. Cutscenes are better choreographed this time with more convincing actors and instead of the desert terrain, we largely operate on snowy maps, collecting gold ore (?) and gems - which are sticking out from the ground... In addition to the 14-14 missions of the core campaign, Counterstrike expansion adds some annoying assignments and unit modifications, feeling like leftovers reusing cutscenes from the base game... Aftermath, on the other hand offers enjoyable maps and new units such as the Tesla- or the Chrono tank with new FMVs as well + 4 extra with giant ants based on the movie Them! . Remaster The developers did a great job with the graphics: we can finally see clearly animated units, not just a handful of pixels (originally the game used 320x200 resolution), even if the 'cheating' upscaling shrinks everything. Cutscenes however - despite the sharpening, still look weird and low-res. Audio quality also received an overhaul, remixes were added (the new versions of the tracks Industrial, Bog and Wasteland are great). After each mission, we unlock behind the scenes materials. And last but not least, the game now features improved multiplayer, even if some things still can't be adjusted properly without additional mods. Unfortunately the remaster fails to iron out some existing errors, moreover, it adds new ones. During Nod's final mission, the game quit with an error message several times which seems to be related to the nuclear strike. While the AI uses nukes regularly, we can only fire it once from the Temple of Nod and even this one occasion can glitch the game. Not really a bug, but the AI also shamelessly cheats by deploying bombers from optimal directions - while the ones we use always arrive from a set course, making them easy targets for air defense. On some occasions (Alt+Tab) the game didn't react to scrolling downwards and only by clicking on the minimap was I able the reach the lower section. Some achievements may also fail to unlock: in order to fix these, we have to disable Steam Cloud, rename our save files, finish a mission again and re-enable cloud. Command & Conquer™ Remastered Collection tries hard to make an impact on nostalgia or give a taste to players who only heard about it - successfully, but with shortcomings. While it barely does anything better and differently than Dune II back in 1992 (we could see the tire tracks of vehicles there as well) it is a decent remaster after all and should be judged accordingly. PROS + good map design + all expansions are present + remastered graphics & audio CONS - no fix for common bugs - slightly unbalanced sides RATING 7/10
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Feb. 2024
Command & Conquer was a series of strategy PC games that pretty much defined the genre. The original title, Command & Conquer: Tiberian Dawn was developed by Westwood Studios and released in 1995, followed closely by Red Alert, which is set in a different universe but utilizes much of the same mechanics and age-old engine. These games were incredible. A full 25 years on, and we've seen not only the development of Command & Conquer on PC come to a grinding halt, but that too of the strategy genre as a whole. You could say EA wants to test the waters with a remaster of the original Command & Conquer games, but I also see it as a tribute to a franchise that so many still hold dear to their hearts today. But this is Electronic Arts. The same company that royally fucked the return of Star Wars: Battlefront. Luckily, Command & Conquer Remastered was in good hands with lead producer Jim Vessella working with the fine folk (and ex-Westwood employees) at Petroglyph Games, among others. The end result is something truly spectacular. Command & Conquer is a fairly simple concept. There's a campaign mode with several missions, as well as skirmishes that can be played against the AI or online with other players. The goal is to build up your base with structures, recruit infantry and vehicle units, and destroy the opposition. The Remastered collection includes both Command & Conquer: Tiberian Dawn and Red Alert. There are also three expansion packs included; The Covert Operations for Tiberian Dawn, and Counterstrike and Aftermath for Red Alert. EA and its hired muscle invested time in working on 4K visuals, a remastered soundtrack, as well as some quality of life improvements to the gameplay. Really, on firing up either title, they can be played as if you've inserted the original disks. Pixelated graphics can be enjoyed in all their glory, taking full advantage of full support in the latest version of Windows 10. The hard work is the result of a collaboration between EA, Petroglyph Games, and Lemon Sky Studios. Strategy games are sensitive beasts. The community, especially pro players, are very finicky about changes to their favorite games, and Command & Conquer is no exception. After seeing what happened with Warcraft 3, the team felt compelled to have the community involved with all the improvements that were being implemented. A council was established with modders and players from the C&C community. Some of the features that were added to this original collection include easy graphics switching, allowing one to alter between 4K and the 1990s with nothing but a press of the spacebar. There's also full modding support, with EA releasing the source code as a whole, which should open up the doors for some incredible community-created content. There have also been a few improvements to Tiberian Dawn alone, taking cues from Red Alert. We've got a revamped sidebar, which allows for the queuing of unit production. There's also now a skirmish mode, allowing you to battle the AI without hopping into the campaign to replay all the missions for the 99th time. System requirements aren't particularly demanding, as they shouldn't be for such basic mechanics compared to more recently released strategy games. Options-wise, there are numerous to configure. The developer has made it possible to switch some elements between old and new, including health bar visibility, unit queues, and mouse buttons for movement. The best part? There are no microtransactions or in-game purchases here. The main storyline for Command & Conquer: Tiberian Dawn kicks off with a meteorite crash near the river Tiber in Italy in the 1990s. This crash unloads an alien substance that scientists name after the river, Tiberium. This mysterious substance is able to absorb and crystalize metals from the ground, as well as terraform the surroundings. The Brotherhood of Nod is an ancient cult that predicted such an event happening and immediately began investing in extraction processes. Nod eventually controlled almost half of the Tiberium and commenced numerous terrorist campaigns to establish footholds in various nations. The Global Defense Initiative was set up by the United Nations Security Council to combat the cult on all fronts. It's possible to play as both Nod and GDI in the campaign and in skirmish matches, allowing you to enjoy the differing strategies available. In Command & Conquer: Red Alert, there's no Tiberium because this spin-off series is set in a different universe, pitting allied nations against the Soviet Union. Like Tiberium Dawn, you can play as Allied or Soviet in the campaign and skirmishes. The gameplay of both games is similar in many ways, but the experience for both is spectacular. Returning to the mid-1990s, where PC strategy games were at the forefront, it's amazing just how well these two games hold up with or without the 4K graphics enabled. The quality of life improvements that were added makes the old feel a little less ... well, old. t's normally difficult for me to get into EA games as-of-late, having been let down with so many franchises (The Sims, SimCity, and Star Wars, just to name a few), but Command & Conquer Remastered is a breath of fresh air. Should you be an old series fan who played the original games like me for hours on end or happen to be new to these classics and want to know where it all started, it's a must buy. Strategy games have come a long way since Tiberian Dawn and Red Alert were released, but the genre has stagnated lately. If EA is testing the waters to see just how well a remaster does in order to gauge interest for a new Command & Conquer PC title, I hope this collection sells like hotcakes. Hopefully, EA takes what it did here and applies that to the next C&C, if we get one. Keep the community involved to help shape the experience. For now, I'm more than happy with Command & Conquer Remastered, and any fan of the original games will be too. For those holding out for a similar remaster for Red Alert 2 and Tiberian Sun, I'm right there with you. Just waiting on you, EA. Verdict: 10/10
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Last Updates

Steam data 22 November 2024 12:04
SteamSpy data 17 December 2024 20:33
Steam price 23 December 2024 12:26
Steam reviews 21 December 2024 21:57
Command & Conquer™ Remastered Collection
8.9
28,872
2,968
Online players
1,492
Developer
Petroglyph, Lemon Sky Studios
Publisher
Electronic Arts
Release 05 Jun 2020
Platforms