Colony Ship: A Post-Earth Role Playing Game on Steam - User reviews, Price & Information

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Colony Ship is a turn-based, party-based role-playing game set aboard a generation ship launched to Proxima Centauri. The game features a detailed skill-based character system, multiple ways to handle quests, choices & consequences, and branching dialogue trees.

Colony Ship: A Post-Earth Role Playing Game is a turn-based, tactical rpg and choices matter game developed and published by Iron Tower Studio.
Released on November 09th 2023 is available in English only on Windows.

It has received 3,230 reviews of which 2,833 were positive and 397 were negative resulting in a rating of 8.4 out of 10. 😎

The game is currently priced at 37.99€ on Steam.


The Steam community has classified Colony Ship: A Post-Earth Role Playing Game into these genres:

Media & Screenshots

Get an in-depth look at Colony Ship: A Post-Earth Role Playing Game through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7/Windows 8/Windows 10
  • Processor: 2 GHz Processor or better
  • Memory: 4 GB RAM
  • Graphics: Nvidia Geforce GTS 450 / Radeon HD 4870 or better
  • DirectX: Version 11
  • Storage: 17 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Sept. 2025
A short memorable experience with an amazing setting, interesting gameplay and a lot of replayability <3 The Colony Ship, as well as the other games from Iron Tower, seems to be born of conflict. Every time I play them, I feel like their developers are Disco Elysium-tier writers who are willingly "trapped" making gameplay-first RPGs. Colony Ship has an amazingly imaginative setting the type I've never seen before; gripping and succinct prose; and a fascinatingly cynical "author voice" that colours every political or religious interaction. However, Colony Ship also very much feels like it tries to distance itself from these positives - by focusing on quite hardcore stat-based combat, instead of characters and plot itself. The main 4 party members are very much underwritten and kind of boring (aside from my boy Evans - he's always hilarious in his simplicity). The plot seems to run out of budget at the last 5 % of the game and becomes really dull around that time (while introducing amazingly intriguing factions and "lore"). In addition - I played this game as a talking/no implant character that largely tried to avoid fighting - and the "talking-jutsu" gameplay looked hilarious, especially closer to the end. And that was the most compelling part for me in this experience - why does this persuasion-style gameplay exists in this form? Or in the game at all? It seems like the devs clearly want it to be an option (and many advertise it as an "easy mode"), but in-game it looks hilarious. "Hey, I must warn you, I'm not much of a fighter" - the dialogue option will say, and the important, serious character will answer: "Don't worry - go and do some slightly related errand/small talk while we kill the antagonist we hyped up before" . Aside from the Black Hand one, all conversation boss fights felt somewhat ridiculous - like they were put in as a joke. And if persuasion-style gameplay is as viable as the incredible combat, why is it like 1000 times less complex? It is ALWAYS the same: pick one of the options with the highest possible number in brackets next to it, and then pick it again. It would be fine in a usual RPG, but here - in a game that has multiple achievements like "Didn't fight anyone in this chapter" - I expected something more. Because the devs of this game like to read feedback, I'll even throw my hat into the ring as a writer and a tabletop game designer with these 3,5 proven solutions if Persuasion gameplay is to stay in the future games: 1.) Wrath of the Righteous and Pillars of Eternity way of hiding skill checks' names in the dialogue options. Some dialogue options just don't appear if your skill is not high enough, and every dialogue has some weak options that raise the disposition just a bit; 2.) Disco Elysium and Pentiment way of far, far more disposition modifiers with some successful skill checks actually lowering disposition. If it is possible, also have multiple dialogue options for every skill. After all - writing is the cheapest (and for many - the most important) part of gamedev, and writing arguments tends to be pretty easy in my experience; 3.) Make conversations harder to "win" and add partial successes . The "all or nothing" approach is really unrealistic and frankly - boring/savescum provoking. What about concessions - the meat and potatoes in most arguments? Some dialogues in the first part of the game have opportunities to compromise, but only if you actually fail to raise the disposition and it is far too rare. I know that adding new outcomes puts strain on the budget, but they can be very small. Like the character might not send his forces to support you, but instead give you some supplies. Maybe, instead of giving something, they will sell it to you or just throw some info your way. And this is the only budgetary-conscious way - it can be so much more. 4.) And a bonus option: actually gamify the process of persuasion . Maybe a deckbuilding minigame, in which your skills determine how many cards of certain persuasion styles your character can use to raise the disposition and counter the opponents' arguments. Maybe a simpler final percentage-based style roll (hidden disposition) that you use at any point of the conversation that depends on how well you argued beforehand and how much time you spent on the argument. Sorry for being vague; I'm sure it can be designed far more in depth. Sorry for this "intermission" that took more than half of the review <3 Overall, I liked the game a lot and will replay it as a basic SMG-wielding fighter at the first opportunity. It is charming (for anyone from a post-Soviet background), well-written for the most part, and very thought-provoking. I hope that one day Iron Tower's games can break the "cult classic" glass sealing and shine into the CRPG mainstream - Colony Ship is a great step on this journey <3
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April 2025
Pretty nice indie RPG, you should try it. Main strengths of the game are setting and variety of choice on how to solve quests. There are not many games which take place on board of a barely functional generation colony ship and this game does well with crafting a believable picture of how such a setting would look like. Quests almost always can be resolved multiple ways - combat, stealth, diplomacy or using enviromment (through usage of PC's technical skills). If you want you could play through the whole thing without firing a shot. Dialogue and characters are reasonably well written but don't expect huge branching dialogue trees - this is a small game. Downsides of the game are mainly combat and scale. Combat system is simple and functional but largely uninteresting. It's not bad, it works just fine, but it doesn't bring a whole lot of joy either. That said, there is not that much of it and you really could avoid all of it. Scale-wise you could really see that this game is made by a small team of developers. It's well made, but there is only so much a small studio could do realistically. Side quests feel front loaded - first half of the game is filled with good volume of locations and content but after you reach the ship's biggest "city" you get a few faction related quest lines and then the game begins tunneling hard on main story with each location getting smaller in terms of content it has. As a result, the main big political struggle of the game doesn't get fleshed out that much. There are multiple endings but most of them are a variation of the same thing where one side just takes over and gets shit done.
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April 2025
There are a lot of retro CRPGs on Steam that try to evoke the feeling of classic 90's RPGs like Fallout. Few manage it. Most are trying to hard to emulate those older games that they feel more like rehashes then something fresh. Colony Ship is different. You can see the influences, but it's not afraid to forge it's own path. The end result feels manages the tricky balance of feeling like part of the lineage but also being it's own thing. Stylish and original world building, challenging and interesting combat, engaging and frequently funny writing. Colony Ship has it all.
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Feb. 2025
This game came straight from a parallel dimension in which Bethesda (or the remnants of Obsidian) finally took their heads out of their butts (or never put them there). This game is very serious, though. Almost no campy humour, shenanigans or whacky moments. Yet, it is not taking itself too seriously or desparately trying to be "cool" in a cringeworthy way. Hitting that sweet spot is an achievent in itself. Story is great. Character progression feels satisfying. Atmosphere is on point. Can't ask for a better game in that genre. Sci-Fi is my most hated genre and I still enjoyed every moment. Thanks.
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Nov. 2024
Long story short, I think Colony Ship deserves to be regarded as one of greatest RPGs ever made, among the elite of the elite. It’s excellently balanced in a genre of games that is known for a lack of balance, it’s very challenging but fair, the combat is deep but intuitive to grasp, the setting is expertly written, it has fun stealth mechanics, I could go on and on. That said, I don’t think Colony Ship is as good as The Age of Decadence—it doesn’t have the off the charts levels of choice and consequence that AoD does, the dialogue isn’t as sharp, the prose is a bit less polished, AoD’s skill leveling system allows for better roleplaying—but overall, it’s a highly respectable follow up game. And although I think AoD is clearly superior, it must be said that Colony Ship does do a number of things better, e.g., combat and stealth, as well as the ability to form a party. However, I think there is one aspect where Colony Ship drops the ball hard, and that’s its lack of interesting characters. The setting is excellent, the factions are fantastic, but when it comes to interacting with the people inhabiting this expertly written world, far too many of them give a dull impression. The characters are very detailed and believably depicted, but many of them have such mediocre personalities that it’s hard for the player to care about them. Even the most important characters, people the game gives you the option of allying with, tend to be corrupt careerists, rigid bureaucrats, conmen, narrowminded simpletons, bookish intellectuals, etc. It’s hard to like any of these people, and that’s a big problem in a game that expects you to take sides in their conflicts. The best example of this mediocrity of character—spoilers ahead—is the conflict between Jonas and Braxton. On the one hand, Jonas is a fairly honest and well-meaning man, with a certain amount of smarts and savvy, but he has no higher ambitions in life than running The Pit, and he’s clearly in over his head just managing that, let alone taking on more responsibilities. He hardly inspires confidence as a leader. On the other hand, Braxton does appear to have higher ambitions for himself and the world and he has the drive to organise a coup against Jonas, but he’s such a slippery, slimy liar that he also comes across uninspiring. And the game throws this choice at you more or less at the very beginning. Do you want the unambitious, friendly pimp running The Pit? Or the arrogant, scheming, potentially overambitious lawman? Compare this with The Age of Decadence’s opening act—spoilers ahead—where the player is given the choice of siding with Antidas or Carrinas, and the difference is night and day. Although Antidas and Carrinas both have their share of faults, their good qualities far outshine the bad. Antidas is a bit naïve and narrowminded, but it’s exactly his naïve and narrowminded dream of restoring his noble house to its former glory that makes him an interesting character to side with. On the other hand, Carrinas is bitter and volatile to the point of insubordination, but again, his bitterness at the state of society and his willingness to turn against his superiors is exactly what makes him interesting to side with. That’s what’s missing from Colony Ship. For all of its great strengths as an RPG, it doesn’t have interesting characters, characters that the player can easily get emotionally invested in and roleplay alongside, like Antidas and Carrinas. The fact that the game stands among the best of the best RPGs ever made, despite having such bland characters that fail to pull the player into the roleplaying experience, is a testament to how well done the rest of the game is.
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Frequently Asked Questions

Colony Ship: A Post-Earth Role Playing Game is currently priced at 37.99€ on Steam.

Colony Ship: A Post-Earth Role Playing Game is currently not on sale. You can purchase it for 37.99€ on Steam.

Colony Ship: A Post-Earth Role Playing Game received 2,833 positive votes out of a total of 3,230 achieving a rating of 8.44.
😎

Colony Ship: A Post-Earth Role Playing Game was developed and published by Iron Tower Studio.

Colony Ship: A Post-Earth Role Playing Game is playable and fully supported on Windows.

Colony Ship: A Post-Earth Role Playing Game is not playable on MacOS.

Colony Ship: A Post-Earth Role Playing Game is not playable on Linux.

Colony Ship: A Post-Earth Role Playing Game is a single-player game.

Colony Ship: A Post-Earth Role Playing Game does not currently offer any DLC.

Colony Ship: A Post-Earth Role Playing Game does not support mods via Steam Workshop.

Colony Ship: A Post-Earth Role Playing Game does not support Steam Remote Play.

Colony Ship: A Post-Earth Role Playing Game is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Colony Ship: A Post-Earth Role Playing Game.

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 19 October 2025 08:21
SteamSpy data 18 October 2025 13:53
Steam price 25 October 2025 04:42
Steam reviews 24 October 2025 07:55

If you'd like to dive deeper into the details about Colony Ship: A Post-Earth Role Playing Game, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Colony Ship: A Post-Earth Role Playing Game
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  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Colony Ship: A Post-Earth Role Playing Game compatibility
Colony Ship: A Post-Earth Role Playing Game
Rating
8.4
2,833
397
Game modes
Features
Online players
53
Developer
Iron Tower Studio
Publisher
Iron Tower Studio
Release 09 Nov 2023
Platforms