Coffee Talk

Coffee Talk is a coffee brewing and heart-to-heart talking simulator about listening to fantasy-inspired modern peoples’ problems, and helping them by serving up a warm drink or two.

Coffee Talk is a conversation, pixel graphics and visual novel game developed and published by Toge Productions.
Released on January 29th 2020 is available on Windows and MacOS in 12 languages: English, Simplified Chinese, Japanese, Korean, French, German, Traditional Chinese, Spanish - Spain, Turkish, Russian, Portuguese - Brazil and Indonesian.

It has received 10,585 reviews of which 10,072 were positive and 513 were negative resulting in an impressive rating of 9.2 out of 10. 😍

The game is currently priced at 6.39€ on Steam and has a 50% discount.


The Steam community has classified Coffee Talk into these genres:

Media & Screenshots

Get an in-depth look at Coffee Talk through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 SP1+
  • Processor: 2.4 GHz or faster processor
  • Memory: 2 GB RAM
  • Graphics: 512 MB display memory
  • DirectX: Version 9.0c
  • Storage: 600 MB available space
  • Sound Card: Stereo
MacOS
  • OS: Mac OS X 10.5
  • Processor: 2.33 GHz or faster processor
  • Memory: 2 GB RAM
  • Graphics: 512 MB display memory
  • Storage: 600 MB available space
  • Sound Card: Stereo

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

April 2024
coziness level of stardew valley storytelling level of outer wilds characters likeabless level of persona series labor of love level of baldur's gate 3 Coffee Talk is more of experience than visual novel with few minutes of actual gameplay
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March 2024
I wanted to 100% both games before making this review to make it as good as possible, so here I am. I'm going to review both, so people know what to expect when buying the bundle like I did. THEME: 10/10, it's basically “how people will open up if they’re relaxing and enjoying a hot drink”. It’s explored slightly better in the second game, where giving wrong drinks causes characters to be unwilling to talk about their true feelings, causing bad things to happen due to the lack of communication. I love how the shop is only open at night, so the characters will have a safe place to unwind and reflect on themselves just at the end of their hard day. GRAPHICS: 8/10, I love it. The pixel art and fonts definitely add to the game's atmosphere, and the character designs are just amazing in both games (even though the second game shows improvement on that side). MUSIC: 11/10, it’s playable without any music but you’d miss out on the biggest atmosphere factor: the chill lo-fi playlist. This playlist is different for each game and it’s equally catchy. Definitely what contributes the most to the relaxing vibes. Might have listened to them while studying too. STORY: 8.5/10, the characters and their stories are so interesting that I’d say it’s what actually hooks you to the game. They discuss serious, real life topics, like racism (in its fantasy version), generation gap, dark sides of fame, or hardships of creative jobs. While the first game is mostly linear, the second game does an amazing job at making you a huge part of its story, where each drink you make will change something (and that change will usually make sense, emphasis on usually). GAMEPLAY: 6.5/10, it’s simple and enjoyable, and it’s probably what Genshin Impact liked when they stole the idea for their “Of Drink A-Dreaming” event. Made me want to try latte art and a lot of new drinks and combinations myself in real life. You’ll have fun… unless you’re trying to 100%, which is impossible without looking for guides, and you will need multiple guides (mostly answers to questions like “why the heck is […] not unlocking???”). A lot of solutions aren’t even hinted at in game and don’t make sense at all. Not a huge deal though, still doable. You’ll probably spend about 5 hours on Coffee Talk and about 10 on Episode 2. Replayability is for different endings, after 100% you have no reason to replay. You also have no reason to play challenge mode after you got the achievement. The price is accurate enough to the value. Trying to be as objective as possible, my conclusion is 7.5/10 for the first game and 9/10 for the second game, so yes they're worth it :)
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Feb. 2024
Do you ever have the urge to play a game, but you find you don't really have the energy to *play* a game? This game is barely a game, but I say this as a sincere and genuine compliment. In a world overrun by increasingly overstimulating graphics, toxic chatrooms, and computer setups with price tags comparable to a mortgage down payment, Coffee Talk invites you to instead hang out, slow down, and just let you unwind with them for a moment. There's gameplay and interactivity, sure, but the point isn't really to "go play the game" as it is to let the game naturally come to you. This is the gamer equivalent of "lofi beats to study with". This is "comfort TV after a long day's work" gaming. Most importantly, this is "legends and lattes" for people that are too burnt out for emotional investment, and perhaps too addicted to scrolling to read books right now. And you know, sometimes that's just what you need for a moment. This game demands nothing but your presence and is here for where you're at, and that's okay.
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Feb. 2024
Coffee Talk is the kind of game I needed to take a break from my normal video game routine and also try to alleviate some of my gaming fatigue. Sometimes, I just need a relaxing game to get me through the night after a stressful day. During my playthrough, I felt like I was curling up with a good book under a blanket, sipping a warm beverage, zen mode activated. It's been a while since I've felt so at ease while playing a game, so I really appreciated my time with it!
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Jan. 2024
Wow. Just wow. I have not (since Unpacking) found a game that was so good at entertaining me but also allowing me to get my work done? I work from home, in health insurance. So we have ups and downs in calls... That is not the point, the point is. I needed a game I could A. pause, B. walk away from, and C. keep me focused. With ADHD entertainment keeps me focused. Thank you for this game. I love the stories of each character, making the drinks at home myself to see if they really do taste good, and following along with how each story connects. This game was well written and well designed. Best purchase I have ever made. 10/10 would recommend to anyone who likes indie/storytelling/clicker games. 7/10 would recommend to anyone who enjoy the indie games with a story but with more action. Will say, don't play this if you are expecting Tell Me Why or Life Is Strange energy. (I wasn't but a friend was.)
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 16 November 2024 15:15
SteamSpy data 17 December 2024 12:58
Steam price 23 December 2024 20:19
Steam reviews 23 December 2024 21:48
Coffee Talk
9.2
10,072
513
Online players
79
Developer
Toge Productions
Publisher
Toge Productions
Release 29 Jan 2020
Platforms