Codex of Victory

In this sci-fi turn-based strategy with real-time base-building elements, you’ll be defending human territories against the transhuman Augments. Expand your HQ, and manufacture and upgrade an army of advanced drones to wage interplanetary war for Humanity!

Codex of Victory is a strategy, indie and turn-based game developed by Ino-Co Plus and published by AKPublish Pty Ltd.
Released on March 16th 2017 is available on Windows, MacOS and Linux in 7 languages: English, Russian, French, Italian, German, Spanish - Spain and Simplified Chinese.

It has received 390 reviews of which 270 were positive and 120 were negative resulting in a rating of 6.6 out of 10. 😐

The game is currently priced at 14.99€ on Steam.


The Steam community has classified Codex of Victory into these genres:

Media & Screenshots

Get an in-depth look at Codex of Victory through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Microsoft Windows Vista/7/8/8.1/10 (64-bit)
  • Processor: Intel Core 2 Duo 2.0 GHz or AMD Athlon 64 X2 4600+
  • Memory: 2 GB RAM
  • Graphics: NVidia / AMD / Intel (HD 3000 or better) with 512 MB VRAM
  • DirectX: Version 9.0c
  • Network: Broadband Internet connection
  • Storage: 2 GB available space
MacOS
  • OS: OS X 10.8.5 or newer
  • Processor: Intel Core i5 @ 2.5Ghz
  • Memory: 2 GB RAM
  • Graphics: NVidia / AMD / Intel (HD 3000 or better) with 512 MB VRAM
  • Network: Broadband Internet connection
  • Storage: 2 GB available space
Linux
  • OS: Ubuntu 14.04 or higher
  • Processor: Intel Core 2 Duo 2.0 GHz or AMD Athlon 64 X2 4600+
  • Memory: 2 GB RAM
  • Graphics: NVidia / AMD / Intel (HD 3000 or better) with 512 MB VRAM
  • Network: Broadband Internet connection
  • Storage: 2 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2017
This isn't bad, but you should know what you're getting into when you pick this one up. It is *not* a plot-driven mech-drama done in the Battletech/Mechwarrior style. Nor is it a smooth, clever, deterministic Advance Wars clone. Codex of Victory feels like a last-minute conversion of a wait-timer-driven tactics MMO into something a bit more Advance Wars-y. It has timed resource-harvesting, item icons that look exactly like something you'd see on Kongregate, and an overall structure that emphasizes waiting for upgrades, waiting for buildings, waiting for resources, etc. Still, if it's a rushed conversion, it's a fairly good one. Codex might be a little bland, but it has a good gameflow to it, and the strategic and tactical elements actually have some bite to them. In Codex, you build units in your X-Com base, then travel to combat sites and spend them in skirmishes. Everything you do from deploying to moving to shooting in combat requires Action Points, which are generated by taking and holding strategic sites. Strategic sites also allow you to deploy new units from them, so combat tends to revolve around taking and holding key territories and chokepoints. All of that is very Advance-Wars-y, but here is where Codex differs. First, it lets you move and attack with units the turn you deploy them, which means you can take a territory, spawn a unit from it, take a territory, spawn a unit from it, etc until you run out of AP. It also makes attacking a fortified position more perilous, as failing to take it in a single turn means the enemy gets to start warping in reinforcements, all of which can fire on your units as they come in. Codex is also heavily upgrade based. Every unit can have ten upgrades, which must all be slowly researched and paid for, and there are a *lot* of units in this game. You're not going to be able to afford to max out everything or even most things. This gives units and armies a high degree of customizability, even if the fruits of that customization don't really start to show until mid to late in the game. Codex's campaign is fairly beefy, but unfortunately the flat dialog and uninteresting world mean that it kinds of outstays its welcome as anything other than a tactical exercise. On sale, this is a reasonable pickup if you liked Advance Wars and want to try a slightly different take on the genre. However, if you're looking for lore, world-building, and engaging writing, it's probably best to wait for Harebrained's Battletech to release.
Read more
March 2017
This is a blast - good old fashioned turnbased goodness. The base management is clearly inspired by XCOM - it's a stripped down version the 'ant colony' from that game. The tactical battles are as in Elven Legacy, cramped spaces in which you must plot your moves in chess-like fashion. I recommend playing on Hard for a nice challenge. The graphics and UI are fine - cartoonish, but serviceable. There's no voice acting and the story is very much to the point. 4.4 hours in and I've completed the first planet, having to retry a couple of missions 4-5 times. Apparently there's 30 or so missions in the campaign, so that's got to be at least 15+ hours of playtime without dipping into multiplayer. All in all, I'm having more fun with this than I've had with a game in months. Bravo! EDIT: a week later, I've completed the game on Hard in abotu 25 hours of game time. My only disappointment is that I'm finished. Excellent game :)
Read more
March 2017
Pros: +Enjoyable campaign. +Varied units. +Units can be varied even more with modules. +Units can be upgraded in levels which grant bonuses and abilities. +Nice progression meaning you shouldn't feel overpowered or underpowered. +Story keeps you on your toes. +Ant farm base building. +Solid tactics. +Lovely artwork. +Nice devs. +Nice learning curve. +Tough. +Plenty of missions. ----- Cons: -Tough (some may find this a con so). -Enemy has some units you can't match on harder difficulty without a good understanding of the game. -Enemy can break spawn rule on story arc missions. -Some things could be explained a little better (see below if interested). -Game can crash. It's rare. Happened me only twice in 59 hours (dev said will be fixed in next patch. Due soon). -A few spelling mistakes. -Some missions can get repetitive (It's personal choice really. I didn't find it too bad but worth a mention). ------ Cons list is for informative reasons only, my personal opinion is that none of them really detracted from the game for me. ------ The rest of the review is more detailed on certain aspects of the game and my personal feelings. You don't need to read it if not interested. ------ I have to say I really enjoyed this game and it came out of nowhere for me. I knew nothing about it and just saw it as newly released and decided to pick it up. I'm very glad I did. A few people have mentioned price but for me I think it is priced fairly and is one of the main reasons I bought it without knowing anything about it. I have more then got my monies worth out of it. I know not everyone is into achievements but for me if I enjoy a game they are a way to keep me playing and in this case they worked a treat because I wanted to beat the game on all levels. This lead to me having a very good understanding of the game and so I can counter some of the negatives people have mentioned. Not to undermine their opinion but instead to give my personal experience with the game. Unbalanced. I found myself thinking this sometimes but it turns out the game is balanced, you just have to learn it. The game is hard but if you are getting owned you need to rethink your tactics or unit setups/composition. Some things are a little unclear which can make the game harder at the start and put people off. I posted my concerns on the forum and the dev was very quick to respond and very nice and a patch is said to be in the works. Timers at certain points in the game may make you rush but you can use up the time to advance your base and tech just make sure you leave enough time to get to any mission you want to be able to do. The game informs you of travel times when you hover over destinations and you can also travel to and sit on top of a crucial mission but not take it until you are at the last of the timer. Hovering over enemy hq's while in a battle will tell you how many units it has left to send into that battle so that helps a lot and is not something that was very clear to me initially but it is there. There is a point in the game where missions can seem repetitive but this is down to personal preference and I personally enjoyed playing every one because I enjoyed the game so much. You don't have to do every mission either, you can decide what you are willing to concede. One of the things that can make the game seem unfair is if you don't re-capture taken territory quickly enough the enemy will reinforce it and the mission will get harder and harder. It goes from easy (green text and one bar on map), medium (yellow text and two bars on map) and hard (red text and three bars on map). This was something I missed and couldn't make sense at first, why enemies where attacking areas they already owned and it made me think the game was either bugged or it didn't matter if I let the timer run out. It turns out that they are reinforcing the area and thus the missions can get very tough if you don't try to keep things in check. However, how much you are prepared to work and counter really is up to you. If the mission timer is crucial and a must take mission, the game will tell you in the mission text. There are a few other things I could mention but I would be heading into spoiler territory and I won't do that. All I can say is that for the few shortcomings the game might have in some peoples view, I really loved it and I think the devs did a fine job. If you like a challenge try it on normal and if you don't think that is unbalanced or you are finding battles too easy then congrats, you are pretty good at strategy games and should move up to hard. Please keep in mind that things ramp up so try not to judge too quickly. I would recommend beating it on normal before going to hard. If you are not a strategy buff but like turn based games and like the look of this then I would say play it on easy. It should still give you a nice challenge and once you are familiar with the way the game and timers work you will be better able to take on normal and hard. If you so choose. If you made it this far. I thank you for your time and I hope this review helps you.
Read more
March 2017
Solid hex based TBS. Core TBS combat is cookie-cutter affair, few surprises and fewer outright innovative mechanisms (that I've seen yet). However, that's not to say it's bad - it's very familiar and easy to grasp even for casuals of the genre. Pros: Familiar and polished, but simplified TBS Has all the regular features - zone of control, movement costs, LoS targeting, special attacks, special abilities. AP points system offers a fresh strategic take on the genre Well integrated real time base building Cons: TBS combat lacks depth - terrain only offers movement bonus/penalities and no other features Scenarios esp. early on are a little small in scale - lots of small fast skirmishes rather than prolonged battles (personal opinion) Real time base building feels like a freemium game (a sentimental criticism rather than a gameplay one) Real time base management offers a fresh between combat fun on its own. Plays like all the freemium time-based base builders out there. Construction queues, unit production & management, resouce management (cash, common & rare resources) with a player controlled time acceleration feature (that stops at points of interest) plus research & customization (unit modules).
Read more
Aug. 2016
The main part of the game is a string of tactical battles tied together into a campaign. The core of the battle system is the action points. You spend them to move units, to attack enemies, and to deploy new units on the battlefield. More powerful units take more APs to deploy (for example, you have to spend 1 AP to deploy a jeep, but a tank or an artillery piece needs 4 APs). Occupying neutral bases increases the number of APs you can spend per turn. Occupying enemies' bases also robs them of this crucial resource. Between battles you upgrade the base, research unit upgrades, and build more units to replace losses and to prepare for the next challenge. You also get unit components as loot. You can attach the components to unit types, making them even more powerful. Some of the components have trade-offs, for example, you can get regeneration at the price of the incleased AP cost to deploy the unit or increase attack while decreasing defense. The mechanics are not overly complicated but still leave ample room for interesting decisions.
Read more

Similar games

View all
Phantom Brigade Phantom Brigade is a hybrid turn-based & real-time tactical RPG with an innovative timeline-based command system. See the future, predict enemy actions, and plot your counterattack on the timeline! Outnumbered and out-gunned, lead the Brigade's campaign to retake their war-torn homeland.

Similarity 66%
Price 28.99€
Rating 7.4
Release 28 Feb 2023
Final Theory Final Theory is a 4X-lite turn-based strategy game where you command fleets of battleships engaged in a galactic civil war. It presents an exciting experience for both veteran players and those new to the genre. It features innovative combat mechanics but also hearkens back to some of the classics.

Similarity 64%
Price -70% 4.49€
Rating 7.5
Release 21 Sep 2018
Bingle Bingle Bingle Bingle is a 'Roulette Builder' game where you can create your own Roulette. Strategically combine various betting options and unique balls to create synergies, earn extreme scores, and beat the casino

Similarity 64%
Price 10.79€
Rating 7.9
Release 18 Mar 2024
Sunrider: Mask of Arcadius As Captain Kayto Shields, embark on a galactic voyage of heroism and survival. With his home world destroyed and his nation conquered, the inexperienced Captain Shields, and his newly minted vessel, the Sunrider, are left as the only hope against a galactic evil intent on subjugating all sentient life.

Similarity 63%
Price Free to play
Rating 8.9
Release 09 Jul 2014
Bionic Dues Bionic Dues is a tactical, turn-based roguelite with mech customization. Out-think wide-ranging tactical situations featuring robots with bad GPS, terrible aim, insecurity, a lack of focus, a tendency to backstab, and dozens of other maladies to exploit.

Similarity 59%
Price -75% 2.43€
Rating 7.2
Release 08 Oct 2013
United Penguin Kingdom A city-building game where you build a penguin settlement and satisfy the various needs of your penguins while dealing with seals and killer whales. Enjoy the growth of your settlement, become the king, and lead the United Penguin Kingdom.

Similarity 58%
Price 14.79€
Rating 7.3
Release 09 Mar 2024
BATTLETECH Take command of your own mercenary outfit of 'Mechs and the MechWarriors that pilot them, struggling to stay afloat as you find yourself drawn into a brutal interstellar civil war.

Similarity 57%
Price 39.99€
Rating 8.2
Release 24 Apr 2018
Xenonauts Xenonauts is a strategy game in which you control a multi-national military organisation defending a Cold War-era Earth from alien invasion, using small squads of persistent soldiers to eliminate the extraterrestrials and recover their technology in turn-based ground combat.

Similarity 57%
Price 22.99€
Rating 8.4
Release 16 Jun 2014
The Last Federation From the creators of AI War: Fleet Command comes an all-new grand strategy title with turn-based tactical combat, set in a deep simulation of an entire solar system and its billions of inhabitants. You are the last of a murdered race, determined to unify or destroy the 8 others.

Similarity 57%
Price -75% 4.87€
Rating 7.1
Release 18 Apr 2014
I am not a Monster: First Contact Retro sci-fi tactical turn-based strategy with an exciting storyline. The Albatross space liner is overrun by lizard-like monsters that can infect humans and turn them into their own kind. Save the passengers and defeat the hostile creatures.

Similarity 56%
Price -87% 1.41€
Rating 7.4
Release 27 Sep 2018
Halfway Halfway is a turn-based strategy RPG taking place a few hundred years into the future. Humanity has started colonising new worlds. Until now, they were alone ...

Similarity 56%
Price 12.79€
Rating 7.0
Release 22 Jul 2014
Shadow Empire Shadow Empire is a deep turn-based 4X wargame with a unique blend of military focus, procedurally generated content and role-playing features.

Similarity 56%
Price -81% 7.31€
Rating 8.3
Release 03 Dec 2020

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 28 January 2025 21:05
SteamSpy data 26 January 2025 16:06
Steam price 31 January 2025 20:44
Steam reviews 30 January 2025 11:56
Codex of Victory
6.6
270
120
Online players
0
Developer
Ino-Co Plus
Publisher
AKPublish Pty Ltd
Release 16 Mar 2017
Platforms