Cloudbuilt

Rocket parkour your way through dizzying obstacles and lethal robot hazards, in this 3rd person action platformer with over 40 levels, and even more community levels.

Cloudbuilt is a parkour, action and combat game developed by Coilworks and published by Coilworks and Rising Star Games.
Released on March 20th 2014 is available only on Windows in 2 languages: English and Japanese.

It has received 922 reviews of which 795 were positive and 127 were negative resulting in a rating of 8.2 out of 10. 😎

The game is currently priced at 7.59€ on Steam and has a 60% discount.


The Steam community has classified Cloudbuilt into these genres:

Media & Screenshots

Get an in-depth look at Cloudbuilt through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7
  • Processor: 2GHz Intel Dual Core processor
  • Memory: 2 GB RAM
  • Graphics: 512 MB OpenGL 3.2 compatible card
  • Storage: 3 GB available space
  • Sound Card: Any compatible soundcard

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Aug. 2024
This is genuinely a pretty fun game. It's a pretty rad booster based parkour game. I bought this years ago on a whim and enjoyed it. There was a rerelease of the game called Super Cloudbuilt that I bought too, but this, the original version of the game, has been getting updates from the devs. It shows just how much they care and I think more people should, at the very least, give it a try.
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July 2024
The way this game executes being a parkour platformer with such a lack of distraction and such a good art direction. It's an unforgettable experience.
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April 2024
The game is great, fast paced and with a extremely high skill cealing. I think it does a nice job on intoducing you to new mechanics and requiring more precise use of them during the levels... and after that you can nuts setting your goals of going faster and faster. The only downside is that sometimes the first runs at a new map doesn't seem to be fair as you don't have enough reaction time so you have to memorize the track. Something not that important but impressive is that the developers still ship some updates 10 years after launch.
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April 2024
I enjoy that game quite a lot for it's fluid and momentum based gameplay. So, in short: recommended. It's a rather short game as far as I can tell, but with tons of replayability. The strongest point is the movement, although I needed a bit to adapt to it's unique quirks. Strafing while wall running seems unintuitive at first, but when accustomed, it's great. If you can maintain your momentum it feels really fast and fun. That usually needs some scouting for a good path to keep up you fuel for boost, on the other hand these are good indicators on how to traverse points. There is still variety in the paths to choose and some extra lifes and extra checkpoints to gather. Fighting against turrets and some crawling robots as well as a flying one that has a knack for pushing you off. I sometimes only incapacitated these critters only to be chased again. There is some fun to be had as there are some stages that feel a bit like urban warfare where you expect a turret after every corner. Over all I prefer if these turrets are used more sparingly, then you could just blast by or shoot them with one hit. Some are tankier and specially the robots need too much attention in my opinion. Of course, you can outrun them if you keep your momentum up, so this is likely a skill issue. There are mines and static explosions as well that need to be avoided. These are mostly about timing. These can make you need a few tries to get it right. To me these were more annoying than helpful - but again, likely a skill issue. At last there are levels that want you to just observe and find a path, with an occasional small turret. These levels are my favorite and in my opinion, the game shines the brightest in these. I enjoyed the art style and music too, although the music has some bad entries that try too hard to pressure you. Some of the music is really enjoyable and brings the experience well together. Lastly, the story that is positive and relatable enough although there is much that is left unknown. Maybe it will go further with it's theme of a recovering cyborg, but I don't expect to have missed much. In conclusion the game itself can be frustrating in short moments while keeping you engaged and having fun. Due to the movement and the tight controls with it's well-thought through scheme it's a joy to play. It also delivers a unique aesthetic and atmosphere on top.
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Jan. 2024
I've never been much of one for these sorts of games, but I saw it randomly recommended to me and it looked neat. Needless to say, I'm really enjoying this one. There is a clear theme and difficulty scaling in all of the branches to get you thinking more and more in the way it wants for that branch. I also like how there are just about always alternate ways and routes with little secrets, both actual and seemingly, spotted throughout to reward exploration. Art is stylized and nice, and the music is nice as well. I just wish the Super version would be available again! If it's only this but even more and improved then I'm absolutely sold.
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Data sources

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Last Updates

Steam data 20 November 2024 03:07
SteamSpy data 20 December 2024 03:54
Steam price 23 December 2024 12:50
Steam reviews 23 December 2024 17:58
Cloudbuilt
8.2
795
127
Online players
0
Developer
Coilworks
Publisher
Coilworks, Rising Star Games
Release 20 Mar 2014
Platforms