Clock Tower: Rewind on Steam - User reviews, Price & Information

The 16-bit nightmare returns. Survive, hide, and avoid the deadly Scissorman in this legendary horror classic.

Clock Tower: Rewind is a adventure, survival horror and female protagonist game developed by WayForward and Limited Run Games and published by WayForward and SUNSOFT.
Released on October 28th 2024 is available only on Windows in 10 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese and Spanish - Latin America.

It has received 360 reviews of which 321 were positive and 39 were negative resulting in a rating of 8.3 out of 10. 😎

The game is currently priced at 19.50€ on Steam.


The Steam community has classified Clock Tower: Rewind into these genres:

Media & Screenshots

Get an in-depth look at Clock Tower: Rewind through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-Bit
  • Processor: Intel Core i3-4160
  • Memory: 4 GB RAM
  • DirectX: Version 9.0
  • Storage: 2 GB available space
  • Sound Card: DirectX 9 compatible

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
Get it on sale. I had... some fun with this game. I at the very least liked it enough to get about 75% of the endings. However, with a game this old, and being in the genre it is, I can't recommend it at full price. There are issues both technical and in the games design that could have been hammered out in this re-release. - The cursor moves too fast and there is no way to adjust the sensitivity. - Gallery unlock visuals are intrusive and can't be disabled. Furthermore, steam achievements can spoil cutscenes right before they happen. - Doing some actions required to get particular endings are not properly explained. For example, I had to look up a video just to figure out how to put on a cloak and perfume using the games UI and controls. Turns out you have to stand in a specific spot where it would not make sense for Jennifer to change her outfits. - Speaking of getting particular endings, there is actually a strategy guide provided in the game itself... in Japanese. WHY? They couldn't go the extra mile to translate it? I WANT TO ENJOY YOUR DAMN GAME, I GAVE YOU MY DAMN MONEY, SO HELP ME ENJOY YOUR DAMN GAME! This game invokes the "Guide, Dang It!" trope so damn hard and the re-release doesn't even attempt to make figuring it out intuitive. - There's actually a rewind mechanic, which lets you turn back time. It's essentially just using a function of the emulator that the game is running under. It's cool, but don't you think a fast forward feature would have been nice? Jennifer's slow animations get repetitive REALLY fast, and I would like the ability to just skim over them, especially in a game where I am supposed to keep replaying it. - The emulation is not perfect, and let me tell you, I got an i7-9700 CPU and a Radeon RX 580 GPU along with 32gb of ram. There are occasional graphical mishaps, and more egregiously, slowdowns. How does that happen on an emulated SNES game in 2024? - Sometimes you might find that picking up/using a particular item requires you to select a really small area with the cursor. Doors are a very big example. Why can't I just click on the entire door sprite to open it, instead of just the small area around the doorknob? It becomes annoying in chase sequences and when the camera is moving. On top of this, you might not even realise that there was an item to pick up in the first place. On my first run, I clicked all over the pile of rocks in the collapsed hallway, but didn't pick anything up. Later on, I discovered that there actually WAS an item I could have found in that pile of rocks. I just had to click on a VERY SPECIFIC spot on the pile of rocks! If you are going to advertise QOL changes on your emulated re-release, THESE are the kinds of things you need to hammer out! Anyways, it's like I said. Get this game on sale. The intro cinematic is very well made, which kind of makes me wish the entire game was just a proper remake in it's art style. It is a little fun trying to figure out the game like it's a puzzle, minus the parts that are more frustrating than engaging. I hope the next time Capcom ports an old game like this... they actually port the game instead of running it on an emulator. I also hope that they put more effort into making ported games like Clock Tower more intuitive to understand and less frustrating. If I wanted to play the game as it originally was, I would have changed the setting to "original" instead of "rewind". I do expect that the original version of game re-releases are preserved, even if I'm not interested in ripping my hair out due to their original designs.
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Dec. 2024
I support game preservation, so I'll give this game a good rating, but I recommend you get it during a sale, since it's pretty overpriced for the content it offers. I do hope it does well though, so we can eventually get a port of the second game (the real second game, not that crap Ghost Head lol)
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Nov. 2024
Pro-tips: R is Rewind button. Q and E make Jennifer run from side to side of rooms, usually automatically using door as well. Shift makes her stop movement. If you want to lower your panic meter - use shift while standing still. Makes her vunerable tho. Double tap F or mouse to interact with doors and stairs in a way that makes her run. Ending credits scroll faster with E. Now on to review: First things first What to expect from "Rewind" If you are expecting "modern remaster" with faster gameplay, widescreen support, 120 fps, maps.. this isn't for you. Take this as essentially first official release of this game in west, in English(+other languages). Any english text you might've seen before has been fan-patches for JP version or someones own translations on youtube/images. Jennifer moves as fast as her sprite has frames and how fast she was originally coded to go. That has not changed. Brief Clock Tower history Feel free to skip if youve watched essays on the game. Clock Tower is, originally, SNES "point and click"-styled horror game released only in Japan later ported to PS1, also only in JP. The "Clock Tower" that came to west was actually "Clock Tower 2" but marketing made it drop 2, and all that. Many of you have probably heard of the game via video essays or such reviews. Some more comical than others. While nowdays the horror of Clock Tower might not be "thought provoking", gorey, "tight survival horror action" or jumpscare-fest - remember that during that time this came out there was no Evil Residents, No hills being silent. The very few "horror games" were pretty much things like ghouls 'n' ghosts, Splatterhouse, castlevania, or my childhood terror from NES; monster party (seriously what were they smoking with that one?). So in short: It is still SNES/PSX game despite being run on FullHD instead of what, 256×224 from back then? Short in theory if you know what to do, but there are 9 endings. If you are interested more about the game, highly recommended watching some video essays about the game - or just playing it! Q&A jumpscares? technically yes. Enemy can appear randomly and music turns, well, on. Otherwise its empty ambient with footsteps. No "flashing whole screen with image" tho. Should I use guide for this? Probably if you have zero knowledge of the game. Try few endings first tho! "Allright ill just use map" uh, yeah about that.. most rooms, and some item locations, in the game are slightly randomized which positively increases the replay value for sure. Makes reading guides bit more painful tho. Point and Click? Does that mean there's pixel hunting and moon logic? Surprisingly, no. The ONLY pixel hunt that there is, is the perfume you need from master bedroom (under mirror). No "moon logic" either, most things are pretty much said in dialogue or item names are straightforward like "cage key" not "crescent moon wolf key you have no idea where to use". It does have the classic "MC doesnt know what this is until MC reads about it/tries something first". For example you have to reach shelf first to know its out of reach before you can push box near it. Quality of Life options There are two modes. First is pretty much SNES game, translated of course. With all the pros and cons of the game and gaming of that era. It does have mouse support however, no stair runs, no save states etc. As for QoL in Rewind version: There are quality of life changes in "rewind" version such as, well, rewinding (save state), sprint on stairs, more agressive enemy.. Extra content New animated opening, motion-comics that are from prev. released manga of original game by original creators with voice-overs, and vocal theme song performed by Mary Elizabeth McGlynn (Silent Hill songs fame), Art gallery, music player, behind-the-scenes creator interview, 6 border arts, simple CRT filter and "demo sampler" that was previously only for press in JP to showcase the game. TL;DR: Clock Tower is, originally, SNES "point and click"-styled horror game released only in Japan now finally translated. Consider this as "Port+" not "remaster".
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Oct. 2024
Game is great, but it has it's issues. Alt-Tabbing out of the game actually breaks the game, as it makes the text completely unreadable when you re-enter the game. There is no fix for this. You have to simply restart the game. Playing through your first playthrough of the game gets intrusive text saying you "Unlocked a new Motion Comic" and it lingers on for a while breaking your immersion of the game's story and gameplay, kinda wish this was a much smaller box. The game also doesn't highlight that there's a main menu option (using RT) and a Rewind function (using LT) which would have been nice to know in the "How To Play" section for the Rewind version of the game. It only really tells you the basic SFC controls. I also wish this game had new Animated Cutscenes like the Intro, or at least a redrawn look to fit the style. Would have been a nice new coat of paint, but I understand the point of this release was to bring forth a proper English Release of a Horror Classic from the Super Nintendo era. I am pretty glad this game exists and I fully recommend it since it has 8 total endings to go through. It's short (about 3 hours long), but so many different scenarios can be done with just a single playthrough, it's outstanding. Hope all the little issues can get ironed out since I full approve of this release.
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Oct. 2024
Seeing a Clock Tower game on Steam is pretty surreal, what a great time to be a survival horror fan.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 12 April 2025 12:08
SteamSpy data 11 April 2025 17:00
Steam price 13 April 2025 12:50
Steam reviews 12 April 2025 05:55

If you'd like to dive deeper into the details about Clock Tower: Rewind, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Clock Tower: Rewind
  • SteamCharts - Analysis of Clock Tower: Rewind concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Clock Tower: Rewind compatibility
Clock Tower: Rewind
8.3
321
39
Online players
2
Developer
WayForward, Limited Run Games
Publisher
WayForward, SUNSOFT
Release 28 Oct 2024
Platforms