Cliff Empire

After a nuclear war life on the surface became impossible. A 300m thick radioactive fog covered the Earth. We are looking for bold active people to manage the process of restoring life on Earth. Join!

Cliff Empire is a city builder, strategy and simulation game developed and published by Lion's Shade.
Released on August 06th 2019 is available on Windows and MacOS in 15 languages: English, Ukrainian, Simplified Chinese, French, Italian, German, Czech, Japanese, Traditional Chinese, Spanish - Spain, Polish, Korean, Turkish, Portuguese - Brazil and Thai.

It has received 4,216 reviews of which 3,687 were positive and 529 were negative resulting in a rating of 8.4 out of 10. 😎

The game is currently priced at 12.49€ on Steam.


The Steam community has classified Cliff Empire into these genres:

Media & Screenshots

Get an in-depth look at Cliff Empire through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 or newer
  • Processor: 2 GHz Dual Core
  • Memory: 2 GB RAM
  • Graphics: Hardware Accelerated Graphics
  • DirectX: Version 9.0
  • Storage: 1 GB available space
MacOS
  • Requires an Apple processor
  • OS: macOS Big Sur
  • Processor: Apple silicon
  • Memory: 8 GB RAM
  • Storage: 1 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2025
Interesting challenge concept - moderate game delivery experience. Cliff Empire is a neat city building experience. How long will that neatness last will depend on the player. Will recommend purchasing this game on sale, but very carefully depending on what you're looking for. Cliff Empire's gameplay is pretty solid and straight forward for a city building game. Camera controls are simple, intuitive, and provide the player the best view possible to build. This is quite important to the game as the player will soon be able to build not only on flat land, but on cliff edges and walls. The game provides a small tutorial to provide the player with the basics of the game. The tutorial is actually useful and provides further details if the player requires. After the tutorial it seems the brunt of the game begins, which is essentially challenge after challenge. I've started a few new games and it seems the challenges are a little randomized, and even come with a small cut-scene to introduce the potential problem. Some challenges include selling a certain amount of material, surviving droughts, surviving no wind conditions (meaning no turbine power), and some neat and not-so-neat challenges. The game's difficulty can be altered before starting a map, and another interesting note, players can actually delay certain tutorials and build up their city to better prepare for the challenges. Upon choosing a difficulty and entering the game the player has the opportunity to choose the map. Map sizes are slightly random, but have default layouts in which the player can adjust or choose accordingly depending on the land shape they want. Once in the game the player starts an empire by placing a storage building. Buildings come in different sizes: some squares, some small rectangles, some larger rectangles, and some small squares. Basic building options include power (solar, wind, nuclear), nutrition (food, water, nutritional supplements), housing, entertainment, utility buildings (such as airports, transport, and maintenance), and a few others to choose from as the player completes challenges to gain medals. The obvious challenge here is to provide for citizens while being efficient with the amount of space available to build on. The visuals and graphics are pretty good for what the game sets out to achieve. It sort of follows a dull grayscale colour scheme, but adds little hints of colours to keep the boring completely out. Animations are more or less all there, minor ones such as watching the drones drop items off or pick them up is not completely visible. They do land, but beyond that nothing else. Wind and other effects are apparent in addition to minor animations from buildings (whether its lights or some sort of motion or movement). The user interface I felt was well done and provides the player with quick and easy to access information. The sounds and music are quite chill. The narrators voice is suitable to the game's atmosphere, but can get a little annoying repeating the same things over and over again, especially when situations or events occur back to back. The music is really nice and doesn't annoy as much as the sounds do. This domain was addressed, but nothing over the top and nothing really missing. Overall, I will recommend this game but with a caution. The first caution is buying this on sale, personally the sticker price I don't think its worth it. Second caution is the limited gameplay loop; some players will find a challenge in how Cliff Empire sets up its game while others may find it monotonous. I enjoyed the game for the time I played. I most likely will not be coming back as a regular, but can see myself popping in once in a while... maybe. This is why I caution 🙂. RATING: 7.0/10 Gameplay C+ Story / Campaign C+ Visuals / User Interface B- Sounds / Music C+ Replay-ability C+ Overall C+
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Dec. 2024
Nice little aesthetically pleasing futuristic city game from a dedicated dev that kept updating it throughout the years, great bang for your buck!
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Oct. 2024
It's such a bloody good game. The setting is grim, and it starts off hard. Eventually it expands to a more hopeful setting as you do better and better.
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Aug. 2024
Great concept, fun world, solid base builder at first but turns into an incredibly dull grind. For about the first 15 hours this game was super fun. Building up cities on limited land made decisions for building choice, placement, and research very impactful. The game moved along quickly with constant new challenges and progression. After that the game shifted into mega-project mode. My cities were stable so it came down to watching TV or browsing websites while waiting for the resources to trickle in for the various mega-projects. There was no more challenge, no way to speed up progress, and new things to do came along rarely. Overall it's an OK game but if the game's pace had been the same from start to finish I would have called it a great game. Only get this one if you really like the aesthetic or maybe if you want something to play while binge-ing some shows. And if you start feeling bored with it walk away, it doesn't get better.
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Feb. 2024
TLDR : Cliff Empire us a unique city builder with a lot of charm but the second half of the game is a time waster because of its terrible pacing. Pro : -Art design is great. Even though it takes place in an apocalyptic world, it's very different from the obligatory wasteland and that's refreshing. -Very relaxing atmosphere. There is this zen atmosphere that makes you want to spend times in it. -Great music. Again, very relaxing tunes that suits well the visuals. -I like watching the little spaceship picking up stuff, it creates a busy bee hives. -Space Station is a nice visual surprise. -Wall structure and foundation are great unlockables since it pushes you to completely reorganise your city. -The whole concept of limited space on the cliff is what makes it different from the other city builders. You have to constantly plan your space ahead and since different cliffs have different resources, it's interesting to makes them interact with each other. CON: -The second half of the game after you unlock the modules foundation at level 15 is an absolute snooze fest. -Bottom Cliff structure takes forever to build for minimal changes to how you play. -The space station : Even though it is visually striking, each mission is just providing a huge amount of certain resources with no real thinking involved. Everything takes forever to build and since our cities on earth are already optimised there is litteraly nothing to do but waiting. -Ice citadel: you start from scratch but without the space constraint which negates all the mechanics and the fun of the game. -The marauder attacks are visually interesting to look for the first couple of time. but they don't really add anything. It only comes down to having build enough defense and that's it. There is no strategy in actual defense or anything. The game plays itself and you have no way of intreacting during those battles even though you really want to as they look to be a boss battle. -Game is far too easy. I'd wish it would push the concept further of each of the three cliffs having exclusive resources. Forcing the player to specialise each cliffs. Overall : it's a fun and unique game that i would still recommend as the first 25-30 hours are actually great. But the second half is really really boring after level 15 because at that time your cities are already optimised and compeltely automated and the game requires very very little input from you up until the end of the game.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 19 November 2024 00:13
SteamSpy data 19 January 2025 07:56
Steam price 23 January 2025 20:41
Steam reviews 22 January 2025 11:46
Cliff Empire
8.4
3,687
529
Online players
48
Developer
Lion's Shade
Publisher
Lion's Shade
Release 06 Aug 2019
Platforms