Citizen Sleeper on Steam - User reviews, Price & Information

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Roleplaying in the ruins of interplanetary capitalism. Live the life of an escaped worker, washed-up on a lawless station at the edge of an interstellar society. Inspired by the flexibility and freedom of TTRPGs, explore the station, choose your friends, escape your past and change your future.

Citizen Sleeper is a rpg, dice and story rich game developed by Jump Over The Age and published by Fellow Traveller.
Released on May 05th 2022 is available on Windows and MacOS in 4 languages: English, French, Japanese and Simplified Chinese.

It has received 8,105 reviews of which 7,522 were positive and 583 were negative resulting in an impressive rating of 9 out of 10. 😍

The game is currently priced at 5.85€ on Steam with a 70% discount, but you can find it for 0.40€ on K4G.


The Steam community has classified Citizen Sleeper into these genres:

Media & Screenshots

Get an in-depth look at Citizen Sleeper through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7+
  • Processor: Requires a 64-bit processor and operating system
  • Memory: 4 GB RAM
  • Graphics: DirectX 11 compatible GPU
  • DirectX: Version 11
  • Storage: 2 GB available space
MacOS
  • OS: Mac OS X 10.10.5 or above
  • Processor: Apple Silicon and Intel
  • Memory: 4 GB RAM
  • Graphics: 2 GB VRAM
  • Storage: 2 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2026
God. It wasn’t until the credits rolled that Citizen Sleeper really hit me. In truth, I wasn’t sure what I expected going into this one. I have historically had somewhat mixed experiences with text-heavy RPGs - I enjoyed Disco Elysium a lot, although haven’t yet felt a strong desire to play through again; I enjoy the first couple of hours of Planescape Torment,, but find myself bouncing off it despite multiple attempts; I have attempted to finish Tyranny, yet fail to get beyond a certain point before losing interest. Citizen Sleeper was different. The writing alone is possibly some of the best i’ve ever seen in any video game; compelling, thoughtful, and imaginative, but without coming across as grandstanding, or overly cynical, or didactic. In fact, I never felt that it really says anything about how things ‘should be’ at all; of course, you can glean here and there what the normative politics of the devs are from whispers in the trailer, or the achievements, or some other little irrelevance, but Citizen Sleeper is fundamentally not that kind of game. All that beautiful writing is put to work simply describing the world of Erlin’s Eye and the people who inhabit it. And what a world! Simultaneously a grimy cyberpunk city full of the wretched and dispossessed, a post-revolution high-SciFi ringworld constantly teetering on the brink of collapse, and a high-trust society so tightly knit that the player character - existing as some sort of underclass - can seemingly talk themself into virtually any community, the Eye defies any attempt to be classified as paradise or hell. To its inhabitants, the Eye is, for better or worse, Home. One of those inhabitants, the player character, is a sleeper - some form of android with a consciousness essentially copied from a human, but without their memories, experiences, or senses. In a way suspiciously similar to Blade Runner , they are on the run; hunted by their very creators, who use them as cheap labour, their first and most pressing ‘drive’ (quest) is simply to survive, not simply from the people hunting them but from their own body as the built-in failsafe systems attempt to shut them down. The condition of the sleeper’s body ties into the primary - and, really, only - game mechanic, as a higher condition body means more dice rolls at the beginning of the day, with those dice being able to be used in various (typically chance-based) interactions on the eye. This mechanic is oddly satisfying; where, on first encountering it, I groaned internally a little and foresaw getting very frustrated at not being able to hit the right rolls, I was pleasantly surprised to find that the balancing of the game meant that, while it’s certainly not straightforward (particularly at the beginning), it never felt like I wasn’t given ample opportunity to make the best out of bad rolls, or that it was unfair in any way. Indeed, the chance-based rolls are mitigated somewhat by the ‘hacking view’, where specific (often low) dice are needed to unlock specific data nodes; while this fades in importance later in the game, it went a long way in keeping the flow of the game moving, even when the odds were (literally) against you. All of the above is good, if unremarkable. But I have to talk about the ending. There are, actually - apparently - several endings, although I only encountered one. In fact, I was somewhat rushed into it; there is a point where, somewhat unsignposted, a timer starts ticking; by the end of that timer, you need to have made a decision whether to take an action or not, with that action ending the game in a broadly positive way. At this point I must admit I did feel a little rushed, since i was also deep into a separate questline about removing the tracker from the sleeper - but ultimately I prevailed there, and was able to get everything together before this final timer expired. I finished the main story a little early at around 4 hours - as mentioned, I didn’t expect to suddenly be faced with a timer, meaning that I wasn’t able to wrap up the other sidequests or pursue alternative endings - but I don’t know if I ever will revisit that content because the ending I did experience was so moving that I feel it would almost cheapen the experience. Spoilers for one of the endings below. It wasn’t until I managed to escape - tracker removed, free to pursue life as I saw fit - onto the ship with Lem and Mina that it struck me. I have said in previous reviews that I am not particularly prone to outbursts of emotion, but the epilogue describing the hum of the ship, and the inevitability of the sleeper’s days on the ship with Lem and Mina got me misty eyed. Where previously I had simply been enjoying the story and soaking in the atmosphere, it forced me to look back at everyone I had encountered - orphans of the revolution, street vendors trying to scrape together a living. A smile, a helping hand from a stranger. A quiet moment with a sentient program finding its own freedom in the world. In my arrogance I had thought that this had all been done before - and to an extent, it has. We’ve seen sentient programs before, we’ve seen ringworlds before, we’ve seen synths, androids, and sleepers before. We’ve ever seen the copying of the human consciousness, and debated the inherent value in self-aware artificial life. But not like this. Reading the final paragraphs detailing the sleeper’s final intrusions into the lives of Lem and Mina brought the human condition front and centre, forcing all focus on it. The unfiltered beauty of one android - brought, suffering, into this world with nothing, no family, no friends, no memories, no abilities, no autonomy, used and discarded by those around them, simply trying to find their own meaning in the world, and using that little autonomy they scrape together to bring together a family, to be there for a little girl while her father worked increasingly unstable jobs, to spend their precious freedom keeping that girl and her father company on a cramped ship, awaiting her father’s inevitable yet mundane doom, knowing that, while she might live, the sleeper themselves will never see the promised land that they set off towards… …Well, it’s a lot. Spoilers end. Citizen Sleeper isn’t about political ideology, it isn’t about big themes, it isn’t really even about the big questions it appears to be asking when you click ‘new game’ - it is a quiet, introspective, melancholic discourse on the human condition, about how we spend out limited time, about the trials and tribulations we go through for a microgram of autonomy, about how our actions ripple into the lives of others, and about the sacrifices we make for others that, ultimately, can mean more than our own aspirations ever could.
Expand the review
Dec. 2025
Copying the email I sent to the devs: I just wanted to sing praises for CS1 and thank you for the amazing experience. Your writing style evoked vivid visuals throughout the game, like when a glass was thrown at me at the bar, when I played Tavla with Castor for the first time, when I went to meet Liam and Mina at their apartment, or all the scenes with Aki. Your writing transformed text into a visual movie my brain conjured up and had me hooked throughout. I started Flux at maybe 9pm last night and was rubbed off by Eshe, maybe an hour and a half in, I got hooked and well... it's 615 in the morning now haha. Gameplay wise, I love the mechanics you've setup. They grow on you and never outstay their welcome/ felt repetitive. At first, it was jarring as it breaks away from what I'm used to mechanically and UI wise, but I grew to love it. It's not just the gameplay and writing style- but also the character art, 3d modelling, and music as well. The Eye is a a visual masterpiece with all the set pieces and areas having more and more detail as you hover around and click on things. The music somehow clicked- no matter what the text or dialogue; and was so good I'd have it on through my speakers while going to get food. And the character sprites as well were just... wow. Overall, I thoroughly enjoyed the 20 or so hours I spent on it, and cannot wait to pickup Citizen Sleeper 2 soon and play more of this! I didn't really have a point with this email- I just wanted to thank you and share my appreciation. :)
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Aug. 2025
Citizen Sleeper starts off feeling harsh. You're a digitized mind in a broken body, stuck on a space station, slowly dying. The game takes your dice away as your condition worsens, and at first, it feels like it's here to test you. But it’s not as hard as it looks. What it really is, is a game about hope. About how even when things are falling apart, you can still find purpose. You can still help people, build connections, and carve out a life that matters. It’s about insisting you belong, even when the system tells you otherwise. It’s about taking risks for others, even when you’re struggling. And it feels incredibly human. If you like narrative-driven games with a bit of tension and a lot of heart, Citizen Sleeper is absolutely worth your time.
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May 2025
The "trick" with games like Citizen Sleeper, Pentiment, Disco Elysium is to play them when you feel patient, rested and ready to give your mind some work. Not in the sense that you will solve some complex puzzles, but that you are ready to think about what characters say, about what the quest at hand really is about. If you try to play it while you're tired or busy with something else, you will see it as a bunch of text, drawings and random dice rolls. Some great remarks about what really means to be a person, a part of community, being trapped in the system, and how the system makes people do things, and not the other way around. It had some minor bugs on steam deck, mainly selecting stuff and some of the UI elements weren't always properly displayed, but it didn't detract from the game.
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May 2025
The current most helpful review describes an experience so antithetical to the one this game offers that I genuinely wonder if it was written with malice. Citizen Sleeper is a fantastically written game in every aspect. There are a rare few grammar and spelling errors scattered about, but not with any noticeable frequency. The characters are charming and memorable with colorful personalities and backgrounds that inform the many conflicts you'll encounter, each of which is rife with thematic relevance and paths that will leave you pondering whether you made the right choice long after you've made it. The game explores many fundamental concepts of the things that make us human, and you'll often find yourself pondering the meaning and very nature of a lived experience. There is a lot of purpose to the writing, and while there is not an insignificant amount of exposition, I never found it feeling forced or unjustified. My only real criticism would be the difficulty. The first couple of hours can have you scrambling to survive, carefully considering how to spend your few available actions. Once you're out of that first jungle though, any semblance of challenge disappears as the game suddenly allows you to freely farm for money and resources at your pleasure with no limit or consequence. Still, the experience remained profound and enjoyable due to the writing. Highly recommended!
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Frequently Asked Questions

Citizen Sleeper is currently priced at 5.85€ on Steam.

Citizen Sleeper is currently available at a 70% discount. You can purchase it for 5.85€ on Steam.

Citizen Sleeper received 7,522 positive votes out of a total of 8,105 achieving an impressive rating of 9.00.
😍

Citizen Sleeper was developed by Jump Over The Age and published by Fellow Traveller.

Citizen Sleeper is playable and fully supported on Windows.

Citizen Sleeper is playable and fully supported on MacOS.

Citizen Sleeper is not playable on Linux.

Citizen Sleeper is a single-player game.

There are 2 DLCs available for Citizen Sleeper. Explore additional content available for Citizen Sleeper on Steam.

Citizen Sleeper does not support mods via Steam Workshop.

Citizen Sleeper does not support Steam Remote Play.

Citizen Sleeper is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Citizen Sleeper.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 11 March 2026 22:26
SteamSpy data 07 March 2026 10:38
Steam price 14 March 2026 04:47
Steam reviews 12 March 2026 05:55

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  • SteamDB - A comprehensive database of everything on Steam about Citizen Sleeper
  • SteamCharts - Analysis of Citizen Sleeper concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Citizen Sleeper compatibility
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