"Something in you sighs a long sigh. A sigh that speaks of an exhaustion beyond tiredness. An exhaustion rooted deep inside you. It stems from the effort of answering questions. Of answering problems. Of getting up and breathing each cycle." The Stars Drop Away Citizen Sleeper is a tabletop RPG, where narrative is the main focus of the game -meaning that you are expected to read its story . There is almost no other aspect that will enhance this experience apart from the amazing OST, some mininal graphics and hand-drawn character models that, albeit pleasant to the eye, are ultimately there to serve as visual anchors for your curious eyes, while they sway in currents of text. Keep this in mind Sleeper, as the stars begin to drop away, and decide if this is the kind of adventure you want to embark on. Photosynthetic Skin You begin stranded in darkness. Warmth and light are both long gone. You have been drifting in the vast expanse of space for who knows how long (weeks, months perhaps?) and your thoughts, like swirling snow in a blizzard, reveal interesting information about yourself: it is evident that you are on the run and that there is something... wrong with your current body. You wake up on Erlin's Eye, a space station, having just arrived there in a shipping container. As you begin to shake the cosmic frost off and gradually regain consiousness, you exchange the pain of dying for the pain of living. Almost immediately, you are tasked with repaying your saviour, the owner of a local scrapyard, with work. And so, your new life on this derelict station begins. Welcome to the Eye. Just as the station is falling apart, so does your body. Essentially being a vessel containing your consiousness, your body is robotic in nature and your biological one is held somewhere on company grounds. You are Essen-Arp property. You have sold away the right to yourself, implying you did so because at some time in the past you found yourself in debt, essentially a form of the vile indentured servitude . There are really only a few memories (and some times none at all) left from the person you were before you became a machine, the process of transfering one's conscience appears to be complicated. Your body has been put in cryogenic sleep and you are essentially working off the debt to the company. Essen-Arp sure sounds horrible, right? Well how about we throw some dreadful planned obsolescence in the mix? The artificial body of a Sleeper is designed to decay when Stabilizer (an Essen-Arp's creation) is not regularly administered. This is the leash on a Sleeper's neck -the way that the corporation ensures that if you escape, you are as good as dead. https://steamcommunity.com/sharedfiles/filedetails/?id=3304224281 "Hold onto your memories, but not too tightly. Sadness will not sustain you." However, for now you are mainly concerned with your day-to-day worries, i.e. your survival. You need to sustain your energy and condition. You roll dice to perform actions and these dice rolls will determine if you fail or succeed in accomplishing a task. The number of dice you get each Cycle (in-game name for day) is based on your body's condition. As it deteriorates, the number of dice goes down and so does the number of actions you can perform -meaning, it gets harder to earn money, find food, run errands etc. therefore, resource management has to be done carefully. Energy is replenished mainly by eating food, androids don't need nutrients but still require chemical energy to operate. Another way of sustaining yourself is by photosynthesizing. Condition is trickier to mantain since you must procure Stabilizer and inject yourself with it regularly: every dose fills your Condition meter but it's only a brief respite in a constant struggle. You must also be mindful of the physical harm that can be inflicted upon your body since it can mean Energy or Condition loss (worst case scenario -both). Every Cycle ends with you going to sleep, losing condition and energy upon waking up. The RPG elements of Citizen Sleeper consist of Drives (quests) and a basic skill tree, for which you are awarded one point to invest into for every successfully completed Drive. There are also three starting classes: Operator, Extractor and Machinist. Each class gives a small boost to a skill and also offsets it by reducing slightly another, so in the long run classes are inconsequential but they dictate on what you will be focusing early on: will you go for the strength and endurance of the Extractor? Or perhaps, opt for the Machinist's knack for tingering with machines? Among Ruins You begin the game having escaped the clutches of the corporation, but sadly true freedom remains only a faint hope for now, as you are being hunted . Bounty hunters, drawn by the hefty price that Essen-Arp has put on your head, are closing in and apart from your daily struggle for survival, you have to decide whether you will keep running or try to make the Eye your new home. No matter what you decide, you are not alone . Desperation is a driving force for you but there are others on the station that struggle as well. As you explore the Eye, you will meet a lot of people: some will be honest, friendly, willing to help you. Others will be cautious or request your help. And some, unavoidably, are unscrupulous characters or downright dangerous. How you choose to interact with other people will play a huge role on your future as well as the future of the Eye. The space station was once owned by Solheim, a corporation that went bankrupt and the station's inhabitants were left to fend for themselves. Amidst the chaos, a union of workers, refugees and former Solheim personel was formed named Havenage. However, Havenage doesn't really hold the reigns of this old plough horse. On the Eye, there is no central authority. There is struggle for power and despite the situation not escalating into a full blown dystopian setting, I really like it. That's mainly because despite the game subscribing to the ideals of anarchism and self-organised societies, it also shows that it is a difficult concept and in reality, there will be a variety of societal organisations. Gangs like Yatagan vie for control of the station with Havenage, there is mutual distrust and rivalry and generally people don't live in perfect harmony. The only depiction of an ideally organised anarchist society is the Hypha Commune, found in the Greenway. However, in Erlin's Eye there are still politics at play. There is strife. And there is the possibility of ruin. https://steamcommunity.com/sharedfiles/filedetails/?id=3306043517 Possible Futures So, consider giving Citizen Sleeper a try. The game examines aspects of the left political spectrum and entertains the idea of an anarchist society. It's also heavily influenced by the ideas of neoliberalism. Even if this is something that can put you off, I still recommend taking the Eye for a spin. While some of the political themes presented in Citizen Sleeper resonated with me, others did not. Still, I was able to appreciate the game's premise and enjoy its theme which is captivating, to say the least. In a nutshell, it's a great game. https://steamcommunity.com/sharedfiles/filedetails/?id=3340553028 "But something else resists the sigh. A yearning, a sense of distance, a desire to squeeze that hand that holds you for its warmth, its blood, its complexity. To make a gesture that says, "I'm still here. I'm still alive. I'm with you."
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