Citizen Sleeper

Roleplaying in the ruins of interplanetary capitalism. Live the life of an escaped worker, washed-up on a lawless station at the edge of an interstellar society. Inspired by the flexibility and freedom of TTRPGs, explore the station, choose your friends, escape your past and change your future.

Citizen Sleeper is a rpg, dice and story rich game developed by Jump Over The Age and published by Fellow Traveller.
Released on May 05th 2022 is available on Windows and MacOS in 4 languages: English, French, Japanese and Simplified Chinese.

It has received 6,684 reviews of which 6,210 were positive and 474 were negative resulting in a rating of 9.0 out of 10. 😎

The game is currently priced at 5.85€ on Steam and has a 70% discount.


The Steam community has classified Citizen Sleeper into these genres:

Media & Screenshots

Get an in-depth look at Citizen Sleeper through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7+
  • Processor: Requires a 64-bit processor and operating system
  • Memory: 4 GB RAM
  • Graphics: DirectX 11 compatible GPU
  • DirectX: Version 11
  • Storage: 2 GB available space
MacOS
  • OS: Mac OS X 10.10.5 or above
  • Processor: Apple Silicon and Intel
  • Memory: 4 GB RAM
  • Graphics: 2 GB VRAM
  • Storage: 2 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
"Something in you sighs a long sigh. A sigh that speaks of an exhaustion beyond tiredness. An exhaustion rooted deep inside you. It stems from the effort of answering questions. Of answering problems. Of getting up and breathing each cycle." The Stars Drop Away Citizen Sleeper is a tabletop RPG, where narrative is the main focus of the game -meaning that you are expected to read its story . There is almost no other aspect that will enhance this experience apart from the amazing OST, some mininal graphics and hand-drawn character models that, albeit pleasant to the eye, are ultimately there to serve as visual anchors for your curious eyes, while they sway in currents of text. Keep this in mind Sleeper, as the stars begin to drop away, and decide if this is the kind of adventure you want to embark on. Photosynthetic Skin You begin stranded in darkness. Warmth and light are both long gone. You have been drifting in the vast expanse of space for who knows how long (weeks, months perhaps?) and your thoughts, like swirling snow in a blizzard, reveal interesting information about yourself: it is evident that you are on the run and that there is something... wrong with your current body. You wake up on Erlin's Eye, a space station, having just arrived there in a shipping container. As you begin to shake the cosmic frost off and gradually regain consiousness, you exchange the pain of dying for the pain of living. Almost immediately, you are tasked with repaying your saviour, the owner of a local scrapyard, with work. And so, your new life on this derelict station begins. Welcome to the Eye. Just as the station is falling apart, so does your body. Essentially being a vessel containing your consiousness, your body is robotic in nature and your biological one is held somewhere on company grounds. You are Essen-Arp property. You have sold away the right to yourself, implying you did so because at some time in the past you found yourself in debt, essentially a form of the vile indentured servitude . There are really only a few memories (and some times none at all) left from the person you were before you became a machine, the process of transfering one's conscience appears to be complicated. Your body has been put in cryogenic sleep and you are essentially working off the debt to the company. Essen-Arp sure sounds horrible, right? Well how about we throw some dreadful planned obsolescence in the mix? The artificial body of a Sleeper is designed to decay when Stabilizer (an Essen-Arp's creation) is not regularly administered. This is the leash on a Sleeper's neck -the way that the corporation ensures that if you escape, you are as good as dead. https://steamcommunity.com/sharedfiles/filedetails/?id=3304224281 "Hold onto your memories, but not too tightly. Sadness will not sustain you." However, for now you are mainly concerned with your day-to-day worries, i.e. your survival. You need to sustain your energy and condition. You roll dice to perform actions and these dice rolls will determine if you fail or succeed in accomplishing a task. The number of dice you get each Cycle (in-game name for day) is based on your body's condition. As it deteriorates, the number of dice goes down and so does the number of actions you can perform -meaning, it gets harder to earn money, find food, run errands etc. therefore, resource management has to be done carefully. Energy is replenished mainly by eating food, androids don't need nutrients but still require chemical energy to operate. Another way of sustaining yourself is by photosynthesizing. Condition is trickier to mantain since you must procure Stabilizer and inject yourself with it regularly: every dose fills your Condition meter but it's only a brief respite in a constant struggle. You must also be mindful of the physical harm that can be inflicted upon your body since it can mean Energy or Condition loss (worst case scenario -both). Every Cycle ends with you going to sleep, losing condition and energy upon waking up. The RPG elements of Citizen Sleeper consist of Drives (quests) and a basic skill tree, for which you are awarded one point to invest into for every successfully completed Drive. There are also three starting classes: Operator, Extractor and Machinist. Each class gives a small boost to a skill and also offsets it by reducing slightly another, so in the long run classes are inconsequential but they dictate on what you will be focusing early on: will you go for the strength and endurance of the Extractor? Or perhaps, opt for the Machinist's knack for tingering with machines? Among Ruins You begin the game having escaped the clutches of the corporation, but sadly true freedom remains only a faint hope for now, as you are being hunted . Bounty hunters, drawn by the hefty price that Essen-Arp has put on your head, are closing in and apart from your daily struggle for survival, you have to decide whether you will keep running or try to make the Eye your new home. No matter what you decide, you are not alone . Desperation is a driving force for you but there are others on the station that struggle as well. As you explore the Eye, you will meet a lot of people: some will be honest, friendly, willing to help you. Others will be cautious or request your help. And some, unavoidably, are unscrupulous characters or downright dangerous. How you choose to interact with other people will play a huge role on your future as well as the future of the Eye. The space station was once owned by Solheim, a corporation that went bankrupt and the station's inhabitants were left to fend for themselves. Amidst the chaos, a union of workers, refugees and former Solheim personel was formed named Havenage. However, Havenage doesn't really hold the reigns of this old plough horse. On the Eye, there is no central authority. There is struggle for power and despite the situation not escalating into a full blown dystopian setting, I really like it. That's mainly because despite the game subscribing to the ideals of anarchism and self-organised societies, it also shows that it is a difficult concept and in reality, there will be a variety of societal organisations. Gangs like Yatagan vie for control of the station with Havenage, there is mutual distrust and rivalry and generally people don't live in perfect harmony. The only depiction of an ideally organised anarchist society is the Hypha Commune, found in the Greenway. However, in Erlin's Eye there are still politics at play. There is strife. And there is the possibility of ruin. https://steamcommunity.com/sharedfiles/filedetails/?id=3306043517 Possible Futures So, consider giving Citizen Sleeper a try. The game examines aspects of the left political spectrum and entertains the idea of an anarchist society. It's also heavily influenced by the ideas of neoliberalism. Even if this is something that can put you off, I still recommend taking the Eye for a spin. While some of the political themes presented in Citizen Sleeper resonated with me, others did not. Still, I was able to appreciate the game's premise and enjoy its theme which is captivating, to say the least. In a nutshell, it's a great game. https://steamcommunity.com/sharedfiles/filedetails/?id=3340553028 "But something else resists the sigh. A yearning, a sense of distance, a desire to squeeze that hand that holds you for its warmth, its blood, its complexity. To make a gesture that says, "I'm still here. I'm still alive. I'm with you."
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Feb. 2024
Dice action economy combined with worker placement, with very lite-RPG flare. Plays like a board game with character story beats. It's pretty good.
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Feb. 2024
Played the shit out of this game on my switch, I thought it that good that I bought it again on PC as a nod to the dev. I saw that some people found the game 'too easy' or 'not challenging enough'. I understand the feeling but I don't share it. It's important to understand what this game is: It's a Visual Novel that does a great job pretending to be a gritty survival RPG, which it is not. YOU CAN'T LOOSE THE GAME. You may miss an ending or two, but that's all. So people who buy the game looking for that gritty survival RPG might feel disappointed. It's up to the player to fill a lot of what the game can't do because of material constraints with head roleplay. There is a lot of great writing and tremendous artwork in this game, as one might expect from a visual novel. The game also does a great job pretending that the world moves without input of the player. And for some timers that is even true. Conclusion: The game is a tremendous visual novel with great accessory gameplay-elements. As such I recommend it to people who like visual novels or those who want give the genre a shot. Furthermore the game does a great job at making people dream about how much fun it could be playing a gritty survival RPG set in a universe that moves on on itself independently of the player. But it is NOT this game. Probably a bit much to ask from a game for 20 bucks from a one man developper by the way.
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Feb. 2024
It is an ok indie story/character focused semi-RPG. Comparisons to Disco Elysium are unwarranted and hurt Citizen Sleeper. CS is nowhere near DE level of writing, interactivity or artwork, but it is still a satisfying experience in its own way. First few turns are a bit misleading and make it look like a harsh survival challenge like Pathologic or This War of Mine, but CS is really just an uplifting cozy game about restoring community and your own personality.
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Jan. 2024
I will preface this review by saying that if you are looking for a challenging resource management game, or something that will really push your brain to problem solve, this game is probably not what you're looking for. I will say though, that this story, this atmosphere, this setting, these characters... are absolutely unforgettable. Never did I run into a character that I simply had to "tolerate" rather than enjoy. Everyone has their own motives, dreams, vulnerabilities, and charms. I loved every single one of them. If you dig character-centric games like I do, this game will blow your mind.
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Last Updates

Steam data 04 December 2024 00:41
SteamSpy data 23 December 2024 03:06
Steam price 23 December 2024 12:48
Steam reviews 23 December 2024 11:58
Citizen Sleeper
9.0
6,210
474
Online players
114
Developer
Jump Over The Age
Publisher
Fellow Traveller
Release 05 May 2022
Platforms
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