Chrono Ark is a phenomenal game and deserves far more recognition. I got the game just a month ago, and was instantly hooked by the unique gameplay mechanics as a deckbuilder, the constantly evolving story ā yes, an actual start-to-finish story ā and the large cast of characters. Gameplay You're buying a deckbuilder. There's lots of them, and gameplay is king in this genre, so you're probably asking "Why play this over Slay the Spire or Monster Train or Balatro?" The story, but we'll get back to thatā¦ The gameplay is a mix of an RPG and deckbuilder. You control the main character, Lucy, and up to four allies from a roster of 20. Each character has their own unique set of 12 cards to choose from, and each characterās cards combine to form your full deck. Each character feels unique with their own mechanics and keywords, and covers a lot of build space with each character usually offering two similar themes. A lot of the fun is finding new synergies between characters. Lucy, as the party leader, also has her own set of cards, providing support such as extra mana, mana efficiency and card draw. Gameplay takes place on a hex grid with points of interest and combat encounters that block the way, ending with a boss arena on the right-side of the map. You can obtain relics that modify gameplay (just like Slay the Spire relics), and each character can also equip items that improve their own stats, or level up and learn new skills. In a word, the deckbuilding part really comes down to choice . Every single point of interest and every chest gives you something to choose between; you might choose to discover a blood donation clinic that pays with keys, or an alchemist's hut for extra potions. Of course, they might not always be good choices, but you will never have an option that is worse than nothing where āskipping rewards" becomes the best play, unlike other games. Unwanted items may have a use with the right building, and even curses can be lifted. Deck thinning is not a concern in the game either; if a character learns a new skill, they can freely forget a different skill if they have more than 6, letting you focus on incremental improvements instead. Though you can still manipulate deck size by adding and playing āOnceā cards, similar to Exhaust. In combat, there are almost too many mechanics to cover in a single review, but there is an excellent tutorial that covers the general ones. Combat is turn-based but with a twist: Enemies have an 'action timer' instead. As you play cards, the timer ticks down, and will perform their action when their timer reaches 0. This makes turns less of a back-and-forth and you have to respect when enemies act. Some enemies and cards also directly play with the action timer too, such as applying short term buffs, or dealing counter attacks. Other mechanics include managing mana costs between characters with overload, which increases costs of cards played by the same character per turn. The health system also has surprising depth with healing gauge and ādeath's doorā, and several characters encourage you to play around with it such as the crazed swordsman Hein. The flexibility and choice in the overworld is also present in combat too; you can exchange a card for a new one each turn, and each party member can also select one card to be a 'fixed ability' that can always be played no matter what cards you drew. And the game features a wide range of difficulty modes such as Expert, Blood Mist, a harder side dungeon, as well as Workshop support with the popular Expert+ mode which has further modifiers of its own such as Despair Mode, if you have A20 down. And there is also an easier Hope Mode if you just want to see more of the story... Story Roguelikes aren't known for their story; playing repeated runs is a tricky template to work with narratively and is usually brushed aside or contained in small lore snippets. Chrono Ark is an unparalleled exception to this rule. The story is a deep visual novel told both during runs and backstory from records you can find and play between runs that give hints about the history of the Ark. It has a lot of mystery and emotional moments throughout and could keep you thinking for hours, finding connections in dialogue with the current story and background records. It is indeed 'best played blind', though you need something more than that... The story starts with the world suffering a Great Catastrophe. A thick black fog rolled across the whole world leaving monsters in its wake. Scientists rushed to construct a floating Ark as a safe haven from the fog. However, the scientists inexplicably disappeared, and could only get a final message out to the world: "Activate the Clock Tower to restore the world". To turn back time to before the Catastrophe. The girl in the title card, Lucy, is found to be the Girl of Prophecy that the inhabitants of the Ark have been hoping for, for only she has the power to locate the 'Time Shades' that are needed to power the Clock Tower. She is then tasked to lead the Investigation Team into the unknowable Twisted Land outside the safety of the Ark for the Time Shades, and hopefully, activate the Clock Tower. However, not all is as it seems . As you explore the Twisted Land, you might experience things that seem out of place, and come across lore notes that tell fragments of the history of the Ark and its inhabitants. From the very start, questions arise: What was that vision, a dream? And why is the loop counter at 499? There are many characters in the story, each with their own complex motivations. Outside of the main story, each of the investigators can also be given gifts during a run, and will have conversations with Lucy while at camp between stages. Some characters have more involvement in the main story than others, but all have their own story arc to tell. They will also have banter and comments on one another's combat style. Other elements and closing The OST is fantastic, especially during boss fights. The character and card art is great. The sound effects are more standard fare but do the job well, and there's a few standouts like Silversteinās Mosin ping . The gameplay UI is also clean and well presented. This is a very unassuming game at first, but this is a masterpiece of a game that is well worth the price even if you aren't a fan of the deckbuilder genre. The story itself is enough to carry the game; the innovative gameplay and character design seals it. There's even a phoenix that throws bread. Yes, bread.
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