Chorus

Take control of Nara on a quest to destroy the dark cult that created her. Unlock devastating weapons & mind-bending abilities in an evolution of the space-combat shooter. Along with Forsaken, her sentient starfighter, explore ancient temples, engage in zero-g combat & venture beyond waking reality.

Chorus is a action, adventure and indie game developed by Deep Silver Fishlabs and published by Deep Silver.
Released on December 03rd 2021 is available only on Windows in 12 languages: English, French, Italian, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese and Japanese.

It has received 3,758 reviews of which 3,135 were positive and 623 were negative resulting in a rating of 8.1 out of 10. 😎

The game is currently priced at 4.99€ on Steam and has a 80% discount.


The Steam community has classified Chorus into these genres:

Media & Screenshots

Get an in-depth look at Chorus through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Intel Core i3-2120 | AMD FX-4100
  • Memory: 8 GB RAM
  • Graphics: Intel Iris Xe Graphics | GeForce GTX 750 | Radeon HD 7770
  • DirectX: Version 12
  • Storage: 36 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Aug. 2024
This game is....ok. The developer predominantly only made mobile games prior, so i would say given that, they did a good job. Theres some really bad design choices. The auto saves are too sparse. You cant save your game when your in a mission...and guess what...youre almost always in a mission. Its combat is pretty fun but being unable to meneuver in the X axis really sucks. Graphically its damn good. Story, well as everyone has said about this game, the story is pretty meh. Buy it on sale.
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Aug. 2024
Here's what you need to know. This game is good, but it isn't great. The combat dynamics, soundtrack, graphics and environment all score 10/10. The story, depth of characters, and results of decisions in game..all score 4/10 at best. I'll give it a conditional thumbs-up. You enter the saga not having a clue who you are or what you stand for and those things would be OK, if at any point someone explained it to you. Only by paying very close attention over the course of the entire game do you even garner a murky understanding of what this story is about. There is no reason to care about the outcome of any portion or the characters or even the story line because none of it matters. In the end, even the finale` cut scene is rushed, confused and leaves the player asking themselves "What the hell did I just go through and why did I bother?" Hardly a fitting reward for saving the entire universe from even a poorly developed everlasting darkness. The answers to these questions can only be found if you play it for yourself and if you get it on sale it's probably worth the money. (I spent $5.00) But, be warned, Chorus is an experience that is best compared to ordering a sandwich and only getting the bread and some mustard. High-quality bread and mustard to be sure, but that's it.
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July 2024
Ever since I first got my hands on Freespace 2 demo as a wee lad, I've enjoyed a bit of space pew pews in my gaming routine. Space combat enjoyers got some decent games over the decades, but overall the pickings are rather slim compared to Wing Commander, X-Wing and Descent days - especially if you're not into roguelikes, multiplayer, building spacestations, Microsoft Excel or AAA flops. And since godfather of the genre prefers to keep his magnum opus in forever-alpha state and milk it by selling $5000 pixel ships, you gotta take what you can get. Luckily, Chorus is more than "be happy you got anything at all" game. I don't pay as much attention to graphics these days unless it looks exceptionally good or bad. Chorus is pretty enough I suppose, with some very distinct visual elements later on. Ships designs could be better and more varied. Especially capital ships - most designs felt barely functional. They could also use some weathering - as it is most vessels looked like they're brand new and made of plastic. I've seen actual plastic model kits which looked more realistic. Maps feel a bit lifeless at times, despite ocassional civilian ships floating around - I know it's cold, empty space, but still - giant oribtal city full of neons should be busy with traffic, rather than having just a few bigger ships stuck in line to a jumpgate. Check out Scrapland to see it done well. Music, sound effects and voiceovers are quite good - my one gripe here is the sheer amount of character's whispered thoughts. It's a bit hard to hear at times, plus I've never been a fan of this internal monologue fad. Anyway, let's get to the important stuff - the gameplay. As some others noted, initially the controls feel a bit awkward and the first few battles might feel like you're trying to dogfight while flying a freight train. By the end though, with some practice and after unlocking a few new skills (especially drift, which basically turns on newtonian spaceflight, rather than having the ship work like an airplane), you'll be gliding gracefully through a literal bullet hell. Some of my fights towards the end of the game were so cinetmatic, they wouldn't be out of place in a blockbuster sci-fi flick. All in all, once you get past the initial hump gameplay is extremely fun, with no major detractors. Everything else is secondary in my book, so if you want a TL;DR - there it is. Speaking of unlocks - ship customization could be better. You get a few options for each weapon, though usually difference comes down whether it's weak but rapid fire or slow, but powerful. There are also a few options for "internals", boosting various stats, complete with unique set bonuses. In the end though, weapon damage generally takes care of itself and I found boosting efficiency of special abilities to be clearly superior to everything else. Overall despite bunch of component options, build diversity is pretty much nonexistent. Every now and then you get to switch it up by piloting a bigger, slower Spirit-class vessel, which is basically a hull attached to a bunch of chainguns, mowing enemy waves in seconds. Those serve only as a palate cleanser in a few missions though, and you can't customize them at all. Things look better when it comes to enemy variety, with a bunch of different factions' fighers, heavier ships and turrets dropping mines or firing charged lasers and a few capital ships here and there that you'll dismantle by destroying various bits and pieces in order. Overall combat scenarios are pretty fun and exciting, culminating in awesome fleet battles and rather unique bosses, though the fights against basic fighter squadrons get rather repetitive. That said, powers unlocked as the story progresses speed those fights up massively, limiting the tedium. Storywise - could be better, could be worse. You're ex- ace pilot for a weird space cult, who decided blowing up a planet was going a wee bit too far on a murderous cult scale. Then, as usual, you get pulled back into the fight, because your old friends attack your new friends. Overall it's workable, if at times a bit too anime for my taste. Aside from main story, there are some decent side missions, usually netting you meaningful ship or ability upgrades. There are also some repeatable activities netting you some cash, like collecting salvage, fighting off attacks and sitting next to another ship for a few seconds to refuel/hack/calibrate something or other. All in all, Chorus is a qute decent space combat experience, with fun and exctiting combat system, which only gets better the further you get into the game. It has some flaws, but they're more noticeable in hindsight than moment to moment gameplay. Overall I had a ton of fun in the ~20 hours it took me to 100% the game.
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March 2024
Well, this game seems to divide opinion and mine is that its very good. Chorus had been on my watch list for for a while, mainly due to mixed reviews and it not fitting the usual genre of game I play. That said, when it popped up for £5 or so, it was time to jump in the cockpit and I was completely addicted in the pursuit of concluding Nara's story. Very early on the game play is smooth (Played on PC), fast, intense, the sound effects are as sci-fi as you can imagine and the main story moves along at warp pace. It is way to easy get wrapped in the main story, you're literally flying along towards missions or challenges in the game that you simply will not have the craft, skills or mods to complete. Given Chorus is a challenging game, if you find yourself in this situation, missions become insurmountable, quickly. My biggest piece of advice is to clear most of the side quests in the area before moving on to the next asteroid belt/planet, the mods and cash are going to be essential for upgrades. There will come a point where you feel a little OP to be honest, but when you come up against bosses or certain parts of the story you'll die a fair few times before you crack it! I found the story quite compelling, and without giving away spoilers, you become quite attached to a character in the game. There are points in the game, firing barrages or rockets at large attack ships, flying past turrets and blowing warships up from inside as you fly out of the explosion, that are genuinely thrilling, especially to the backdrop of a musical score that would not be out of place at the cinema. Epic. I appreciate the game isn't without its faults. The voice acting starts badly for the first few hours, but the actors seem to grow into their roles as the game moves on and it does help that you spend more time with Nara and your ship later in the game, therefore the dialogue is less varied. I got the feeling the actors probably didn't have the right character brief to set the tone, there were some rather giddy folk floating around religiously oppressed space. Oh and the whispering, the inner monologue, you'll either let it wash over you or you'll be super annoyed. The quest selection can be a little funky, but not to the point you want to quit the game, as some others have suggested. Twice I had to drop out to re- trigger a quest or on a couple of occasions you need to fast travel to a new world and back to kick it off again. Sometimes its a little ambiguous but to me this felt like an older game whereby you have to figure things out a little bit. Which goes hand in hand with the challenging difficulty of the game, there's no hand holding. If you're into this genre or looking for a change, pick it up, its very reasonable and the devs has made an effort here to build an exciting space shooter with a captivating story , with some interesting messaging, you'll just have to fight hard through the frustrations on occasion. But once you win a tough dogfight or defeat a boss, it is very rewarding. In Chorus!
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March 2024
Chorus is probably the best Jedi-in-a-starfighter game you could find out there, ironically leaving behind the actual Jedi Starfighter games. It also has one of the most memorable scores in recent gaming history and a solid gameplay loop bridging the gap between the Rogue Squadron and Ace Combat games. The story could be summed up with "What if Darth Vader left the Empire and joined the Rebellion ?", but Chorus' universe and lore allows it to be much more with its exploration of spirituality, belief and otherness in a way that feels more Dune than Star Wars. All in all, Chorus is clearly an underrated game that deserves your money and your time ! :)
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Last Updates

Steam data 20 November 2024 00:25
SteamSpy data 18 December 2024 05:42
Steam price 23 December 2024 12:27
Steam reviews 21 December 2024 23:49
Chorus
8.1
3,135
623
Online players
36
Developer
Deep Silver Fishlabs
Publisher
Deep Silver
Release 03 Dec 2021
Platforms
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