Chivalry: Medieval Warfare

Besiege castles and raid villages in Chivalry: Medieval Warfare, a fast-paced medieval first person slasher with a focus on multiplayer battles

Chivalry: Medieval Warfare is a medieval, multiplayer and action game developed and published by Torn Banner Studios.
Released on October 16th 2012 is available on Windows, MacOS and Linux in 9 languages: English, German, French, Italian, Spanish - Spain, Russian, Polish, Simplified Chinese and Traditional Chinese.

It has received 65,580 reviews of which 54,118 were positive and 11,462 were negative resulting in a rating of 8.1 out of 10. 😎

The game is currently priced at 22.99€ on Steam.


The Steam community has classified Chivalry: Medieval Warfare into these genres:

Media & Screenshots

Get an in-depth look at Chivalry: Medieval Warfare through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows XP
  • Processor: Intel Core 2 Duo 2.4 GHz or AMD Athlon X2 2.7 GHz (a dual-core CPU is required)
  • Memory: 2 GB RAM
  • Graphics: ATI Radeon 3870 or higher, Nvidia GeForce 8800 GT or higher. 512MB VRAM.
  • DirectX®: 9.0c
  • Hard Drive: 7 GB HD space
  • Other Requirements: Broadband Internet connection
  • Supported controls:: Keyboard + Mouse, or Xbox 360 controller, Xbox One controller, or compatible XInput controller
MacOS
Minimum recommended:
  • OS: OS X 10.9.5
  • Processor: Intel Core i7, 2.5 GHz
  • GPU: Nvidia Geforce 750M
  • Memory: 4 GB RAM
  • Hard Drive: 7 GB HD space
Linux
  • OS: Steam OS. (However, other distros with Steam installed should run the game just fine.)
  • Processor: Intel Core 2 Duo 2.6 GHz or AMD Athlon X2 2.8 GHz (a dual-core CPU is required)
  • Memory: 2 GB RAM
  • Graphics: ATI Radeon HD 4850, or Nvidia GeForce 9800 GT or equivalent. (With respective proprietary drivers). 512MB VRAM.
  • Hard Drive: 7 GB HD space
  • Other Requirements: Steam client + runtime environment. If using open source drivers, S2TC is required to approximate S3TC texture support.

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2024
As I wander the lifeless maps, I recall epic battles that used to take place, now just empty halls echoing the glory of what was. Grounds that used to be defended adamantly are now easily toured at leisure. How did we come to this? At what point did we let go of greatness in favor of mediocrity? The sad truth is not many of those who've succumbed to the decline will ever even realize what they've lost. Lament for the loss of what was, and dread what is to come.
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Oct. 2024
Cant say i recommend you buy cause the servers are empty , but man this game was good.
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Sept. 2024
There is currently one server as I write this review. It has 18 people in it aside from me. I don't have as many hours as most but I remember when there when this game was alive and well. If you're reading this in consideration of buying this game, you already miss out. However, I still recommend it buying it and joining to engage with a very unique combat system. We're trying to get the server to 30.
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May 2024
TLDR This game is very good if you enjoy PVP combat, it has slowly dwindled in playerbase though. I still encourage people to try it out for a unique experience and have some tips below. At first glance The combat is very approachable and fun. You can dismember opponents and every successful attack feels good even after 450 hours. It has simple to understand mechanics: [*] A few different attack anims (slash, stab, overhead) with alternate variations (keep clicking or hold alt to get them) [*] Cancel anims to feint (most people think this is cringe and don't do it) [*] Start a block anim with right click but time it wrong and you can get hit while you recover from the block anim [*] Kick, (makes shields largely useless you are very good) [*] Projectile ranged weapons that require timing and drop compensation This game is immediately fun. Endless Depth But what kept me coming back for 450 hours was the unintended massive well of depth: [*] Attacks can be sped up or slowed down by dragging your mouse with or against the direction of the attack [*] Attacks can be timed differently based on your orientation when you start them - This means you can turn your back to the enemy, look up, and do an overhead attack to hit them way faster - You can start big swipes turning the start of the attack closer or further away from your enemy or fake them out by starting close, missing on purpose, and doing a spin [*] There are endless mindgames to get your opponent to block when: - You didn't actually attack (fake them out with movement or looking quickly or using the Man-At-Arms dash or jumping etc) - Your attack takes longer than they expected (dragging the mouse against the attack direction) [*] You can move the mouse in a specific away to speed up or slow down stab attacks (which can be very confusing) [*] You can kick to interrupt the opponents attack to reset the exchange [*] You can bait them to attack and move just out of range - Distance management in general can win fights alone [*] You can quickly look down and duck to dodge a swing and start your attack while they are still in their attack animation [*] The different characters offer different movement options to change how you engage - Man-At-Arms gives you a dash which you can use to not even block and move just out of the opponents attack range and attack them without them having time to block - Vanguard has weapons with long reach and higher movement speed and faster sprint allowing you to just run out of range of the opponents attack and reach them with a longer weapon before their attack anim ends - Knights are slow but hit hard and have weapons that can be brutally hard to read when you combine all the speed variation techniques (messer and maul) [*] You can hit around your opponents block by moving to the side and stabbing, moving the anim in an arcing motion around their block hitbox I probably didn't mention everything but this is what kept me in the game. The different weapons in the game and different playstyles using different combinations of these hidden mechanics resulted in an extremely high skill ceiling. The bulk of my playtime was spent in 1v1 duel servers back when they were still highly popular. I would get destroyed by better players for 10s of hours until I got better and found my style. Its insane that there is no overwhelming meta and how diverse and balanced the approaches are in this game. It really feels like skill is the main determining factor. Then there's the modding and community servers. Later on a big part of my playtime was spent in Horde mode servers, the falltoyourdeath map server with Black Knight mod (can remove limbs from opponents while they are alive). Chivalry 2 and others I tried the sequel and similar games like Mordhau but they never came close to the appeal of this game for me. The more strict block timing window and granular control of changing what your block and attacks do by moving your mouse in specific directions was so much more fun compared to streamlined hold to block systems with some directional stuff thrown in. The janky unintended stuff like turning around to hit your opponent faster gave this game such massive charm and unique skill expression that I felt was missing from similar games and the sequel. Conclusion and tips If you want to still try this game as a new player after getting convinced by this review let me warn you: [*] Servers are low population but still there (at least in EU) [*] The average skill level in duelyard and other servers is very high since only veterans have stuck around, new players are very rare [*] It can feel like you can't do anything against most people who have mastered this game [*] There are some unspoken rules like bowing before you duel someone in duelyard (look down with the mouse), feinting (cancelling anims with right click) being considered cringe, etc That being said I still think the game is a lot of fun so here are some tips: [*] Start the game at least once [*] Turn off vsync and motion blur, set a decent mouse sensitivity, mute the music [*] I'd turn off bloom and sun shafts [*] Close the game and do the config hack to raise max FPS above 60 [*] Open Documents\My Games\Chivalry Medieval Warfare\UDKGame\Config\UDKEngine.ini in a text editor (Notepad++) [*] Find "bSmoothFrameRate" [*] Make sure it is set to TRUE [*] Find MaxSmoothedFrameRate 2 lines down and set it as high as you want (120 is the max) [*] Open the game again and get in a server [*] Open the console with ~ and type "fov 100" or something [*] Switch weapons for it to take effect [*] Find what FOV you want to play at (I play at 140 lol) [*] You can press L to get in third person and see how your character looks doing various stuff (looking down to bow, looking quickly to make it look like you are attacking, etc) [*] In third person hold shift to sprint and tap W to make it look like you are running in slow-motion lol [*] Press x and 3 to spam the "Help" voice line between every attack I hope someone new tries this game out and has fun, if you're not a weirdo can add me and get some guidance or a buddy to play with
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March 2024
The veterans are way too good for new players to get into it imo. Dead game unfortunately. I had fun with it.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 19 November 2024 05:10
SteamSpy data 20 January 2025 22:34
Steam price 23 January 2025 04:45
Steam reviews 23 January 2025 03:48
Chivalry: Medieval Warfare
8.1
54,118
11,462
Online players
37
Developer
Torn Banner Studios
Publisher
Torn Banner Studios
Release 16 Oct 2012
Platforms