Children of a Dead Earth

The most scientifically accurate space warfare simulator ever made. Now with Steam Workshop!

Children of a Dead Earth is a simulation, strategy and space game developed and published by Q Switched Productions and LLC.
Released on September 23rd 2016 is available in English on Windows and MacOS.

It has received 805 reviews of which 722 were positive and 83 were negative resulting in a rating of 8.4 out of 10. 😎

The game is currently priced at 4.87€ on Steam and has a 75% discount.


The Steam community has classified Children of a Dead Earth into these genres:

Media & Screenshots

Get an in-depth look at Children of a Dead Earth through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7+
  • Processor: Intel Core i5 @ 1.70 GHz processor
  • Memory: 2 GB RAM
  • Graphics: Intel HD Graphics 3000
  • Storage: 200 MB available space
MacOS
  • OS: Mac OS X 10.7+
  • Processor: Intel Core i5 @ 1.70 GHz processor
  • Memory: 2 GB RAM
  • Graphics: Intel HD Graphics 3000
  • Storage: 200 MB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
Ok.... wall of text... This is about actual physics, actual orbital mechanics, actual maths. No, keep reading... :) Maths is hard for many people. I think a reason for this is that.... I dunno to give an example, we try to use the wrong parts of our brain to understand it. We are like... we see a page of maths and we try to read it with our methods for reading text. This is like trying to understand a painting by starting at the top left and going... green bit, yellow bit, red bit green bit... and trying to build up an understanding of the picture. Possible, but really hard. Maybe we saw a page of maths as a child and were overcome by wonder (I know I was), or we saw a film with some wild-haired scientist scribbling on a blackboard full of equations and having an epiphany and were inspired to dive into the joy of maths. The joyful bus of our wanting to get this new experience crashes into this sudden wall with a brain crunch, it hurts and we stop trying. It isn't by any means beyond us, but we are not finding a way in. Trying to get the wonderful dance of orbital mechanics can be like this. This is why most space games appeal to people and why they are all dumbed-down, and for me, disappointing. Something inspires us, a film, book or something, We maybe get some idea of what is going on with (real) space travel, the vastness, the wonder, the incredible... competence needed to navigate this stuff and we think this must be amazing... so we look for a space game. Sigh. My reference for comparison is Orbiter-sim (free open source - google it) - easily the best and for me most enjoyable space travel simulator around, but it took me literal months of banging my head and learning kepler's laws and trying and failing to plot orbital transfers yadda yadda, for some reason I was highly motivated to do this, so I broke through to the joy. Most people don't have the time or motivation to do this and thus will miss out on that particular joy. Children of a Dead Earth manages to be a gateway into a non-dumbed-down enjoyment of orbital mechanics, and also be a kind of space-combat sim, that can claim some plausibility, or realism, and thus be immersive and engaging. Personally I wish it revealed more of its underlying mechanics, I want a cockpit and to be able to use a clicky MFD to plot courses based on numbers and so-on, but really that is for another game. There is nothing else that even remotely tries to do what this game does, this game could be your gateway into the joys of realistic space combat/travel that is not dumbed-down, but is made more accessible to curious newcomers, through its approach to interface-design and game-ification of actual physics. Well done. I heartily recommend this. To add. If you find you do like this, you may want to enjoy more, and more and more... There are not many other things that scratch that itch, here is a short list of some that I have found, to get you started, maybe. Martin Schweiger's Orbiter-sim (free and open source) Flight of Nova - Excellent in development Rogue System (unfortunately unfinished but worth a look) Space Engine - More of a universe explorer but pretty good. ReEntry - based on real life spacecraft. I am going to enable comments for this review - these types of games are so rare, if anyone wants to add anything... There ya go :)
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Oct. 2024
We violating the United Nations Treaty on Principles Governing the Activities of States in the Exploration and Use of Outer Space, including the Moon and Other Celestial Bodies with this one
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Sept. 2024
Engineering heaven. You don't even need a grasp of any of the concepts it deals with (but an understanding of orbital mechanics from something like KSP is recommended), you can just ask, "can I make this stock rocket better, and then 3 hours of messing with sliders later, you have an rocket that looks nothing like the original, and work way better.
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April 2024
CDE is oft described as KSP with guns (and missiles and lasers), which isn't wrong, per se... But the <<akshual>> core loop of this game is "What would we get if we combined a stack of engineering equation integrators with a list of materials to play with" Result: Min-max nerds outcheesing the Bugatti School Of Design "sir the reactor will degrade the radiation shield to unsafe levels within a year" "Is okay, reactor core will die within 6 months" "we need more money & more dV this mission is too hard" "have you tried making everything possible out of micron thick PTFE/Diamond and reducing the nuclear engine's safety margin to 10 degrees?" "the fluorine in this engine will eat away at the nozzle and make it unusuable in less than 2 minutes" "no problem, missile terminal stage only has 30 seconds of burn time" 10/10 best autism enabler of this genre
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Feb. 2024
The most realistic space combat game that I have ever seen or heard of. Absolutely love it. It's rather difficult, and the learning curve is steep, especially if you don't understand orbital mechanics.
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Data sources

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Last Updates

Steam data 18 November 2024 15:11
SteamSpy data 18 December 2024 18:48
Steam price 23 December 2024 20:45
Steam reviews 23 December 2024 00:02
Children of a Dead Earth
8.4
722
83
Online players
17
Developer
Q Switched Productions, LLC
Publisher
Q Switched Productions, LLC
Release 23 Sep 2016
Platforms