Children of a Dead Earth on Steam - User reviews, Price & Information

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The most scientifically accurate space warfare simulator ever made. Now with Steam Workshop!

Children of a Dead Earth is a simulation, strategy and space game developed and published by Q Switched Productions and LLC.
Released on September 23rd 2016 is available in English on Windows and MacOS.

It has received 834 reviews of which 748 were positive and 86 were negative resulting in a rating of 8.5 out of 10. 😎

The game is currently priced at 19.50€ on Steam.


The Steam community has classified Children of a Dead Earth into these genres:

Media & Screenshots

Get an in-depth look at Children of a Dead Earth through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7+
  • Processor: Intel Core i5 @ 1.70 GHz processor
  • Memory: 2 GB RAM
  • Graphics: Intel HD Graphics 3000
  • Storage: 200 MB available space
MacOS
  • OS: Mac OS X 10.7+
  • Processor: Intel Core i5 @ 1.70 GHz processor
  • Memory: 2 GB RAM
  • Graphics: Intel HD Graphics 3000
  • Storage: 200 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
To me, this game is not about the game play, it is a fascinating reading material about a future space warfare technology. Most of the time i just read the in-game information and tried to understand how things works. I mean my old ignorant self was shocked when i realized the nuclear reactor and the crew module have a separate, different heat radiators. I was thinking they are on one coolant cycle, but irl in that case the reactor's few thousands kelvin heat would cook everyone in the crew module while the radiator tries to radiate the excessive heat. Irl the reactor and the crew module have to be separated because they have different optimal working temperature, also the radiators have to be a different material for better efficiency. Understanding this sucked me in into this world, i wanted to know more. The game information just part of the full learning adventure, it is easy to find the dev blog about how things works, i spent countless hours reading them and the wikipedia for more info. Many things are way above my head, but most stuffs were understandable enough to blew my mind. Also i suggest to read the atomic rockets project rho website, a very informative, easy to understand website for hard scifi writers. If you are like me, you will waste a lot of time reading about fascinating space stuffs, but you will love every minute of it!
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Nov. 2024
Ok.... wall of text... This is about actual physics, actual orbital mechanics, actual maths. No, keep reading... :) Maths is hard for many people. I think a reason for this is that.... I dunno to give an example, we try to use the wrong parts of our brain to understand it. We are like... we see a page of maths and we try to read it with our methods for reading text. This is like trying to understand a painting by starting at the top left and going... green bit, yellow bit, red bit green bit... and trying to build up an understanding of the picture. Possible, but really hard. Maybe we saw a page of maths as a child and were overcome by wonder (I know I was), or we saw a film with some wild-haired scientist scribbling on a blackboard full of equations and having an epiphany and were inspired to dive into the joy of maths. The joyful bus of our wanting to get this new experience crashes into this sudden wall with a brain crunch, it hurts and we stop trying. It isn't by any means beyond us, but we are not finding a way in. Trying to get the wonderful dance of orbital mechanics can be like this. This is why most space games appeal to people and why they are all dumbed-down, and for me, disappointing. Something inspires us, a film, book or something, We maybe get some idea of what is going on with (real) space travel, the vastness, the wonder, the incredible... competence needed to navigate this stuff and we think this must be amazing... so we look for a space game. Sigh. My reference for comparison is Orbiter-sim (free open source - google it) - easily the best and for me most enjoyable space travel simulator around, but it took me literal months of banging my head and learning kepler's laws and trying and failing to plot orbital transfers yadda yadda, for some reason I was highly motivated to do this, so I broke through to the joy. Most people don't have the time or motivation to do this and thus will miss out on that particular joy. Children of a Dead Earth manages to be a gateway into a non-dumbed-down enjoyment of orbital mechanics, and also be a kind of space-combat sim, that can claim some plausibility, or realism, and thus be immersive and engaging. Personally I wish it revealed more of its underlying mechanics, I want a cockpit and to be able to use a clicky MFD to plot courses based on numbers and so-on, but really that is for another game. There is nothing else that even remotely tries to do what this game does, this game could be your gateway into the joys of realistic space combat/travel that is not dumbed-down, but is made more accessible to curious newcomers, through its approach to interface-design and game-ification of actual physics. Well done. I heartily recommend this. To add. If you find you do like this, you may want to enjoy more, and more and more... There are not many other things that scratch that itch, here is a short list of some that I have found, to get you started, maybe. Martin Schweiger's Orbiter-sim (free and open source) Flight of Nova - Excellent in development Rogue System (unfortunately unfinished but worth a look) Space Engine - More of a universe explorer but pretty good. ReEntry - based on real life spacecraft. I am going to enable comments for this review - these types of games are so rare, if anyone wants to add anything... There ya go :)
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Oct. 2024
Literally if this game does not become widely recognized as the gold standard for hard sci-fi space warfare that it absolutely is, I will launch another 10,000 nukes in your general direction 11/10 radiators per laser
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Oct. 2024
We violating the United Nations Treaty on Principles Governing the Activities of States in the Exploration and Use of Outer Space, including the Moon and Other Celestial Bodies with this one
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Sept. 2024
Engineering heaven. You don't even need a grasp of any of the concepts it deals with (but an understanding of orbital mechanics from something like KSP is recommended), you can just ask, "can I make this stock rocket better, and then 3 hours of messing with sliders later, you have an rocket that looks nothing like the original, and work way better.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 07 April 2025 13:21
SteamSpy data 10 April 2025 09:36
Steam price 15 April 2025 04:44
Steam reviews 14 April 2025 06:03

If you'd like to dive deeper into the details about Children of a Dead Earth, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Children of a Dead Earth
  • SteamCharts - Analysis of Children of a Dead Earth concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Children of a Dead Earth compatibility
Children of a Dead Earth
8.5
748
86
Online players
14
Developer
Q Switched Productions, LLC
Publisher
Q Switched Productions, LLC
Release 23 Sep 2016
Platforms