"Chaser" is an overlong and broken mess, but it's an interesting mess. It takes place in the future on a space station, Earth and finally Mars but doesn't have aliens. You have a couple robotic type enemies but you mostly fight humans with weapons that usually aren't futuristic. The story is just strange, as it involves like an espionage tale about money laundering with random forays into Japanese Yakuzas and Russian militaries before devolving into an even weirder story that has a ridiculous and comedic twist at the end. I won't spoil it, but it makes the whole game even more ridiculous than it already appears on the surface. This game is similar to John Romero's "Daikatana," an overly ambitious FPS game that creates tons of content but doesn't know how to make all of it particularly compelling. There's loads of variety here, you have a stealth stage, a stage where you pilot a mech, a stage where you pilot a submarine, a sniping stage, an escort mission, etc. The sheer amount of different levels is pretty staggering. It's actually the longest FPS game I've ever played. There are also a ton of guns, and each gun type seems to have several variations so your weapons loadout is always being switched. Unfortunately, when it comes to the actual game play, that's where problems begin. First of all, the levels are gigantic, some taking over an hour to complete and requiring you to really navigate the stage on your own because there's often no logical apparent path through them. You only get one autosave, but there is an autosave hotkey (F6 by default) to let you quickly save. If you die you can simply click to reload. With that said, if you're the type of person who likes to play through FPS games only using the autosaves, this game is going to make you go insane, as it did for me. Initially I couldn't beat the first level after an hour of playing on "normal" so I switched to easy. I had completed the game's tutorial the previous day so I didn't know there was a "slow motion" function. It's pretty terribly implemented but it can be helpful at times. Basically you can go into slow motion at any time, similar to the game F.E.A.R., but unlike in F.E.A.R. you can't strafe to dodge the bullets. Enemies will still hit you, and you will likely still die. The combat is fun when the enemies have low health. If they have high health, they will kill you, pretty much always. There is a part where an enemy spawns behind you and instant kills you. If you happen to turn around, go into slow motion and fire several shots directly into his head at point blank range, he will still do more damage and kill you. All you can do is run in the opposite direction, but the game gives no indication of this. As you can imagine, if you are trying to play this game using just the default saves, it's going to drive you nuts.If you save frequently then the game has very little challenge but is less stressful. I beat this on "Easy" and "Normal" without anything but the autosaves and it took me about 100 hours, the last level taking me like ten hours to finish. I became obsessed for a bit because I couldn't figure out why I was dying so frequently. As it turns out, there are enemies who basically have "instakill actions" where, on any difficulty, they can just fire some shots instantaneously and end your run. I'd say it's "Dark Souls"-like but you're really not changing strategies. It's either luck-based or you're manipulating the environment. Of course if you're constantly restarting massive levels you start having to develop speed running strategies so you don't lose your mind trying to get back to where you last died. I have to say that this experience was fun but overall not really worth it as this game is not really worth playing for over 100 hours. You can expect to spend at least 20 hours finishing this game if you watch the several hours of cutscenes. The graphics aren't great, but the environments are just so weird. The game doesn't really do "physics puzzles" like in Half Life, but it does create weird labyrinths where you're just supposed to figure out where the random crag hidden behind some rocks in the corner is so you can proceed. There's a part where you have to circle around an obstacle then jump up some debris and then climb some random side of the wall that clearly doesn't look climbable to proceed. It's just bizarre. And the more huge levels, like one where you are walking toward a space station in a huge open area, tend to have even weirder platforming because it's not clear where you're even supposed to go due to the size of the map. Given the maps are so huge, you'd think there might be vehicles, or creatures or robots, or something, but the larger maps are bizarrely desolate. It looks like they just created the map and established the path through it later on, dotting it with enemies along the way. There is a level on Mars that is almost completely desolate. You're just wandering outside on the surface of mars without any enemies or anything. No dialogue, just you wandering. It's kind of surreal and even though the game doesn't feel unfinished it doesn't really feel polished, except for the Japanese-themed stages which weirdly have tons of details like breakable boxes, distorted reflections in glass, etc. The last 1/3 of this game is an absolute nightmare but then you just walk into a corner, face a load screen, walk down a corridor and the end cutscene abruptly begins. Is this old game ultimately worth playing? I would say yes IF you don't mind broken combat where death is inevitable. The weapons are a lot of fun to use, especially the explosive weapons and the ones with the scope. The audio design is terrible and the graphics are pretty dull, but there is a lot of content here and if you like long solo FPS grinds then this game is giving you more than you could possibly need or want. Just keep in that it's not all great content and this game is often fun but also frustrating. Try beating the game just using the autosaves if you want an adrenaline rush.
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