CHAOS;CHILD on Steam - User reviews, Price & Information

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From the creators of the critically acclaimed STEINS;GATE comes a sensational new visual novel: CHAOS;CHILD. Set in Shibuya in 2015, a group of high school students who survived an earthquake six years ago find themselves at the center of a new series of bizarre murders in the city.

CHAOS;CHILD is a visual novel, mystery and anime game developed by MAGES. Inc. and published by Spike Chunsoft Co. and Ltd..
Released on January 22nd 2019 is available only on Windows in 2 languages: English and Japanese.

It has received 3,297 reviews of which 3,094 were positive and 203 were negative resulting in an impressive rating of 9 out of 10. 😍

The game is currently priced at 4.19€ on Steam with a 80% discount.


The Steam community has classified CHAOS;CHILD into these genres:

Media & Screenshots

Get an in-depth look at CHAOS;CHILD through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows: 7/8.1/10 (64-bit)
  • Processor: Intel Core i5
  • Memory: 4 GB RAM
  • Graphics: Intel HD Graphics Series (With 1GB memory allocation)
  • DirectX: Version 9.0
  • Storage: 17 GB available space
  • Sound Card: Direct Sound compatible sound device.
  • Additional Notes: Minimum resolution: 1280x720 (Recommended: 1920x1080)

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2026
The Best Science Adventure Title; Where Nothing Is What It Seems This story is one of a kind that leaves a permanent scar after you played it. This is Science Adventure at its absolute peak. Let's be clear from the start: "Chaos;Child" is the best entry in the entire Science Adventure Saga . Better than "Chaos;Head Noah" and better than "Steins;Gate". And absolutely better than "Robotic;Notes Elite", wich remains as the weakest one in the series. Where "Steins;Gate" outshines at time travel mechanics and emotional payoff, "Chaos;Child" goes further by attacking the player directly, both psychologically and morally. Every route peels back another layer of cruelty, exposing how fragile the concept of "truth" really is. This is a story about consequences, deeply human ones. Each route serves a purpose. Every route is a mirror reflecting the "truth" of things and the "truth" of the characters. And let me tell you, each one of the routes and endings hurts so bad. The true ending, of course, does not offer us happiness. Instead, it offer something rarer: acceptance. Acceptance of guilt. Acceptance of responsability. We accept Takuru. We accept Serika. We accept Kurusu Nono. We accept, forgive, and understand everyone and everything. We let them go, feeling more relieved than sad. Onoe Serika and the Evangelion Parallel | Spoilers Ahead One of Chaos;Child's most devastating and brilliant elements is Onoe Serika. Her very existence draws an unavoidable parallel to "Neon Genesis Evangelion". Much like Rei Ayanami, born from the remnants of Shinji's mother, Onoe Serika is born from Takuru's wish. From his desperate, childish desire for companionship, love, and meaning. A character born out of emotional necessity. The most horrifying aspect is that Takuru doesn't even know he created her . This is a philosophical twist, not just a narrative one. "Chaos;Child" asks an important question: If someone finds the reason for their existence in letting you take something from them, (feelings, emotional support, love, even if that love is artificial), do they truly have the will to exist just to please you? And if they were never given a real choice, do you have the right to use them, to shape them into what you need, only to destroy them once you are satisfied and they finally realize the truth? Serika is not merely a character. Every scene she appears in feels like a ticking time bomb, and when it finally explodes, the emotional devastation is total. "Chaos;Child" is not for everyone. It's slow, cruel, and uncomfortable. And it demands your full attention. But if you are willing to give yourself to it, and if you are willing to suffer, you will experience one of the most powerful narratives that this medium has ever produced. This is Science Adventure perfected. A genuine 10/10. A place Among the Greatest "Chaos;Child" earned a place in my personal Top 3 Visual Novels of all time, alongside with "Clannad" and "Tomoyo After ~ It's a Wonderful Life~". And that says everything, I don't need to add anything else. Thank you for reading this, I hope that you try this Visual Novel. You won't regret it.
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Dec. 2025
CHAOS;CHILD is a long, story-first visual novel that leans into psychological horror, conspiracy, and the slow realization that something is deeply wrong. It’s set in the same broader universe as CHAOS;HEAD, but it stands well on its own with a new cast and a more structured mystery. The game takes time to build its pieces, then starts tightening the screws until it becomes hard to stop reading. The main plot follows a group of students drawn into a disturbing series of incidents, and the writing does a strong job balancing everyday slice-of-life moments with creeping dread. The protagonist is sharper and more proactive than in CHAOS;HEAD, which helps the pacing once the mystery gets serious. When the story shifts gears, it becomes less about “what happened” and more about “why this is happening to us,” and that’s where it shines. Branching routes are a big part of the experience. You’ll need to see multiple paths to understand the full picture, and many routes feel meaningful rather than throwaway. Some early sections repeat across routes, but the payoff is that later revelations recontextualize earlier scenes in a way that makes the structure feel intentional. The game’s horror is more psychological than gore-focused, relying on paranoia, implication, and the fear of not being able to trust your own senses. It can be genuinely unsettling, especially when it targets social anxiety, isolation, and the need for certainty. Not every scare lands, but the atmosphere is consistently tense once the mystery is underway. Presentation is strong: expressive character art, effective CGs during key scenes, and a soundtrack that knows exactly when to ramp up unease. Voice acting also adds a lot to the emotional impact, particularly during breakdowns and confrontations. Even if you’re used to visual novels, CHAOS;CHILD stands out in how well it uses audio and pacing to build discomfort. It’s not a perfect ride. The opening hours can feel slow, and if you’re not in the mood for lengthy slice-of-life segments, you’ll need patience before the story fully locks in. Also, because it’s a complex mystery, it expects your attention—skimming will make later twists feel confusing instead of clever. Overall, CHAOS;CHILD is one of those VNs that rewards commitment with a layered, intense story and strong emotional highs. It’s best for players who enjoy long mysteries, unreliable reality, and route-based storytelling that pays off in the end. If you want a dark, twist-heavy visual novel that sticks with you, it’s a strong recommendation.
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Aug. 2025
We live in a third-dimensional plane. We can see planets, galaxies, suns—hundreds of billions of galaxies—photographed universes. We live in this incredible space-time continuum, and here we are on this planet. Einstein’s physics show there are at least 12 dimensions. Now, top scientists and billionaires are saying this reality is a kind of false hologram, an artificial projection. Computers are even detecting tension points where it seems to be artificially projected, with gravity bleeding into this universe—what they call dark matter. So it’s as if we’re like a thought or dream, a wisp inside some computer program, or in the mind of God. And the evidence for this keeps coming out. Our third dimension is a kind of launchpad. The math shows that this level is the primal sea where everything happens, with Earth acting like an egg full of potential. But there are sub-levels beneath the third dimension that resonate with dark and destructive things, always trying to push upward. At the same time, the best of our species already reaches into higher consciousness—the fifth, sixth dimension. Yet there’s this big war trying to destroy humanity, because humanity has free will. Evil is allowed to contend with us, not just good. Some people are psychically and genetically wired to interface with this vast, multi-dimensional universe. And no energy is ever truly destroyed; it continues on. Our very bodies are like communal organisms—made up of the memories, victories, failures, loves, and struggles of all our ancestors. But it’s more than genetics—it’s like an electrochemical antenna, proven to connect with higher and lower dimensions. So, our “bodysuit” isn’t just ours. It carries the strength, will, love, and struggles of our families and ancestors. That’s why we can experience so much and see in so many directions. The elites are obsessed with transcendence and eternal life, but not all of them are the same—some are good, some are bad, most are a mix. Ancient religions and shamans have always said the same thing: there are good entities and bad ones. The good don’t impose themselves on us—they empower. The bad, though, want to dominate, so they organize for power. Across cultures—from Tibet to Mesoamerica, Egypt to the Druids—you find the same descriptions: dark entities, often appearing like elves or horned beings, and also benevolent ones who rarely interfere unless asked. The truth is, powerful consciousness doesn’t want to control others—it wants to help them grow. Evil, though, is more seductive, faster, easier. The elites believe contact isn’t happening on this third-dimensional plane—it’s interdimensional. Gates, not ships, are how beings travel here. They believe humanity is in a race: to merge with machines, transcend, and leave behind what they call a failed species. But this is a false vision. They project their own darkness onto humanity, instead of realizing life is a test meant to build us up. Evil’s message is always the same: demoralize, stop having children, believe humans are bad, and that the world is better without us. It’s an agenda. For example, Google was founded with the goal of creating an artificial system—a hive-mind superintelligence built from the thoughts of billions of people connected to the internet. Our very consciousness would feed into it, building a computer with predictive powers like a crystal ball. But the danger is clear: once you know the future, you can manipulate the present to control it. That would mean the end of true free will and the rise of a hive-mind AI. Scripture warns that pharmakeia—ritual drugs and sorcery—always lead to destruction. Evil enters quickly through those doors, while good takes longer to reach because it honors free will. Like Yoda said, the dark side is quicker, easier, more seductive. But humans are incredibly powerful beings. Our brains can tune into the lowest dimensions and the highest. We’re like hive organisms, living only moments in cosmic time, transmitting our experiences upward in a greater chain of life. The elites know this, and they’re trying to keep us from unlocking that potential. They turn instead to rituals, drugs, and machines to connect with lower entities who promise them power. But those forces want to consume us, not uplift us. At the end of the day, humanity is at a crossroads. We’re being tested. Do we align with the divine free will that builds us up, or do we fall into the trap of a system that drains us and leads to destruction? That’s the decision before our species.
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Aug. 2025
After completing the whole game, I can never emotionally recover
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June 2025
This is a sequel to Chaos:Head so keep that in mind if you are interested in this game but haven't played that one. If you enjoyed the previous game, you will most likely enjoy this one. I found the game to be quite good. My only criticism is that there are some scenes/scenarios/etc where I found the main character's narration to be weak and flawed. I used a fan translation and I would recommend using one. The creators of the game are known for having poor English translations in their games.
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Frequently Asked Questions

CHAOS;CHILD is currently priced at 4.19€ on Steam.

CHAOS;CHILD is currently available at a 80% discount. You can purchase it for 4.19€ on Steam.

CHAOS;CHILD received 3,094 positive votes out of a total of 3,297 achieving an impressive rating of 9.00.
😍

CHAOS;CHILD was developed by MAGES. Inc. and published by Spike Chunsoft Co. and Ltd..

CHAOS;CHILD is playable and fully supported on Windows.

CHAOS;CHILD is not playable on MacOS.

CHAOS;CHILD is not playable on Linux.

CHAOS;CHILD is a single-player game.

There is a DLC available for CHAOS;CHILD. Explore additional content available for CHAOS;CHILD on Steam.

CHAOS;CHILD does not support mods via Steam Workshop.

CHAOS;CHILD supports Remote Play on Phone and Remote Play on Tablet. Discover more about Steam Remote Play.

CHAOS;CHILD is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for CHAOS;CHILD.

Data sources

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 28 February 2026 18:28
SteamSpy data 03 March 2026 09:12
Steam price 09 March 2026 20:29
Steam reviews 08 March 2026 11:47

If you'd like to dive deeper into the details about CHAOS;CHILD, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about CHAOS;CHILD
  • SteamCharts - Analysis of CHAOS;CHILD concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck CHAOS;CHILD compatibility
CHAOS;CHILD
Rating
9
3,094
203
Game modes
Features
Online players
22
Developer
MAGES. Inc.
Publisher
Spike Chunsoft Co., Ltd.
Release 22 Jan 2019
Platforms
Remote Play