9/10 When peoples cannot understand each other, they cannot trust each other. Can you learn 5 different languages and help people communicate? What is it: A mixture of point & click adventure, deduction, stealth and puzzles. You wake up in a tower-of-babel kind of world, meeting people with strange languages, and you have to piece together different kinds of clues to translate 5 very different languages. The story: Not to spoil too much what's going on, the setting is inspired by the Tower of Babel story. There is a big tower with 5 different kinds of people in different sections. They each have their own language and writing system, and cannot understand any of the other people. And you start the game not understanding any of them! Little by little, doing some good linguist/detective work, you start understanding a few words, then more, until you become fluent in all of the languages, and realize that the 5 different groups need each other, and you act as a translator to help open the doors keeping them separate. The gameplay: This is a fantastic game! The core mechanic is a point & click adventure game, you navigate around by clicking where you want to go and what you want to interact with (but the game works just as well with a controller). Unlike a true p&c game, there aren't that many objects to find and use, just a handful, instead what you need to do is find written text to read, see what other people are doing, and try to talk to them. Each new word you discover is added to your journal, and you can write your own translation guess for it. Then, whenever you see/hear it again, you'll automatically have it translated, as in "XXX YYY ZZZ", when hovered, will show a hint like "You ... Me". Of course, your guess may be wrong, in which case the translation could be misleading. But when you discover a group of related words, you draw a story in your journal and if you correctly place the words as annotation of the actions in your drawing, they get their true translation. And here is where the game shines: the way you discover these stories is very well done in a variety of ways. Sometimes you find text written next to a mechanism you have to use, like "AX" and "BX" on a lever next to a door, and you notice that pushing it up opens the door, pushing it down closes the door, so you guess that maybe "X" is "door", "A" is "open", and "B" is "close". Sometimes you have to figure out what people are doing, like this guy that approached me in a secretive manner and signed me to come. Does that mean "you follow me" maybe? Does he have a secret to tell me? And then I find him, he says two things and runs away, and he does this a few times, until I realized that we're just playing hide and seek, and what he's saying is "you seek me" and "you find me". There are murals and statues showing stories, with labels either in one or two languages, and there are papers, and many other ways you can learn and decipher some new words. And from not understanding a thing people are saying, slowly you piece together the whole language. And a lot of care went into designing the languages. They're not just made up words in the Latin alphabet, but new graphical systems with different styles and different grammar rules, well thought out. For example, after deciphering half of the first language, I noticed that symbols in a square refer to places, symbols with a c on the left refer to objects, and since that symbol means "garden", or "place for plants", so that inner symbol means "plant" and that symbol with a c means "plant pot". Part of the language design is also culture and relations with other peoples, for example the first people name themselves "devotees", but the warriors call them "impures". Devotees' language has words for tools and plants, Warrior's language is centered on duty, Scientists' deals a lot with numbers and chemical elements, etc. Near the end of the game you can compare words in all the languages and see similarities and differences, trends and commonalities. Once again, well designed languages and cultures. Other than point and click and text deciphering, there are other aspects to the game. There are a bunch of minigames to solve to retrieve some things, one group hates you so you have to play stealthy and not get noticed, there's a monster that cannot stand the light, and a few logic puzzles. All in all, lots of things to do. How hard is it: Moderate, with a bit of logic anyone could finish it. How long is it: 5+1 different sections, quite big, should take 10-15 hours to finish. Level design: Great, a very good variety of means to learn new words, different architectural and musical styles for each section and different designs for each language, good puzzles. Quality: Very good. Excellent graphical presentation, an old book illustration style in a 3D environment, immersive ambient sound and some good music, good UX, plenty of settings, multiple save slots, good Steam integration with cloud save, good achievements, trading cards and Steam Deck support, no bugs encountered. No "wrong moves", any action is safe, and mistakes just roll back a bit of time, e.g. when the monster catches you. Worth the price: Yes. Most positive aspect for me: Deciphering languages. Most negative aspect for me: Not having an index/glossary of past conversations/texts, if you want to talk/see again a piece of text you have to go back to where it happened. What would make it better: Add a way to see past text other than going physically back to it. Add a map. Add more voice acting, not just basic grunts, but invent actual spoken words. Make it harder/longer to decipher the last language, don't cram everything in just 3 terminals. Make the Abbey doorman not chase me away after I literally became the savior of the world. Add more interactions with the people at the end. Also consider: [url=https://store.steampowered.com/app/774201/Heavens_Vault/?curator_clanid=25928931]Heaven's Vault , language deciphering. [url=https://store.steampowered.com/app/1113690/Senna_and_the_Forest/?curator_clanid=25928931]Senna and the Forest . deduction puzzles but in English. [url=https://store.steampowered.com/app/1219020/Kilis_treasure/?curator_clanid=25928931]Killi's Treasure and [url=https://store.steampowered.com/app/1186690/Timpus_treasure/?curator_clanid=25928931]Timpu's Treasure , point and click adventure+deduction puzzles, shorter and easier. For more puzzle game reviews, news and everything puzzle-related, follow [url=https://store.steampowered.com/curator/25928931-Puzzle-Lovers/]Puzzle Lovers and check out our [url=http://steamcommunity.com/groups/puzzlelovers]Steam group .
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