Preface The best way I can summarize this game is to say that it is long... which turned out to be almost equally good and bad because the game had good offerings but didn't always put its best foot forward. Plot In general, there is so much going on. While things regarding the main plot do get eventually explained, it gets gummed up by the many sidequests. There is also so many different characters which do make the world building more colorful but kind of diffuse the focus, and this sometimes leads to not knowing what you should be remembering or taking note of which might be vital later. The main plot at it's core, however, does have a pretty cool concept generally speaking although some ideas such as the harbinger are not very fleshed out or get breezed over finally finding Reina . Complex relationships get established which is good for tension but they are not tactfully resolved such as the odd choice of Frederick unaliving himself with a very flimsy reason that went against the entire way they built his character . Another odd/awkward interaction throughout the game was Kylian and how he treated everyone like shit but then Glenn gave up his life for him in the end which made no sense seeing as how Gwayne said his aura doesn't match so he wouldn't be able to weild the special power... or whatever, but then he just does because I guess we forgot about that point 2 minutes ago. A side note about side quests, why are they detracting? While they attempt to work on character building, the dialogue ends up getting in the way, being too verbose and trying to tie a moral bow on every action as if it's a present, forgiving characters for their weakness and such. While the message is good, these fetch quests are often all about topics such as: -unholy backtracking -find a ton of npcs to talk to and you have to check every path and room or you can't progress In addition, the rewards are usually not that good. Dialogue As I said in my side note about quests, the dialogue always has this charge to it towards proving that every character is righteous and worthy of redemption, which kind of explains the whole Kylian thing? . I guess games and fantasy stories are meant to have happy endings but... well while the writing certainly is not offensive, it's just not well-crafted. The way things are explained and set up leaves so much to be desired. Other reviewers were critical on this point saying "they should have hired a writer to edit and fix it all" but I think that is also symptomatic of the way the plot is structured. You can't simply alter the writing without altering some of the plot decisions. Sure some parts are cringy and I personally did not like the ending (didn't hate it either) but when you construct a world which is of this magnitude you have to eventually start cutting off ends. When designing a game it's always difficult to manage the scope and scale, especially when you are very passionate about the content, wanting to squeeze every last drop and give as much as you can. That being said, I'm not apologizing on behalf of the game for anything but saying that I can understand the troubles of managing such a large world. The World Here comes one of my biggest complaints: the world is too big. There's too many redundant paths, too many mazelike areas, boring and tedious puzzles Nhysa with those keys was absolutey awful . Overall, it just gives a feeling of great impatience because it feels like you're such a small character but there's so much ground to cover. Many items/weapons/etc. are hidden away in secrets too. So you need to check every path to get everything. The worst is when you're trying to find things in your Sky armor suits, flying around every square inch of the map . Even with maps and fast travel... it doesn't help much. Speaking of the maps, as I recall they don't show the details of the place you are, just only exit points. Also there are certain puzzles the memory puzzles which for me just added nothing to my experience other than to annoy me... The Combat I actually really like the combat, and while I know others are critical of the overdrive system, well at least it tried something new. However, sometimes it really sticks you in battle when you can do nothing to get out of the red and get wiped because you take extra damage. I don't consider this game hard but that's because I went through and meticulously found every bit of loot and did the crystal system crafting thing which is just honesty too much, basically an inferior materia system. And with that, you can in fact battle in the red all day and still win (just not on higher difficulties). The beginning is a bit of a slog as you have pretty low killing power and no good way to power up so every battle seems to take forever. The hits and moves are fun to watch and feel cathartic on impact, with some very minor exceptions. Two things that really bug me about battling though are: 1. You can't run from a battle? (at least I never found a way to do it or bothered to look it up) It's not made obvious in the battle menu. 2. You can't turn off battle animations? or again, maybe there is.. I don't know but it wasn't obvious from what I could find. The Art and Music Let's get this out of the way: The artwork is great. Everything has a lot of detail, and it's really some of the best pixel art you can find in many regards. The ambience was usually well-constructed and detailed but as I said before just too big and too much. You can only emphasize the point of a hallway so much before the player goes "lucky me, another hallway with nothing in it that I have to run through". That said, I have great respect for the artwork here. The music gives me such torn feelings. On one hand, if you go listen to the OST, you'll find many great tracks: the sound quality being very good and with live recorded instruments the whole way (or at least mostly) as the ending credits allude to. By the way, the ending credits music is simply astounding as a piece of music even outside of video game compositions, very beautiful. And yet, with all this talented work comes the biggest flop from music, that they picked like two or three tracks to heavily reuse. I'd rather mute my game than listen to the Hermit Island theme one more time. That and the battle theme. They could have had other themes for battle (besides times of boss battles) and they could have at least done a variation on the Hermit Island theme because every time you do something the game drags you back to that hell on the island to force you to listen to that music again while you mash through the pages of dialogue. Now, objectively speaking, it's a good piece of music but come on man, you can't feed me that the entire game for hundreds of hours then give me really bomb stuff in the credits... that's not fair. Overall Impressions While I might sound like I hate this game, I did have a decent time playing it. I think it could stand to be an overall shorter experience - cut down the map sizes, cut down the dialogue, don't put in time wasting side quests. In the end, this project was overly ambitious. Maybe the designers spent years making this game and know every part of it so well, but normal people will spend .. maybe 90 hours? Especially since the game is so long, getting busy with life and coming back to it and having no idea where in the hell you are or what you need to do next (yes I hear you, the quest log) is disorienting. Also, just some feedback here, please stop doing so many red and white screen flashes, it hurts my eyes.
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