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Chained Echoes on Steam

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Take up your sword, channel your magic or board your Mech. Chained Echoes is a 16-bit style RPG set in a fantasy world where dragons are as common as piloted mechanical suits.

Chained Echoes is a rpg, pixel graphics and turn-based game developed by Umami Tiger (Matthias Linda) and published by Deck13 and WhisperGames.
Released on December 08th 2022 is available on Windows, MacOS, Linux, Steam Deck and Steam Machine in 6 languages: English, French, German, Korean, Japanese and Simplified Chinese.

It has received 7,743 reviews of which 6,814 were positive and 929 were negative resulting in a rating of 8.5 out of 10. 😎

The game is currently priced at 8.74€ on Steam with a 65% discount.


The Steam community has classified Chained Echoes into these genres:


Here is the detailed breakdown of supported languages for Chained Echoes:

UI Subtitle Audio
English
German
French
Korean
Simplified Chinese
Japanese

Media & Screenshots

Get an in-depth look at Chained Echoes through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 or newer
  • Processor: Dual Core Processor
  • Memory: 4 GB RAM
  • Graphics: Radeon R9 200 or equal
  • DirectX: Version 11
  • Storage: 900 MB available space
MacOS
  • OS: MacOS 10.15 Catalina
  • Processor: Dual Core Processor
  • Memory: 4 GB RAM
  • Graphics: Radeon R9 200 or equal
  • Storage: 900 MB available space
Linux
  • OS: SteamOS
  • Processor: Dual Core Processor
  • Memory: 6 GB RAM
  • Graphics: Radeon R9 200 or equal
  • Storage: 900 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

88 hours played
Sept. 2026
This is just a slice of nostalgia. Great story, great team members. It left me wanting more, but also satisfied. quick hit list: Pros: + Great combat. The mechs feel like Xenogears (that's why you looked at it). +Kicking Soundtrack. I put some of the songs on my Spotify rotation. +Diverse party who all have a function. Double ++ for a lizardman berserker caster. Tragic backstory and hella fun to use. +feels like a classic SNES rpg but with modern comforts. By the late game you can get or go anywhere you need/want to. +Kickass boss fights. They'll challenge you just enough. +Lots to do, from sidequests to gear and item farming. +Overall story is great. the writing ranges from great to OK. It keeps you involved. Cons: -The crystal system for weapon and gear upgrades is jank AF. I learned how it should work, but that was far in. You could break the game if you know what you need to do early. It's like FF8 Junction system jank; tricky but easy to break if you know what you're doing. -Great cast of main characters, but some are just better than others in combat. to each their own. -Encounters, even just regular ones, can F you up. It wants you to know the games systems. You need to do regular upgrades to feel safe/strong. This goes back to the crystal system.
80 hours played
Sept. 2026
Biggest cons are - 1. The sky armor fights are terrible. Wish they didn't exist. 2. Navigating the crystals, combining, removing etc. is a huge pain in the ass. 3. Finding certain paths, areas to climb or jump over is sometimes extremely difficult. 4. Side quests are oddly placed. Besides those 4, the game is still a really engaging story and a great successor to fans of Chrono Trigger. You can clearly see the inspiration from games like CT, FF9, FF7 and others in the game.
35 hours played
July 2026
---{ Graphics }--- ☐ You forget what reality is ☑ Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS The game features beautiful hand drawn 16bit sprites. The whole game is absolutely gorgeous. The one thing I have a bit of a nit pick is that I wish that the character portraits had more reactions to what was happening, having them be just the single face didn't do much when it comes to more serious aspects of the game. Otherwise I think the backgrounds are amazing and kuddos to the people who created them. One thing I forgot to mention. I wish this game would tone it down with the flashes, I went to the options to disable it but it just replaced the white flashes with grey flashes. ---{ Gameplay }--- ☐ Very good ☑ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't The gameplay is one of the focus points of this game but also one that disservices it the most. The combat is incredibly deep and somewhat varied. It features a party swap system that I'd never seen before and makes your whole party very dynamic. However, the issue is that the enemies are way too difficult. They're very spongy and take way too long to take down. Sometimes even knocking out one of your party members in a single turn. I had to turn the difficulty down to go past some enemies and I honestly kept it in easy just to enjoy the story. If this team makes a new game I would recommend making the enemies easier and the bosses harder. A lot of the time the enemies were extremely more difficult than the bosses themselves. I liked how your characters gain levels via GS, while it's ok, it really had me focus on HP due to the enemies being difficult. The shard system is a good idea that even though it works, it was way too bothersome to have me, as a player, deal with it whenever I got a new party member or a new weapon. Simplify it or get rid of it altogether for the next game. I also wish that the skill menu was scrollable so I could have more than 6 skills per character. But it was fine honestly. I mostly kept a healer at all times in my party spamming AOE heals. The sky armor sections are fun honestly. I really like their combat mechanics with the gear system. I think that the way the gear upgrades is fine, however a lot of the times I felt like it was a waste of money because I'd find better gear than my currently upgraded gear and replace it. Thank you for adding an optimize button in the equipment system. ---{ Audio }--- ☐ Eargasm ☑ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf The audio is great, I never felt like it was off or odd, it managed to blend in correctly and it improved the game in the right way. ---{ Audience }--- ☐ Kids ☐ Teens ☑ Adults ☐ Grandma This is not a game for children. Maybe teens can appreciate it but I think there might be some complex topics. However, I think adults and teens can enjoy it just fine. ---{ PC Requirements }--- ☐ Check if you can run paint ☑ Potato ☐ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer The only time I felt like it's sluggish was right after booting up the game and starting a dialogue, it seems like it's loading some library into memory to process the text and it freezes for two seconds but never happens again until after booting up again ---{ Game Size }--- ☐ Floppy Disk ☐ Old Fashioned ☑ Workable ☐ Big ☐ Will eat 15% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data Nothing to comment. It's a 2D sprite game, not going to be too big. ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☐ Easy to learn / Hard to master ☐ Significant brain usage ☑ Difficult ☐ Dark Souls Like I commented before, I really think the difficulty needs to be reviewed, as I don't think this game lands as an extremely difficult game, but would of a casual JRPG with very fun combat. ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☑ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding Sometimes I had to grind for materials and money to keep my healing items and party fully upgraded, but in 10 minutes you can be maxed out because if you transition screens the materials respawn. ---{ Story }--- ☐ No Story ☐ Some lore ☐ Average ☐ Good ☑ Lovely ☐ It'll replace your life The story is the best part of this game. I won't spoil it or to into great detail but it makes sense in the universe it's trying to set itself up and doesn't disappoint. The biggest highlight of the game. It seems like most thread points are wrapped up. I think the story makes sense, and clearly points to a sequel, some games have some problems wrapping up the story but this was done tastefully. ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☐ Average ☑ Long ☐ To infinity and beyond It took me around 35h and I did most of the game content. It felt just right. Congrats on the developers :) ---{ Price }--- ☐ It's free! ☑ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money For 25€ it felt like a great price for the experience. ---{ Bugs }--- ☑ Never heard of ☐ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs Didn't have any bugs. ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☑ 9 ☐ 10 Well worth your time if you want to experience a great JRPG made in Europe. ---{ Author }--- ☑ https://vojtastruhar.github.io/steam-review-template
50 hours played
May 2026
This is a strong "Yes, but.." game for me. The biggest problem with Chained Echoes is that it takes on more than it can chew. Everything is unfocused and scatterbrained. This applies to everything the game offers -- the characters, the story, the length, the areas, the mechanics. There's too much going on. I appreciate that there's a whole evocative world underlying the story that's being told, but it's too much to take on too quickly and leads to Proper Noun fatigue within the first hour. There are a lot of really smart gameplay choices in this game, but the best ideas are smothered by the volume of sub-par or average ideas. Chained Echoes seemingly aspires to be a "grindless" RPG, but there are so many fiddley grinding mechanisms to make your characters superpowered. Equip inefficient skills to level them up for future niche needs. Run around collecting randomly generated crystals to slot into your equipment. Two completely different modes of combat -- both of which are pretty good on their own merits! -- are bogged down by the sheer volume of accompanying mechanics and loot drops and characters and everything else this game has going on. Chained Echoes attempts to tell a multi-layered story with a vast cast of complex characters and scheming villains replete with twists and turns. But like everything else, there's too much here. I want to love these characters, but the story seems so concerned with showing me shocking revelations and convoluted machinations that it completely lacks heart. Chained Echoes is so caught up in delivering me "moments" -- cool portraits! great character designs! climactic scenes with thrumming music! -- but all of the epic storytelling is lost because every character is play-acting their roles instead of acting like people. Chained Echoes ends up being Plot Twist: The Story. This is a kitchen sink game. It's almost like the developers felt like they had one chance to pack as much into a single game as humanly possible. And I can sympathize with that instinct! But the result is something that is pretty decent but too unfocused to be great. I don't have the heart to not recommend this game. This isn't a bad game. There's a lot of fun and joy to be had here. This is a clear labor of love. But I have to imagine that we all have a very large backlog of games and I don't think this one rises so high above the rest that it demands your attention the way other games do.
56 hours played
Sept. 2025
Chained Echoes is a solid JRPG with gorgeous pixel art and good music. It feels like it takes inspiration from Final Fantasy 6, Chrono Trigger, Secret of Evermore, Final Fantasy Tactics, Xenogears, and others. It isn't just nostalgia bait, it is a fully solid game in its own right. I enjoyed it and it has earned my full recommendation. Unfortunately there are some shortcomings. I don't intend this to be harsh criticism. A couple of the game's systems are rather half baked, in particular the overdrive, equipment upgrading, crystals, and sky armor. It is much too difficult to juggle the overdrive meter. Too often I am forced between overheating, or making a sub-optimal move to placate the desires of the meter. There are items that exist solely to adjust the meter, but they otherwise do nothing! It would have been better if the overdrive items did a basic attack, heal, etc., to fit the type of skill they're filling in for. Enemy attacks raise my heat level too much, particularly when fighting more than 4 enemies at a time. Defending doesn't reduce the heat level enough compared to an enemy attack raising it. It does get slightly easier to manage later in the game when you have more skills, but I still think it could have been implemented in a more balanced form. Many times I'd come across a new weapon or armor while exploring a new area, but it wasn't worth equipping until I left the dungeon to upgrade it. Old, fully-upgraded gear is generally better than the new stuff that should replace it. Hunting for upgrade parts is a nuisance too, there are never enough. Equipment can be modified with crystals to get custom bonuses, but its a tedious system. First you have to get crystals out of a random selection, then you have to upgrade the crystals, then insert them into your weapons or armor. When you get a new weapon or armor you must manually remove the crystals from your old gear and transfer it over. A quick-swap from old gear to new would have made this so much simpler. Sky Armor is a neat system but it makes juggling the overdrive bar even more insane. You have to manage it by switching "gears" which are different attack modes basically. There are 3 gears and you can only switch 1 gear per turn of combat, so if you get overheated it could be as much as 2 turns before you can even begin to do anything about it. An NPC mentions 3 Sky Armors of historical significance, hinting that you may find them somewhere. I only found 1 of them on my 100% playthrough, so that was disappointing. There is an aggro/hate system that wasn't explained until some 25+ hours into the game. I had wondered why enemies always seemed to focus one or two characters at a time. New characters joined my party well into the second half of the game and I just wished they could have been introduced earlier in the story so they could be developed more. The ending was kind of abrupt and unexpected. I thought there would be more to do based on story events throughout the game. There are a few more instances where some polish could have improved the experience. After combat I get an alert that a skill has leveled up, great... which skill? I have to dive through the skill menu for each character, one at a time, to find the skill that leveled up and evaluate if I need to replace it with a different skill to level up. It should have said something like "Skill_Name is now Level 3." When a character dies they lose all their buffs, but negative effects such as poison persist and can instantly re-kill a recently revived character. A handful of lategame bosses have some cheesy combat mechanics that left me feeling really frustrated.

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Frequently Asked Questions

Chained Echoes is currently priced at 8.74€ on Steam.

Yes, Chained Echoes is currently available at a 65% discount. You can purchase it for 8.74€ on Steam.

Yes, Chained Echoes received 6,814 positive votes out of a total of 7,743 achieving a rating of 8.54.
😎

Chained Echoes was developed by Umami Tiger (Matthias Linda) and published by Deck13 and WhisperGames.

Yes, Chained Echoes is playable and fully supported on Windows.

Yes, Chained Echoes is playable and fully supported on MacOS.

Yes, Chained Echoes is playable and fully supported on Linux.

Yes, Chained Echoes is playable and fully supported on Steam Deck.

Yes, Chained Echoes is playable and fully supported on Steam Machine.

No, Chained Echoes does not support VR.

Chained Echoes is a single-player game.

Yes, there are 3 DLCs available for Chained Echoes. Explore additional content available for Chained Echoes on Steam.

No, Chained Echoes does not support mods via Steam Workshop.

No, Chained Echoes does not support Steam Remote Play.

Yes, Chained Echoes is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Chained Echoes.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 26 September 2026 17:33 UTC
SteamSpy data 27 September 2026 19:47 UTC
Steam price 03 October 2026 02:31 UTC
Steam reviews 26 September 2026 01:45 UTC

If you'd like to dive deeper into the details about Chained Echoes, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Chained Echoes
  • SteamCharts - Analysis of Chained Echoes concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Chained Echoes compatibility
Chained Echoes
Rating
8.5
6,814
929
Game modes
Features
Online players
170
Developer
Umami Tiger (Matthias Linda)
Publisher
Deck13, WhisperGames
Release 08 Dec 2022
Platforms
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