Caves of Qud on Steam - User reviews, Price & Information

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Caves of Qud is a science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit an exotic world and chisel through layers of thousand-year-old civilizations.

Caves of Qud is a procedural generation, turn-based combat and open world game developed by Freehold Games and published by Kitfox Games.
Released on December 05th 2024 is available in English on Windows, MacOS and Linux.

It has received 10,201 reviews of which 9,719 were positive and 482 were negative resulting in an impressive rating of 9.3 out of 10. 😍

The game is currently priced at 28.99€ on Steam.


The Steam community has classified Caves of Qud into these genres:

Media & Screenshots

Get an in-depth look at Caves of Qud through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 (SP1+), Windows 10 and Windows 11
  • Processor: 1GHz or faster. SSE2 instruction set support.
  • Memory: 4 GB RAM
  • Graphics: Graphics card: DX10, DX11, DX12 capable
  • Storage: 2 GB available space
MacOS
  • OS: Mojave 10.14+
  • Processor: 1GHz or faster. SSE2 instruction set support.
  • Memory: 4 GB RAM
  • Graphics: Graphics card: Metal capable Intel and AMD GPUs
  • Storage: 2 GB available space
Linux
  • OS: Ubuntu 20.04, Ubuntu 18.04, and CentOS 7
  • Processor: 1GHz or faster. SSE2 instruction set support.
  • Memory: 4 GB RAM
  • Graphics: Graphics card: OpenGL 3.2+, Vulkan capable
  • Storage: 2 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2025
You ever have a friend that plays some random game for endless hours and you just don't get it? Maybe it's Runescape, Mount & Blade or Victoria. Well, this is one of those games. You either love it or you don't and I can't imagine there being a large amount of in-between because the truth of the matter is not everyone wants to invest in combat where 2 jpegs dry hump each other while numbers pop up, so I get it. However, if you can look past that what you have is a really fun open ended exploration game with an extremely good sense of discovery. It's the kind of game you slap on a playlist and explore with whatever abomination you decided to be. Maybe it's a 5 limbed flying monster with freeze ray eyes or a dagger wielding mutant ninja turtle that expels sleeping gas. It's entirely up to you and the freedom of it all is what makes it great. Now if you want my advice on it. I would say buy it and if in the first hour and a half you're not sold on it, then refund it through steam because I doubt it will change your opinion if you don't like the initial experience. Sure, the more you play it does get better but only if you like the foundational concepts.
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Jan. 2025
I am almost 50 and have played games my whole life. This is one of the best games ever made. I played ultima 5 in 1988 and this game harnessed the greatness of old with the rogue likes of new. Any game that lets you imagine out of game and makes the world around you disappear when in game is true art.
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Dec. 2024
Trained a sentient sludge to follow me Grew the sludge until it became powerful enough to inflict random status effects to anything it would attack Sludge attacks a legendary enemy, randomly procs the "In Love" status effect causing him to fall in love with me The sludge, jealous of our newfound love, proceeds to murder us both 10/10 would do the sludge love triangle again
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Dec. 2024
Simply the best roguelike rpg I’ve ever touched. Procedural generation can be a double-edged sword: too much and it makes a game feel soulless and arbitrary. Where Qud massively succeeds is perfectly balancing proc genned elements with handcrafted content to create a stupendous and dangerous world. I have to single out the unwaveringly distinct voice of the writing as a high point - every single enemy description, item description, heck even descriptions of usually mundane objects like rock walls and plants fairly drip with atmosphere. Qud is an ancient place and you are a tiny creature rattling around inside of it. For a game with such depth and complexity I found the new tutorial extremely helpful for getting into the fun of the game. The prominence of permadeath in a game that supports such long playthroughs (40+ hours) does give me pause - it’s very bold, and I’ve found myself unable to resist savescumming at a few (ok fine, many) moments. But that’s ok! This is a once in every 10 years sort of game, one I’ve found myself unable to put down, thinking of as I fall asleep at night, cooking up strategies and priorities. The price may seem high at first glance, but I assure you it’s worth every penny. I can only hope we see more of Qud past the 1.0 - I would like to live here a long, long time.
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May 2024
This is in my top 3 favorite games ever played. I was deep in the desert with limited water, desperately trying to find my way back to civilization. I had adventured below the ground into a desert temple and couldn't find my way back to the surface. Things became dire as I began encountering flame-spitting bird creatures that were highly aggressive. Thankfully, I had salvaged a decent rifle from the corpse of a deceased nomad and it was providing adequate protection from the birds although my ammunition was dwindling. As I spotted a staircase my heart leapt and I headed for it, but in my excitement I moved too quickly and attracted another swarm of the birds. They swarmed me as I fire shots off, killing one, two and three of them. The fourth almost killed me, but I deftly shot it down with one of my last bullets. A notification popped up saying that I had become inspired by the recent triumph and I was going to give my new rifle a name. I was presented with many options like naming the rifle manually, giving it a name from my native culture, giving it a name from a random other culture or giving it a name from the culture of the fire bird which I had just slain. I thought, "The fire birds have a culture? That's incredibly interesting, but of course they do. What a fitting way to end this treacherous excursion, I'll honor these beasts with my renewed sense of appreciation and give my rifle a name from their culture." So I selected that option. The rifle was automatically named, "Cawww-caw-cawww-caw-caw" and I facepalmed and had to set my computer down for a few minutes while I regained my composure.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 11 April 2025 00:31
SteamSpy data 13 April 2025 04:47
Steam price 15 April 2025 04:49
Steam reviews 14 April 2025 23:50

If you'd like to dive deeper into the details about Caves of Qud, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Caves of Qud
  • SteamCharts - Analysis of Caves of Qud concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Caves of Qud compatibility
Caves of Qud
9.3
9,719
482
Online players
477
Developer
Freehold Games
Publisher
Kitfox Games
Release 05 Dec 2024
Platforms