Caves of Qud

Caves of Qud is a science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit an exotic world and chisel through layers of thousand-year-old civilizations.

Caves of Qud is a procedural generation, turn-based combat and open world game developed by Freehold Games and published by Kitfox Games.
Released on December 05th 2024 is available in English on Windows, MacOS and Linux.

It has received 8,961 reviews of which 8,560 were positive and 401 were negative resulting in an impressive rating of 9.3 out of 10. 😍

The game is currently priced at 24.64€ on Steam and has a 15% discount.


The Steam community has classified Caves of Qud into these genres:

Media & Screenshots

Get an in-depth look at Caves of Qud through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 (SP1+), Windows 10 and Windows 11
  • Processor: 1GHz or faster. SSE2 instruction set support.
  • Memory: 4 GB RAM
  • Graphics: Graphics card: DX10, DX11, DX12 capable
  • Storage: 2 GB available space
MacOS
  • OS: Mojave 10.14+
  • Processor: 1GHz or faster. SSE2 instruction set support.
  • Memory: 4 GB RAM
  • Graphics: Graphics card: Metal capable Intel and AMD GPUs
  • Storage: 2 GB available space
Linux
  • OS: Ubuntu 20.04, Ubuntu 18.04, and CentOS 7
  • Processor: 1GHz or faster. SSE2 instruction set support.
  • Memory: 4 GB RAM
  • Graphics: Graphics card: OpenGL 3.2+, Vulkan capable
  • Storage: 2 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
Trained a sentient sludge to follow me Grew the sludge until it became powerful enough to inflict random status effects to anything it would attack Sludge attacks a legendary enemy, randomly procs the "In Love" status effect causing him to fall in love with me The sludge, jealous of our newfound love, proceeds to murder us both 10/10 would do the sludge love triangle again
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Dec. 2024
Simply the best roguelike rpg I’ve ever touched. Procedural generation can be a double-edged sword: too much and it makes a game feel soulless and arbitrary. Where Qud massively succeeds is perfectly balancing proc genned elements with handcrafted content to create a stupendous and dangerous world. I have to single out the unwaveringly distinct voice of the writing as a high point - every single enemy description, item description, heck even descriptions of usually mundane objects like rock walls and plants fairly drip with atmosphere. Qud is an ancient place and you are a tiny creature rattling around inside of it. For a game with such depth and complexity I found the new tutorial extremely helpful for getting into the fun of the game. The prominence of permadeath in a game that supports such long playthroughs (40+ hours) does give me pause - it’s very bold, and I’ve found myself unable to resist savescumming at a few (ok fine, many) moments. But that’s ok! This is a once in every 10 years sort of game, one I’ve found myself unable to put down, thinking of as I fall asleep at night, cooking up strategies and priorities. The price may seem high at first glance, but I assure you it’s worth every penny. I can only hope we see more of Qud past the 1.0 - I would like to live here a long, long time.
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Nov. 2024
I was following the river, on the trail of the Goatfolk Shaman, Mamon Souldrinker. He had left a trail of devastation in his wake - flayed corpses and burned buildings. Having had some close calls in encounters with goatfolk warbands other than his - some including shamans of their own - I was naturally cautious, especially once I found his lair - seemingly a village like any other, apart from the smell of charred flesh and the lack of occupants. Living ones, anyways. I kept my battleaxe in hand, ready for combat at any moment. I could take no risks against a fellow psychic, especially not one who wields the Amaranthine Prism and of whom I knew so little. I would have to be ready for anything. I found one of his minions first - a goatfolk warrior enthralled by his psionic powers. Alone. I cut him down and braced myself for further attackers - but none came from behind the trees, as had always happened when I battled goatfolk. Mamon was nowhere to be seen. Searching the village, I discovered naught but the shaman's flayed kinsmen and empty huts. This was not the doing of anyone else - the Naphtali lacked the strength to overcome a village of goatfolk, and the robots of the ruins were far away. This act of violence could have been perpetrated by none other than Mamon himself. But where had he gone? My heart raced with every corner I turned, every tree I walked past, every step I took. He was here! He had to be! I had not cut my way through the jungle for nothing! Then, I saw him. Mamon Souldrinker, eyes red with bloodlust, that baleful prism floating by his head, ready to meet me with his own battleaxe in hand, painted with scenes of Sultanic history and blood alike. I could wait for this battle no longer! I charged into battle, cleaving through his armor with my axe, to which he responded in kind, dealing me a wound in turn. My second blow chopped his arm off below the shoulder, causing his weapon to fall to the ground, but the battle was not over - in his fury the shaman would battle through any injury short of a lethal one, and his brother had warned me of his power - if he could lay his remaining hand on me, he could drain the life out of me. I retreated, summoning a forcefield around myself with my mental energies, and then shifted my presence through time, drawing versions of myself from other timelines to distract him. I ran around the side of a hut, taking cover from him as my time-clones summoned deadly flora from the ground. There was a crash, followed by an anguished and increasingly distant bleating, and in that moment I knew Mamon to be dead. Halfway to the grave myself, I crept back towards the other side of the hut to survey the carnage. My time-clones had vanished, the only evidence of their presence the plants they had summoned to aid them. Among them was an Irritable Palm - a tree I knew to be capable of launching its targets several meters through the air with its blows. All that remained of Mamon was his severed arm and his axe, which I collected - a fine replacement for my own. But wait - the prism! I had to find it! My search for Mamon began once again, this time searching for his mangled corpse. I ranged far and wide, but came up short in all places I thought it conceivable he might have been thrown. It defied belief! These huts weren't as sturdy as fullcrete, sure, but they were solid objects, and all undamaged. If Mamon had been thrown through them, I would have noticed the damaged walls. It was only when I thought to search in inconceivable places that I found him - Mamon had been thrown over the roof of one of the huts, landing behind it. The prism was there, and I dared not attune to it - its dread powers were tempting, but I knew that using it could only lead to ruin. I then began my trek back through the jungle, towards the safety of Kyakukya. It had been a harrowing journey, one I would not soon repeat.
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July 2024
So, a funny thing happened on the way home to town the other day... I come crawling out of an absolutely horrifying hellpit of a main plot dungeon, more dead than alive, only in one piece because I had evolved tunnel claws that let me escape the hordes. I stop by some ruins on the way back and get attacked by a legendary bandit with designs on my gear. He withers before my rapid fire hailstorm of brand new laser pistols, and I feel cocky for the first time ever. The game informs me that this random goatman was beloved by the Wardens. Basically sheriffs. Because of my act of self-defense against this lawbreaker, they all want me dead, making no town safe. Even the starting town has one wielding some kind of freeze ray that makes them deadly... What do I do.... Aha! I equip a love potion syringe as a weapon, sneak in the back way of town, use an item to make me unfreezable, and sprint for the warden as soon as she's in sight. Desperately attack until I manage a hit. Warden is now hopelessly in love with me. I lead her out of town, offer to become her Water-Brother, which boost my reputation with the Wardens enough that they no longer want me dead. Lead the Warden back to town and tell her "Stay here, back at your post, don't go anywhere". Leave. Get struck by the fact that, to fix my broken reputation with the wardens, because I killed a bandit they liked, I found a formerly friendly Warden who now hated me, and aggressively friendzoned her until the Wardens liked me again. Caves of Qud is a wild WILD game, y'all.
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May 2024
This is in my top 3 favorite games ever played. I was deep in the desert with limited water, desperately trying to find my way back to civilization. I had adventured below the ground into a desert temple and couldn't find my way back to the surface. Things became dire as I began encountering flame-spitting bird creatures that were highly aggressive. Thankfully, I had salvaged a decent rifle from the corpse of a deceased nomad and it was providing adequate protection from the birds although my ammunition was dwindling. As I spotted a staircase my heart leapt and I headed for it, but in my excitement I moved too quickly and attracted another swarm of the birds. They swarmed me as I fire shots off, killing one, two and three of them. The fourth almost killed me, but I deftly shot it down with one of my last bullets. A notification popped up saying that I had become inspired by the recent triumph and I was going to give my new rifle a name. I was presented with many options like naming the rifle manually, giving it a name from my native culture, giving it a name from a random other culture or giving it a name from the culture of the fire bird which I had just slain. I thought, "The fire birds have a culture? That's incredibly interesting, but of course they do. What a fitting way to end this treacherous excursion, I'll honor these beasts with my renewed sense of appreciation and give my rifle a name from their culture." So I selected that option. The rifle was automatically named, "Cawww-caw-cawww-caw-caw" and I facepalmed and had to set my computer down for a few minutes while I regained my composure.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

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Last Updates

Steam data 23 December 2024 08:30
SteamSpy data 22 December 2024 17:02
Steam price 23 December 2024 12:50
Steam reviews 21 December 2024 11:48
Caves of Qud
9.3
8,560
401
Online players
2,029
Developer
Freehold Games
Publisher
Kitfox Games
Release 05 Dec 2024
Platforms