Catacomb Kids

Catacomb Kids is a brutal platformer roguelike that pits you against the deadly Catacombs aided only by magic, steel, and your quick reflexes. Traverse procedurally generated dungeons and hack, slash, burn, and blast your way through hordes of things that want to kill you.

Catacomb Kids is a action roguelike, indie and rogue-lite game developed and published by FourbitFriday.
Released on February 20th 2015 is available in English on Windows, MacOS and Linux.

It has received 607 reviews of which 544 were positive and 63 were negative resulting in a rating of 8.4 out of 10. 😎

The game is currently priced at 15.79€ on Steam.


The Steam community has classified Catacomb Kids into these genres:

Media & Screenshots

Get an in-depth look at Catacomb Kids through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows XP / Vista / 7 / 8
  • Processor: 1.2GHz processor
  • Memory: 512 MB RAM
  • Graphics: 256MB
  • Storage: 100 MB available space
MacOS
  • OS: Mac OS X 10.6 Snow Leopard
  • Memory: 1 GB RAM
Linux
  • OS: Ubuntu 14 or above
  • Memory: 512 MB RAM
  • Graphics: OpenGL-capable graphics card with valid driver

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
Even in its unfinished state, Catacomb Kids is an amazing game with unsurpassed systemic depth for its genre. Moral of the story: Better to make an inspired but unfinished game than a shallow finished one. Also, don't forget that you have to eat, etc.
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Dec. 2024
Amazing game. Loved it for a decade. While it takes a while between updates it is actively being developed, and you probably won't run out of content even now.
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May 2024
I'm long overdue with reviewing this one. In short, its a gem. Out of all roguelites, Catacomb kids probably has the most ROGUE to it, despite being a 2d platformer. Its packed to the brim with cleverly implemented mechanics and interactions. "I keep discovering new things whenever i come back to it :D" is unironically the case here, I just wish the game somehow hinted towards certain things better. The difficulty is brutal, the game wants you dead, but it also gives you plentiful of ways to approach fights, avoid danger and restore health. It doesn't kill you by attrition which so many roguelites love to do. You can also turn off permadeath if you feel like it. Being a very complex passion project developed by a single (1, uno) person, i don't see this game leaving EA anytime soon, but whats already there is much more impressive than 99% of complete games of this genre.
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April 2024
The massive variety of interlocking mechanics and content in general make for an emergent gameplay which is unparalleled in games of this sort. Once you've gotten a hang of the controls, most of your deaths will result either from under-preparation, a lack of forethought and caution, or from your inability to read the chaos of particularly complex scenarios. There is no practical end to the possibilities you may face in these dungeons. Be ready for anything. Tuck away every piece of information into the crevices of your brain, or else, you may be left paralyzed when you need them. The style and ambience of the environment is also very good. The soundtrack, simple and limited as it is, gives the impression of life and change, which you find in the gameplay, as wildlife and interlopers battle, and are killed by the living dungeon itself. The lighting and art are pleasing by themselves, with just enough noise to leave you uneasy and anxious about what may be hidden in plain sight, but also being clear and distinct enough so that navigation and movement are always easy, with practice. The sound design makes it obvious what is happening at any point, and is charming in its simplicity. And the visual effects, and even the captions for various events, aid greatly to the same extent, narrating limb severance, potion effects, and environmental incidents. Finally, I will say that the exploration is very satisfying. With the most recent update, especially. It is smooth to move around, and to make use of the environment, and to use the unique lighting and line of sight system to explore. Light is extremely important. A single torch can make the difference between a gormless stroll into the unknown, or a prepared and deliberate execution, of whatever plan is necessary, for whatever strange room you must enter. This is a game for the quick-witted and the careful, alike. All manner of unforeseen hazards will reveal themselves before you can hope to deal with them in a reasonable fashion. You must be ready to run, to push forward, or to let loose whatever backup plan you can muster, at any moment. Simply being strong will only get you so far. But being thoughtful will only get you so far, either. If you wish to survive the multiplicity of hazards, you cannot do so with care alone. Cover your Achilles heel, or it will be severed, and all your contrivances will be as dust.
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Feb. 2024
This is what modern rogue-likes should strive to be like. There are so many intuitive ways to interact with the environment and those around you, and so much care has been put into this game over the past decade. FourbitFriday, the creator, has so much knowledge about game design, and it really shows through the many deaths that fall upon you in the catacombs. I'm definitely looking forward to seeing what this game is like when it leaves early access.
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Data sources

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Last Updates

Steam data 19 November 2024 22:04
SteamSpy data 19 December 2024 18:11
Steam price 23 December 2024 20:48
Steam reviews 23 December 2024 11:47
Catacomb Kids
8.4
544
63
Online players
1
Developer
FourbitFriday
Publisher
FourbitFriday
Release 20 Feb 2015
Platforms