Cat Quest II

Open-world action-RPG in a fantasy realm of cats and dogs. Sequel to the award-winning original, CAT QUEST II lets you play solo or with a friend, as both a cat and dog! Quest in a world filled with magic, defeat monsters and collect loot in a catventure like never before!

Cat Quest II is a adventure, exploration and action rpg game developed by The Gentlebros and published by Kepler Interactive.
Released on September 24th 2019 is available only on Windows in 15 languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Dutch, Korean, Thai, Traditional Chinese, Turkish and Spanish - Latin America.

It has received 6,022 reviews of which 5,769 were positive and 253 were negative resulting in an impressive rating of 9.3 out of 10. 😍

The game is currently priced at 14.99€ on Steam.


The Steam community has classified Cat Quest II into these genres:

Media & Screenshots

Get an in-depth look at Cat Quest II through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7
  • Processor: Intel(R) Core(TM) i3-2100 CPU @ 3.10GHz (4 CPUs), ~3.1GHz
  • Memory: 4 GB RAM
  • Graphics: Intel(R) HD Graphics 520
  • Storage: 600 MB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Sept. 2024
Game is pawntastic, full of clawsome puns. I highly recommend this to coupawls looking for a purrfect small RPG game. Bring your controllers tho, since I think you can only pawlay online via remote-play. Seriously, it's a meowgnificent little adventure. + You and your partner will feel pretty overpowered early in the game.
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July 2024
Just as with the original "Cat Quest", I'm definitely recommending "Cat Quest II". If you played the 1st game (and you should), you pretty much know what to expect here. So, I won't rehash that. There are a couple of changes to the game mechanics, though. First, this game has a second character that either follows you and fights for you as a bot (in solo mode) or can be used by another player in co-op mode (local co-op in the game or via Steam's Remote Play Together). On one hand, that's really nice (my spousal unit and I played via Remote Play Together and it was great). On the other hand, we had a devil of a time telling the two characters apart. Part of the problem there is that even though one character is a cat and the other a dog, they look almost the same (one's lighter than the other and the ears are different). Giving those characters much more pronounced differences would have gone a long way towards fixing that. Second, this game's map includes an ability to scroll (which the first game's map did not). That's great. Unfortunately, there's still no way to zoom in or out, but I'll take what I can get. The only other significant issue I had with this game is that some of the stated difficulty levels for locations/tasks don't match reality: some places that should have been a breeze turned out to be really difficult. But, overall, I'm very happy with the game. It took us 24.6 hours to finish the game with 100% Achievements. The list price is about $15, so it's definitely worth the price. And, as I write this, the game (and the whole series) is on sale. So, definitely buy it now.
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April 2024
I wish there were more local co-op games like this. A fun game to play with my daughter. This was maybe a bit difficult for her still, especially later in the game, and she mostly just tagged along, but she loved the world and the characters and was really excited to play this with me. And at the same time it's just challenging and interesting enough to not be too boring for me.
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March 2024
Plays well on the Steam Deck and is a short game so it did feel right to play it on the Steam Deck. The game itself is basically more of Cat Quest II and while I don't believe you really need to play the first one, I don't see why not. It has a bunch of new enemies, mechanics (traps in dungeons), and spells which I'm honestly not really that thrilled about, but again it only took 8 hours to beat and I was doing all dungeons around my level before getting tired and breezing through the last few missions so I'm not really going to recommend against it. The traps honestly just got obnoxious (or I just got tired of them) especially as they got "tougher". First you meet things like a square of spikes or crystals that shoot magic orbs that do a ton of damage to you (and can't be disabled). Now, you can use them against enemies (though flying ones can just go over the spike traps) and there is one enemy (a coffin looking thing) that could only be hurt/killed by the traps, but I just found later dungeons tedious where you had magic orbs flying over that you had to dodge while avoiding spike traps (some of which are always active, some turn off and on, and some only appear when standing on them and may or may not turn off) and swarms of enemies (many with their own various attacks). I loved the magic in the first game (particularly flame paw or whatever the AoE fire attack was) and I suppose it was a little strong as you could go into groups and then just back away a bit while fire damage hurt them for a bit. It's probably why magic got nerfed or felt like it. Even upgraded, most of the magic just felt weak. I think I just ended up with Excalipur (or whatever the pun name of Excalibur was) because it had a fast attack and Bardic gear (slight mana regen) with Healing Paw as being in melee just felt quicker (except against a few magic weak enemies) with healing honestly feeling like the least underwhelming attack to me (and the gravity thing to bunch enemies together). The most annoying change to me was the addition of co-op which IDK just felt like a lot of things were designed around that. When you play solo, like I did, the computer controls the other character and it honestly wasn't the greatest. It casts spells, but never really chose the best and it wouldn't attack unless you attacked first or swapped to control it (but then the ai just had the issues with the other character you were just controlling). I actually died a few times because I was low on health and while the enemy was too, the stupid ai would start following me instead of attacking because I was low on health and trying to avoid getting hit. It's a big part of why I ended up with heal paw - I just couldn't rely on the AI (which tbf was on me because I've played games long enough to know not to really rely on AI partners). The stupid thing is that only the character you control takes damage so it isn't like the AI had anything to fear by continuing to attack. I know I could just swap characters, but that just got tedious. At least, if your character gets beaten, you just swap to the other one and you just need to wait for the first character to revive. Unfortunately, the times I usually got knocked out was usually when the other character would quickly get knocked out too. Still, for 8ish hours (and not even doing most of the level 80+ stuff because I was 90ish when I got bored and just wanted to breeze through the game) it's worth trying the game (provided you can handle puns like the "Doge Knight" (Dark Night/Batman) and such (though if you played Cat Quest I, you should know what to expect).
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Feb. 2024
Excellent casual local co-op experience. Alot of fun and humour. When someone says local co-op, everyone might think of maybe Trine or Overcooked, not "Cat Quest 2". This was a more fun local co-op than both of those honestly. (2 players max)
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Last Updates

Steam data 16 November 2024 12:08
SteamSpy data 19 January 2025 12:23
Steam price 23 January 2025 04:19
Steam reviews 21 January 2025 13:52
Cat Quest II
9.3
5,769
253
Online players
35
Developer
The Gentlebros
Publisher
Kepler Interactive
Release 24 Sep 2019
Platforms
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