Despite it's rough welcoming in the 2000s (Or at least just one year later after 2009), this game left a bit of a mark on me due to how surprisingly well done it is for a reboot, despite it's flaws. Starting with the story, which sets off as if you were reading a tale from an old adventure book. Anybody who knows my taste in literature would quickly realize just how much I adore this type of folkloric storytelling. Combo that up with Castlevania and you gotta be real dumb to screw something like this up. I still hold onto the belief that this is the best game in terms of story, probably because it wasn't Koji who was incharge of any of this to begin with. He's an incredible game designer, but not really a writer, which is okay. After all, the series never really needed anything deep or convoluted in order to be good in the first place. Games like Rondo or Symphony had a story or premise of sorts to go along, but it was never really a focus. But this game goes to show that yes, you can have a good and enjoyable Castlevania story if you know what you're actually doing! Yes, I'm talking to you Netflix and go royally fuck yourself Warren Ellis, you dumb cocksucker. Before Lament of Innocence and Curse of Darkness, this was the first real action Castlevania game that attempted to give it a soft reboot by introducing a new protagonist, which if you couldn't tell by looking at me at the time of writing this, well... It's not often I see legitimately good representation of Christianity/Catholicism in media such as games or movies. Characters like Joshua Graham (Fallout) would be a good example of what I'm trying to say here. It's the little things these characters do or say that make me appreciate games like this, like the way Gabriel does the cross sign whenever he picks up some written passage of a fallen comrade or the way the story handles the topic of faith and forgiveness while you're still struggling beyond your limit. It's a game that, ultimately, teaches about love despite all the suffering you endure throughout Gabriel's journey. The light of hope at the end of the tunnel of raw turmoil. Castlevania always had Christianity mixed into it's games, but it was never really explored or had much exposition. This game takes that and executes it in a way that is poetic without demeaning religion or belief in any way. On the contrary, it embraces it. Nothing like whooping vampire and werewolf ass in the name of God and I mean whoop as in WHOOPIN' because the combat in this game is something else. It clearly takes inspiration from (Like many games at it's time) God of War but it's done in such a way that I just can't stop swinging the Combat Cross at every ass crack I find in the scenario. It's so fluid and satisfying and it causes terrorism and destruction everywhere you swing the holy belt around and I LOVE IT! It's not really anything like Devil May Cry or something of the sort. I have a much bigger respect for people that actually do combo MAD videos of this game on YouTube because I'm not exaggerating when I say this game is hard. ...And I love that. The game constantly reminds you the need to block and evade and it rewards you with the way it's magic system works by successfully keeping up performance without taking any hits. It's like if I were playing one of the Classicvanias from old, but in an incredible and immersive 3D interpretation. I would recommend starting on the easiest difficulty. It's a bit odd, but the easiest difficulty is equivalent to medium. Normal is hard, and so on. Once you learn how to block and whatnot, it's actually not so bad, just don't expect to get actually competent until a little later after you get used to it. I won't speak much of the DLC. If you really wanna do it, do it, it's in the Ultimate Edition. But let me warn you that despite the potential, it's a fucking HEADACHE. The puzzles, which were starting to get a little rough by the second half of the game (And this game is long. VERY long, mind you!) get even worse at the DLC. The boss fight... I honestly think you'd be better off doing literally anything else. Like for example, appreciating the art direction that I dare say was even better than games like Elden Ring, which I played by the way. I don't know what the fuck kinda black magic or ritual sacrifice those guys did but almost every single camera angle in this game is wallpaper worthy. Sure it ain't as polished or sharp like other most recent games out there, but people who reached the castle in that game know exactly what I'm saying. Holy sweet yellow Jesus it still holds up even 14 years later after it's release and it's bloody gorgeous! Hell, it might as well be the prettiest Castlevania game to date! And with a kickass soundtrack to go along with it, it's almost overwhelming. Booting up the game first time and you're bombarded with this absolute melody at the title screen. It may not be what most people are used to in terms of OSTs, but if you pay a few minutes to listen you'll soon know what I'm talking about. Did I forget to mention the voice acting? Not just Zobek's narration in every singular loading screen before pretty much every mission in the game, but Robert Carlyle's role as Gabriel is definitely one of my favorites alongside Troy Baker in his career as Talion (Middle Earth). His calm tone when speaking and the way he conveys some of his lines is enough to make the most testosterone ridden macho man to start fangirling. Props to the guy, his ferocity in his screams is just freakin' golden. Look, whether you're an atheist, religious, a masochist, a classic Castlevania fan or just some agnostic and maybe somewhat misotheistic punk looking to kick some vampire ass like me, this game is for you. Only three bucks on a good sale for this, and trust me, you won't regret it. Just don't forget to do the little trick of turning window mode on and off in the settings menu before every mission, because the only real complaint I have is this weird texture bug that renders the game weirdly and makes stuff like water or trees disappear or get all wacky. This is not a problem from the game itself, this is from Windows 10. All previous operators worked just fine with this beforehand. I'm pretty sure there is actually a fix for this in a github page somewhere? You'd have to look it up if this problem easily ruins your immersion, though it doesn't make the game unplayable. ...Have I already told Microsoft to go fuck themselves this morning? Anyway, I just kinda wish they had some sort of bloody palace or horde mode to go along with this so we could have a little more fun than just the campaign.
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