Castlevania: Lords of Shadow – Mirror of Fate HD

This sequel to Castlevania: Lords of Shadow reveals the story of the Belmonts as they battle destiny across generations to discover their true fate. Trevor Belmont, knight of the Brotherhood of Light, embarks on an epic quest to avenge his mother who was killed by his father Gabriel.

Castlevania: Lords of Shadow – Mirror of Fate HD is a action, adventure and metroidvania game developed by MercurySteam and published by KONAMI.
Released on March 27th 2014 is available only on Windows in 6 languages: English, French, Italian, German, Spanish - Spain and Portuguese - Brazil.

It has received 2,275 reviews of which 1,906 were positive and 369 were negative resulting in a rating of 8.1 out of 10. 😎

The game is currently priced at 11.99€ on Steam.


The Steam community has classified Castlevania: Lords of Shadow – Mirror of Fate HD into these genres:

Media & Screenshots

Get an in-depth look at Castlevania: Lords of Shadow – Mirror of Fate HD through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows XP with Service Pack 3
  • Processor: 2.4Ghz Intel Core 2 Duo Processeor or AMD equivalent
  • Memory: 1 GB RAM
  • Graphics: Direct X9 compatible video card with 512Mb RAM
  • DirectX: Version 9.0c
  • Network: Broadband Internet connection
  • Storage: 2 GB available space
  • Sound Card: DirectSound supported with DirecX9.0c or better
  • Additional Notes: Mouse & Keyboard

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2024
It's wild to me that a game can be too short and too long at the same time, but with the way Mirror of Fate does it, that's pretty much what it is. Not to sell Mirror of Fate short, as this was what got MercurySteam to get the job to do Samus Returns remake. but the way that it was structured felt a bit off. Like most Castlevania games don't really have a point of no return as the games are so heavily focused on exploring that one of the objectives in those games is to get an 100% map. Here with Mirror of Fate though, the game is divided into 3 entirely different segments with little cross over in terms of map design. This actually causes Mirror of Fate to act more like 3 separate smaller games rather than a more functional big one. While I'm usually a fan of "more" due to variety and experiences, here it just kinda clutters what makes Castlevania's formula work. Lord of Shadows has different lore and continuity in place of the usual Castlevania affair, but I really don't think shoving all the lore into this one game worked out as well as it could have. As much as I like the Simon and Alucard segments as there is a lot of neat intertwining between the two campaigns, I get next to nothing of that with Trevor's segment in this game. What makes matters worse is that Trevor's bit is at the end, and while I understand what they were trying to do, ultimately it doesn't work as a narrative structure because it feels like a rather hallow final fight. Both Alucard's and Simon's final fights were interesting and drove a proper finality to it that Trevor's just doesn't reach. On top of that every part of these campaigns are all different, and are meant to be experienced for the full playthrough to work. So while I think Trevor's campaign would have worked as a solid post game content, when it's part of the main game it just feels misplaced. It's like suggesting that you play Richter's campaign directly after Alucard's in Symphony of the Night. Like, yes, it would be interesting to see what happened to Richter before Alucard showed up in that story, but when you try to answer everything as a book end, it often leaves no emotional weight because you already knew what happened. In essence, not only does Trevor's campaign steal a lot of what could have made for more interesting boss fights for the other two, but it also hogs more of the play time on ending the game at it's middle rather than it's true end. Aside from being one campaign too long though, Mirror of Fate is a rather pleasant outing for any Castlevania fan out there. The ascetics of this game work wonders both in terms of lowering the graphical qualities for when it was a 3DS game, while also lending itself to be scaled up with the new HD remake. Despite being short, each campaign does focus on the rpg elements of getting stronger, and getting power ups to progress further along the castle. The game does end up a bit too linear due to each campaign's length, but it has enough wiggle room to feel like it has proper exploration. All in all I liked Mirror of Fate, I just wish it had more room to focus on what felt like a better story and campaign, Simon and Alucard. It's really not the worst thing in the world that Trevor is here though, but I would have preferred another Lords of Shadow game focused on him or at least was made more as a post content prize. Sadly, it seems Mirror of Fate just won't ever live up to that potential of what I wanted, but if what we got was still a really fun outing of standard Castlevania adventure, I can live with that.
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Oct. 2024
A solid Castlevania experience. Not the best ever made, but far from bad. The story is linear but it retains the metroidvania feel of games past, so it's got a good mix.
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Sept. 2024
Starting from the story: - It's alright, I can not bash a lot about it as the developers tried to create something fresh and new but considering the success of the original Castlevania series as a whole in the current media the story now seems even more as a weird spinoff that in places doesn't really make sense. Gameplay: - Considering that I was unable to get into Castlevania: Lords of Shadow as I was missing the metroidvania feel to it, this one was a breeze of fresh air, yes it is more linear then the older metroidvania games such as SOTH or a newer one such as Bloodstained ROTH but the basis is more as of the older Castlevania games such as Castlevania 1 or Castlevania 2 with a little backtracking added to it. - Combat is pretty good, it was frustrating to go through the Bosh Rush Mode on hardcore, but still found it pretty enjoyable while learning all of the patterns and after beating the Bosh Rush Mode it was just easy running through the game on hardcore in less than 3h 30minutes (there is an achievement like this in the game to finish the game in that amount of time it just so happened that hardcore mode for the regular game was also left for me). The not so good: - To be fair I was lacking a little more time for each character as you start As Simon Belmont and it was really easy, then you get Alucard as the second character where you truly get to explore more and you really start getting used to the mechanics and lastly it's Trevor where the difficulty spikes up a lot if you started the game on Hard difficulty (So in a way the progression is there, but would have loved to spend more time with each character). - Achievements are more on the grind side as you backtrack to collect all of the collectables to basically increase your hp/mp and so on to get ready for the hardcore mode - for a first playthrough I would recommend collecting all of the secrets just to see everything in the game, but as said it is more of a grind and hardcore mode would be insanely hard without fully upgrading your level and hp/mp, not even talking about the Bosh Rush Mode, where you have to really learn the patterns. - There are some bugs and the controls sometimes do feel a little janky, but it's a game that was made for 3DS and for it to be ported and upgraded in HD for the PC I think they did a fairly good job and it is more a product of it's time with the quicktime events and so on. All in all I recommend to give this game a try as the original Castlevania: Lords of Shadow just did not sit with me and this sidescrolling gameplay was a fair fit and if you are a person that is in for the achievement grind, well do keep in mind that the achievements more or less are an actual grind.
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July 2024
I expected nothing from Mirror of Fate, but it managed to amaze me. Highly enjoyable game: nice story, nostalgic gameplay, addictive exploring. I liked it much more than original LoS. Strongly recommend to play it even if your are not familliar with Castlevania at all.
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Feb. 2024
Castlevania: Lords of Shadow - Mirror of Fate Gameplay: ★★★ Graphics: ★★★★ Sound/Music: ★★★ Story: ★★★★ Replay Value: ★★★ Overall: ★★★★
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Last Updates

Steam data 23 January 2025 00:31
SteamSpy data 20 January 2025 10:07
Steam price 23 January 2025 04:44
Steam reviews 22 January 2025 19:55
Castlevania: Lords of Shadow – Mirror of Fate HD
8.1
1,906
369
Online players
15
Developer
MercurySteam
Publisher
KONAMI
Release 27 Mar 2014
Platforms