Castlevania Advance Collection

Count Dracula is once more back from the dead... Join the fight against Evil in the Castlevania Advance Collection, a compilation of timeless action-exploration masterpieces!

Castlevania Advance Collection is a metroidvania, action and 2d platformer game developed and published by KONAMI.
Released on September 23rd 2021 is available only on Windows in 2 languages: English and Japanese.

It has received 1,944 reviews of which 1,775 were positive and 169 were negative resulting in a rating of 8.7 out of 10. 😎

The game is currently priced at 19.99€ on Steam.


The Steam community has classified Castlevania Advance Collection into these genres:

Media & Screenshots

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Requirements

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Windows
  • OS: Windows 10 - 64bit
  • Processor: Intel Core i3-4160
  • Memory: 4 GB RAM
  • DirectX: Version 9.0
  • Storage: 500 MB available space
  • Sound Card: DirectX 9 compatible

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
Review Castlevania Advance Collection includes 4 games: 2 of them are disappointing to say the least, 1 is alright, and 1 is great. The collection has substantial quality of life features . I will not review the collection as a whole; each individual game will be reviewed and scored. I only used the save/load feature in the first two games. Chronological release order: Dracula X Playtime: 2 hours, 35 min The Highlights [*]For a reimagination of a 1993 game, the pixel art is still highly appealing. I don't have anything bad to say about the aesthetics. The Drawbacks [*]The controls SUCK. It's really bad, and I know that this is a mark of an era, but Super Castlevania IV had much better controls, and it came out 4 YEARS before Dracula X ! [*]The instant kill abysses are terrible. Again, I understand that this was a thing back then, but it still sucks. [*]As a result of the controls being awful, the combat is also awful. It's highly imprecise, highly difficult, and unfun. [*]I was going to only save once per stage at first, but I quickly changed my mind. Conclusion: Dracula X stinks. It's bad from the beginning to the end; aside from the nice Castlevania aesthetics, there isn't anything good about this game. It's not fun at all, and the only thing that makes it "bearable" is the fact that it is kind of part of the Castlevania series. 2/10 Castlevania: Circle of the Moon Playtime: 17 hours, 36 min The Highlights [*]The aesthetics are fine. The sprites aren't as pretty as Symphony of the Night , but it's good enough. [*]The DSS is pretty nice. It has many variations of cards that you can combine and evoke. The only bad thing is that... it's kinda rough to make cards drop. [*]The QOL features help a lot. Being able to see which monsters drop cards or the overall encyclopedia. Although these features are not part of the original game, and without them, the game would be EVEN worse than it is. The Drawbacks [*]The movement is super stiff. It's the major drawback in this game; it really stinks. Even after you get more abilities that improve your movement, it still feels bad to play. [*]Combat feels pretty bad because you can't move the way you wish to; it's a huge disservice and gets even worse because of the difficulty spikes. [*]The game is rather difficult; it gets more difficult with time, and I love challenging games, but when the movement itself feels so sluggish, then the difficulty drifts from being fun to being a painful torment. Conclusion: Castlevania: Circle of the Moon is a bad Metroidvania, not just a bad MV but a BAD GAME ; the DSS is a nice feature, but the movement gets in the way of everything else; it's utterly the worst. If it weren't for the save/load, I wouldn't have finished this; I do not recommend. 3/10 Castlevania: Harmony of Dissonance Playtime: 14 hours, 26 min Misc: 200% Map The Highlights [*]The movement is remarkably better than CotM —although that doesn't take much. You freely move as you wish, and it doesn't feel sluggish, but it's not perfect; attacking while jumping forward, your movement gets locked in action until you hit the floor. [*]The fusion spells are a lot of fun: each spellbook, when combined with a sub-weapon, performs a special attack; the variety of attacks is really appealing; however, some attacks are so drastically strong that they make nearly all enemies utterly trivial. [*]The aesthetics are nice, perhaps a bit too colorful for me, but the sprite work is significantly better than CotM but not as great as SotN . [*]The QOL gadget shows how many secret items there are in the area by showing a " ? " in the right side of the screen. It's unfortunate that players didn't have those back in the day. The Drawbacks [*]Bosses are disappointing: almost all of them have simple attacks; they are incredibly easy to defeat. [*]This ties with other problematic oversight: you quickly gain money, buying potions is effortless, and with no limit, it's rather impossible to die. [*]The fast travel is highly inadequate. You can't fast-travel decently until 80% of the whole game. Yeah... amazing idea . Conclusion: Castlevania: Harmony of Dissonance is a generally fun Metroidvania; it doesn't quite exceed in everything it does or has, but it doesn't suck all the way through like CotM . It has substantial problems, but it's a nice game... that could've been better. 6/10 Castlevania: Aria of Sorrow Playtime: 14 hours, 52 min Misc: 100% Map The Highlights [*]The pixel art is amazing. I can say that it's much, much better than HoD ; it's so good that I would even dare say it's pretty much on par with SotN . [*]The movement is impeccable. It has no downsides like the other titles, and it's perfect in all that it offers. Aria of Sorrow has the best movement in the whole collection. [*]The concept of Tactical Souls is magnificent. There are three kinds of souls: Guardian Souls, Bullet Souls, and Enchanted Souls. You get these souls by defeating enemies. This concept is the refined idea of everything that came before, and it's amazing. [*]Lots of variety of good equipment, very RPG, but in this game you have a grand variety of weapons, done meaningfully, just like was done in SotN . [*]A small but significant thing that improves the gameplay is limiting the amount of potions you can carry to 9; it balances the difficulty and doesn't let the game feel too easy. The Drawbacks [*]It's a shame that the soundtrack isn't great because the GBA's sound hardware wasn't great. That leaves a great game without a great soundtrack. [*]Minor spoilers ahead: There are 8 bosses in the game—besides the ones attached to the story—and 4 of them become regular enemies after being defeated. It's a little thing, but I don't like it. Conclusion: Castlevania: Aria of Sorrow is excellent; the refined idea of monsters souls is amazing. The souls have huge variety of attributes, and the game has more than 100 monsters to collect . The movement is precise. The story has a good alignment with the Castlevania lore, and the difficulty is good overall. It's not a perfect game; there're little bits that I didn't like, and the greatest downside is the soundtrack—but not because of a lack of care. All in all, AoS is great; it's fun, and it's the best game in the collection. 8/10 Final Conclusion: Castlevania Advance Collection has many good features: The Encyclopedia for each game. The Gadgets help you a lot. The Save/Load feature is a must for the worst games. It also has nice Wallpapers for your sidescreen if you're playing in the original aspect ratio. And each game has a black crown silhouette in the right corner; once you beat the game, the crown is lit and shown. It's a small, pleasing detail. Now, the games... Dracula X is garbage ablaze, Circle of the Moon is really bad, Harmony of Dissonance is nice at best, and Aria of Sorrow is great, not perfect but GREAT . I would say the collection is worth it just for AoS alone, but I would wait for a sale before purchasing it.
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Oct. 2024
It's a mixed set of games but overall I'd recommend the Advance Collection. Circle of the Moon : IMO, this one has aged really poorly but I know that's a hot take. The physics feel all wrong and the overall design just didn't really jive with me. The idea for the card system is unique but I don't see myself ever recommending Circle of the Moon to someone unless I know they love the old Castlevania movement. Harmony of Dissonance : It's fine? It's overall gamefeel is much closer to Symphony of the Night but that's not to say I think it's flawless. It's a perfectly fine Castlevania, I just prefer the systems in other games over it. It's way too easy to get an item needed to progress and not realize it, because it's just a regular piece of equipment in your inventory and not a relic. Aria of Sorrow: The one to actually get this package for, IMO. Aria of Sorrow has aged the best out of the bunch and feels like a follow up to SotN's mechanics. Collecting and using souls is fun, the movement is all right, we've got weapon variety with overhead swings, side swings, poking weapons, gun, all the fan favorites. The soundtrack is great, but held back by the GBA's hardware but overall it is THE one to play out of this set. Dracula X: I mean, I'm glad it got re-released but it's nothing special? It's not Rondo of Blood but it's another classic styled Castlevania, so if you wanted that instead of a metroidvania well it's here.
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Oct. 2024
The GBA games are decent. Never got to try the other two after Circle of the Moon. Now we just need a SOTN release (Both with the PSX and Saturn versions) Come on Konami! DO IT!
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Sept. 2024
Sweet sweet GBA era memories. Some fantastic Castlevania games in this collection. The art can be a little iffy cause it was made for a tiny screen but it still has a ton of CASTLEVANIA SOUL.
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Aug. 2024
Fantastic collection, had a lot of fun. I hope in the future we'll get another collection or separate games with all the missing games from the series. Being someone who never had any of the original consoles, and also not being very good with emulators, I really appreciated this one. Looking at each game separately: Circle of the moon. Very fun game with unique mechanics. The sheer amount of DSS combinations are overwhelming in a good way, makes you pick and choose different combinations and strategies for specific areas/bosses, unleashing your creativity. Speaking of bosses, out of all the games in this collection, circle of the moon has my favorite boss fights. Among all the positives, there are some negatives. The worst part of the game is probably the grindiness. In order to beat the game, you'll have to either be absolutely cracked OR farm and grind like there is no tomorrow. The game is designed in a way that makes you grind for levels, equipment, healing and mana items. At times, this can get very tedious and repetitive. Harmony of dissonance. I enjoyed this game. Many have criticized the idea with 2 castles, but personally I enjoyed it, as it gave a unique exploration experience. "Enjoyed" might actually be an understatement, I bloody loved this mechanic. Puzzles are simple, yet feel very rewarding. Puzzles that use both castles? Even better Negatives? 1. Was not very impressed with spell book mechanic, infinitely inferior to DSS and soul system. 2. This game is just TOO easy, no matter how you look at it. I completed 70% of the game by the time I died for the first time. Regular enemies are too weak, bosses are too weak, everything is just too simple. Bosses don't give that feeling of "oh I'll have to think this one through" or "I'm stuck aren't I". You meet them, you beat them, you forget them. Aria of sorrow. This one was just amazing. Collecting souls was fun, having unique dialogues with characters was fun, exploration was fun, bosses were fun. I loved the gameplay, and I loved how they gave more personality to both main character and all the side characters. Even to the merchant! Many consider this game to be the best in this collection, and I can totally see why Negatives: Every possible problem you encounter can be solved with enough Mana and Hp items. Like literally. And they're not even hard to obtain in this game. Dracula x. Hated by all, loved by me. Don't get me wrong, I understand why people hate it. This game is hard, and it is hard in a very bullshit way. At times it feels like that game is just making fun of you, laughing from your sufferings. Enemy algorithm is bullshit, level design is bullshit, bottomless pits are bullshit, hitboxes are bullshit. Which is what makes this game so great. I spent 8 straight hours on the last boss and every single crevice of my body was sweating by the end of it. It's a beautiful game, try it Negatives: every fucking positive is actually a negative and every negative is actually positive
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Last Updates

Steam data 21 December 2024 00:47
SteamSpy data 17 January 2025 01:49
Steam price 22 January 2025 20:34
Steam reviews 22 January 2025 03:53
Castlevania Advance Collection
8.7
1,775
169
Online players
100
Developer
KONAMI
Publisher
KONAMI
Release 23 Sep 2021
Platforms
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